82 lines
2.6 KiB
Text
82 lines
2.6 KiB
Text
#include "ui/menudef.h"
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#include "ui_mp/common_macro.inc"
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#define OPTIONS_STYLE 1
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#define CHOICE_SEP_1 30
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#define CHOICE_SEP_2 32
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#include "ui_mp/menustyle.inc"
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#include "ui/choices_setup_common.menu"
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{
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menuDef
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{
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name options_shoot
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fullScreen 0
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rect 0 0 640 480
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focusColor COLOR_FOCUSED
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soundloop ""
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onOpen
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{
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close options_look;
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close options_move;
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close options_invehicle;
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close options_misc;
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close options_graphics;
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close options_sound;
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close options_game;
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close options_view;
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close options_defaults;
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close options_driverinfo;
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close options_credits;
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close options_multi;
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close options_graphics_defaults;
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close options_graphics_texture;
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close options_control_defaults;
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close options_coop;
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setLocalVarBool ui_hideBack 1;
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}
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onClose
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{
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setLocalVarBool ui_hideBack 0;
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}
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onESC
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{
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close self;
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}
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#include "ui_mp/leftside_controls.inc"
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CHOICE_SECTION_TITLE( 21, "@MENU_COMBAT_CAP" )
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CHOICE_BIND( 22, "@MENU_ATTACK", "+attack", ; )
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CHOICE_BIND( 23, "@MENU_AIM_DOWN_THE_SIGHT", "+speed_throw", ; )
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CHOICE_BIND( 24, "@MENU_TOGGLE_AIM_DOWN_THE_SIGHT", "+toggleads_throw", ; )
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CHOICE_BIND( 25, "@MENU_MELEE_ATTACK", "+melee", ; )
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CHOICE_BIND( 26, "@MENU_SWITCH_WEAPON", "weapnext", ; )
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CHOICE_BIND( 27, "@MENU_RELOAD_WEAPON", "+reload", ; )
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CHOICE_BIND( 28, "@MENU_SPRINT", "+sprint", ; )
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CHOICE_BIND( 29, "@MENU_SPRINT_HOLD_BREATH", "+breath_sprint", ; )
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CHOICE_BIND( 30, "@MENU_STEADY_SNIPER_RIFLE", "+holdbreath", ; )
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CHOICE_SEPARATOR( CHOICE_SEP_1 )
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CHOICE_BIND( 31, "@MENU_THROW_FRAG_GRENADE", "+frag", ; )
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CHOICE_BIND( 32, "@MENU_THROW_SPECIAL_GRENADE", "+smoke", ; )
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CHOICE_SEPARATOR( CHOICE_SEP_2 )
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CHOICE_BIND_VIS( 33, "@MENU_ACTION_INVENTORY", "+actionslot 3", ;, when( dvarbool( ui_multiplayer ) ), dvarbool( ui_mulitplayer ) ) //mp
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CHOICE_BIND_VIS( 33, "@MPUI_RIFLE_GRENADE", "+actionslot 3", ;, when( !dvarbool( ui_multiplayer ) ), !dvarbool( ui_multiplayer ) ) //sp
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CHOICE_BIND_VIS( 34, "@MENU_GROUND_SUPPORT", "+actionslot 4", ;, when( dvarbool( ui_multiplayer ) ), dvarbool( ui_multiplayer ) ) //mp
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CHOICE_BIND_VIS( 34, "@MENU_SATCHEL_CHARGE", "+actionslot 2", ;, when( !dvarbool( ui_multiplayer ) ), !dvarbool( ui_multiplayer ) ) //sp
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CHOICE_BIND_VIS( 35, "@MENU_EQUIPMENT", "+actionslot 4", ;, when( !dvarbool( ui_multiplayer ) ),!dvarbool( ui_multiplayer ) ) //sp
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//CHOICE_BACK( "@MENU_BACK", close self )
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CHOICE_KEYBINDHELP
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}
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}
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