292 lines
7.5 KiB
Text
292 lines
7.5 KiB
Text
// Note to translators:
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// If a sentence is the same in your language then please change it to "#same"
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//
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// eg:
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// LANG_ENGLISH "HALT"
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// LANG_GERMAN "#same"
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//
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// (This is so we can tell which strings have been signed-off as ok to be the same words for QA
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// and because we do not store duplicate strings, which will then get exported again next time
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// as being untranslated.)
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//
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VERSION "1"
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CONFIG "C:\cod5\cod\cod5\bin\StringEd.cfg"
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FILENOTES ""
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REFERENCE SEE2_TRAINSTATION
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LANG_ENGLISH "Train Station"
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REFERENCE SEE2_AIRSTRIKE
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LANG_ENGLISH "Final Tank Battle"
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REFERENCE SEE2_FUELDEPOT
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LANG_ENGLISH "Fuel Depot"
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REFERENCE SEE2_RADIOTOWER
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LANG_ENGLISH "Destroy Radio Tower"
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REFERENCE PEL1A_EVENT2
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LANG_ENGLISH "1st Mortar Pit"
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REFERENCE SNIPER_EVENT2B
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LANG_ENGLISH "Burning building event - EVENT2b"
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REFERENCE PEL1A_EVENT3
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LANG_ENGLISH "2nd Mortar Pit"
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REFERENCE PEL1A_EVENT4
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LANG_ENGLISH "3rd Mortar Pit"
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REFERENCE DEFAULT
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LANG_ENGLISH "Default"
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REFERENCE AVAILABLE_STARTS
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LANG_ENGLISH "Available Starts:"
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REFERENCE PEL2_BUNKERS
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LANG_ENGLISH "Bunkers"
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REFERENCE PEL2_FLAME
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LANG_ENGLISH "Flame"
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REFERENCE PEL2_FOREST
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LANG_ENGLISH "Sand Dunes"
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REFERENCE PEL2_ADMIN
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LANG_ENGLISH "Admin Building"
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REFERENCE PEL2_AIRFIELD
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LANG_ENGLISH "Airfield"
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REFERENCE PEL2_AAGUNS
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LANG_ENGLISH "AA Guns"
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REFERENCE PEL2_NAPALM
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LANG_ENGLISH "Napalm"
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REFERENCE HOL3_STREET
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LANG_ENGLISH "Street"
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REFERENCE HOL3_SATCHEL
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LANG_ENGLISH "Satchel"
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REFERENCE HOL3_FURNITURE
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LANG_ENGLISH "Furniture Move"
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REFERENCE HOL3_DEFEND
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LANG_ENGLISH "Defend"
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REFERENCE HOL3_YARD
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LANG_ENGLISH "Yard"
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REFERENCE HOL3_SQUARE
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LANG_ENGLISH "Townsquare"
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REFERENCE BER3B_INTRO
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LANG_ENGLISH "intro (default level start)"
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REFERENCE BER3B_FOYER
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LANG_ENGLISH "foyer (level start, no intro)"
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REFERENCE BER3B_FOYER_PACING
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LANG_ENGLISH "post-foyer pacing"
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REFERENCE BER3B_PARLIAMENT
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LANG_ENGLISH "parliament"
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REFERENCE BER3B_PARLIAMENT_DOORS
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LANG_ENGLISH "parliament door bashing"
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REFERENCE BER3B_ROOF
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LANG_ENGLISH "roof dome"
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REFERENCE BER3B_ROOF_FLAGPLANT
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LANG_ENGLISH "roof flagplant sequence"
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REFERENCE CANCEL
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LANG_ENGLISH "( Cancel Start Point Selection )"
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REFERENCE BER2_EVENT1
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LANG_ENGLISH "building rooftop (default level start)"
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REFERENCE BER2_EVENT1_ACTION
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LANG_ENGLISH "building rooftop (no intro)"
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REFERENCE BER2_APT2
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LANG_ENGLISH "second apartment floor"
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REFERENCE BER2_ATRIUM
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LANG_ENGLISH "bank atrium"
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REFERENCE BER2_LOADINGDOCK
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LANG_ENGLISH "loading dock"
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REFERENCE BER2_OUTSIDE
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LANG_ENGLISH "outside at street level"
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REFERENCE BER2_EVENT2
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LANG_ENGLISH "subway start"
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REFERENCE BER2_EVENT2_METROWAVE
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LANG_ENGLISH "subway wave event"
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REFERENCE SEE1_1_OPENING
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LANG_ENGLISH "Opening"
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REFERENCE SEE1_2_BURNING_FOREST
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LANG_ENGLISH "Burning Forest"
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REFERENCE SEE1_3_TANK_BATTLE
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LANG_ENGLISH "Tank Battle"
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REFERENCE PBY_RESCUE
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LANG_ENGLISH "Rescue Swimmers"
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REFERENCE PBY_SUNRISE
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LANG_ENGLISH "Sunrise"
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REFERENCE PBY_BOATS
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LANG_ENGLISH "Merchant Ships"
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REFERENCE PBY_LANDING
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LANG_ENGLISH "Emergency Landing"
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REFERENCE SNIPER_EVENT2
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LANG_ENGLISH "Enter Sniper Battle - EVENT2"
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REFERENCE SNIPER_EVENT2C
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LANG_ENGLISH "Roof collapse on you - EVENT2c"
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REFERENCE MAK_EVENT1_AFTER_INTRO
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LANG_ENGLISH "After Intro"
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REFERENCE MAK_EVENT1_V_UNDER_HUT
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LANG_ENGLISH "V: Under Hut"
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REFERENCE MAK_EVENT1_V_GUY2SHED
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LANG_ENGLISH "V: Guy 2 Shed"
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REFERENCE MAK_EVENT1_V_2VS1_ACTION
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LANG_ENGLISH "V: 2vs1 Action"
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REFERENCE MAK_EVENT1_V_SHED_GRENADER
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LANG_ENGLISH "V: Shed Grenader"
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REFERENCE MAK_EVENT1_V_POND_FIGHT
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LANG_ENGLISH "V: Pond Fight"
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REFERENCE MAK_EVENT1_V_FIRE_BEATDOWN
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LANG_ENGLISH "V: Fire Beatdown"
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REFERENCE MAK_EVENT1_V_SHOWDOWN
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LANG_ENGLISH "V: Showdown"
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REFERENCE MAK_EVENT1_LMG
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LANG_ENGLISH "Event1 LMG"
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REFERENCE MAK_EVENT1_V_BOATSQUAD1
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LANG_ENGLISH "V: BoatSquad 1"
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REFERENCE MAK_EVENT1_V_BRIDGE_BARFIGHT
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LANG_ENGLISH "V: Bridge BarFight"
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REFERENCE MAK_EVENT1_V_TOWER_COLLAPSE
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LANG_ENGLISH "V: Tower Collapse"
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REFERENCE MAK_EVENT2
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LANG_ENGLISH "Event2"
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REFERENCE MAK_EVENT2_BEACH
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LANG_ENGLISH "Event2 Beach"
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REFERENCE MAK_EVENT3_FEIGN
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LANG_ENGLISH "Event3 Feign"
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REFERENCE BER2_STREET_REGROUP
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LANG_ENGLISH "street regroup"
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REFERENCE SEE1_4_CAMP
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LANG_ENGLISH "Camp"
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REFERENCE SEE1_5_OUTRO
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LANG_ENGLISH "Outro"
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REFERENCE MAK_EVENT4
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LANG_ENGLISH "Event4"
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REFERENCE MAK_EVENT5
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LANG_ENGLISH "Event5"
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REFERENCE MAK_OUTTRO
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LANG_ENGLISH "Outtro"
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REFERENCE BER1_RUINS
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LANG_ENGLISH "Ruins"
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REFERENCE BER1_SURRENDER
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LANG_ENGLISH "Surrender"
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REFERENCE BER1_RUINS_2
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LANG_ENGLISH "Mid-Ruins"
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REFERENCE BER1_STREET
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LANG_ENGLISH "Street"
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REFERENCE BER1_ASYLUM
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LANG_ENGLISH "Asylum"
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REFERENCE BER1_TANKRIDE
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LANG_ENGLISH "Tank Ride"
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REFERENCE OKI2_FINALBUNKER
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LANG_ENGLISH "Hilltop Bunker Assault"
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REFERENCE OKI2_CANYON
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LANG_ENGLISH "Canyon"
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REFERENCE OKI2_OUTRO
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LANG_ENGLISH "Outro Cinematic"
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REFERENCE OKI2_FINALBUNKER_BASH
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LANG_ENGLISH "Turn Around for Gate Bash!"
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REFERENCE SNIPER_EVENT2D
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LANG_ENGLISH "bookcase Falling - EVENT2d"
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REFERENCE SNIPER_EVENT1C
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LANG_ENGLISH "In fountain, after shooting street guys - EVENT1c"
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REFERENCE SNIPER_EVENT1D
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LANG_ENGLISH "Door opening animation to window dive, not progressible - EVENT1d"
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REFERENCE NEWREF
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LANG_ENGLISH "New text"
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REFERENCE SNIPER_EVENT2E
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LANG_ENGLISH "Just before jump out - EVENT2e"
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REFERENCE SNIPER_EVENT1B
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LANG_ENGLISH "In fountain after crawl - EVENT1B"
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REFERENCE SNIPER_EVENT3
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LANG_ENGLISH "After germans are dead alley vignette - EVENT3"
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REFERENCE SNIPER_EVENT3B
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LANG_ENGLISH "Reznov knocking door open animation - EVENT3b"
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REFERENCE SNIPER_EVENT3C
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LANG_ENGLISH "various event3 skipto tool - EVENT3c"
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REFERENCE SNIPER_EVENT4
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LANG_ENGLISH "Amsel Sniping Event - EVENT4"
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REFERENCE SNIPER_EVENT5
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LANG_ENGLISH "post Amsel building escape - EVENT5"
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REFERENCE BER3B_ROOF_MIDPOINT
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LANG_ENGLISH "roof midpoint"
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ENDMARKER
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