mirror of
https://github.com/UberGames/EF2GameSource.git
synced 2024-11-10 06:31:42 +00:00
1277 lines
35 KiB
C++
1277 lines
35 KiB
C++
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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/*****************************************************************************
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* name: ai_chat.c
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*
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* desc: Quake3 bot AI
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*
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* $Archive: /Code/DLLs/game/ai_chat.cpp $
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* $Author: Steven $
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* $Revision: 16 $
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* $Modtime: 10/13/03 9:03a $
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* $Date: 10/13/03 9:11a $
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*
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*****************************************************************************/
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#include "g_local.h"
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#include "botlib.h"
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#include "be_aas.h"
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#include "be_ea.h"
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#include "be_ai_char.h"
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#include "be_ai_chat.h"
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#include "be_ai_gen.h"
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#include "be_ai_goal.h"
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#include "be_ai_move.h"
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#include "be_ai_weap.h"
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//
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#include "ai_main.h"
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#include "ai_dmq3.h"
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#include "ai_chat.h"
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#include "ai_cmd.h"
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#include "ai_dmnet.h"
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//
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#include "chars.h" //characteristics
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#include "inv.h" //indexes into the inventory
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#include "syn.h" //synonyms
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#include "match.h" //string matching types and vars
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// for the voice chats
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#ifdef MISSIONPACK // bk001205
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#include "botmenudef.h"
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#endif
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#define TIME_BETWEENCHATTING 25
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/*
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==================
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BotNumActivePlayers
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==================
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*/
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int BotNumActivePlayers(void) {
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int i, num;
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char buf[MAX_INFO_STRING];
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// static int maxclients->integer;
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// if (!maxclients->integer)
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// maxclients->integer = gi.Cvar_VariableIntegerValue("sv_maxclients->integer");
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num = 0;
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for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
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strncpy(buf,gi.getConfigstring(CS_PLAYERS+i), sizeof(buf));
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//if no config string or no name
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if (!strlen(buf) ||
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!strlen(Info_ValueForKey(buf, "name"))
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) continue;
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//skip spectators
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if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
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//
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num++;
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}
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return num;
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}
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/*
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==================
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BotIsFirstInRankings
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==================
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*/
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int BotIsFirstInRankings(bot_state_t *bs) {
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// int i, score;
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// char buf[MAX_INFO_STRING];
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// static int maxclients->integer;
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// playerState_t ps;
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return qfalse;
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/* FIXME
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score = bs->cur_ps.persistant[PERS_SCORE];
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for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
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gi.getConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
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//if no config string or no name
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if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "name"))) continue;
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//skip spectators
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if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
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//
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BotAI_GetClientState(i, &ps);
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if (score < ps.persistant[PERS_SCORE]) return qfalse;
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}
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return qtrue;
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*/
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}
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/*
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==================
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BotIsLastInRankings
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==================
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*/
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int BotIsLastInRankings(bot_state_t *bs) {
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// int i, score;
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// char buf[MAX_INFO_STRING];
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// playerState_t ps;
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return qfalse;
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/* FIXME
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score = bs->cur_ps.persistant[PERS_SCORE];
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for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
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gi.getConfigstring(CS_PLAYERS+i, buf, sizeof(buf));
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//if no config string or no name
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if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "name"))) continue;
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//skip spectators
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if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
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//
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BotAI_GetClientState(i, &ps);
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if (score > ps.persistant[PERS_SCORE]) return qfalse;
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}
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return qtrue;
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*/
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}
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/*
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==================
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BotFirstClientInRankings
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==================
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*/
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char *BotFirstClientInRankings(void) {
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int i, bestscore, bestclient;
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char buf[MAX_INFO_STRING];
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static char name[32];
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playerState_t ps;
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bestscore = -999999;
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bestclient = 0;
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for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
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strncpy(buf,gi.getConfigstring(CS_PLAYERS+i), sizeof(buf));
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//if no config string or no name
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if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "name"))) continue;
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//skip spectators
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if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
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//
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BotAI_GetClientState(i, &ps);
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/* FIXME
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if (ps.persistant[PERS_SCORE] > bestscore) {
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bestscore = ps.persistant[PERS_SCORE];
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bestclient = i;
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}
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*/
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}
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EasyClientName(bestclient, name, 32);
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return name;
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}
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/*
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==================
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BotLastClientInRankings
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==================
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*/
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char *BotLastClientInRankings(void) {
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int i, worstscore, bestclient;
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char buf[MAX_INFO_STRING];
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static char name[32];
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playerState_t ps;
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worstscore = 999999;
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bestclient = 0;
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for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
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strncpy(buf,gi.getConfigstring(CS_PLAYERS+i), sizeof(buf));
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//if no config string or no name
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if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "name"))) continue;
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//skip spectators
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if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
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//
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BotAI_GetClientState(i, &ps);
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/* FIXME
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if (ps.persistant[PERS_SCORE] < worstscore) {
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worstscore = ps.persistant[PERS_SCORE];
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bestclient = i;
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}
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*/
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}
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EasyClientName(bestclient, name, 32);
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return name;
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}
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/*
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==================
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BotRandomOpponentName
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==================
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*/
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char *BotRandomOpponentName(bot_state_t *bs) {
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int i, count;
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char buf[MAX_INFO_STRING];
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int opponents[MAX_CLIENTS], numopponents;
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static char name[32];
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numopponents = 0;
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opponents[0] = 0;
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for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
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if (i == bs->client) continue;
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//
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strncpy(buf,gi.getConfigstring(CS_PLAYERS+i), sizeof(buf));
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//if no config string or no name
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if (!strlen(buf) || !strlen(Info_ValueForKey(buf, "name"))) continue;
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//skip spectators
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if (atoi(Info_ValueForKey(buf, "t")) == TEAM_SPECTATOR) continue;
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//skip team mates
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if (BotSameTeam(bs, i)) continue;
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//
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opponents[numopponents] = i;
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numopponents++;
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}
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count = (int)(random() * numopponents);
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for (i = 0; i < numopponents; i++) {
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count--;
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if (count <= 0) {
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EasyClientName(opponents[i], name, sizeof(name));
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return name;
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}
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}
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EasyClientName(opponents[0], name, sizeof(name));
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return name;
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}
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/*
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==================
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BotMapTitle
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==================
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*/
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char *BotMapTitle(void) {
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char info[1024];
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static char mapname[128];
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gi.SV_GetServerinfo(info, sizeof(info));
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strncpy(mapname, Info_ValueForKey( info, "mapname" ), sizeof(mapname)-1);
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mapname[sizeof(mapname)-1] = '\0';
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return mapname;
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}
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/*
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==================
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BotWeaponNameForMeansOfDeath
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==================
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*/
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char *BotWeaponNameForMeansOfDeath( int mod )
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{
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static char meansOfDeathName[ 64 ];
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strcpy( meansOfDeathName, "$$MOD-" );
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strcat( meansOfDeathName, MOD_NumToName( mod ) );
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strcat( meansOfDeathName, "$$" );
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return meansOfDeathName;
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/* switch(mod) {
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//case MOD_IMOD: return "I-Mod";
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case MOD_EXPLOSION: return "Explosion";
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case MOD_VAPORIZE:
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case MOD_VAPORIZE_DISRUPTOR: // fall-through
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case MOD_VAPORIZE_COMP: // fall-through
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return "Beam blast";
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default:
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return "Energy weapon";
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}
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// return "Energy weapon"; */
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}
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/*
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==================
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BotRandomWeaponName
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==================
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*/
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char *BotRandomWeaponName(void) {
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int rnd;
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rnd = rand() % 17;
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switch( rnd ) {
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case 0: return "$$Weapon-AttrexianRifle$$";
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case 1: return "$$Weapon-Batleth$$";
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case 2: return "$$Weapon-BurstRifle$$";
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case 3: return "$$Weapon-CompressionRifle$$";
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case 4: return "$$Weapon-DrullStaff$$";
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case 5: return "$$Weapon-FieldAssaultRifle$$";
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case 6: return "$$Weapon-GrenadeLauncher$$";
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case 7: return "$$Weapon-I-Mod$$";
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case 8: return "$$Weapon-Phaser$$";
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case 9: return "$$Weapon-PhotonBurst$$";
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case 10: return "$$Weapon-RomulanDisruptor$$";
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case 11: return "$$Weapon-RomulanRadGun$$";
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case 12: return "$$Weapon-FederationSniperRifle$$";
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case 13: return "$$Weapon-TetryonGatlingGun$$";
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case 14: return "$$Weapon-AttrexianRifle$$";
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case 15: return "$$Weapon-AttrexianRifle$$";
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case 16: return "$$Weapon-AttrexianRifle$$";
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default: return "$$Weapon-Phaser$$";
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}
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}
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/*
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==================
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BotVisibleEnemies
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==================
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*/
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int BotVisibleEnemies(bot_state_t *bs) {
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float vis;
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int i;
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aas_entityinfo_t entinfo;
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for (i = 0; i < maxclients->integer && i < MAX_CLIENTS; i++) {
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if (i == bs->client) continue;
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//
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BotEntityInfo(i, &entinfo);
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//
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if (!entinfo.valid) continue;
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//if the enemy isn't dead and the enemy isn't the bot self
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if (EntityIsDead(&entinfo) || entinfo.number == bs->entitynum) continue;
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//if the enemy is invisible and not shooting
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if (EntityIsInvisible(&entinfo) && !EntityIsShooting(&entinfo)) {
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continue;
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}
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//if on the same team
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if (BotSameTeam(bs, i)) continue;
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//check if the enemy is visible
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vis = BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, i);
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if (vis > 0) return qtrue;
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}
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return qfalse;
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}
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/*
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==================
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BotValidChatPosition
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==================
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*/
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int BotValidChatPosition(bot_state_t *bs) {
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vec3_t point, start, end, mins, maxs;
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bsp_trace_t trace;
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//if the bot is dead all positions are valid
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if (BotIsDead(bs)) return qtrue;
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//never start chatting with a powerup
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if (bs->inventory[INVENTORY_QUAD] ||
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bs->inventory[INVENTORY_HASTE] ||
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bs->inventory[INVENTORY_INVISIBILITY] ||
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bs->inventory[INVENTORY_REGEN] ||
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bs->inventory[INVENTORY_FLIGHT]) return qfalse;
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//must be on the ground
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//if (bs->cur_ps.groundEntityNum != ENTITYNUM_NONE) return qfalse;
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//do not chat if in lava or slime
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VectorCopy(bs->origin, point);
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point[2] -= 24;
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if (gi.pointcontents(point,bs->entitynum) & (CONTENTS_LAVA|CONTENTS_SLIME)) return qfalse;
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//do not chat if under water
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VectorCopy(bs->origin, point);
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point[2] += 32;
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if (gi.pointcontents(point,bs->entitynum) & MASK_WATER) return qfalse;
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//must be standing on the world entity
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VectorCopy(bs->origin, start);
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VectorCopy(bs->origin, end);
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start[2] += 1;
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end[2] -= 10;
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gi.AAS_PresenceTypeBoundingBox(PRESENCE_CROUCH, mins, maxs);
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BotAI_Trace(&trace, start, mins, maxs, end, bs->client, MASK_SOLID);
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if (trace.ent != ENTITYNUM_WORLD) return qfalse;
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//the bot is in a position where it can chat
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return qtrue;
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}
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/*
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==================
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BotChat_EnterGame
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==================
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*/
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int BotChat_EnterGame(bot_state_t *bs) {
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char name[32];
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float rnd;
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if (bot_nochat.integer) return qfalse;
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if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
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//don't chat in teamplay
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if (TeamPlayIsOn()) return qfalse;
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// don't chat in tournament mode
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if (gametype == GT_TOURNAMENT) return qfalse;
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rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1);
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if (!bot_fastchat.integer) {
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if (random() > rnd) return qfalse;
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}
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if (BotNumActivePlayers() <= 1) return qfalse;
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if (!BotValidChatPosition(bs)) return qfalse;
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BotAI_BotInitialChat(bs, "game_enter",
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EasyClientName(bs->client, name, 32), // 0
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BotRandomOpponentName(bs), // 1
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"[invalid var]", // 2
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"[invalid var]", // 3
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BotMapTitle(), // 4
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NULL);
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bs->lastchat_time = FloatTime();
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bs->chatto = CHAT_ALL;
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return qtrue;
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}
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/*
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||
|
==================
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||
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BotChat_ExitGame
|
||
|
==================
|
||
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*/
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||
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int BotChat_ExitGame(bot_state_t *bs) {
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||
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char name[32];
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float rnd;
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if (bot_nochat.integer) return qfalse;
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if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
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//don't chat in teamplay
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if (TeamPlayIsOn()) return qfalse;
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||
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// don't chat in tournament mode
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||
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if (gametype == GT_TOURNAMENT) return qfalse;
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||
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rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENTEREXITGAME, 0, 1);
|
||
|
if (!bot_fastchat.integer) {
|
||
|
if (random() > rnd) return qfalse;
|
||
|
}
|
||
|
if (BotNumActivePlayers() <= 1) return qfalse;
|
||
|
//
|
||
|
BotAI_BotInitialChat(bs, "game_exit",
|
||
|
EasyClientName(bs->client, name, 32), // 0
|
||
|
BotRandomOpponentName(bs), // 1
|
||
|
"[invalid var]", // 2
|
||
|
"[invalid var]", // 3
|
||
|
BotMapTitle(), // 4
|
||
|
NULL);
|
||
|
bs->lastchat_time = FloatTime();
|
||
|
bs->chatto = CHAT_ALL;
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
BotChat_StartLevel
|
||
|
==================
|
||
|
*/
|
||
|
int BotChat_StartLevel(bot_state_t *bs) {
|
||
|
char name[32];
|
||
|
float rnd;
|
||
|
|
||
|
if (bot_nochat.integer) return qfalse;
|
||
|
if (BotIsObserver(bs)) return qfalse;
|
||
|
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
|
||
|
//don't chat in teamplay
|
||
|
if (TeamPlayIsOn()) {
|
||
|
gi.EA_Command(bs->client, "vtaunt");
|
||
|
return qfalse;
|
||
|
}
|
||
|
// don't chat in tournament mode
|
||
|
if (gametype == GT_TOURNAMENT) return qfalse;
|
||
|
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1);
|
||
|
if (!bot_fastchat.integer) {
|
||
|
if (random() > rnd) return qfalse;
|
||
|
}
|
||
|
if (BotNumActivePlayers() <= 1) return qfalse;
|
||
|
BotAI_BotInitialChat(bs, "level_start",
|
||
|
EasyClientName(bs->client, name, 32), // 0
|
||
|
NULL);
|
||
|
bs->lastchat_time = FloatTime();
|
||
|
bs->chatto = CHAT_ALL;
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
BotChat_EndLevel
|
||
|
==================
|
||
|
*/
|
||
|
int BotChat_EndLevel(bot_state_t *bs) {
|
||
|
char name[32];
|
||
|
float rnd;
|
||
|
|
||
|
if (bot_nochat.integer) return qfalse;
|
||
|
if (BotIsObserver(bs)) return qfalse;
|
||
|
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
|
||
|
// teamplay
|
||
|
if (TeamPlayIsOn())
|
||
|
{
|
||
|
if (BotIsFirstInRankings(bs)) {
|
||
|
gi.EA_Command(bs->client, "vtaunt");
|
||
|
}
|
||
|
return qtrue;
|
||
|
}
|
||
|
// don't chat in tournament mode
|
||
|
if (gametype == GT_TOURNAMENT) return qfalse;
|
||
|
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_STARTENDLEVEL, 0, 1);
|
||
|
if (!bot_fastchat.integer) {
|
||
|
if (random() > rnd) return qfalse;
|
||
|
}
|
||
|
if (BotNumActivePlayers() <= 1) return qfalse;
|
||
|
//
|
||
|
if (BotIsFirstInRankings(bs)) {
|
||
|
BotAI_BotInitialChat(bs, "level_end_victory",
|
||
|
EasyClientName(bs->client, name, 32), // 0
|
||
|
BotRandomOpponentName(bs), // 1
|
||
|
"[invalid var]", // 2
|
||
|
BotLastClientInRankings(), // 3
|
||
|
BotMapTitle(), // 4
|
||
|
NULL);
|
||
|
}
|
||
|
else if (BotIsLastInRankings(bs)) {
|
||
|
BotAI_BotInitialChat(bs, "level_end_lose",
|
||
|
EasyClientName(bs->client, name, 32), // 0
|
||
|
BotRandomOpponentName(bs), // 1
|
||
|
BotFirstClientInRankings(), // 2
|
||
|
"[invalid var]", // 3
|
||
|
BotMapTitle(), // 4
|
||
|
NULL);
|
||
|
}
|
||
|
else {
|
||
|
BotAI_BotInitialChat(bs, "level_end",
|
||
|
EasyClientName(bs->client, name, 32), // 0
|
||
|
BotRandomOpponentName(bs), // 1
|
||
|
BotFirstClientInRankings(), // 2
|
||
|
BotLastClientInRankings(), // 3
|
||
|
BotMapTitle(), // 4
|
||
|
NULL);
|
||
|
}
|
||
|
bs->lastchat_time = FloatTime();
|
||
|
bs->chatto = CHAT_ALL;
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
BotChat_Death
|
||
|
==================
|
||
|
*/
|
||
|
int BotChat_Death(bot_state_t *bs) {
|
||
|
char name[32];
|
||
|
float rnd;
|
||
|
|
||
|
if (bot_nochat.integer) return qfalse;
|
||
|
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
|
||
|
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_DEATH, 0, 1);
|
||
|
// don't chat in tournament mode
|
||
|
if (gametype == GT_TOURNAMENT) return qfalse;
|
||
|
//if fast chatting is off
|
||
|
if (!bot_fastchat.integer) {
|
||
|
if (random() > rnd) return qfalse;
|
||
|
}
|
||
|
if (BotNumActivePlayers() <= 1) return qfalse;
|
||
|
//
|
||
|
if (bs->lastkilledby >= 0 && bs->lastkilledby < maxclients->integer)
|
||
|
EasyClientName(bs->lastkilledby, name, 32);
|
||
|
else
|
||
|
strcpy(name, "[world]");
|
||
|
//
|
||
|
if (TeamPlayIsOn() && BotSameTeam(bs, bs->lastkilledby)) {
|
||
|
if (bs->lastkilledby == bs->client) return qfalse;
|
||
|
BotAI_BotInitialChat(bs, "death_teammate", name, NULL);
|
||
|
bs->chatto = CHAT_TEAM;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
const char *enemyName;
|
||
|
char meansOfDeathName[ 64 ];
|
||
|
|
||
|
// Build the chat type
|
||
|
|
||
|
strcpy( meansOfDeathName, "death_" );
|
||
|
strcat( meansOfDeathName, MOD_NumToName( bs->botdeathtype ) );
|
||
|
|
||
|
// Determine which enemy to char to
|
||
|
|
||
|
if ( ( bs->botdeathtype == MOD_DROWN ) ||
|
||
|
( bs->botdeathtype == MOD_LAVA ) ||
|
||
|
( bs->botdeathtype == MOD_SUICIDE ) ||
|
||
|
( bs->botdeathtype == MOD_SLIME ) ||
|
||
|
( bs->botdeathtype == MOD_FALLING ) ||
|
||
|
( bs->botdeathtype == MOD_CRUSH ) ) {
|
||
|
enemyName = BotRandomOpponentName( bs );
|
||
|
}
|
||
|
else {
|
||
|
enemyName = name;
|
||
|
}
|
||
|
|
||
|
// Try to chat
|
||
|
|
||
|
if ( G_Random() < 0.25f ) {
|
||
|
gi.EA_Command( bs->client, "taunt 2" );
|
||
|
}
|
||
|
else if ( gi.BotNumInitialChats( bs->cs, meansOfDeathName ) ) {
|
||
|
BotAI_BotInitialChat( bs, meansOfDeathName, enemyName, BotWeaponNameForMeansOfDeath( bs->botdeathtype ), NULL );
|
||
|
}
|
||
|
else if ( ( random() < gi.Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1 ) ) &&
|
||
|
( gi.BotNumInitialChats( bs->cs, "death_insult" ) ) ) {
|
||
|
BotAI_BotInitialChat(bs, "death_insult", enemyName, BotWeaponNameForMeansOfDeath( bs->botdeathtype ), NULL);
|
||
|
}
|
||
|
else if ( gi.BotNumInitialChats( bs->cs, "death_praise" ) ) {
|
||
|
BotAI_BotInitialChat(bs, "death_praise", enemyName, BotWeaponNameForMeansOfDeath( bs->botdeathtype ), NULL);
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
//teamplay
|
||
|
// if (TeamPlayIsOn()) {
|
||
|
// gi.EA_Command(bs->client, "vtaunt");
|
||
|
// return qtrue;
|
||
|
// }
|
||
|
//
|
||
|
|
||
|
// if (bs->botdeathtype == MOD_WATER)
|
||
|
// BotAI_BotInitialChat(bs, "death_drown", BotRandomOpponentName(bs), NULL);
|
||
|
// else
|
||
|
if (bs->botdeathtype == MOD_SLIME)
|
||
|
BotAI_BotInitialChat(bs, "death_slime", BotRandomOpponentName(bs), NULL);
|
||
|
else if (bs->botdeathtype == MOD_LAVA)
|
||
|
BotAI_BotInitialChat(bs, "death_lava", BotRandomOpponentName(bs), NULL);
|
||
|
else if (bs->botdeathtype == MOD_FALLING)
|
||
|
BotAI_BotInitialChat(bs, "death_cratered", BotRandomOpponentName(bs), NULL);
|
||
|
|
||
|
else if (bs->botsuicide || //all other suicides by own weapon
|
||
|
bs->botdeathtype == MOD_CRUSH ||
|
||
|
bs->botdeathtype == MOD_SUICIDE) // ||
|
||
|
// bs->botdeathtype == MOD_TARGET_LASER ||
|
||
|
// bs->botdeathtype == MOD_TRIGGER_HURT ||
|
||
|
// bs->botdeathtype == MOD_UNKNOWN)
|
||
|
BotAI_BotInitialChat(bs, "death_suicide", BotRandomOpponentName(bs), NULL);
|
||
|
else if (bs->botdeathtype == MOD_TELEFRAG)
|
||
|
BotAI_BotInitialChat(bs, "death_telefrag", name, NULL);
|
||
|
#ifdef MISSIONPACKBOTTODO
|
||
|
else if (bs->botdeathtype == MOD_KAMIKAZE && gi.BotNumInitialChats(bs->cs, "death_kamikaze"))
|
||
|
BotAI_BotInitialChat(bs, "death_kamikaze", name, NULL);
|
||
|
#endif
|
||
|
|
||
|
else {
|
||
|
if ((//bs->botdeathtype == MOD_IMOD ||
|
||
|
bs->botdeathtype == MOD_VAPORIZE_DISRUPTOR ||
|
||
|
bs->botdeathtype == MOD_VAPORIZE_COMP ||
|
||
|
bs->botdeathtype == MOD_VAPORIZE ||
|
||
|
bs->botdeathtype == MOD_EXPLOSION) && random() < 0.5) {
|
||
|
|
||
|
if (bs->botdeathtype == MOD_EXPLOSION)
|
||
|
BotAI_BotInitialChat(bs, "death_explosion",
|
||
|
name, // 0
|
||
|
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
|
||
|
NULL);
|
||
|
else
|
||
|
BotAI_BotInitialChat(bs, "death_vaporize",
|
||
|
name, // 0
|
||
|
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
|
||
|
NULL);
|
||
|
}
|
||
|
|
||
|
//choose between insult and praise
|
||
|
else
|
||
|
if (random() < gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) {
|
||
|
BotAI_BotInitialChat(bs, "death_insult",
|
||
|
name, // 0
|
||
|
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
|
||
|
NULL);
|
||
|
}
|
||
|
else {
|
||
|
BotAI_BotInitialChat(bs, "death_praise",
|
||
|
name, // 0
|
||
|
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
|
||
|
NULL);
|
||
|
}
|
||
|
} */
|
||
|
bs->chatto = CHAT_ALL;
|
||
|
}
|
||
|
bs->lastchat_time = FloatTime();
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
BotChat_Kill
|
||
|
==================
|
||
|
*/
|
||
|
int BotChat_Kill(bot_state_t *bs) {
|
||
|
char name[32];
|
||
|
float rnd;
|
||
|
|
||
|
if (bot_nochat.integer) return qfalse;
|
||
|
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
|
||
|
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1);
|
||
|
// don't chat in tournament mode
|
||
|
if (gametype == GT_TOURNAMENT) return qfalse;
|
||
|
//if fast chat is off
|
||
|
if (!bot_fastchat.integer) {
|
||
|
if (random() > rnd) return qfalse;
|
||
|
}
|
||
|
if (bs->lastkilledplayer == bs->client) return qfalse;
|
||
|
if (BotNumActivePlayers() <= 1) return qfalse;
|
||
|
if (!BotValidChatPosition(bs)) return qfalse;
|
||
|
//
|
||
|
if (BotVisibleEnemies(bs)) return qfalse;
|
||
|
//
|
||
|
EasyClientName(bs->lastkilledplayer, name, 32);
|
||
|
//
|
||
|
bs->chatto = CHAT_ALL;
|
||
|
|
||
|
if ( TeamPlayIsOn() && BotSameTeam( bs, bs->lastkilledplayer ) ) {
|
||
|
BotAI_BotInitialChat(bs, "kill_teammate", name, NULL);
|
||
|
bs->chatto = CHAT_TEAM;
|
||
|
}
|
||
|
else {
|
||
|
char meansOfDeathName[ 64 ];
|
||
|
|
||
|
// Build the chat type
|
||
|
|
||
|
strcpy( meansOfDeathName, "kill_" );
|
||
|
strcat( meansOfDeathName, MOD_NumToName( bs->botdeathtype ) );
|
||
|
|
||
|
// Try to chat
|
||
|
|
||
|
if ( G_Random() < 0.25f ) {
|
||
|
gi.EA_Command( bs->client, "taunt 1" );
|
||
|
}
|
||
|
else if ( gi.BotNumInitialChats( bs->cs, meansOfDeathName ) ) {
|
||
|
BotAI_BotInitialChat( bs, meansOfDeathName, name, NULL );
|
||
|
}
|
||
|
else if ( ( random() < gi.Characteristic_BFloat( bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1 ) ) &&
|
||
|
( gi.BotNumInitialChats( bs->cs, "kill_insult" ) ) ) {
|
||
|
BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
|
||
|
}
|
||
|
else if ( gi.BotNumInitialChats( bs->cs, "kill_praise" ) ) {
|
||
|
BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
|
||
|
}
|
||
|
|
||
|
/* if (bs->enemydeathtype == MOD_IMOD) {
|
||
|
BotAI_BotInitialChat(bs, "kill_imod", name, NULL);
|
||
|
}
|
||
|
else if ( (bs->enemydeathtype == MOD_VAPORIZE) ||
|
||
|
(bs->enemydeathtype == MOD_VAPORIZE_COMP) ||
|
||
|
(bs->enemydeathtype == MOD_VAPORIZE_DISRUPTOR) ) {
|
||
|
BotAI_BotInitialChat(bs, "kill_vaporize", name, NULL);
|
||
|
}
|
||
|
else if (bs->enemydeathtype == MOD_EXPLOSION) {
|
||
|
BotAI_BotInitialChat(bs, "kill_explosion", name, NULL);
|
||
|
}
|
||
|
if (bs->enemydeathtype == MOD_TELEFRAG) {
|
||
|
BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL);
|
||
|
}
|
||
|
#ifdef MISSIONPACKBOTTODO
|
||
|
else if (bs->botdeathtype == MOD_KAMIKAZE && gi.BotNumInitialChats(bs->cs, "kill_kamikaze"))
|
||
|
BotAI_BotInitialChat(bs, "kill_kamikaze", name, NULL);
|
||
|
#endif
|
||
|
//choose between insult and praise
|
||
|
else if (random() < gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_INSULT, 0, 1)) {
|
||
|
BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
|
||
|
}
|
||
|
else {
|
||
|
BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
|
||
|
} */
|
||
|
}
|
||
|
bs->lastchat_time = FloatTime();
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
BotChat_EnemySuicide
|
||
|
==================
|
||
|
*/
|
||
|
int BotChat_EnemySuicide(bot_state_t *bs) {
|
||
|
// char name[32];
|
||
|
// float rnd;
|
||
|
|
||
|
return qfalse;
|
||
|
/* FIXME
|
||
|
if (bot_nochat.integer) return qfalse;
|
||
|
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
|
||
|
if (BotNumActivePlayers() <= 1) return qfalse;
|
||
|
//
|
||
|
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1);
|
||
|
//don't chat in teamplay
|
||
|
if (TeamPlayIsOn()) return qfalse;
|
||
|
// don't chat in tournament mode
|
||
|
if (gametype == GT_TOURNAMENT) return qfalse;
|
||
|
//if fast chat is off
|
||
|
if (!bot_fastchat.integer) {
|
||
|
if (random() > rnd) return qfalse;
|
||
|
}
|
||
|
if (!BotValidChatPosition(bs)) return qfalse;
|
||
|
//
|
||
|
if (BotVisibleEnemies(bs)) return qfalse;
|
||
|
//
|
||
|
if (bs->enemy >= 0) EasyClientName(bs->enemy, name, 32);
|
||
|
else strcpy(name, "");
|
||
|
BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL);
|
||
|
bs->lastchat_time = FloatTime();
|
||
|
bs->chatto = CHAT_ALL;
|
||
|
return qtrue;
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
BotChat_HitTalking
|
||
|
==================
|
||
|
*/
|
||
|
int BotChat_HitTalking(bot_state_t *bs) {
|
||
|
// char name[32], *weap;
|
||
|
// int lasthurt_client;
|
||
|
// float rnd;
|
||
|
/*
|
||
|
|
||
|
if (bot_nochat.integer) return qfalse;
|
||
|
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
|
||
|
if (BotNumActivePlayers() <= 1) return qfalse;
|
||
|
lasthurt_client = g_entities[bs->client].client->lasthurt_client;
|
||
|
if (!lasthurt_client) return qfalse;
|
||
|
if (lasthurt_client == bs->client) return qfalse;
|
||
|
//
|
||
|
if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse;
|
||
|
//
|
||
|
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITTALKING, 0, 1);
|
||
|
//don't chat in teamplay
|
||
|
if (TeamPlayIsOn()) return qfalse;
|
||
|
// don't chat in tournament mode
|
||
|
if (gametype == GT_TOURNAMENT) return qfalse;
|
||
|
//if fast chat is off
|
||
|
if (!bot_fastchat.integer) {
|
||
|
if (random() > rnd * 0.5) return qfalse;
|
||
|
}
|
||
|
if (!BotValidChatPosition(bs)) return qfalse;
|
||
|
//
|
||
|
ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));
|
||
|
weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client);
|
||
|
//
|
||
|
BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);
|
||
|
bs->lastchat_time = FloatTime();
|
||
|
bs->chatto = CHAT_ALL;
|
||
|
*/
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
BotChat_HitNoDeath
|
||
|
==================
|
||
|
*/
|
||
|
int BotChat_HitNoDeath(bot_state_t *bs) {
|
||
|
// char name[32], *weap;
|
||
|
// float rnd;
|
||
|
// int lasthurt_client;
|
||
|
// aas_entityinfo_t entinfo;
|
||
|
/*
|
||
|
lasthurt_client = g_entities[bs->client].client->lasthurt_client;
|
||
|
if (!lasthurt_client) return qfalse;
|
||
|
if (lasthurt_client == bs->client) return qfalse;
|
||
|
//
|
||
|
if (lasthurt_client < 0 || lasthurt_client >= MAX_CLIENTS) return qfalse;
|
||
|
//
|
||
|
if (bot_nochat.integer) return qfalse;
|
||
|
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
|
||
|
if (BotNumActivePlayers() <= 1) return qfalse;
|
||
|
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNODEATH, 0, 1);
|
||
|
//don't chat in teamplay
|
||
|
if (TeamPlayIsOn()) return qfalse;
|
||
|
// don't chat in tournament mode
|
||
|
if (gametype == GT_TOURNAMENT) return qfalse;
|
||
|
//if fast chat is off
|
||
|
if (!bot_fastchat.integer) {
|
||
|
if (random() > rnd * 0.5) return qfalse;
|
||
|
}
|
||
|
if (!BotValidChatPosition(bs)) return qfalse;
|
||
|
//
|
||
|
if (BotVisibleEnemies(bs)) return qfalse;
|
||
|
//
|
||
|
BotEntityInfo(bs->enemy, &entinfo);
|
||
|
if (EntityIsShooting(&entinfo)) return qfalse;
|
||
|
//
|
||
|
ClientName(lasthurt_client, name, sizeof(name));
|
||
|
weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_mod);
|
||
|
//
|
||
|
BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL);
|
||
|
bs->lastchat_time = FloatTime();
|
||
|
bs->chatto = CHAT_ALL;
|
||
|
*/
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
BotChat_HitNoKill
|
||
|
==================
|
||
|
*/
|
||
|
int BotChat_HitNoKill(bot_state_t *bs) {
|
||
|
// char name[32], *weap;
|
||
|
// float rnd;
|
||
|
// aas_entityinfo_t entinfo;
|
||
|
return qfalse; // FIXME
|
||
|
/*
|
||
|
if (bot_nochat.integer) return qfalse;
|
||
|
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
|
||
|
if (BotNumActivePlayers() <= 1) return qfalse;
|
||
|
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_HITNOKILL, 0, 1);
|
||
|
//don't chat in teamplay
|
||
|
if (TeamPlayIsOn()) return qfalse;
|
||
|
// don't chat in tournament mode
|
||
|
if (gametype == GT_TOURNAMENT) return qfalse;
|
||
|
//if fast chat is off
|
||
|
if (!bot_fastchat.integer) {
|
||
|
if (random() > rnd * 0.5) return qfalse;
|
||
|
}
|
||
|
if (!BotValidChatPosition(bs)) return qfalse;
|
||
|
//
|
||
|
if (BotVisibleEnemies(bs)) return qfalse;
|
||
|
//
|
||
|
BotEntityInfo(bs->enemy, &entinfo);
|
||
|
if (EntityIsShooting(&entinfo)) return qfalse;
|
||
|
//
|
||
|
ClientName(bs->enemy, name, sizeof(name));
|
||
|
weap = BotWeaponNameForMeansOfDeath(g_entities[bs->enemy].client->lasthurt_mod);
|
||
|
//
|
||
|
BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);
|
||
|
bs->lastchat_time = FloatTime();
|
||
|
bs->chatto = CHAT_ALL;
|
||
|
return qtrue;
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
BotChat_Random
|
||
|
==================
|
||
|
*/
|
||
|
int BotChat_Random(bot_state_t *bs) {
|
||
|
float rnd;
|
||
|
char name[32];
|
||
|
|
||
|
if (bot_nochat.integer) return qfalse;
|
||
|
if (BotIsObserver(bs)) return qfalse;
|
||
|
if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
|
||
|
// don't chat in tournament mode
|
||
|
if (gametype == GT_TOURNAMENT) return qfalse;
|
||
|
//don't chat when doing something important :)
|
||
|
if (bs->ltgtype == LTG_TEAMHELP ||
|
||
|
bs->ltgtype == LTG_TEAMACCOMPANY ||
|
||
|
bs->ltgtype == LTG_RUSHBASE) return qfalse;
|
||
|
//
|
||
|
rnd = gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_RANDOM, 0, 1);
|
||
|
if (random() > bs->thinktime * 0.1) return qfalse;
|
||
|
if (!bot_fastchat.integer) {
|
||
|
if (random() > rnd) return qfalse;
|
||
|
if (random() > 0.25) return qfalse;
|
||
|
}
|
||
|
if (BotNumActivePlayers() <= 1) return qfalse;
|
||
|
//
|
||
|
if (!BotValidChatPosition(bs)) return qfalse;
|
||
|
//
|
||
|
if (BotVisibleEnemies(bs)) return qfalse;
|
||
|
//
|
||
|
if (bs->lastkilledplayer == bs->client) {
|
||
|
strcpy(name, BotRandomOpponentName(bs));
|
||
|
}
|
||
|
else {
|
||
|
EasyClientName(bs->lastkilledplayer, name, sizeof(name));
|
||
|
}
|
||
|
if (TeamPlayIsOn()) {
|
||
|
gi.EA_Command(bs->client, "vtaunt");
|
||
|
return qfalse; // don't wait
|
||
|
}
|
||
|
//
|
||
|
if (random() < gi.Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_MISC, 0, 1)) {
|
||
|
BotAI_BotInitialChat(bs, "random_misc",
|
||
|
BotRandomOpponentName(bs), // 0
|
||
|
name, // 1
|
||
|
"[invalid var]", // 2
|
||
|
"[invalid var]", // 3
|
||
|
BotMapTitle(), // 4
|
||
|
BotRandomWeaponName(), // 5
|
||
|
NULL);
|
||
|
}
|
||
|
else {
|
||
|
BotAI_BotInitialChat(bs, "random_insult",
|
||
|
BotRandomOpponentName(bs), // 0
|
||
|
name, // 1
|
||
|
"[invalid var]", // 2
|
||
|
"[invalid var]", // 3
|
||
|
BotMapTitle(), // 4
|
||
|
BotRandomWeaponName(), // 5
|
||
|
NULL);
|
||
|
}
|
||
|
bs->lastchat_time = FloatTime();
|
||
|
bs->chatto = CHAT_ALL;
|
||
|
return qtrue;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
BotChatTime
|
||
|
==================
|
||
|
*/
|
||
|
float BotChatTime(bot_state_t *bs) {
|
||
|
int cpm;
|
||
|
|
||
|
cpm = gi.Characteristic_BInteger(bs->character, CHARACTERISTIC_CHAT_CPM, 1, 4000);
|
||
|
|
||
|
return 0.0f; //(float) gi.BotChatLength(bs->cs) * 30 / cpm;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
BotChatTest
|
||
|
==================
|
||
|
*/
|
||
|
void BotChatTest(bot_state_t *bs) {
|
||
|
|
||
|
char name[32];
|
||
|
// char *weap;
|
||
|
int num, i;
|
||
|
|
||
|
num = gi.BotNumInitialChats(bs->cs, "game_enter");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "game_enter",
|
||
|
EasyClientName(bs->client, name, 32), // 0
|
||
|
BotRandomOpponentName(bs), // 1
|
||
|
"[invalid var]", // 2
|
||
|
"[invalid var]", // 3
|
||
|
BotMapTitle(), // 4
|
||
|
NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "game_exit");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "game_exit",
|
||
|
EasyClientName(bs->client, name, 32), // 0
|
||
|
BotRandomOpponentName(bs), // 1
|
||
|
"[invalid var]", // 2
|
||
|
"[invalid var]", // 3
|
||
|
BotMapTitle(), // 4
|
||
|
NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "level_start");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "level_start",
|
||
|
EasyClientName(bs->client, name, 32), // 0
|
||
|
NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "level_end_victory");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "level_end_victory",
|
||
|
EasyClientName(bs->client, name, 32), // 0
|
||
|
BotRandomOpponentName(bs), // 1
|
||
|
BotFirstClientInRankings(), // 2
|
||
|
BotLastClientInRankings(), // 3
|
||
|
BotMapTitle(), // 4
|
||
|
NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "level_end_lose");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "level_end_lose",
|
||
|
EasyClientName(bs->client, name, 32), // 0
|
||
|
BotRandomOpponentName(bs), // 1
|
||
|
BotFirstClientInRankings(), // 2
|
||
|
BotLastClientInRankings(), // 3
|
||
|
BotMapTitle(), // 4
|
||
|
NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "level_end");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "level_end",
|
||
|
EasyClientName(bs->client, name, 32), // 0
|
||
|
BotRandomOpponentName(bs), // 1
|
||
|
BotFirstClientInRankings(), // 2
|
||
|
BotLastClientInRankings(), // 3
|
||
|
BotMapTitle(), // 4
|
||
|
NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
EasyClientName(bs->lastkilledby, name, sizeof(name));
|
||
|
num = gi.BotNumInitialChats(bs->cs, "death_drown");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
//
|
||
|
BotAI_BotInitialChat(bs, "death_drown", name, NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "death_slime");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "death_slime", name, NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "death_lava");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "death_lava", name, NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "death_cratered");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "death_cratered", name, NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "death_suicide");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "death_suicide", name, NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "death_telefrag");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "death_telefrag", name, NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "death_gauntlet");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "death_gauntlet",
|
||
|
name, // 0
|
||
|
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
|
||
|
NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "death_rail");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "death_rail",
|
||
|
name, // 0
|
||
|
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
|
||
|
NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "death_bfg");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "death_bfg",
|
||
|
name, // 0
|
||
|
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
|
||
|
NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "death_insult");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "death_insult",
|
||
|
name, // 0
|
||
|
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
|
||
|
NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "death_praise");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "death_praise",
|
||
|
name, // 0
|
||
|
BotWeaponNameForMeansOfDeath(bs->botdeathtype), // 1
|
||
|
NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
//
|
||
|
EasyClientName(bs->lastkilledplayer, name, 32);
|
||
|
//
|
||
|
num = gi.BotNumInitialChats(bs->cs, "kill_gauntlet");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
//
|
||
|
BotAI_BotInitialChat(bs, "kill_gauntlet", name, NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "kill_rail");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "kill_rail", name, NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "kill_telefrag");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "kill_telefrag", name, NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "kill_insult");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "kill_insult", name, NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "kill_praise");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "kill_praise", name, NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "enemy_suicide");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "enemy_suicide", name, NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
/*
|
||
|
ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));
|
||
|
weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client);
|
||
|
num = gi.BotNumInitialChats(bs->cs, "hit_talking");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "hit_nodeath");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "hit_nodeath", name, weap, NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "hit_nokill");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "hit_nokill", name, weap, NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
*/
|
||
|
//
|
||
|
if (bs->lastkilledplayer == bs->client) {
|
||
|
strcpy(name, BotRandomOpponentName(bs));
|
||
|
}
|
||
|
else {
|
||
|
EasyClientName(bs->lastkilledplayer, name, sizeof(name));
|
||
|
}
|
||
|
//
|
||
|
num = gi.BotNumInitialChats(bs->cs, "random_misc");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
//
|
||
|
BotAI_BotInitialChat(bs, "random_misc",
|
||
|
BotRandomOpponentName(bs), // 0
|
||
|
name, // 1
|
||
|
"[invalid var]", // 2
|
||
|
"[invalid var]", // 3
|
||
|
BotMapTitle(), // 4
|
||
|
BotRandomWeaponName(), // 5
|
||
|
NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
num = gi.BotNumInitialChats(bs->cs, "random_insult");
|
||
|
for (i = 0; i < num; i++)
|
||
|
{
|
||
|
BotAI_BotInitialChat(bs, "random_insult",
|
||
|
BotRandomOpponentName(bs), // 0
|
||
|
name, // 1
|
||
|
"[invalid var]", // 2
|
||
|
"[invalid var]", // 3
|
||
|
BotMapTitle(), // 4
|
||
|
BotRandomWeaponName(), // 5
|
||
|
NULL);
|
||
|
gi.BotEnterChat(bs->cs, 0, CHAT_ALL);
|
||
|
}
|
||
|
|
||
|
}
|