70 lines
No EOL
5.1 KiB
Text
70 lines
No EOL
5.1 KiB
Text
#include maps\mp\_utility;
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main()
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{
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maps\mp\createart\mp_kwai_art::main();
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precacheFX();
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spawnFX();
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}
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precacheFX()
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{
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level._effect["a_wtrfall_sm"] = loadfx("env/water/fx_wtrfall_sm");
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level._effect["a_wtrfall_splash_sm"] = loadfx("env/water/fx_wtrfall_splash_sm");
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level._effect["fx_mp_water_splash_med"] = loadfx("maps/mp_maps/fx_mp_water_splash_med");
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level._effect["fx_mp_water_spill"] = loadfx("maps/mp_maps/fx_mp_water_spill");
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level._effect["a_wtrfall_splash_sm_puddle"] = loadfx("env/water/fx_wtrfall_splash_sm_puddle");
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level._effect["a_wtrfall_md"] = loadfx("env/water/fx_wtrfall_md");
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level._effect["a_wtrfall_lg"] = loadfx("env/water/fx_wtrfall_lg");
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level._effect["a_wtrfall_md_transparent"] = loadfx("env/water/fx_wtrfall_md_transparent");
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level._effect["a_wtr_spill_sm"] = loadfx("env/water/fx_wtr_spill_sm");
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level._effect["a_wtr_spill_sm_int"] = loadfx("env/water/fx_wtr_spill_sm_int");
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level._effect["a_wtr_spill_sm_splash"] = loadfx("env/water/fx_wtr_spill_sm_splash");
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level._effect["a_wtr_spill_sm_splash_puddle"] = loadfx("env/water/fx_wtr_spill_sm_splash_puddle");
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level._effect["a_wtr_flow_sm"] = loadfx("env/water/fx_wtr_flow_sm");
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level._effect["a_wtr_flow_md"] = loadfx("env/water/fx_wtr_flow_md");
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level._effect["a_water_wake_flow_sm"] = loadfx("env/water/fx_water_wake_flow_sm");
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level._effect["a_water_wake_flow_md"] = loadfx("env/water/fx_water_wake_flow_md");
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level._effect["a_water_ripple"] = loadfx("env/water/fx_water_splash_ripple_puddle");
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level._effect["a_water_ripple_md"] = loadfx("env/water/fx_water_splash_ripple_puddle_med");
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level._effect["a_water_ripple_aisle"] = loadfx("env/water/fx_water_splash_ripple_puddle_aisle");
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level._effect["a_water_ripple_line"] = loadfx("env/water/fx_water_splash_ripple_line");
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level._effect["fx_rainbow"] = loadfx("env/weather/fx_rainbow");
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level._effect["a_water_rapids_med"] = loadfx("maps/mp_maps/fx_mp_water_rapids_med");
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level._effect["a_water_rapids_splash"] = loadfx("maps/mp_maps/fx_mp_water_rapids_splash");
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level._effect["a_water_rapids_wake"] = loadfx("maps/mp_maps/fx_mp_water_rapids_wake");
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level._effect["a_water_rapids_narrow"] = loadfx("maps/mp_maps/fx_mp_water_rapids_narrow");
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level._effect["a_rain_drip_cave_tunnel"] = loadfx("maps/oki2/fx_rain_drip_cave_tunnel");
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level._effect["fx_mp_dust_spill_delay"] = loadfx("maps/mp_maps/fx_mp_dust_spill_delay");
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level._effect["mp_fire_small_detail"] = loadfx("maps/mp_maps/fx_mp_fire_small_detail");
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level._effect["mp_fire_small"] = loadfx("maps/mp_maps/fx_mp_fire_small");
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level._effect["mp_fire_medium"] = loadfx("maps/mp_maps/fx_mp_fire_medium");
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level._effect["mp_fire_large"] = loadfx("maps/mp_maps/fx_mp_fire_large");
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level._effect["fx_mp_smoke_plume_sm_slow_def"] = loadfx("maps/mp_maps/fx_mp_smoke_plume_sm_slow_def");
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level._effect["mp_smoke_column_short"] = loadfx("maps/mp_maps/fx_mp_smoke_column_short");
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level._effect["mp_smoke_column_tall"] = loadfx("maps/mp_maps/fx_mp_smoke_column_tall");
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level._effect["mp_light_glow_lantern"] = loadfx("maps/mp_maps/fx_mp_light_glow_lantern");
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level._effect["fx_mp_ray_sun_xsm_near"] = loadfx("maps/mp_maps/fx_mp_ray_sun_xsm_near");
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level._effect["fx_mp_flies_carcass"] = loadfx("maps/mp_maps/fx_mp_flies_carcass");
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level._effect["mp_insects_swarm"] = loadfx("maps/mp_maps/fx_mp_insect_swarm");
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level._effect["mp_insects_lantern"] = loadfx("maps/mp_maps/fx_mp_insects_lantern");
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level._effect["fx_mp_seagulls_circling"] = loadfx("maps/mp_maps/fx_mp_seagulls_circling");
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level._effect["mp_falling_leaves_elm"] = loadfx("maps/mp_maps/fx_mp_falling_leaves_elm");
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level._effect["fx_mp_water_shimmers"] = loadfx("maps/mp_maps/fx_mp_water_shimmers");
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level._effect["fx_mp_water_splash_mist"] = loadfx("maps/mp_maps/fx_mp_water_splash_mist");
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level._effect["fx_mp_water_fall_mist"] = loadfx("maps/mp_maps/fx_mp_water_fall_mist");
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// level._effect["fx_fog_low_tunnel"] = loadfx("maps/mp_maps/fx_fog_low_tunnel");
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level._effect["mp_fog_low_tunnel"] = loadfx("maps/mp_maps/fx_mp_fog_low_tunnel");
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level._effect["fx_water_edge_ripple"] = loadfx("maps/mp_maps/fx_water_edge_ripple");
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level._effect["fx_mp_water_spill"] = loadfx("maps/mp_maps/fx_mp_water_spill");
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level._effect["fx_mp_water_spill_long"] = loadfx("maps/mp_maps/fx_mp_water_spill_long");
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level._effect["fx_mp_seagulls_circling"] = loadfx("maps/mp_maps/fx_mp_seagulls_circling");
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level._effect["fx_mp_water_fall_rapids"] = loadfx("maps/mp_maps/fx_mp_water_fall_rapids");
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level._effect["fx_mp_wtr_splash"] = loadfx("maps/mp_maps/fx_mp_wtr_splash");
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level._effect["mp_dragonflies"] = loadfx("bio/insects/fx_insects_dragonflies_ambient");
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}
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spawnFX()
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{
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maps\mp\createfx\mp_kwai_fx::main();
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} |