Zack Middleton
a955d975b7
Add function for clearing global shader instead of duplicating the code
2014-09-27 01:35:35 -05:00
Tim Angus
621a72e698
Fix a few warnings
2014-08-30 17:29:23 +01:00
Zack Middleton
e5f54c584a
Fix incorrect rgbGen const reading uninitialized memory
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If ParseVector fails, color isn't fully set.
2014-08-27 20:35:16 -05:00
Zack Middleton
eeeaf3f125
Fix potential buffer overflow caused by long tcMod args
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Found by Coverity.
2014-05-25 18:44:17 -05:00
Zack Middleton
63d1911c18
Parse q3map_sunExt in OpenGL1 too
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Used for drawing sun, which is supported by both OpenGL1 and OpenGL2.
OpenGL2 already parses it.
2014-03-11 12:38:53 -05:00
Zack Middleton
07290a7d52
Fix typo in animMap and videoMap warnings
2014-03-10 19:58:55 -05:00
Zack Middleton
d4f785c465
Improve warning for shader missing opening brace
2013-06-02 21:59:01 -05:00
Zack Middleton
3ec2b02dce
Check for shaders without closing brace
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Shaders without closing brace can eat shaders in other files.
Pass depth to SkipBracedSection instead of reparsing text as it messed up parse line numbers.
2013-06-02 21:55:19 -05:00
Zack Middleton
eb73dcb7f4
Catch more bad shader syntax cases
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Use to only ignore file in cases where both { and \0 were missing after shader name. Now ignore file when either are missing, such as "}\0".
2013-05-30 22:58:58 -05:00
/dev/humancontroller
9e9d6fa52c
clean up return statements a bit more
2013-05-30 15:43:21 -05:00
Tim Angus
98360bcd57
Fix some of the things clang --analyze flagged
2013-03-26 16:50:03 +00:00
SmileTheory
9eef320c91
Remove some more automatic sRGB image flags.
2013-03-12 22:00:51 -07:00
Tim Angus
37c69a8009
Move renderers a bit closer together
2013-03-12 17:52:29 +00:00
Tim Angus
f6fb9eb602
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00