Walter Julius Hennecke
1777877774
Fix STVEF game support install routine
2013-07-21 13:20:00 +02:00
Chris Brooke
3d1b78ed2f
fix for broken bsp menu (broken by increasing MAX_TEXTUREDIRS to 1024)
2013-07-19 07:08:28 +01:00
jdolan
6ad5f6bfdc
Added default_scale for Q2 and Q2W.
2013-07-09 11:58:32 -04:00
Timothee "TTimo" Besset
0389190dce
Merge branch 'master' of https://github.com/jdolan/GtkRadiant.git
2013-07-07 14:13:17 -05:00
jdolan
dc575b2e2f
Fix uninitialized variable warnings and really retarded syntax (which I think might have had unintended side effects.) Clipper tool works in all 3 view types.
2013-07-07 09:47:03 -04:00
jdolan
abfecbecfa
Comment out unused variable. This one looks like we could potentially need it again someday, so I'll not delete it.
2013-07-07 09:39:35 -04:00
jdolan
8184ba89d4
Remove unused static function ResizeImage. I'm not sure why we would want this in qgl.c to begin with.
2013-07-07 09:37:47 -04:00
jdolan
14b0178515
set no_patch=true for UFO:AI as well.
2013-07-07 09:33:44 -04:00
jdolan
128d4669c5
set no_patch=true for Quake2 and Quake2World.
2013-07-07 09:33:19 -04:00
jdolan
6b3915d8f2
Fully conditionalize the prefab path preference. Fixes the last compiler warning in preferences.cpp.
2013-07-07 09:28:31 -04:00
jdolan
23e78ebdf4
Fix another char cast.
2013-07-07 09:24:23 -04:00
jdolan
c8fb5b9b5b
Remove unused variable. Fix char cast. Finish conditionalizing of splash_screen. Addresses all of the compiler warnings for main.cpp.
2013-07-07 09:22:34 -04:00
Timothee Besset
4867115b1d
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-07-07 14:21:03 +01:00
jdolan
576823a4e3
Fix another char cast in gtkmisc.cpp.
2013-07-07 09:16:00 -04:00
jdolan
fad4aff018
Use newer, simpler API to set window icon, and update window icon with current branding (affects Mac / Linux only).
2013-07-07 09:12:25 -04:00
jdolan
2bd349d6c6
Fix char cast compiler warning and print more descriptive error message when loading of pixmap fails.
2013-07-07 09:11:42 -04:00
Timothee "TTimo" Besset
c93f7a1ecc
cosmetic - this code isn't used anyway, surface inspector logic has moved to a plugin?
2013-07-07 08:08:38 -05:00
jdolan
e485edc236
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-07-07 01:57:35 -04:00
jdolan
fa738a6f22
Add new game preferences variable for executables path. This allows games whose binaries live outside of the engine / data path to be resolved in .proj templates and the like. The executables path can be set via the game preferences dialog.
...
This changeset also cleans up the game preferences dialog and especially the game configuration dialog by adding frames and fixing padding where necessary.
Lastly, this changeset simplifies the prefix / prefix_win32 code to work like the rest of the conditionalized template attributes (via macro).
Oh, I almost forgot, the CGameInstall::Run() method is a bit less ugly now too. It's still very ugly.
2013-07-07 01:56:38 -04:00
jdolan
5a73ff3997
Reset prop to NULL before re-testing it. Also conditionalize .game generation.
2013-07-06 20:37:50 -04:00
Timothee "TTimo" Besset
6326d84195
bump the number of texture directories, 128 -> 1024. issue #186
2013-07-06 18:38:39 -05:00
Timothee "TTimo" Besset
e82eb1e37e
In addition to Esc key, the ViewEntityInfo and ViewTextures keys will now hide the floating dialog again
2013-07-06 17:24:05 -05:00
Timothee "TTimo" Besset
d7fde9f5da
Fix issue #192 - flip the notebook page when hiding the dialog, forces the texture window to redraw correctly on next show
2013-07-06 16:48:47 -05:00
Timothee "TTimo" Besset
1c1fa7173a
cosmetic
2013-07-06 16:03:25 -05:00
Timothee "TTimo" Besset
5df79a9c62
tweak the GL widget font (for windows mostly)
2013-07-05 15:55:09 -05:00
jdolan
31ad3cbdeb
#196 Workaround to get internal clipboard working on Mac. Even if retrieving the selection from the OS fails, if we still have something in the local clipboard buffer, use it. This at least restores the standard copy-paste workflow within the editor. @TTimo please review.
2013-07-04 22:40:41 -04:00
jdolan
b992d051fb
Merge branch 'master' of https://github.com/TTimo/GtkRadiant
2013-07-04 20:33:01 -04:00
jdolan
8a8c460048
Add light_spot to the list of recognized light classes.
2013-07-04 20:32:30 -04:00
Timothee "TTimo" Besset
06582069d5
Merge pull request #188 from UberGames/STVEFSupport
...
STVEF support
2013-06-30 09:35:25 -07:00
jdolan
217e3b51ad
Fix Q2Pack path name in generated .game file.
2013-06-29 11:04:49 -04:00
jdolan
83333305cd
Remove support for --libgl and Q3R_LIBGL. We should instead rely on GDK_GL_LIBGL_PATH, as GtkGlExt does and we must agree with it.
2013-06-29 10:17:08 -04:00
jdolan
db226fb8d8
Add .obj as a supported filetype because the rest we support are already there.
2013-06-29 10:15:51 -04:00
Walter Julius Hennecke
15b4df2caf
Added support for STVEF gamepack.
2013-06-29 14:02:26 +02:00
Walter Julius Hennecke
8c35fd8d9f
Bugfix for STVEF support
...
Fixed a bug for mp mapping where the hm_entities.def was ignored instead
of the sp_entities.def.
2013-06-29 13:44:33 +02:00
jdolan
625eaa9502
Fix 64 bit windows q3map2 visibility.
2013-06-27 17:48:22 -04:00
jdolan
dac352274a
Merged upstream.
2013-06-27 16:57:35 -04:00
jdolan
78edf4e227
Make Radiant honor GDK_GL_LIBGL_PATH. This way Radiant and GtkGLExt can use the same instance of libGL.dylib. Failure to do this results in unpredictable and wrong behavior from GL.
2013-06-27 16:02:47 -04:00
jdolan
482dc447ab
Yea, that's definitely a crash if you don't return there, even on Apple (wtf?).
2013-06-27 10:02:03 -04:00
Timothee Besset
7c0f42e455
multi vertex select and manipulation
2013-06-23 00:48:21 +01:00
Timothee Besset
68a2a18ec8
fixup the q2w patch
2013-06-22 23:11:25 +01:00
jdolan
b7788b51fd
Add prefix_win32 to generated Q2W.game file.
2013-06-22 22:31:26 +01:00
jdolan
56d46ea561
#165 Add prefix_win32 support to game packs.
2013-06-22 22:31:17 +01:00
Timothee Besset
5d08c3e9ec
add *.ogg and *.wav to the sound types selection
2013-06-22 21:56:11 +01:00
Timothee "TTimo" Besset
6b62952832
control 32/64 bit version of q3map2 for the Windows build. requires a restart of the editor (and regen of the project file)
2013-06-15 21:03:14 -05:00
Timothee Besset
5d0b2a2b94
fix crashes: libxml2 static linking, turn off libintl stuff
2013-06-03 03:23:11 +01:00
jdolan
246085906e
Add prefix_win32 to generated Q2W.game file.
2013-06-02 10:35:21 -04:00
jdolan
e67e9d6655
#165 Add prefix_win32 support to game packs.
2013-06-02 10:12:14 -04:00
Timothee Besset
f397e4a8d6
link libxml2
2013-06-01 23:39:34 +01:00
Timothee Besset
9f425c0c72
add include path for gdk-pixbuf
2013-06-01 23:26:37 +01:00
Timothee Besset
1ec0ec94ba
switching to newer gtk and libxml. wip
2013-06-01 23:05:35 +01:00