248 lines
5.5 KiB
Text
248 lines
5.5 KiB
Text
#include common_scripts\utility;
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#include maps\_utility;
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#include maps\_zombiemode_utility;
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/*------------------------------------
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BOUNCING BETTY STUFFS -
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a rough prototype for now, needs a bit more polish
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------------------------------------*/
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purchase_bouncing_betties()
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{
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trigs = getentarray("betty_purchase","targetname");
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for(i=0; i<trigs.size; i++)
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{
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model = getent( trigs[i].target, "targetname" );
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model hide();
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}
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array_thread(trigs,::buy_bouncing_betties);
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}
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buy_bouncing_betties()
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{
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self.zombie_cost = 1000;
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self sethintstring( &"ZOMBIE_BETTY_PURCHASE" );
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self setCursorHint( "HINT_NOICON" );
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level thread set_betty_visible();
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self.betties_triggered = false;
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while(1)
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{
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self waittill("trigger",who);
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if( who in_revive_trigger() )
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{
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continue;
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}
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if( is_player_valid( who ) )
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{
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if( who.score >= self.zombie_cost )
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{
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if(!isDefined(who.has_betties))
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{
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who.has_betties = 1;
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play_sound_at_pos( "purchase", self.origin );
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//set the score
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who maps\_zombiemode_score::minus_to_player_score( self.zombie_cost );
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who thread bouncing_betty_setup();
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who thread show_betty_hint("betty_purchased");
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// JMA - display the bouncing betties
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if( self.betties_triggered == false )
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{
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model = getent( self.target, "targetname" );
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model thread maps\_zombiemode_weapons::weapon_show( who );
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self.betties_triggered = true;
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}
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trigs = getentarray("betty_purchase","targetname");
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for(i = 0; i < trigs.size; i++)
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{
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trigs[i] SetInvisibleToPlayer(who);
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}
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}
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else
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{
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//who thread show_betty_hint("already_purchased");
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}
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}
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}
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}
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}
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set_betty_visible()
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{
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players = getplayers();
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trigs = getentarray("betty_purchase","targetname");
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while(1)
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{
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for(j = 0; j < players.size; j++)
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{
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if( !isdefined(players[j].has_betties))
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{
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for(i = 0; i < trigs.size; i++)
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{
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trigs[i] SetInvisibleToPlayer(players[j], false);
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}
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}
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}
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wait(1);
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players = getplayers();
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}
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}
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bouncing_betty_watch()
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{
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while(1)
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{
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self waittill("grenade_fire",betty,weapname);
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if(weapname == "mine_bouncing_betty")
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{
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betty.owner = self;
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betty thread betty_think();
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self thread betty_death_think();
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}
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}
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}
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betty_death_think()
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{
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self waittill("death");
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if(isDefined(self.trigger))
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{
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self.trigger delete();
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}
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self delete();
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}
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bouncing_betty_setup()
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{
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self thread bouncing_betty_watch();
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self giveweapon("mine_bouncing_betty");
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self setactionslot(4,"weapon","mine_bouncing_betty");
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self setweaponammostock("mine_bouncing_betty",5);
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}
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betty_think()
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{
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wait(2);
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trigger = spawn("trigger_radius",self.origin,9,80,64);
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trigger waittill( "trigger" );
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trigger = trigger;
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self playsound("betty_activated");
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wait(.1);
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fake_model = spawn("script_model",self.origin);
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fake_model setmodel(self.model);
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self hide();
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tag_origin = spawn("script_model",self.origin);
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tag_origin setmodel("tag_origin");
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tag_origin linkto(fake_model);
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playfxontag(level._effect["betty_trail"], tag_origin,"tag_origin");
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fake_model moveto (self.origin + (0,0,32),.2);
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fake_model waittill("movedone");
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playfx(level._effect["betty_explode"], fake_model.origin);
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earthquake(1, .4, self.origin, 512);
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//CHris_P - betties do no damage to the players
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zombs = getaispeciesarray("axis");
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for(i=0;i<zombs.size;i++)
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{
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//PI ESM: added a z check so that it doesn't kill zombies up or down one floor
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if(zombs[i].origin[2] < self.origin[2] + 80 && zombs[i].origin[2] > self.origin[2] - 80 && DistanceSquared(zombs[i].origin,self.origin) < 200 * 200)
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{
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zombs[i] thread maps\_zombiemode_spawner::zombie_damage( "MOD_ZOMBIE_BETTY", "none", zombs[i].origin, self.owner );
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}
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}
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//radiusdamage(self.origin,128,1000,75,self.owner);
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trigger delete();
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fake_model delete();
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tag_origin delete();
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if( isdefined( self ) )
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{
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self delete();
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}
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}
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betty_smoke_trail()
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{
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self.tag_origin = spawn("script_model",self.origin);
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self.tag_origin setmodel("tag_origin");
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playfxontag(level._effect["betty_trail"],self.tag_origin,"tag_origin");
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self.tag_origin moveto(self.tag_origin.origin + (0,0,100),.15);
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}
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give_betties_after_rounds()
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{
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while(1)
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{
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level waittill( "between_round_over" );
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{
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players = get_players();
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for(i=0;i<players.size;i++)
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{
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if(isDefined(players[i].has_betties))
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{
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players[i] giveweapon("mine_bouncing_betty");
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players[i] setactionslot(4,"weapon","mine_bouncing_betty");
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players[i] setweaponammoclip("mine_bouncing_betty",2);
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}
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}
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}
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}
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}
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//betty hint stuff
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init_hint_hudelem(x, y, alignX, alignY, fontscale, alpha)
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{
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self.x = x;
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self.y = y;
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self.alignX = alignX;
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self.alignY = alignY;
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self.fontScale = fontScale;
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self.alpha = alpha;
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self.sort = 20;
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//self.font = "objective";
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}
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setup_client_hintelem()
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{
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self endon("death");
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self endon("disconnect");
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if(!isDefined(self.hintelem))
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{
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self.hintelem = newclienthudelem(self);
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}
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self.hintelem init_hint_hudelem(320, 220, "center", "bottom", 1.6, 1.0);
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}
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show_betty_hint(string)
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{
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self endon("death");
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self endon("disconnect");
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if(string == "betty_purchased")
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text = &"ZOMBIE_BETTY_HOWTO";
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else
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text = &"ZOMBIE_BETTY_ALREADY_PURCHASED";
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self setup_client_hintelem();
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self.hintelem setText(text);
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wait(3.5);
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self.hintelem settext("");
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}
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