Commit graph

1713 commits

Author SHA1 Message Date
Thilo Schulz
53d89b6c10 More color fixes for railgun
Show other players' railgun color and their firetime state.
Show snapshot client's color on world item models of railgun.
Fix the impact mark using color2 (spiral) rather than color1 (beam).
Credits go to Ensiform and Harekiet for the refire portion.
2011-06-28 08:28:12 +00:00
Thilo Schulz
c52bfbd5a8 All patches by Zack Middleton:
- Bug 5057  - Two weapon number range checks allows invalid number
- Bug 5058  - Railgun explosion cannot be colorized
- Bug 5059  - Client's railgun does not glow in third person and mirror
- Bug 5060  - Warning in RAVENMD4 R_GetAnimTag cross compiling with amd64-mingw32
2011-06-27 23:53:40 +00:00
Thilo Schulz
2f502aceb2 - Fix opStack size for vm_x86.c
- Change opStack alignment to 16 for vm_x86_64.c
2011-06-27 20:22:32 +00:00
Thilo Schulz
774ed53948 Make g_doWarmup archived cvar 2011-06-25 20:36:36 +00:00
Thilo Schulz
8a72bbb38f Make sound fallback behaviour for music streams less verbose 2011-06-25 09:35:03 +00:00
Thilo Schulz
5c4813da51 Add forced VM unloading to Com_Quit_f 2011-06-25 09:05:57 +00:00
Thilo Schulz
88f1fc7500 Fix ipv6 server query 2011-06-25 00:17:44 +00:00
Thilo Schulz
fe7b088de2 Get rid of redundancy 2011-06-24 23:25:30 +00:00
Thilo Schulz
eda3faccea Fix grenade rotation ends always the orientation (#5053), patch by Eugene C. 2011-06-24 13:15:03 +00:00
Thilo Schulz
23ceb05c87 Correct fix to (#5051), patch by Roughael 2011-06-24 13:10:45 +00:00
Thilo Schulz
19f54e5400 Allow recursive VM entry for VM operations as well 2011-06-23 00:00:27 +00:00
Thilo Schulz
d57ba6a57b - Automatically reset fs_game to "" if it was supplied by the user and is equal to com_basegame
- Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable()
- Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory
2011-06-22 23:00:36 +00:00
Thilo Schulz
664f8e578d - align sse control word storage space to 16 byte boundary for snapvector
- replace some whitespace with tabs in snapvector.c
- Give gcc a bit more freedom in choice of registers
2011-06-22 14:36:11 +00:00
Thilo Schulz
d9ea902c31 Fix by Laurent Desnogues for my feeble attempt at a fix 2011-06-21 19:33:02 +00:00
Thilo Schulz
2d1187b287 - Clear ip address listings after a NET_Restart
- check for oldGameSet instead of the gamename string
2011-06-21 13:31:19 +00:00
Thilo Schulz
95691ded36 Fix x64 compilation on MSVC 2011-06-21 12:32:43 +00:00
Thilo Schulz
6a3142d2c1 Fix to (#5051) - strchr in GraphicsOptions_GetAspectRatios() might return NULL for some strange reason 2011-06-21 11:45:34 +00:00
Thilo Schulz
90ede2cb48 - Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, by Zack Middleton
Check if uivm is loaded before using it

  Patch adds a check for uivm before using it, fixes running dedicated server
  using client binary.

  Missing uivm check pointed out by Ensiform.

- Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform
- Bug 5052 - Missing podium timer initialization, by Eugene C.
2011-06-21 11:36:25 +00:00
Thilo Schulz
df1687c5c7 Fix unnoticed bug in game_restart 2011-06-21 11:29:31 +00:00
Thilo Schulz
dee3724a13 - Improve game_restart:
* differing screen resolutions and network settings are now honoured when changing fs_game
  * Fix hunk memory leak on game_restart
  * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
  * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
  * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2011-06-21 11:18:35 +00:00
Thilo Schulz
adc143e050 Bug 5048 - Entity constant light does not work correctly, bug found by Eraesr (Eraser?) 2011-06-18 14:52:16 +00:00
Thilo Schulz
055bd3b464 Bug 5047 - Win32 dedicated server console title should use define, patch by Zack Middleton 2011-06-18 14:30:20 +00:00
Thilo Schulz
a5f31084d4 - Fix memory leak in DMA sound after S_Shutdown()
- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526)
2011-06-17 23:29:19 +00:00
Thilo Schulz
f921cddc2b Still forgot this one :( 2011-06-16 22:51:12 +00:00
Thilo Schulz
b8f81e8065 Fixes for bugs introduced in last several revisions 2011-06-16 22:50:33 +00:00
Thilo Schulz
dc24d7649c patch by Zack Middleton (#5044)
- Fix a few comments in tr_local.h
- A bit of refactoring of the cpp macros
2011-06-16 22:28:13 +00:00
Thilo Schulz
fe1853477e Fix #lese in last commit 2011-06-16 22:20:03 +00:00
Thilo Schulz
77d764c457 Patch and description by ensiform (#5043):
This patch moves cg_particles.c out of cg_marks.c to the actual file that was
already there but not used.  By default WOLF_PARTICLES definition is commented
out if someone wants to use the old cg_particles.c changes.  cg_particles.c has
been added to the makefile and msvc projects.
2011-06-16 21:58:46 +00:00
Thilo Schulz
16d2ab5f8b Patch from Tremulous / description from Zack Middleton: (#5041)
Clear game logfile handle after closing file.

Game does not clear logFile handle when closing file. Might be an issue if
G_LogPrintf is called after this.

Patch from tremulous http://svn.icculus.org/tremulous?view=rev&revision=2041
2011-06-16 21:53:41 +00:00
Thilo Schulz
b3745b7206 Add mingw64 crossbuild script, patch by Zack Middleton 2011-06-16 21:49:33 +00:00
Ludwig Nussel
d8b7532fc1 remove static VM_BlockCopy from vm_powerpc 2011-06-16 08:09:06 +00:00
Thilo Schulz
8b7870b81f Fix wrong macro. MSVC win32 build should work again now. 2011-06-16 02:01:13 +00:00
Thilo Schulz
7ac6b087af Use Q_ftol for vm_interpreted 2011-06-16 01:26:17 +00:00
Thilo Schulz
83522282f1 Various fixes to vm_interpreted.c:
- Add opStack protection
- Fix dataMask check for OP_BLOCK_COPY
- Add instruction number check for conditional jumps
- Make errors in VM_PrepareInterpreter nonfatal
2011-06-16 01:11:45 +00:00
Thilo Schulz
af5020c57c - Don't try to load QVM/DLL files on pure servers
- Fallback after failed DLL load will be VMI_COMPILED, not INTERPRETED
2011-06-15 22:25:13 +00:00
Thilo Schulz
9219cde4e8 - Small change to search path order - local files not in .pk3s take precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3
- Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path
- Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0
2011-06-15 22:09:26 +00:00
Thilo Schulz
1ff28b3b2e Need space of len+1 for snprintf to work 2011-06-15 16:26:51 +00:00
Thilo Schulz
f981087d7a - Merge http://svn.icculus.org/tremulous?view=rev&revision=2185, patch by Chris Schwarz
- Remove Q_snprintf as Com_sprintf exists already
2011-06-15 15:31:37 +00:00
Thilo Schulz
a447aa82af Fix #if macros for idx64 and id386 2011-06-15 14:10:20 +00:00
Thilo Schulz
a5035841d2 Project files for Microsoft Visual Studio 10. Has x86 and x64 build configurations (#2681) 2011-06-15 03:36:11 +00:00
Thilo Schulz
001cdf4497 - mingw64 now links against SDL64.dll to allow for 32 and 64 bit version in the same directory
- Add library files for MinGW64
2011-06-13 15:47:43 +00:00
Thilo Schulz
206edd3419 - Still forgot qasm-inline.h
- Leave GCC more freedom in choice of registers
2011-06-13 11:07:13 +00:00
Thilo Schulz
04821a529d Forgot the inline assembler parts, here they come! Using inline asm to get rid of all the boilerplate stuff 2011-06-13 10:54:37 +00:00
Thilo Schulz
bb8f40531b - Fix macro that uses constant float suffix as argument
- retval variables in ftola.c must have type long, not int
2011-06-13 10:39:42 +00:00
Thilo Schulz
03201aff22 - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode
- Clean up ftol()/snapvector() mess
- Make use of SSE instructions for ftol()/snapvector() if available
- move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions
- Set FPU control word at program startup to get consistent behaviour on all platforms
2011-06-13 09:56:39 +00:00
Thilo Schulz
471182cba0 Add static SDL libraries for compilation with MSVC 2011-06-12 15:28:44 +00:00
Thilo Schulz
c2b7f5173f Fix forgotten IQM2 support in iqm.h, patch by Zack Middleton 2011-06-11 20:20:30 +00:00
Thilo Schulz
fa3b3978f6 Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, patch by Zack Middleton 2011-06-11 20:18:16 +00:00
Thilo Schulz
45f576bd99 Bug 5036 - Grappling hook does not load trail shader, patch by Zack Middleton 2011-06-11 15:29:57 +00:00
Thilo Schulz
8ec565b58e Bug 5035 - Automatically selecting player model in q3_ui does not work if skin is not specified, patch by Zack Middleton 2011-06-11 15:26:36 +00:00