cod5-sdk/raw/soundaliases/training.csv
2008-11-20 00:00:00 +00:00

6.7 KiB

1nameplatformfilesequencevol_minvol_maxdist_mindist_maxlimit_countlimit_typeentity_limit_countentity_limit_typebusvolume_min_falloff_curvevolumefalloffcurvereverb_senddist_reverb_maxreverb_min_falloff_curvereverb_falloff_curvepitch_minpitch_maxrandomize_typespatializedtypeprobabilityloopmasterslaveloadspecsubtitlecompressionsecondaryaliasnamechainaliasnamestartdelayspeakermaplfe percentagecenter percentageenvelop_minenvelop_maxenvelop percentageheadset capablemin_prioritymax_prioritymin_priority_thresholdmax_priority_threshold
2# Background Tracks
3bgt_windStream\Backgrounds\Wind\light_wind\light_wind.wav0.25ambient2dstreamedloopingmusic1001000.251
4#bgt_wind_interiorStream/Level/Pel2/bunker/BG_Bunker.wav0.55ambient2dstreamedloopingmusic1001000.251
5MX_Cave_StingerStream/Music/Mission/L_Battlefield/cave_stinger.wav0.85music2dstreamed500music
6Miss_AnnabelleSFX/Amb/Global/Phonograph/Miss_Annabelle_Lee_filter.wav0.150.1511400autocurve41800curve3113dlooping
7# Ambient SFX - Static
8ocean_leftStream\Level\training\ocean\ocean_waves_00.wav0.450.55103000auto0.91.13dstreamedlooping1001000.251
9ocean_rightStream\Level\training\ocean\ocean_waves_01.wav0.450.55103000auto0.91.13dstreamedlooping1001000.251
10ocean_oneshotSFX\Levels\training\ocean_oneshots_##0.250.45103250auto0.91.13d10600.250.8
11ocean_steady_lSFX\Levels\training\ocean_left_channel.wav0.250.35104000auto0.91.13dstreamedlooping1001000.251
12ocean_steady_rSFX\Levels\training\ocean_right_channel.wav0.250.35104000auto0.91.13dstreamedlooping1001000.251
13#mono_windSFX/Levels/Peleliu_2/wind_bunker/wind_bunker_loop.wav0.850.85100150auto0.91.13dlooping10500.250.8
14wind_gust_treeSFX/Amb/Wind/leaves_##0.40.651001000auto2250curve20.91.13dbird_tree10500.250.8
15#cave_wind_staticSFX\Amb\Wind\gusts\thrugrass\thrugrass_06.wav0.450.45101500auto0.90.93dstreamedlooping1001000.251
16wind_caveSFX\Amb\Wind\gusts\thrugrass\thrugrass_06.wav0.750.75101000autocurve2113dstreamedlooping501000.251001000.251
17quiet_streamSFX\Amb\water\stream\quiet_stream.wav11101000auto2000curve20.91.13dstreamedlooping1005000.51001000.251
18# Ambient SFX - Spawned
19# Day Package
20amb_bugs_cicadaSFX/Amb/animals/cicada_##0.10.151150auto0.91.13d5100.251
21amb_fliesSFX/Amb/animals/flies_##0.150.251400autocurve20.91.053d5100.251
22amb_bugs_otherSFX/Amb/animals/misc_bug_##0.150.252502500auto0.91.13d5100.251
23amb_rodentsSFX/Amb/animals/Rodents_##0.912502500auto0.91.13d5100.251
24amb_ravenSFX/Amb/animals/raven_##0.50.8101000auto0.91.13d5100.251
25amb_birdSFX/Amb/animals/Old/Bird_Wren.wav10.20.4101000auto0.91.13d5100.251
26amb_birdSFX/Amb/animals/Old/Bird_Finch.wav20.20.4101000auto0.91.13d5100.251
27amb_birdSFX/Amb/animals/Old/Bird_Generic.wav30.20.4101000auto0.91.13d5100.251
28amb_birdSFX/Amb/animals/Old/Bird_Sparrow.wav40.20.4101000auto0.91.13d5100.251
29amb_mosquitoSFX/Amb/animals/mosquito_mn/mosquito_mn_00.wav0.50.8101000auto0.91.13d5100.251
30amb_seagullSFX/Amb/animals/seagull_##0.350.5811500auto0.91.13d5100.251
31amb_cricketsSFX\Amb\animals\insects_##0.10.3510800auto0.91.13d5100.251
32amb_odd_bugSFX/Amb/animals/Odd_Bug_##0.10.210700auto0.91.13d5100.251
33bird_treeSFX\Amb\birds\random_##0.150.35101200autocurve23000curve10.921.043d2505100.251
34flag_poleSFX\Levels\training\flagpole_##0.911800specialcurve20.91.053d5100.251
35flag_waveSFX\Levels\training\flagwave_##0.9111000specialcurve20.91.053d5100.251
36amb_mosquito_placedSFX\Amb\animals\mosquito_mn\mosquito_mn_00.wav10.81200900specialcurve10.91.13d5100.251
37amb_mosquito_placedSFX\Amb\animals\mosquito_mn\mosquito_mn_01.wav20.81200900specialcurve10.91.13d5100.251
38amb_mosquito_placedSFX\Amb\animals\mosquito_mn\mosquito_mn_02.wav30.81200900specialcurve10.91.13d5100.251
39amb_mosquito_placedSFX\Amb\animals\mosquito_mn\mosquito_mn_01.wav400200900autocurve10.91.13d5100.251
40amb_mosquito_placedSFX\Amb\animals\mosquito_mn\mosquito_mn_00.wav500200900autocurve10.91.13d5100.251
41
42ship_hornSFX\Amb\ship\horn\ship_horn.wav0.40.415010000auto20000curve2113dstreamed5100.251
43amb_water_dripSFX\Amb\water_drips_v2_##0.60.610250auto0.981.023d10500.250.75
44# Interior Package
45amb_wood_creakSFX/Amb/wood_creak_##0.40.810150auto0.91.13d5100.251
46drill_sgt_loopvoiceovers\training\drill_sgt\vo_ig_drill_dist.wav0.60.61003500auto113dstreamedlooping10500.250.8
47intro_plane1SFX/Levels/Peleliu_1/Evt_Naplam/planes/ARPL_P47_By13.wav0.40.41025000vehiclecurve0113dstreamed1001000.251
48intro_plane2SFX/Levels/Peleliu_1/Evt_Naplam/planes/ARPL_P47_By04.wav0.40.41025000vehiclecurve0113dstreamed1001000.251
49intro_plane3SFX/Levels/Peleliu_1/Evt_Naplam/planes/ARPL_P47_By13.wav0.40.41025000vehiclecurve0113dstreamed1001000.251
50intro_plane4SFX/Levels/Peleliu_1/Evt_Naplam/planes/ARPL_P47_By04.wav0.40.41025000vehiclecurve0113dstreamed1001000.251