// Note to translators: // If a sentence is the same in your language then please change it to "#same" // // eg: // LANG_ENGLISH "HALT" // LANG_GERMAN "#same" // // (This is so we can tell which strings have been signed-off as ok to be the same words for QA // and because we do not store duplicate strings, which will then get exported again next time // as being untranslated.) // VERSION "1" CONFIG "C:\cod5\cod\cod5\bin\StringEd.cfg" FILENOTES "" REFERENCE SEE2_TRAINSTATION LANG_ENGLISH "Train Station" REFERENCE SEE2_AIRSTRIKE LANG_ENGLISH "Final Tank Battle" REFERENCE SEE2_FUELDEPOT LANG_ENGLISH "Fuel Depot" REFERENCE SEE2_RADIOTOWER LANG_ENGLISH "Destroy Radio Tower" REFERENCE PEL1A_EVENT2 LANG_ENGLISH "1st Mortar Pit" REFERENCE SNIPER_EVENT2B LANG_ENGLISH "Burning building event - EVENT2b" REFERENCE PEL1A_EVENT3 LANG_ENGLISH "2nd Mortar Pit" REFERENCE PEL1A_EVENT4 LANG_ENGLISH "3rd Mortar Pit" REFERENCE DEFAULT LANG_ENGLISH "Default" REFERENCE AVAILABLE_STARTS LANG_ENGLISH "Available Starts:" REFERENCE PEL2_BUNKERS LANG_ENGLISH "Bunkers" REFERENCE PEL2_FLAME LANG_ENGLISH "Flame" REFERENCE PEL2_FOREST LANG_ENGLISH "Sand Dunes" REFERENCE PEL2_ADMIN LANG_ENGLISH "Admin Building" REFERENCE PEL2_AIRFIELD LANG_ENGLISH "Airfield" REFERENCE PEL2_AAGUNS LANG_ENGLISH "AA Guns" REFERENCE PEL2_NAPALM LANG_ENGLISH "Napalm" REFERENCE HOL3_STREET LANG_ENGLISH "Street" REFERENCE HOL3_SATCHEL LANG_ENGLISH "Satchel" REFERENCE HOL3_FURNITURE LANG_ENGLISH "Furniture Move" REFERENCE HOL3_DEFEND LANG_ENGLISH "Defend" REFERENCE HOL3_YARD LANG_ENGLISH "Yard" REFERENCE HOL3_SQUARE LANG_ENGLISH "Townsquare" REFERENCE BER3B_INTRO LANG_ENGLISH "intro (default level start)" REFERENCE BER3B_FOYER LANG_ENGLISH "foyer (level start, no intro)" REFERENCE BER3B_FOYER_PACING LANG_ENGLISH "post-foyer pacing" REFERENCE BER3B_PARLIAMENT LANG_ENGLISH "parliament" REFERENCE BER3B_PARLIAMENT_DOORS LANG_ENGLISH "parliament door bashing" REFERENCE BER3B_ROOF LANG_ENGLISH "roof dome" REFERENCE BER3B_ROOF_FLAGPLANT LANG_ENGLISH "roof flagplant sequence" REFERENCE CANCEL LANG_ENGLISH "( Cancel Start Point Selection )" REFERENCE BER2_EVENT1 LANG_ENGLISH "building rooftop (default level start)" REFERENCE BER2_EVENT1_ACTION LANG_ENGLISH "building rooftop (no intro)" REFERENCE BER2_APT2 LANG_ENGLISH "second apartment floor" REFERENCE BER2_ATRIUM LANG_ENGLISH "bank atrium" REFERENCE BER2_LOADINGDOCK LANG_ENGLISH "loading dock" REFERENCE BER2_OUTSIDE LANG_ENGLISH "outside at street level" REFERENCE BER2_EVENT2 LANG_ENGLISH "subway start" REFERENCE BER2_EVENT2_METROWAVE LANG_ENGLISH "subway wave event" REFERENCE SEE1_1_OPENING LANG_ENGLISH "Opening" REFERENCE SEE1_2_BURNING_FOREST LANG_ENGLISH "Burning Forest" REFERENCE SEE1_3_TANK_BATTLE LANG_ENGLISH "Tank Battle" REFERENCE PBY_RESCUE LANG_ENGLISH "Rescue Swimmers" REFERENCE PBY_SUNRISE LANG_ENGLISH "Sunrise" REFERENCE PBY_BOATS LANG_ENGLISH "Merchant Ships" REFERENCE PBY_LANDING LANG_ENGLISH "Emergency Landing" REFERENCE SNIPER_EVENT2 LANG_ENGLISH "Enter Sniper Battle - EVENT2" REFERENCE SNIPER_EVENT2C LANG_ENGLISH "Roof collapse on you - EVENT2c" REFERENCE MAK_EVENT1_AFTER_INTRO LANG_ENGLISH "After Intro" REFERENCE MAK_EVENT1_V_UNDER_HUT LANG_ENGLISH "V: Under Hut" REFERENCE MAK_EVENT1_V_GUY2SHED LANG_ENGLISH "V: Guy 2 Shed" REFERENCE MAK_EVENT1_V_2VS1_ACTION LANG_ENGLISH "V: 2vs1 Action" REFERENCE MAK_EVENT1_V_SHED_GRENADER LANG_ENGLISH "V: Shed Grenader" REFERENCE MAK_EVENT1_V_POND_FIGHT LANG_ENGLISH "V: Pond Fight" REFERENCE MAK_EVENT1_V_FIRE_BEATDOWN LANG_ENGLISH "V: Fire Beatdown" REFERENCE MAK_EVENT1_V_SHOWDOWN LANG_ENGLISH "V: Showdown" REFERENCE MAK_EVENT1_LMG LANG_ENGLISH "Event1 LMG" REFERENCE MAK_EVENT1_V_BOATSQUAD1 LANG_ENGLISH "V: BoatSquad 1" REFERENCE MAK_EVENT1_V_BRIDGE_BARFIGHT LANG_ENGLISH "V: Bridge BarFight" REFERENCE MAK_EVENT1_V_TOWER_COLLAPSE LANG_ENGLISH "V: Tower Collapse" REFERENCE MAK_EVENT2 LANG_ENGLISH "Event2" REFERENCE MAK_EVENT2_BEACH LANG_ENGLISH "Event2 Beach" REFERENCE MAK_EVENT3_FEIGN LANG_ENGLISH "Event3 Feign" REFERENCE BER2_STREET_REGROUP LANG_ENGLISH "street regroup" REFERENCE SEE1_4_CAMP LANG_ENGLISH "Camp" REFERENCE SEE1_5_OUTRO LANG_ENGLISH "Outro" REFERENCE MAK_EVENT4 LANG_ENGLISH "Event4" REFERENCE MAK_EVENT5 LANG_ENGLISH "Event5" REFERENCE MAK_OUTTRO LANG_ENGLISH "Outtro" REFERENCE BER1_RUINS LANG_ENGLISH "Ruins" REFERENCE BER1_SURRENDER LANG_ENGLISH "Surrender" REFERENCE BER1_RUINS_2 LANG_ENGLISH "Mid-Ruins" REFERENCE BER1_STREET LANG_ENGLISH "Street" REFERENCE BER1_ASYLUM LANG_ENGLISH "Asylum" REFERENCE BER1_TANKRIDE LANG_ENGLISH "Tank Ride" REFERENCE OKI2_FINALBUNKER LANG_ENGLISH "Hilltop Bunker Assault" REFERENCE OKI2_CANYON LANG_ENGLISH "Canyon" REFERENCE OKI2_OUTRO LANG_ENGLISH "Outro Cinematic" REFERENCE OKI2_FINALBUNKER_BASH LANG_ENGLISH "Turn Around for Gate Bash!" REFERENCE SNIPER_EVENT2D LANG_ENGLISH "bookcase Falling - EVENT2d" REFERENCE SNIPER_EVENT1C LANG_ENGLISH "In fountain, after shooting street guys - EVENT1c" REFERENCE SNIPER_EVENT1D LANG_ENGLISH "Door opening animation to window dive, not progressible - EVENT1d" REFERENCE NEWREF LANG_ENGLISH "New text" REFERENCE SNIPER_EVENT2E LANG_ENGLISH "Just before jump out - EVENT2e" REFERENCE SNIPER_EVENT1B LANG_ENGLISH "In fountain after crawl - EVENT1B" REFERENCE SNIPER_EVENT3 LANG_ENGLISH "After germans are dead alley vignette - EVENT3" REFERENCE SNIPER_EVENT3B LANG_ENGLISH "Reznov knocking door open animation - EVENT3b" REFERENCE SNIPER_EVENT3C LANG_ENGLISH "various event3 skipto tool - EVENT3c" REFERENCE SNIPER_EVENT4 LANG_ENGLISH "Amsel Sniping Event - EVENT4" REFERENCE SNIPER_EVENT5 LANG_ENGLISH "post Amsel building escape - EVENT5" REFERENCE BER3B_ROOF_MIDPOINT LANG_ENGLISH "roof midpoint" ENDMARKER