cod5-sdk/raw/maps/createart/ber3b_art.gsc
2008-11-20 00:00:00 +00:00

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2 KiB
Text

//_createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
// *Fog section*
setdvar("scr_fog_exp_halfplane", "2500");
setdvar("scr_fog_exp_halfheight", "3000");
setdvar("scr_fog_nearplane", "90");
setdvar("scr_fog_red", "0.2901");
setdvar("scr_fog_green", "0.2941");
setdvar("scr_fog_blue", "0.3019");
setdvar("scr_fog_baseheight", "90");
// // *depth of field section*
// level.do_not_use_dof = true;
// level.dofDefault["nearStart"] = 0;
// level.dofDefault["nearEnd"] = 60;
// level.dofDefault["farStart"] = 2000;
// level.dofDefault["farEnd"] = 10000;
// level.dofDefault["nearBlur"] = 6;
// level.dofDefault["farBlur"] = 2;
//
// players = maps\_utility::get_players();
// for( i = 0; i < players.size; i++ )
// {
// players[i] maps\_art::setdefaultdepthoffield();
// }
setdvar("visionstore_glowTweakEnable", "0");
setdvar("visionstore_glowTweakRadius0", "5");
setdvar("visionstore_glowTweakRadius1", "");
setdvar("visionstore_glowTweakBloomCutoff", "0.5");
setdvar("visionstore_glowTweakBloomDesaturation", "0");
setdvar("visionstore_glowTweakBloomIntensity0", "1");
setdvar("visionstore_glowTweakBloomIntensity1", "0");
setdvar("visionstore_glowTweakSkyBleedIntensity0", "0");
setdvar("visionstore_glowTweakSkyBleedIntensity1", "0");
level thread fog_settings();
level thread maps\_utility::set_all_players_visionset( "ber3b", 0.1 );
}
fog_settings()
{
start_dist = 90;
halfway_dist = 2500;
halfway_height = 3000;
base_height = 90;
red = 0.2901;
green = 0.2941;
blue = 0.3019;
trans_time = 0;
if( IsSplitScreen() )
{
start_dist = 2000;
halfway_dist = 150;
halfway_height = 0;
cull_dist = 10000;
maps\_utility::set_splitscreen_fog( start_dist, halfway_dist, halfway_height, base_height, red, green, blue, trans_time, cull_dist );
}
else
{
SetVolFog( start_dist, halfway_dist, halfway_height, base_height, red, green, blue, trans_time );
}
}