SmileTheory
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318d45cff5
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OpenGL2: Reimplement MD3 tangent space calculation.
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2014-05-27 18:20:12 -07:00 |
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SmileTheory
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4fe69cb418
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OpenGL2: Remove sRGB support, replace with gamma cvars.
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2014-04-16 05:26:03 -07:00 |
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Zack Middleton
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5a3e10d716
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Don't say cubemap is outside lightgrid 6 times
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2014-03-10 16:12:49 -05:00 |
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SmileTheory
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eea652f5c5
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Don't create images/framebuffers that won't be used, and add checks before use.
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2014-01-12 20:52:36 -08:00 |
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SmileTheory
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f6f3a19f73
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OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
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2013-12-09 17:33:54 -08:00 |
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SmileTheory
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6f3edb20b8
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#6069: Remove md4 model support.
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2013-11-29 16:13:47 -08:00 |
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SmileTheory
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c350963bf2
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OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
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2013-11-19 03:23:50 -08:00 |
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SmileTheory
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6e5f8cc918
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OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
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2013-11-12 19:21:51 -08:00 |
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SmileTheory
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ef9fe17dd5
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OpenGL2: Remove srfTriangle_t, and use glIndex_t instead.
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2013-11-08 01:46:17 -08:00 |
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SmileTheory
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535d0ea70e
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OpenGL2: Merge bsp surface structs into a single struct, and more cleanup.
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2013-10-15 01:19:16 -07:00 |
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SmileTheory
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7e875c6941
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#5979: Cubemap support for opengl2.
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2013-09-16 00:54:26 -07:00 |
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Tim Angus
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98360bcd57
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Fix some of the things clang --analyze flagged
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2013-03-26 16:50:03 +00:00 |
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Tim Angus
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ecd50f01c2
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Remove RAVENMD4 #define
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2013-03-18 19:05:51 +00:00 |
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Tim Angus
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d201443350
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Remove a few name tags
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2013-02-16 21:03:56 +00:00 |
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Tim Angus
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f6fb9eb602
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
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