Thilo Schulz
6a203bc8e9
- Fix data alignment issue with glReadPixel call, reported by Guillaume Bougard ( #4954 )
...
- Fix data alignment issue in raw AVI recording for weird resolutions (like 1366x768)
2011-04-18 16:06:10 +00:00
Thilo Schulz
16b99e354b
Fix JPEG compression for screenshots and mjpeg video recording with new JPG library
2011-03-17 16:00:45 +00:00
Thilo Schulz
fef4d12d68
Refactoring patch by DevHC
2011-03-05 19:20:37 +00:00
Thilo Schulz
13836e5f4a
Thanks for the patch, gimhael. ( #4576 )
2011-02-04 15:21:15 +00:00
Thilo Schulz
2cddb3e0ea
https://bugzilla.icculus.org/show_bug.cgi?id=4460
2011-02-04 13:43:41 +00:00
Tim Angus
d33e24b6d8
* Remove r_displayRefresh as it's not connected to anything, now
2009-12-18 20:02:39 +00:00
Thilo Schulz
bd2ab9bffd
- implement r_noborder, inspired by patch from ensiform ( #4289 )
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- Add Sys_SetEnv for portable setting of environment variables
- Default ioquake3 to appear on the center of the screen if running in windowed mode.
2009-11-03 20:29:43 +00:00
Thilo Schulz
b3f36fc830
Allow weapon marks on triangle meshes (default: disabled), patch by Oliver McFadden. http://bugzilla.icculus.org/show_bug.cgi?id=3774
2009-10-16 20:26:18 +00:00
Zachary Slater
95060e4fb6
See here:
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http://bugzilla.icculus.org/show_bug.cgi?id=4064
2009-06-13 22:00:28 +00:00
Tim Angus
f2baf359ae
* s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems
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and you're using an nVidia graphics card, make sure your 'conformant texture
clamp' setting is set to on for ioq3)
2008-08-12 19:34:43 +00:00
Tim Angus
2c0861c1ce
* (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend
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<TylerSchwend@gmail.com>)
* (bug 3623) COMMAND is mapped to the ALT key (Matthias <Kapffer@macbay.de>)
* (bug 3665) Typo error in FS_FOpenFileByMode function (TsT <tst2006@gmail.com>)
* (bug 3669) Some files left out of Solaris Packages (Vincent Cojot
<vincent@cojot.name>)
* (bug 3680) server quit messages (Ben Millwood)
* (bug 3682) Maps with >1024 models cause a segfault (misantropia
<bnoordhuis@gmail.com>)
* (bug 3683) R_FindShader(): negative lightmap indexes cause stray pointers
(misantropia <bnoordhuis@gmail.com>)
* (bug 3688) q3asm potential segfault fix and other changes (TsT
<tst2006@gmail.com>)
* (bug 3695) Not allowing to write file with lib extention (.dll/.so/...) (TsT
<tst2006@gmail.com>)
* (bug 3696) make-macosx-ub.sh outdated by revision 1340; test for Tiger not
working (Matthias <Kapffer@macbay.de>)
* (bug 3698) #error reported as warning in q3cpp (and no #warning support)
(Ben Millwood)
* (bug 3703) restoring the valued pre-SDL window behaviour (/dev/humancontroller
<devhc97@gmail.com>)
2008-07-05 23:50:38 +00:00
Thilo Schulz
782b890caa
Another two minor clean-ups to last commit.
2008-04-27 17:43:35 +00:00
Thilo Schulz
425c351d1b
- Implement stereo rendering with anaglyph images.
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- Add r_greyscale for black&white rendering
2008-04-27 17:32:14 +00:00
Tim Angus
a5b51a95d7
* Consolidate tr_image_*.h headers into tr_local.h to more closely follow the
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Q3 coding style
* Prefix image loaders with R_ now they're non-static
2008-02-14 13:16:13 +00:00
Tim Angus
b9ab949ec7
* Replace "powered by ioq3" text with ui_ioq3 CVAR_ROM
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* Guess display aspect based on the desktop resolution
* Sort detected resolutions by...
+ closeness to display aspect
+ ascending width
+ ascending height
* Apply Q3 coding style to resolution detection code
2007-12-11 00:19:23 +00:00
Tim Angus
1d54a9ebe5
* Revert 1176 -- MinGW's headers are too old *sigh*
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* Revert to using literal function pointers for GL extensions rather than PFN*
typedefs as some platforms' headers are broken enough that they prevent
SDL_opengl.h from fixing things up if the PFN* typedefs are missing
2007-09-12 18:02:38 +00:00
Tim Angus
4f4f0c0dab
* Remove use of GL_ARB_multitexture since this has been part of the
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core API for many years now
2007-09-10 22:28:58 +00:00
Thilo Schulz
12a2b7694a
- Fixed incompatibility to original VMs introduced by anisotropic filtering patch.
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- Removed dependency of flares from tr.identityLight because they are barely visible with r_overbrightbits set to 1
2006-04-30 14:32:56 +00:00
Tim Angus
68b9eb3fba
* Anisotropic texture filtering (from Echon)
2006-04-22 22:14:15 +00:00
Thilo Schulz
c552a46e5f
Fix for flares. Can be enabled by setting r_flares 1
2006-04-20 04:43:43 +00:00
Tim Angus
a21eb2bbcb
* AVI video output
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- Uses motion jpeg codec by default
- Use cl_avidemo to set a framerate
- \video [filename] to start capture
- \stopvideo to stop capture
- Audio capture is a bit ropey
2006-01-04 03:12:12 +00:00
Tim Angus
1704eecc52
* Replaced ALIGN macro with PAD
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* Moved ALIGN16 macro from tr_local.h to ALIGN in q_shared.h
2005-12-05 17:32:54 +00:00
Ryan C. Gordon
dd4dce194e
Fixed Altivec-based mesh rendering.
2005-12-04 14:23:46 +00:00
Tim Angus
e4b7a04d5c
* Replaced a bunch of inline and __inline with ID_INLINE
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* Replaced a bunch of __i386__ with id386
* General tidy up of asm preprocessor decisions
* Removed C_ONLY from the dedicated server build
2005-11-04 22:32:00 +00:00
Tim Angus
05e8ab9538
* Added STATUS
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* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...
2005-10-29 01:53:09 +00:00
Tim Angus
3a2ad50406
* Moved various source files from their mod sdk locations to places more
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appropriate for open source Q3
* This patch looks bigger than it really is, however it will probably break the
VC and OS X builds (easy to fix though)
2005-10-26 19:45:21 +00:00
Tim Angus
2897abe618
* Mostly selfish patch to work around what I believe is probably an nvidia and/or agpgart bug
2005-09-25 19:54:31 +00:00
Tim Angus
4c6f59c541
* Applied Thilo Schulz's MDR patch
2005-09-23 17:08:25 +00:00
Tim Angus
2b8395a4d0
* Replaced lots of __linux__ || __FreeBSD__ with __GNUC__
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* MinGW port now uses asm versions of SnapVector and ftol
* Improved the handling of mangled symbols in vm_x86.c
2005-09-23 02:59:15 +00:00
Zachary Slater
f327407bb8
Cleanups from pomac!
2005-09-02 20:13:47 +00:00
Ludwig Nussel
5ae70d54b0
remove svn:executable property
2005-08-28 17:54:51 +00:00
Zachary Slater
59cce31e75
newlines fixed
2005-08-26 17:39:27 +00:00
Zachary Slater
5b755058f5
Itsa me, quake3io!
2005-08-26 04:48:05 +00:00
Travis Bradshaw
dbe4ddb103
The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
2012-01-31 13:41:34 -06:00