ef2gamesource/dlls/game/ai_chat.cpp

1277 lines
35 KiB
C++

// Copyright (C) 1999-2000 Id Software, Inc.
//
/*****************************************************************************
* name: ai_chat.c
*
* desc: Quake3 bot AI
*
* $Archive: /Code/DLLs/game/ai_chat.cpp $
* $Author: Steven $
* $Revision: 16 $
* $Modtime: 10/13/03 9:03a $
* $Date: 10/13/03 9:11a $
*
*****************************************************************************/
#include "g_local.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_ea.h"
#include "be_ai_char.h"
#include "be_ai_chat.h"
#include "be_ai_gen.h"
#include "be_ai_goal.h"
#include "be_ai_move.h"
#include "be_ai_weap.h"
//
#include "ai_main.h"
#include "ai_dmq3.h"
#include "ai_chat.h"
#include "ai_cmd.h"
#include "ai_dmnet.h"
//
#include "chars.h" //characteristics
#include "inv.h" //indexes into the inventory
#include "syn.h" //synonyms
#include "match.h" //string matching types and vars
// for the voice chats
#ifdef MISSIONPACK // bk001205
#include "botmenudef.h"
#endif
#define TIME_BETWEENCHATTING 25
/*
==================
BotNumActivePlayers
==================
*/
int BotNumActivePlayers(void) {
int i, num;
char buf[MAX_INFO_STRING];
// static int maxclients->integer;
// if (!maxclients->integer)
// maxclients->integer = gi.Cvar_VariableIntegerValue("sv_maxclients->integer");
num = 0;
for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
strncpy(buf,gi.getConfigstring(CS_PLAYERS+i), sizeof(buf));
//if no config string or no name
if (!strlen(buf) ||
!strlen(Info_ValueForKey(buf, "name"))
) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//
num++;
}
return num;
}
/*
==================
BotIsFirstInRankings
==================
*/
int BotIsFirstInRankings(bot_state_t *bs) {
// int i, score;
// char buf[MAX_INFO_STRING];
// static int maxclients->integer;
// playerState_t ps;
return qfalse;
/* FIXME
score = bs->cur_ps.persistant[PERS_SCORE];
for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
gi.getConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "name"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//
BotAI_GetClientState(i, &ps);
if (score < ps.persistant[PERS_SCORE]) return qfalse;
}
return qtrue;
*/
}
/*
==================
BotIsLastInRankings
==================
*/
int BotIsLastInRankings(bot_state_t *bs) {
// int i, score;
// char buf[MAX_INFO_STRING];
// playerState_t ps;
return qfalse;
/* FIXME
score = bs->cur_ps.persistant[PERS_SCORE];
for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
gi.getConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "name"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//
BotAI_GetClientState(i, &ps);
if (score > ps.persistant[PERS_SCORE]) return qfalse;
}
return qtrue;
*/
}
/*
==================
BotFirstClientInRankings
==================
*/
char *BotFirstClientInRankings(void) {
int i, bestscore, bestclient;
char buf[MAX_INFO_STRING];
static char name[32];
playerState_t ps;
bestscore = -999999;
bestclient = 0;
for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
strncpy(buf,gi.getConfigstring(CS_PLAYERS+i), sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "name"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//
BotAI_GetClientState(i, &ps);
/* FIXME
if (ps.persistant[PERS_SCORE] > bestscore) {
bestscore = ps.persistant[PERS_SCORE];
bestclient = i;
}
*/
}
EasyClientName(bestclient, name, 32);
return name;
}
/*
==================
BotLastClientInRankings
==================
*/
char *BotLastClientInRankings(void) {
int i, worstscore, bestclient;
char buf[MAX_INFO_STRING];
static char name[32];
playerState_t ps;
worstscore = 999999;
bestclient = 0;
for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
strncpy(buf,gi.getConfigstring(CS_PLAYERS+i), sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "name"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//
BotAI_GetClientState(i, &ps);
/* FIXME
if (ps.persistant[PERS_SCORE] < worstscore) {
worstscore = ps.persistant[PERS_SCORE];
bestclient = i;
}
*/
}
EasyClientName(bestclient, name, 32);
return name;
}
/*
==================
BotRandomOpponentName
==================
*/
char *BotRandomOpponentName(bot_state_t *bs) {
int i, count;
char buf[MAX_INFO_STRING];
int opponents[MAX_CLIENTS], numopponents;
static char name[32];
numopponents = 0;
opponents[0] = 0;
for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
if (i == bs->client) continue;
//
strncpy(buf,gi.getConfigstring(CS_PLAYERS+i), sizeof(buf));
//if no config string or no name
if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "name"))) continue;
//skip spectators
if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
//skip team mates
if (BotSameTeam(bs, i)) continue;
//
opponents[numopponents] = i;
numopponents++;
}
count = (int)(random() * numopponents);
for (i = 0; i < numopponents; i++) {
count--;
if (count <= 0) {
EasyClientName(opponents[i], name, sizeof(name));
return name;
}
}
EasyClientName(opponents[0], name, sizeof(name));
return name;
}
/*
==================
BotMapTitle
==================
*/
char *BotMapTitle(void) {
char info[1024];
static char mapname[128];
gi.SV_GetServerinfo(info, sizeof(info));
strncpy(mapname, Info_ValueForKey( info, "mapname" ), sizeof(mapname)-1);
mapname[sizeof(mapname)-1] = '\0';
return mapname;
}
/*
==================
BotWeaponNameForMeansOfDeath
==================
*/
char *BotWeaponNameForMeansOfDeath( int mod )
{
static char meansOfDeathName[ 64 ];
strcpy( meansOfDeathName, "$$MOD-" );
strcat( meansOfDeathName, MOD_NumToName( mod ) );
strcat( meansOfDeathName, "$$" );
return meansOfDeathName;
/* switch(mod) {
//case MOD_IMOD: return "I-Mod";
case MOD_EXPLOSION: return "Explosion";
case MOD_VAPORIZE:
case MOD_VAPORIZE_DISRUPTOR: // fall-through
case MOD_VAPORIZE_COMP: // fall-through
return "Beam blast";
default:
return "Energy weapon";
}
// return "Energy weapon"; */
}
/*
==================
BotRandomWeaponName
==================
*/
char *BotRandomWeaponName(void) {
int rnd;
rnd = rand() % 17;
switch( rnd ) {
case 0: return "$$Weapon-AttrexianRifle$$";
case 1: return "$$Weapon-Batleth$$";
case 2: return "$$Weapon-BurstRifle$$";
case 3: return "$$Weapon-CompressionRifle$$";
case 4: return "$$Weapon-DrullStaff$$";
case 5: return "$$Weapon-FieldAssaultRifle$$";
case 6: return "$$Weapon-GrenadeLauncher$$";
case 7: return "$$Weapon-I-Mod$$";
case 8: return "$$Weapon-Phaser$$";
case 9: return "$$Weapon-PhotonBurst$$";
case 10: return "$$Weapon-RomulanDisruptor$$";
case 11: return "$$Weapon-RomulanRadGun$$";
case 12: return "$$Weapon-FederationSniperRifle$$";
case 13: return "$$Weapon-TetryonGatlingGun$$";
case 14: return "$$Weapon-AttrexianRifle$$";
case 15: return "$$Weapon-AttrexianRifle$$";
case 16: return "$$Weapon-AttrexianRifle$$";
default: return "$$Weapon-Phaser$$";
}
}
/*
==================
BotVisibleEnemies
==================
*/
int BotVisibleEnemies(bot_state_t *bs) {
float vis;
int i;
aas_entityinfo_t entinfo;
for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
if (i == bs->client) continue;
//
BotEntityInfo(i, &entinfo);
//
if (!entinfo.valid) continue;
//if the enemy isn't dead and the enemy isn't the bot self
if (EntityIsDead(&entinfo) || entinfo.number == bs->entitynum) continue;
//if the enemy is invisible and not shooting
if (EntityIsInvisible(&entinfo) && !EntityIsShooting(&entinfo)) {
continue;
}
//if on the same team
if (BotSameTeam(bs, i)) continue;
//check if the enemy is visible
vis = BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, i);
if (vis > 0) return qtrue;
}
return qfalse;
}
/*
==================
BotValidChatPosition
==================
*/
int BotValidChatPosition(bot_state_t *bs) {
vec3_t point, start, end, mins, maxs;
bsp_trace_t trace;
//if the bot is dead all positions are valid
if (BotIsDead(bs)) return qtrue;
//never start chatting with a powerup
if (bs->inventory[INVENTORY_QUAD] ||
bs->inventory[INVENTORY_HASTE] ||
bs->inventory[INVENTORY_INVISIBILITY] ||
bs->inventory[INVENTORY_REGEN] ||
bs->inventory[INVENTORY_FLIGHT]) return qfalse;
//must be on the ground
//if (bs->cur_ps.groundEntityNum != ENTITYNUM_NONE) return qfalse;
//do not chat if in lava or slime
VectorCopy(bs->origin, point);
point[2] -= 24;
if (gi.pointcontents(point,bs->entitynum) & (CONTENTS_LAVA|CONTENTS_SLIME)) return qfalse;
//do not chat if under water
VectorCopy(bs->origin, point);
point[2] += 32;
if (gi.pointcontents(point,bs->entitynum) & MASK_WATER) return qfalse;
//must be standing on the world entity
VectorCopy(bs->origin, start);
VectorCopy(bs->origin, end);
start[2] += 1;
end[2] -= 10;
gi.AAS_PresenceTypeBoundingBox(PRESENCE_CROUCH, mins, maxs);
BotAI_Trace(&trace, start, mins, maxs, end, bs->client, MASK_SOLID);
if (trace.ent != ENTITYNUM_WORLD) return qfalse;
//the bot is in a position where it can chat
return qtrue;
}
/*
==================
BotChat_EnterGame
==================
*/
int BotChat_EnterGame(bot_state_t *bs) {
char name[32];
float rnd;
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
// don't chat in tournament mode
if (gametype == GT_TOURNAMENT) return qfalse;
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1);
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
}
if (BotNumActivePlayers() <= 1) return qfalse;
if (!BotValidChatPosition(bs)) return qfalse;
BotAI_BotInitialChat(bs, "game_enter",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
NULL);
bs->lastchat_time = FloatTime();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChat_ExitGame
==================
*/
int BotChat_ExitGame(bot_state_t *bs) {
char name[32];
float rnd;
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
// don't chat in tournament mode
if (gametype == GT_TOURNAMENT) return qfalse;
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1);
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
}
if (BotNumActivePlayers() <= 1) return qfalse;
//
BotAI_BotInitialChat(bs, "game_exit",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
NULL);
bs->lastchat_time = FloatTime();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChat_StartLevel
==================
*/
int BotChat_StartLevel(bot_state_t *bs) {
char name[32];
float rnd;
if (bot_nochat.integer) return qfalse;
if (BotIsObserver(bs)) return qfalse;
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
//don't chat in teamplay
if (TeamPlayIsOn()) {
gi.EA_Command(bs->client, "vtaunt");
return qfalse;
}
// don't chat in tournament mode
if (gametype == GT_TOURNAMENT) return qfalse;
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1);
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
}
if (BotNumActivePlayers() <= 1) return qfalse;
BotAI_BotInitialChat(bs, "level_start",
EasyClientName(bs->client, name, 32), // 0
NULL);
bs->lastchat_time = FloatTime();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChat_EndLevel
==================
*/
int BotChat_EndLevel(bot_state_t *bs) {
char name[32];
float rnd;
if (bot_nochat.integer) return qfalse;
if (BotIsObserver(bs)) return qfalse;
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
// teamplay
if (TeamPlayIsOn())
{
if (BotIsFirstInRankings(bs)) {
gi.EA_Command(bs->client, "vtaunt");
}
return qtrue;
}
// don't chat in tournament mode
if (gametype == GT_TOURNAMENT) return qfalse;
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1);
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
}
if (BotNumActivePlayers() <= 1) return qfalse;
//
if (BotIsFirstInRankings(bs)) {
BotAI_BotInitialChat(bs, "level_end_victory",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
"[invalid var]", // 2
BotLastClientInRankings(), // 3
BotMapTitle(), // 4
NULL);
}
else if (BotIsLastInRankings(bs)) {
BotAI_BotInitialChat(bs, "level_end_lose",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
BotFirstClientInRankings(), // 2
"[invalid var]", // 3
BotMapTitle(), // 4
NULL);
}
else {
BotAI_BotInitialChat(bs, "level_end",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
BotFirstClientInRankings(), // 2
BotLastClientInRankings(), // 3
BotMapTitle(), // 4
NULL);
}
bs->lastchat_time = FloatTime();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChat_Death
==================
*/
int BotChat_Death(bot_state_t *bs) {
char name[32];
float rnd;
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_DEATH, 0, 1);
// don't chat in tournament mode
if (gametype == GT_TOURNAMENT) return qfalse;
//if fast chatting is off
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
}
if (BotNumActivePlayers() <= 1) return qfalse;
//
if (bs->lastkilledby >= 0 && bs->lastkilledby < maxclients->integer)
EasyClientName(bs->lastkilledby, name, 32);
else
strcpy(name, "[world]");
//
if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledby)) {
if (bs->lastkilledby == bs->client) return qfalse;
BotAI_BotInitialChat(bs, "death_teammate", name, NULL);
bs->chatto = CHAT_TEAM;
}
else
{
const char *enemyName;
char meansOfDeathName[ 64 ];
// Build the chat type
strcpy( meansOfDeathName, "death_" );
strcat( meansOfDeathName, MOD_NumToName( bs->botdeathtype ) );
// Determine which enemy to char to
if ( ( bs->botdeathtype == MOD_DROWN ) ||
( bs->botdeathtype == MOD_LAVA ) ||
( bs->botdeathtype == MOD_SUICIDE ) ||
( bs->botdeathtype == MOD_SLIME ) ||
( bs->botdeathtype == MOD_FALLING ) ||
( bs->botdeathtype == MOD_CRUSH ) ) {
enemyName = BotRandomOpponentName( bs );
}
else {
enemyName = name;
}
// Try to chat
if ( G_Random() < 0.25f ) {
gi.EA_Command( bs->client, "taunt 2" );
}
else if ( gi.BotNumInitialChats( bs->cs, meansOfDeathName ) ) {
BotAI_BotInitialChat( bs, meansOfDeathName, enemyName, BotWeaponNameForMeansOfDeath( bs->botdeathtype ), NULL );
}
else if ( ( random() < gi.Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1 ) ) &&
( gi.BotNumInitialChats( bs->cs, "death_insult" ) ) ) {
BotAI_BotInitialChat(bs, "death_insult", enemyName, BotWeaponNameForMeansOfDeath( bs->botdeathtype ), NULL);
}
else if ( gi.BotNumInitialChats( bs->cs, "death_praise" ) ) {
BotAI_BotInitialChat(bs, "death_praise", enemyName, BotWeaponNameForMeansOfDeath( bs->botdeathtype ), NULL);
}
/*
//teamplay
// if (TeamPlayIsOn()) {
// gi.EA_Command(bs->client, "vtaunt");
// return qtrue;
// }
//
// if (bs->botdeathtype == MOD_WATER)
// BotAI_BotInitialChat(bs, "death_drown", BotRandomOpponentName(bs), NULL);
// else
if (bs->botdeathtype == MOD_SLIME)
BotAI_BotInitialChat(bs, "death_slime", BotRandomOpponentName(bs), NULL);
else if (bs->botdeathtype == MOD_LAVA)
BotAI_BotInitialChat(bs, "death_lava", BotRandomOpponentName(bs), NULL);
else if (bs->botdeathtype == MOD_FALLING)
BotAI_BotInitialChat(bs, "death_cratered", BotRandomOpponentName(bs), NULL);
else if (bs->botsuicide || //all other suicides by own weapon
bs->botdeathtype == MOD_CRUSH ||
bs->botdeathtype == MOD_SUICIDE) // ||
// bs->botdeathtype == MOD_TARGET_LASER ||
// bs->botdeathtype == MOD_TRIGGER_HURT ||
// bs->botdeathtype == MOD_UNKNOWN)
BotAI_BotInitialChat(bs, "death_suicide", BotRandomOpponentName(bs), NULL);
else if (bs->botdeathtype == MOD_TELEFRAG)
BotAI_BotInitialChat(bs, "death_telefrag", name, NULL);
#ifdef MISSIONPACKBOTTODO
else if (bs->botdeathtype == MOD_KAMIKAZE && gi.BotNumInitialChats(bs->cs, "death_kamikaze"))
BotAI_BotInitialChat(bs, "death_kamikaze", name, NULL);
#endif
else {
if ((//bs->botdeathtype == MOD_IMOD ||
bs->botdeathtype == MOD_VAPORIZE_DISRUPTOR ||
bs->botdeathtype == MOD_VAPORIZE_COMP ||
bs->botdeathtype == MOD_VAPORIZE ||
bs->botdeathtype == MOD_EXPLOSION) && random() < 0.5) {
if (bs->botdeathtype == MOD_EXPLOSION)
BotAI_BotInitialChat(bs, "death_explosion",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
else
BotAI_BotInitialChat(bs, "death_vaporize",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
}
//choose between insult and praise
else
if (random() < gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) {
BotAI_BotInitialChat(bs, "death_insult",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
}
else {
BotAI_BotInitialChat(bs, "death_praise",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
}
} */
bs->chatto = CHAT_ALL;
}
bs->lastchat_time = FloatTime();
return qtrue;
}
/*
==================
BotChat_Kill
==================
*/
int BotChat_Kill(bot_state_t *bs) {
char name[32];
float rnd;
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1);
// don't chat in tournament mode
if (gametype == GT_TOURNAMENT) return qfalse;
//if fast chat is off
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
}
if (bs->lastkilledplayer == bs->client) return qfalse;
if (BotNumActivePlayers() <= 1) return qfalse;
if (!BotValidChatPosition(bs)) return qfalse;
//
if (BotVisibleEnemies(bs)) return qfalse;
//
EasyClientName(bs->lastkilledplayer, name, 32);
//
bs->chatto = CHAT_ALL;
if ( TeamPlayIsOn() && BotSameTeam( bs, bs->lastkilledplayer ) ) {
BotAI_BotInitialChat(bs, "kill_teammate", name, NULL);
bs->chatto = CHAT_TEAM;
}
else {
char meansOfDeathName[ 64 ];
// Build the chat type
strcpy( meansOfDeathName, "kill_" );
strcat( meansOfDeathName, MOD_NumToName( bs->botdeathtype ) );
// Try to chat
if ( G_Random() < 0.25f ) {
gi.EA_Command( bs->client, "taunt 1" );
}
else if ( gi.BotNumInitialChats( bs->cs, meansOfDeathName ) ) {
BotAI_BotInitialChat( bs, meansOfDeathName, name, NULL );
}
else if ( ( random() < gi.Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1 ) ) &&
( gi.BotNumInitialChats( bs->cs, "kill_insult" ) ) ) {
BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
}
else if ( gi.BotNumInitialChats( bs->cs, "kill_praise" ) ) {
BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
}
/* if (bs->enemydeathtype == MOD_IMOD) {
BotAI_BotInitialChat(bs, "kill_imod", name, NULL);
}
else if ( (bs->enemydeathtype == MOD_VAPORIZE) ||
(bs->enemydeathtype == MOD_VAPORIZE_COMP) ||
(bs->enemydeathtype == MOD_VAPORIZE_DISRUPTOR) ) {
BotAI_BotInitialChat(bs, "kill_vaporize", name, NULL);
}
else if (bs->enemydeathtype == MOD_EXPLOSION) {
BotAI_BotInitialChat(bs, "kill_explosion", name, NULL);
}
if (bs->enemydeathtype == MOD_TELEFRAG) {
BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL);
}
#ifdef MISSIONPACKBOTTODO
else if (bs->botdeathtype == MOD_KAMIKAZE && gi.BotNumInitialChats(bs->cs, "kill_kamikaze"))
BotAI_BotInitialChat(bs, "kill_kamikaze", name, NULL);
#endif
//choose between insult and praise
else if (random() < gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) {
BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
}
else {
BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
} */
}
bs->lastchat_time = FloatTime();
return qtrue;
}
/*
==================
BotChat_EnemySuicide
==================
*/
int BotChat_EnemySuicide(bot_state_t *bs) {
// char name[32];
// float rnd;
return qfalse;
/* FIXME
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
if (BotNumActivePlayers() <= 1) return qfalse;
//
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1);
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
// don't chat in tournament mode
if (gametype == GT_TOURNAMENT) return qfalse;
//if fast chat is off
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
}
if (!BotValidChatPosition(bs)) return qfalse;
//
if (BotVisibleEnemies(bs)) return qfalse;
//
if (bs->enemy >= 0) EasyClientName(bs->enemy, name, 32);
else strcpy(name, "");
BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL);
bs->lastchat_time = FloatTime();
bs->chatto = CHAT_ALL;
return qtrue;
*/
}
/*
==================
BotChat_HitTalking
==================
*/
int BotChat_HitTalking(bot_state_t *bs) {
// char name[32], *weap;
// int lasthurt_client;
// float rnd;
/*
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
if (BotNumActivePlayers() <= 1) return qfalse;
lasthurt_client = g_entities[bs->client].client->lasthurt_client;
if (!lasthurt_client) return qfalse;
if (lasthurt_client == bs->client) return qfalse;
//
if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse;
//
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITTALKING, 0, 1);
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
// don't chat in tournament mode
if (gametype == GT_TOURNAMENT) return qfalse;
//if fast chat is off
if (!bot_fastchat.integer) {
if (random() > rnd * 0.5) return qfalse;
}
if (!BotValidChatPosition(bs)) return qfalse;
//
ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));
weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client);
//
BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);
bs->lastchat_time = FloatTime();
bs->chatto = CHAT_ALL;
*/
return qtrue;
}
/*
==================
BotChat_HitNoDeath
==================
*/
int BotChat_HitNoDeath(bot_state_t *bs) {
// char name[32], *weap;
// float rnd;
// int lasthurt_client;
// aas_entityinfo_t entinfo;
/*
lasthurt_client = g_entities[bs->client].client->lasthurt_client;
if (!lasthurt_client) return qfalse;
if (lasthurt_client == bs->client) return qfalse;
//
if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse;
//
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
if (BotNumActivePlayers() <= 1) return qfalse;
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNODEATH, 0, 1);
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
// don't chat in tournament mode
if (gametype == GT_TOURNAMENT) return qfalse;
//if fast chat is off
if (!bot_fastchat.integer) {
if (random() > rnd * 0.5) return qfalse;
}
if (!BotValidChatPosition(bs)) return qfalse;
//
if (BotVisibleEnemies(bs)) return qfalse;
//
BotEntityInfo(bs->enemy, &entinfo);
if (EntityIsShooting(&entinfo)) return qfalse;
//
ClientName(lasthurt_client, name, sizeof(name));
weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_mod);
//
BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL);
bs->lastchat_time = FloatTime();
bs->chatto = CHAT_ALL;
*/
return qtrue;
}
/*
==================
BotChat_HitNoKill
==================
*/
int BotChat_HitNoKill(bot_state_t *bs) {
// char name[32], *weap;
// float rnd;
// aas_entityinfo_t entinfo;
return qfalse; // FIXME
/*
if (bot_nochat.integer) return qfalse;
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
if (BotNumActivePlayers() <= 1) return qfalse;
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNOKILL, 0, 1);
//don't chat in teamplay
if (TeamPlayIsOn()) return qfalse;
// don't chat in tournament mode
if (gametype == GT_TOURNAMENT) return qfalse;
//if fast chat is off
if (!bot_fastchat.integer) {
if (random() > rnd * 0.5) return qfalse;
}
if (!BotValidChatPosition(bs)) return qfalse;
//
if (BotVisibleEnemies(bs)) return qfalse;
//
BotEntityInfo(bs->enemy, &entinfo);
if (EntityIsShooting(&entinfo)) return qfalse;
//
ClientName(bs->enemy, name, sizeof(name));
weap = BotWeaponNameForMeansOfDeath(g_entities[bs->enemy].client->lasthurt_mod);
//
BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);
bs->lastchat_time = FloatTime();
bs->chatto = CHAT_ALL;
return qtrue;
*/
}
/*
==================
BotChat_Random
==================
*/
int BotChat_Random(bot_state_t *bs) {
float rnd;
char name[32];
if (bot_nochat.integer) return qfalse;
if (BotIsObserver(bs)) return qfalse;
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
// don't chat in tournament mode
if (gametype == GT_TOURNAMENT) return qfalse;
//don't chat when doing something important :)
if (bs->ltgtype == LTG_TEAMHELP ||
bs->ltgtype == LTG_TEAMACCOMPANY ||
bs->ltgtype == LTG_RUSHBASE) return qfalse;
//
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_RANDOM, 0, 1);
if (random() > bs->thinktime * 0.1) return qfalse;
if (!bot_fastchat.integer) {
if (random() > rnd) return qfalse;
if (random() > 0.25) return qfalse;
}
if (BotNumActivePlayers() <= 1) return qfalse;
//
if (!BotValidChatPosition(bs)) return qfalse;
//
if (BotVisibleEnemies(bs)) return qfalse;
//
if (bs->lastkilledplayer == bs->client) {
strcpy(name, BotRandomOpponentName(bs));
}
else {
EasyClientName(bs->lastkilledplayer, name, sizeof(name));
}
if (TeamPlayIsOn()) {
gi.EA_Command(bs->client, "vtaunt");
return qfalse; // don't wait
}
//
if (random() < gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_MISC, 0, 1)) {
BotAI_BotInitialChat(bs, "random_misc",
BotRandomOpponentName(bs), // 0
name, // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
BotRandomWeaponName(), // 5
NULL);
}
else {
BotAI_BotInitialChat(bs, "random_insult",
BotRandomOpponentName(bs), // 0
name, // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
BotRandomWeaponName(), // 5
NULL);
}
bs->lastchat_time = FloatTime();
bs->chatto = CHAT_ALL;
return qtrue;
}
/*
==================
BotChatTime
==================
*/
float BotChatTime(bot_state_t *bs) {
int cpm;
cpm = gi.Characteristic_BInteger(bs->character, CHARACTERISTIC_CHAT_CPM, 1, 4000);
return 0.0f; //(float) gi.BotChatLength(bs->cs) * 30 / cpm;
}
/*
==================
BotChatTest
==================
*/
void BotChatTest(bot_state_t *bs) {
char name[32];
// char *weap;
int num, i;
num = gi.BotNumInitialChats(bs->cs, "game_enter");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "game_enter",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "game_exit");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "game_exit",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "level_start");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "level_start",
EasyClientName(bs->client, name, 32), // 0
NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "level_end_victory");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "level_end_victory",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
BotFirstClientInRankings(), // 2
BotLastClientInRankings(), // 3
BotMapTitle(), // 4
NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "level_end_lose");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "level_end_lose",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
BotFirstClientInRankings(), // 2
BotLastClientInRankings(), // 3
BotMapTitle(), // 4
NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "level_end");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "level_end",
EasyClientName(bs->client, name, 32), // 0
BotRandomOpponentName(bs), // 1
BotFirstClientInRankings(), // 2
BotLastClientInRankings(), // 3
BotMapTitle(), // 4
NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
EasyClientName(bs->lastkilledby, name, sizeof(name));
num = gi.BotNumInitialChats(bs->cs, "death_drown");
for (i = 0; i < num; i++)
{
//
BotAI_BotInitialChat(bs, "death_drown", name, NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "death_slime");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_slime", name, NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "death_lava");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_lava", name, NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "death_cratered");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_cratered", name, NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "death_suicide");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_suicide", name, NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "death_telefrag");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_telefrag", name, NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "death_gauntlet");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_gauntlet",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "death_rail");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_rail",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "death_bfg");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_bfg",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "death_insult");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_insult",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "death_praise");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "death_praise",
name, // 0
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
//
EasyClientName(bs->lastkilledplayer, name, 32);
//
num = gi.BotNumInitialChats(bs->cs, "kill_gauntlet");
for (i = 0; i < num; i++)
{
//
BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "kill_rail");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "kill_rail", name, NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "kill_telefrag");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "kill_insult");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "kill_praise");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "enemy_suicide");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
/*
ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));
weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client);
num = gi.BotNumInitialChats(bs->cs, "hit_talking");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "hit_nodeath");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "hit_nokill");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
*/
//
if (bs->lastkilledplayer == bs->client) {
strcpy(name, BotRandomOpponentName(bs));
}
else {
EasyClientName(bs->lastkilledplayer, name, sizeof(name));
}
//
num = gi.BotNumInitialChats(bs->cs, "random_misc");
for (i = 0; i < num; i++)
{
//
BotAI_BotInitialChat(bs, "random_misc",
BotRandomOpponentName(bs), // 0
name, // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
BotRandomWeaponName(), // 5
NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
num = gi.BotNumInitialChats(bs->cs, "random_insult");
for (i = 0; i < num; i++)
{
BotAI_BotInitialChat(bs, "random_insult",
BotRandomOpponentName(bs), // 0
name, // 1
"[invalid var]", // 2
"[invalid var]", // 3
BotMapTitle(), // 4
BotRandomWeaponName(), // 5
NULL);
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
}
}