Ryan C. Gordon
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3ad65755f3
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Whoops, maybe this is the right header location...
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2008-06-09 00:07:14 +00:00 |
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Ryan C. Gordon
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a665d822d8
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Added #include to fix compiler warning on Mac OS X.
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2008-06-09 00:04:45 +00:00 |
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Ludwig Nussel
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c45d5403a5
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combine all mouse events received in one frame
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2008-05-06 20:24:34 +00:00 |
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Thilo Schulz
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3648af78dc
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Fix building on MacOSX.
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2007-12-14 16:54:13 +00:00 |
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Tim Angus
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31c24bd0d2
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* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>)
* (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>)
* For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0
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2007-11-02 23:36:23 +00:00 |
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Tim Angus
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5692e30fa9
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* Fix bug that prevented key up events getting to cgame/ui when not in game
* Use Key_[GS]etCatcher everywhere to set keycatcher
* Clear all key states when the catcher changes
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2007-10-02 14:14:45 +00:00 |
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Tim Angus
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672cfbf16f
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* Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
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2007-09-05 18:17:46 +00:00 |
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