Call of Duty 5: World at War's Software Development Kit
aitype | ||
bin | ||
deffiles | ||
detail_maps | ||
devraw/maps | ||
docs/model_pics | ||
map_source | ||
model_export | ||
mods | ||
raw | ||
sound_assets/Raw/sound | ||
source_data | ||
xanim_export | ||
zone_source | ||
End User License Agreement (Release of Map Tools to the Public for Call of Duty WW-PC).doc | ||
mp_tool.exe | ||
README.txt | ||
sp_tool.exe |
+++ MOD TOOLS 1.2.1 (incremental) +++ Installation: - Unzip the .zip file to a new folder. - You will see one folder inside named “raw”. - Highlight this folder and copy it into your "Call of Duty - World at War" root game directory. - You will be asked if it is okay to overwrite folders and files. Click "Yes to All" for this operation and any subsequent ones. You have now successfully installed Mod Tools 1.2.1. Have fun, and please report any problems to the forums! -------------------------------- Added Files: - FX files used in Verruckt, Kneedeep, Nachtfeuer, and Subway. -------------------------------- http://wiki.treyarch.com