cod5-sdk/raw/maps/mp/mp_beachhead.gsc
2008-11-20 00:00:00 +00:00

42 lines
1.4 KiB
Text

main()
{
maps\mp\createart\mp_beachhead_art::main();
//maps\mp\mp_beachhead_fx::main();
maps\mp\_load::main();
// maps\mp\mp_beachhead_amb::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_beachhead");
// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "marines";
game["axis"] = "japanese";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "pacific";
game["axis_soldiertype"] = "pacific";
game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_BEACHHEAD_A";
game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_BEACHHEAD_B";
game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_BEACHHEAD_C";
game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_BEACHHEAD_D";
game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_BEACHHEAD_E";
game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_BEACHHEAD_A";
game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_BEACHHEAD_B";
game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_BEACHHEAD_C";
game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_BEACHHEAD_D";
game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_BEACHHEAD_E";
setdvar( "r_specularcolorscale", "1" );
setdvar("compassmaxrange","2100");
// enable new spawning system
maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
}