cod5-sdk/raw/maps/mp/mp_kneedeep_fx.gsc
2009-04-10 00:00:00 +00:00

57 lines
4.3 KiB
Text

#include maps\mp\_utility;
main()
{
maps\mp\createart\mp_kneedeep_art::main();
precacheFX();
spawnFX();
}
precacheFX()
{
level._effect["mp_fire_small_detail"] = loadfx("maps/mp_maps/fx_mp_fire_small_detail");
level._effect["mp_fire_small"] = loadfx("maps/mp_maps/fx_mp_fire_small");
level._effect["mp_fire_medium"] = loadfx("maps/mp_maps/fx_mp_fire_medium");
level._effect["mp_fire_large"] = loadfx("maps/mp_maps/fx_mp_fire_large");
level._effect["mp_fire_tree_trunk"] = loadfx("maps/mp_maps/fx_mp_fire_tree_trunk");
level._effect["mp_insects_swarm"] = loadfx("maps/mp_maps/fx_mp_insect_swarm");
level._effect["mp_battlesmoke_large"] = loadfx("maps/mp_maps/fx_mp_battlesmoke_thick_large_area");
level._effect["mp_battlesmoke_small"] = loadfx("maps/mp_maps/fx_mp_battlesmoke_brown_thick_small_area");
level._effect["mp_fog_rolling_large"] = loadfx("maps/mp_maps/fx_mp_fog_rolling_thick_large_area");
level._effect["mp_fog_rolling_small"] = loadfx("maps/mp_maps/fx_mp_fog_rolling_thick_small_area");
level._effect["mp_smoke_ambiance_indoor"] = loadfx("maps/mp_maps/fx_mp_smoke_ambiance_indoor");
level._effect["mp_smoke_column_tall"] = loadfx("maps/mp_maps/fx_mp_smoke_column_tall");
level._effect["mp_smoke_column_short"] = loadfx("maps/mp_maps/fx_mp_smoke_column_short");
level._effect["mp_smoke_ambiance_indoor_misty"] = loadfx("maps/mp_maps/fx_mp_smoke_ambiance_indoor_misty");
level._effect["mp_light_glow_indoor_short"] = loadfx("maps/mp_maps/fx_mp_light_glow_indoor_short");
level._effect["mp_water_splash_small"] = loadfx("maps/mp_maps/fx_mp_water_splash_small");
level._effect["mp_water_wake_flow"] = loadfx("maps/mp_maps/fx_mp_water_wake_flow");
level._effect["mp_light_glow_lantern"] = loadfx("maps/mp_maps/fx_mp_light_glow_lantern");
level._effect["mp_falling_leaves_elm"] = loadfx("maps/mp_maps/fx_mp_falling_leaves_elm");
level._effect["mp_fire_rubble_small_column_smldr"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_small_column_smldr");
level._effect["smoke_chimney_med"] = loadfx("maps/mak/fx_smoke_chimney_med");
level._effect["fx_mp_electric_sparks"] = loadfx("maps/mp_maps/fx_mp_electric_sparks");
level._effect["fx_mp_water_wake_flow_slow"] = loadfx("maps/mp_maps/fx_mp_water_wake_flow_slow");
level._effect["fx_mp_seagulls_circling"] = loadfx("maps/mp_maps/fx_mp_seagulls_circling");
level._effect["fx_mp_flies_carcass"] = loadfx("maps/mp_maps/fx_mp_flies_carcass");
level._effect["fx_mp_fire_window_smk_lf"] = loadfx("maps/mp_maps/fx_mp_fire_window_smk_lf");
level._effect["fx_mp_fire_column_xsm"] = loadfx("maps/mp_maps/fx_mp_fire_column_close");
level._effect["fx_mp_fire_column_sm"] = loadfx("maps/mp_maps/fx_mp_fire_column_sm");
level._effect["fx_mp_fire_column_lg"] = loadfx("maps/mp_maps/fx_mp_fire_column_lg");
level._effect["fx_mp_smoke_brush_smolder_sm"] = loadfx("maps/mp_maps/fx_mp_smoke_brush_smolder_sm");
level._effect["fx_mp_smoke_brush_smolder_md"] = loadfx("maps/mp_maps/fx_mp_smoke_brush_smolder_md");
level._effect["fx_mp_ray_sun_xsm"] = loadfx("maps/mp_maps/fx_mp_ray_sun_xsm");
level._effect["fx_mp_ray_sun_md"] = loadfx("maps/mp_maps/fx_mp_ray_sun_md");
level._effect["fx_mp_ray_sun_xsm_near"] = loadfx("maps/mp_maps/fx_mp_ray_sun_xsm_near");
level._effect["fx_mp_embers_patch"] = loadfx("maps/mp_maps/fx_mp_embers_patch");
level._effect["fx_mp_embers_patch_sm"] = loadfx("maps/mp_maps/fx_mp_embers_patch_sm");
level._effect["fx_mp_dlight_fire_glow"] = loadfx("maps/mp_maps/fx_mp_dlight_fire_glow");
level._effect["fx_mp_debris_hall_ash_embers_sm"] = loadfx("maps/mp_maps/fx_mp_debris_hall_ash_embers_sm");
level._effect["fx_mp_smoke_sm_slow"] = loadfx("maps/mp_maps/fx_mp_smoke_sm_slow");
}
spawnFX()
{
maps\mp\createfx\mp_kneedeep_fx::main();
}