Call of Duty 5: World at War's Software Development Kit
Find a file
2009-05-07 00:00:00 +00:00
aitype
bin as released 2009-04-10 2009-04-10 00:00:00 +00:00
deffiles as released 2009-04-10 2009-04-10 00:00:00 +00:00
detail_maps
devraw/maps
docs/model_pics
map_source as released 2009-04-10 2009-04-10 00:00:00 +00:00
model_export
mods as released 2009-04-10 2009-04-10 00:00:00 +00:00
raw as released 2009-05-07 2009-05-07 00:00:00 +00:00
sound_assets/Raw/sound
source_data
xanim_export
zone_source as released 2009-04-10 2009-04-10 00:00:00 +00:00
End User License Agreement (Release of Map Tools to the Public for Call of Duty WW-PC).doc
mp_tool.exe as released 2009-04-10 2009-04-10 00:00:00 +00:00
README.txt as released 2009-05-07 2009-05-07 00:00:00 +00:00
sp_tool.exe as released 2009-04-10 2009-04-10 00:00:00 +00:00

+++ MOD TOOLS 1.2.1 (incremental) +++

Installation:
- Unzip the .zip file to a new folder.
- You will see one folder inside named “raw”.
- Highlight this folder and copy it into your "Call of Duty - World at War" root game directory.
- You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation and any subsequent ones.

You have now successfully installed Mod Tools 1.2.1. Have fun, and please report any problems to the forums!

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Added Files:
- FX files used in Verruckt, Kneedeep, Nachtfeuer, and Subway.
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http://wiki.treyarch.com