cod5-sdk/raw/maps/_zombiemode_perks.gsc
2009-07-17 00:00:00 +00:00

1222 lines
28 KiB
Text

#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;
init()
{
vending_triggers = GetEntArray( "zombie_vending", "targetname" );
if ( vending_triggers.size < 1 )
{
return;
}
// this map uses atleast 1 perk machine
PrecacheItem( "zombie_perk_bottle_doubletap" );
PrecacheItem( "zombie_perk_bottle_jugg" );
PrecacheItem( "zombie_perk_bottle_revive" );
PrecacheItem( "zombie_perk_bottle_sleight" );
PrecacheShader( "specialty_juggernaut_zombies" );
PrecacheShader( "specialty_fastreload_zombies" );
PrecacheShader( "specialty_doubletap_zombies" );
PrecacheShader( "specialty_quickrevive_zombies" );
//PI ESM - sumpf vending machine
if (isDefined(level.script) && level.script == "nazi_zombie_sumpf")
{
PrecacheModel("zombie_vending_jugg_on_price");
PrecacheModel("zombie_vending_doubletap_price");
PrecacheModel("zombie_vending_revive_on_price");
PrecacheModel("zombie_vending_sleight_on_price");
}
else
{
PrecacheModel("zombie_vending_jugg_on");
PrecacheModel("zombie_vending_price");
PrecacheModel("zombie_vending_revive_on");
PrecacheModel("zombie_vending_sleight_on");
}
level._effect["sleight_light"] = loadfx("misc/fx_zombie_cola_on");
level._effect["doubletap_light"] = loadfx("misc/fx_zombie_cola_dtap_on");
level._effect["jugger_light"] = loadfx("misc/fx_zombie_cola_jugg_on");
level._effect["revive_light"] = loadfx("misc/fx_zombie_cola_revive_on");
PrecacheString( &"ZOMBIE_PERK_JUGGERNAUT" );
PrecacheString( &"ZOMBIE_PERK_QUICKREVIVE" );
PrecacheString( &"ZOMBIE_PERK_FASTRELOAD" );
PrecacheString( &"ZOMBIE_PERK_DOUBLETAP" );
set_zombie_var( "zombie_perk_cost", 2000 );
// this map uses atleast 1 perk machine
array_thread( vending_triggers, ::vending_trigger_think );
array_thread( vending_triggers, :: electric_perks_dialog);
//PI ESM - sumpf specific vending machine
if (isDefined(level.script) && level.script == "nazi_zombie_sumpf")
{
level thread turn_jugger_sumpf_on();
level thread turn_doubletap_sumpf_on();
level thread turn_revive_sumpf_on();
level thread turn_sleight_sumpf_on();
}
else
{
level thread turn_jugger_on();
level thread turn_doubletap_on();
level thread turn_sleight_on();
level thread turn_revive_on();
}
level thread machine_watcher();
level.speed_jingle = 0;
level.revive_jingle = 0;
level.doubletap_jingle = 0;
level.jugger_jingle = 0;
level thread machine_watcher_sumpf_doubleTap();
level thread machine_watcher_sumpf_revive();
level thread machine_watcher_sumpf_speed();
level thread machine_watcher_sumpf_jugg();
}
turn_sleight_on()
{
machine = getent("vending_sleight", "targetname");
level waittill("sleight_on");
machine setmodel("zombie_vending_sleight_on");
machine vibrate((0,-100,0), 0.3, 0.4, 3);
machine playsound("perks_power_on");
timer = 0;
duration = 0.05;
level notify( "specialty_fastreload_power_on" );
while(true)
{
machine thread vending_machine_flicker_light("sleight_light", duration);
timer += duration;
duration += 0.1;
if(timer >= 3)
{
break;
}
wait(duration);
}
playfxontag(level._effect["sleight_light"], machine, "tag_origin");
}
turn_revive_on()
{
machine = getent("vending_revive", "targetname");
level waittill("revive_on");
machine setmodel("zombie_vending_revive_on");
machine playsound("perks_power_on");
machine vibrate((0,-100,0), 0.3, 0.4, 3);
timer = 0;
duration = 0.05;
level notify( "specialty_quickrevive_power_on" );
while(true)
{
machine thread vending_machine_flicker_light("revive_light", duration);
timer += duration;
duration += 0.1;
if(timer >= 3)
{
break;
}
wait(duration);
}
playfxontag(level._effect["revive_light"], machine, "tag_origin");
}
turn_jugger_on()
{
machine = getent("vending_jugg", "targetname");
//temp until I can get the wire to jugger.
level waittill("juggernog_on");
machine setmodel("zombie_vending_jugg_on");
machine vibrate((0,-100,0), 0.3, 0.4, 3);
machine playsound("perks_power_on");
timer = 0;
duration = 0.05;
level notify( "specialty_armorvest_power_on" );
while(true)
{
machine thread vending_machine_flicker_light("jugger_light", duration);
timer += duration;
duration += 0.1;
if(timer >= 3)
{
break;
}
wait(duration);
}
playfxontag(level._effect["jugger_light"], machine, "tag_origin");
}
turn_doubletap_on()
{
machine = getent("vending_doubletap", "targetname");
level waittill("doubletap_on");
machine setmodel("zombie_vending_doubletap_on");
machine vibrate((0,-100,0), 0.3, 0.4, 3);
machine playsound("perks_power_on");
timer = 0;
duration = 0.05;
level notify( "specialty_rof_power_on" );
while(true)
{
machine thread vending_machine_flicker_light("doubletap_light", duration);
timer += duration;
duration += 0.1;
if(timer >= 3)
{
break;
}
wait(duration);
}
playfxontag(level._effect["doubletap_light"], machine, "tag_origin");
}
//PI ESM - custom sumpf vending machines
turn_doubletap_sumpf_on()
{
machine = getent("vending_doubletap", "targetname");
level waittill("doubletap_sumpf_on");
machine setmodel("zombie_vending_doubletap_price");
machine vibrate((0,-100,0), 0.3, 0.4, 3);
machine playsound("perks_power_on");
timer = 0;
duration = 0.05;
level notify( "specialty_rof_power_on" );
while(true)
{
machine thread vending_machine_flicker_light("doubletap_light", duration);
timer += duration;
duration += 0.1;
if(timer >= 3)
{
break;
}
wait(duration);
}
playfxontag(level._effect["doubletap_light"], machine, "tag_origin");
}
turn_jugger_sumpf_on()
{
machine = getent("vending_jugg", "targetname");
//temp until I can get the wire to jugger.
level waittill("juggernog_sumpf_on");
machine setmodel("zombie_vending_jugg_on_price");
machine vibrate((0,-100,0), 0.3, 0.4, 3);
machine playsound("perks_power_on");
timer = 0;
duration = 0.05;
level notify( "specialty_armorvest_power_on" );
while(true)
{
machine thread vending_machine_flicker_light("jugger_light", duration);
timer += duration;
duration += 0.1;
if(timer >= 3)
{
break;
}
wait(duration);
}
playfxontag(level._effect["jugger_light"], machine, "tag_origin");
}
turn_revive_sumpf_on()
{
machine = getent("vending_revive", "targetname");
//temp until I can get the wire to jugger.
level waittill("revive_sumpf_on");
machine setmodel("zombie_vending_revive_on_price");
machine vibrate((0,-100,0), 0.3, 0.4, 3);
machine playsound("perks_power_on");
timer = 0;
duration = 0.05;
level notify( "specialty_quickrevive_power_on" );
while(true)
{
machine thread vending_machine_flicker_light("revive_light", duration);
timer += duration;
duration += 0.1;
if(timer >= 3)
{
break;
}
wait(duration);
}
playfxontag(level._effect["revive_light"], machine, "tag_origin");
}
turn_sleight_sumpf_on()
{
machine = getent("vending_sleight", "targetname");
//temp until I can get the wire to jugger.
level waittill("sleight_sumpf_on");
machine setmodel("zombie_vending_sleight_on_price");
machine vibrate((0,-100,0), 0.3, 0.4, 3);
machine playsound("perks_power_on");
timer = 0;
duration = 0.05;
level notify( "specialty_fastreload_power_on" );
while(true)
{
machine thread vending_machine_flicker_light("sleight_light", duration);
timer += duration;
duration += 0.1;
if(timer >= 3)
{
break;
}
wait(duration);
}
playfxontag(level._effect["sleight_light"], machine, "tag_origin");
}
vending_machine_flicker_light(fx_light, duration)
{
fxObj = spawn( "script_model", self.origin +( 0, 0, 0 ) );
fxobj setmodel( "tag_origin" );
fxobj.angles = self.angles;
playfxontag( level._effect[fx_light], fxObj, "tag_origin" );
fxObj playloopsound ("elec_current_loop");
playsoundatposition("perks_rattle", fxObj.origin);
wait(duration);
fxobj stoploopsound();
fxobj delete();
}
electric_perks_dialog()
{
self endon ("warning_dialog");
level endon("switch_flipped");
timer =0;
while(1)
{
wait(0.5);
players = get_players();
for(i = 0; i < players.size; i++)
{
dist = distancesquared(players[i].origin, self.origin );
if(dist > 70*70)
{
timer = 0;
continue;
}
if(dist < 70*70 && timer < 3)
{
wait(0.5);
timer ++;
}
if(dist < 70*70 && timer == 3)
{
players[i] thread do_player_vo("vox_start", 5);
wait(3);
self notify ("warning_dialog");
iprintlnbold("warning_given");
}
}
}
}
vending_trigger_think()
{
//self thread turn_cola_off();
perk = self.script_noteworthy;
// PI_CHANGE_BEGIN - JMA: In sumpf, power is already turned on and we don't need this hint string since we're at the limit
if (isDefined(level.script) && level.script != "nazi_zombie_sumpf")
{
self SetHintString( &"ZOMBIE_FLAMES_UNAVAILABLE" );
}
self SetCursorHint( "HINT_NOICON" );
self UseTriggerRequireLookAt();
notify_name = perk + "_power_on";
level waittill( notify_name );
self thread check_player_has_perk(perk);
// PI_CHANGE_BEGIN - using generic hint string to use less hintstrings in sumpf
if( isDefined(level.script) && level.script == "nazi_zombie_sumpf" )
{
self SetHintString( &"ZOMBIE_PERK_GENERIC" );
}
else
{
self vending_set_hintstring(perk);
}
// PI_CHANGE_END
for( ;; )
{
self waittill( "trigger", player );
index = maps\_zombiemode_weapons::get_player_index(player);
cost = level.zombie_vars["zombie_perk_cost"];
switch( perk )
{
case "specialty_armorvest":
cost = 2500;
break;
case "specialty_quickrevive":
cost = 1500;
break;
case "specialty_fastreload":
cost = 3000;
break;
case "specialty_rof":
cost = 2000;
break;
}
if (player maps\_laststand::player_is_in_laststand() )
{
continue;
}
if(player in_revive_trigger())
{
continue;
}
if ( player HasPerk( perk ) )
{
cheat = false;
/#
if ( GetDVarInt( "zombie_cheat" ) >= 5 )
{
cheat = true;
}
#/
if ( cheat != true )
{
//player iprintln( "Already using Perk: " + perk );
self playsound("deny");
player thread play_no_money_perk_dialog();
continue;
}
}
if ( player.score < cost )
{
//player iprintln( "Not enough points to buy Perk: " + perk );
self playsound("deny");
player thread play_no_money_perk_dialog();
continue;
}
sound = "bottle_dispense3d";
playsoundatposition(sound, self.origin);
///bottle_dispense
switch( perk )
{
case "specialty_armorvest":
sound = "mx_jugger_sting";
break;
case "specialty_quickrevive":
sound = "mx_revive_sting";
break;
case "specialty_fastreload":
sound = "mx_speed_sting";
break;
case "specialty_rof":
sound = "mx_doubletap_sting";
break;
default:
sound = "mx_jugger_sting";
break;
}
self thread play_vendor_stings(sound);
// self waittill("sound_done");
// do the drink animation
gun = player perk_give_bottle_begin( perk );
player.is_drinking = 1;
player waittill_any( "fake_death", "death", "player_downed", "weapon_change_complete" );
// restore player controls and movement
player perk_give_bottle_end( gun, perk );
player.is_drinking = undefined;
// TODO: race condition?
if ( player maps\_laststand::player_is_in_laststand() )
{
continue;
}
player SetPerk( perk );
player thread perk_vo(perk);
player setblur( 4, 0.1 );
wait(0.1);
player setblur(0, 0.1);
//earthquake (0.4, 0.2, self.origin, 100);
if(perk == "specialty_armorvest")
{
player.maxhealth = 160;
player.health = 160;
//player.health = 160;
}
else
{
//fake effect here.
//temp_maxhealth = player.maxhealth;
//temp_health = player.health;
//player.maxhealth = 160;
////wait(0.1);
//wait(0.5);
//player.maxhealth = temp_health;
//player.health = temp_health;
}
player maps\_zombiemode_score::minus_to_player_score( cost );
player perk_hud_create( perk );
//stat tracking
player.stats["perks"]++;
//player iprintln( "Bought Perk: " + perk );
player thread perk_think( perk );
}
}
play_no_money_perk_dialog()
{
index = maps\_zombiemode_weapons::get_player_index(self);
player_index = "plr_" + index + "_";
if(!IsDefined (self.vox_nomoney_perk))
{
num_variants = maps\_zombiemode_spawner::get_number_variants(player_index + "vox_nomoney_perk");
self.vox_nomoney_perk = [];
for(i=0;i<num_variants;i++)
{
self.vox_nomoney_perk[self.vox_nomoney_perk.size] = "vox_nomoney_perk_" + i;
}
self.vox_nomoney_perk_available = self.vox_nomoney_perk;
}
sound_to_play = random(self.vox_nomoney_perk_available);
self.vox_nomoney_perk_available = array_remove(self.vox_nomoney_perk_available,sound_to_play);
if (self.vox_nomoney_perk_available.size < 1 )
{
self.vox_nomoney_perk_available = self.vox_nomoney_perk;
}
self maps\_zombiemode_spawner::do_player_playdialog(player_index, sound_to_play, 0.25);
}
check_player_has_perk(perk)
{
/#
if ( GetDVarInt( "zombie_cheat" ) >= 5 )
{
return;
}
#/
dist = 128 * 128;
while(true)
{
players = get_players();
for( i = 0; i < players.size; i++ )
{
if(DistanceSquared( players[i].origin, self.origin ) < dist)
{
if(!players[i] hasperk(perk) && !(players[i] in_revive_trigger()))
{
self setvisibletoplayer(players[i]);
//iprintlnbold("turn it off to player");
}
else
{
self SetInvisibleToPlayer(players[i]);
//iprintlnbold(players[i].health);
}
}
}
wait(0.1);
}
}
vending_set_hintstring( perk )
{
switch( perk )
{
case "specialty_armorvest":
self SetHintString( &"ZOMBIE_PERK_JUGGERNAUT" );
break;
case "specialty_quickrevive":
self SetHintString( &"ZOMBIE_PERK_QUICKREVIVE" );
break;
case "specialty_fastreload":
self SetHintString( &"ZOMBIE_PERK_FASTRELOAD" );
break;
case "specialty_rof":
self SetHintString( &"ZOMBIE_PERK_DOUBLETAP" );
break;
default:
self SetHintString( perk + " Cost: " + level.zombie_vars["zombie_perk_cost"] );
break;
}
}
perk_think( perk )
{
/#
if ( GetDVarInt( "zombie_cheat" ) >= 5 )
{
if ( IsDefined( self.perk_hud[ perk ] ) )
{
return;
}
}
#/
self waittill_any( "fake_death", "death", "player_downed" );
self UnsetPerk( perk );
self.maxhealth = 100;
self perk_hud_destroy( perk );
//self iprintln( "Perk Lost: " + perk );
}
perk_hud_create( perk )
{
if ( !IsDefined( self.perk_hud ) )
{
self.perk_hud = [];
}
/#
if ( GetDVarInt( "zombie_cheat" ) >= 5 )
{
if ( IsDefined( self.perk_hud[ perk ] ) )
{
return;
}
}
#/
shader = "";
switch( perk )
{
case "specialty_armorvest":
shader = "specialty_juggernaut_zombies";
break;
case "specialty_quickrevive":
shader = "specialty_quickrevive_zombies";
break;
case "specialty_fastreload":
shader = "specialty_fastreload_zombies";
break;
case "specialty_rof":
shader = "specialty_doubletap_zombies";
break;
default:
shader = "";
break;
}
hud = create_simple_hud( self );
hud.foreground = true;
hud.sort = 1;
hud.hidewheninmenu = false;
hud.alignX = "left";
hud.alignY = "bottom";
hud.horzAlign = "left";
hud.vertAlign = "bottom";
hud.x = self.perk_hud.size * 30;
hud.y = hud.y - 70;
hud.alpha = 1;
hud SetShader( shader, 24, 24 );
self.perk_hud[ perk ] = hud;
}
perk_hud_destroy( perk )
{
self.perk_hud[ perk ] destroy_hud();
self.perk_hud[ perk ] = undefined;
}
perk_give_bottle_begin( perk )
{
self DisableOffhandWeapons();
self DisableWeaponCycling();
self AllowLean( false );
self AllowAds( false );
self AllowSprint( false );
self AllowProne( false );
self AllowMelee( false );
if ( self GetStance() == "prone" )
{
self SetStance( "crouch" );
}
gun = self GetCurrentWeapon();
weapon = "";
switch( perk )
{
case "specialty_armorvest":
weapon = "zombie_perk_bottle_jugg";
break;
case "specialty_quickrevive":
weapon = "zombie_perk_bottle_revive";
break;
case "specialty_fastreload":
weapon = "zombie_perk_bottle_sleight";
break;
case "specialty_rof":
weapon = "zombie_perk_bottle_doubletap";
break;
}
self GiveWeapon( weapon );
self SwitchToWeapon( weapon );
return gun;
}
perk_give_bottle_end( gun, perk )
{
assert( gun != "zombie_perk_bottle_doubletap" );
assert( gun != "zombie_perk_bottle_revive" );
assert( gun != "zombie_perk_bottle_jugg" );
assert( gun != "zombie_perk_bottle_sleight" );
assert( gun != "syrette" );
self EnableOffhandWeapons();
self EnableWeaponCycling();
self AllowLean( true );
self AllowAds( true );
self AllowSprint( true );
self AllowProne( true );
self AllowMelee( true );
weapon = "";
switch( perk )
{
case "specialty_armorvest":
weapon = "zombie_perk_bottle_jugg";
break;
case "specialty_quickrevive":
weapon = "zombie_perk_bottle_revive";
break;
case "specialty_fastreload":
weapon = "zombie_perk_bottle_sleight";
break;
case "specialty_rof":
weapon = "zombie_perk_bottle_doubletap";
break;
}
// TODO: race condition?
if ( self maps\_laststand::player_is_in_laststand() )
{
self TakeWeapon(weapon);
return;
}
if ( gun != "none" && gun != "mine_bouncing_betty" )
{
self SwitchToWeapon( gun );
}
else
{
// try to switch to first primary weapon
primaryWeapons = self GetWeaponsListPrimaries();
if( IsDefined( primaryWeapons ) && primaryWeapons.size > 0 )
{
self SwitchToWeapon( primaryWeapons[0] );
}
}
self TakeWeapon(weapon);
}
perk_vo(type)
{
self endon("death");
self endon("disconnect");
index = maps\_zombiemode_weapons::get_player_index(self);
sound = undefined;
if(!isdefined (level.player_is_speaking))
{
level.player_is_speaking = 0;
}
player_index = "plr_" + index + "_";
//wait(randomfloatrange(1,2));
//TUEY We need to eventually store the dialog in an array so you can add multiple variants...but we only have 1 now anyway.
switch(type)
{
case "specialty_armorvest":
sound_to_play = "vox_perk_jugga_0";
break;
case "specialty_fastreload":
sound_to_play = "vox_perk_speed_0";
break;
case "specialty_quickrevive":
sound_to_play = "vox_perk_revive_0";
break;
case "specialty_rof":
sound_to_play = "vox_perk_doubletap_0";
break;
default:
sound_to_play = "vox_perk_jugga_0";
break;
}
wait(1.0);
self maps\_zombiemode_spawner::do_player_playdialog(player_index, sound_to_play, 0.25);
}
machine_watcher()
{
//PI ESM - support for two level switches for Factory
if (isDefined(level.script) && level.script == "nazi_zombie_factory")
{
level thread machine_watcher_factory("juggernog_on");
level thread machine_watcher_factory("sleight_on");
level thread machine_watcher_factory("doubletap_on");
level thread machine_watcher_factory("revive_on");
}
else
{
level waittill("master_switch_activated");
//array_thread(getentarray( "zombie_vending", "targetname" ), ::perks_a_cola_jingle);
}
}
machine_watcher_sumpf_jugg()
{
level waittill("juggernog_sumpf_on");
machine = getentarray( "zombie_vending", "targetname" );
for(i=0;i<machine.size;i++)
{
if(IsDefined(machine[i].script_sound))
{
if(machine[i].script_sound == "mx_jugger_jingle")
{
machine[i] thread perks_a_cola_jingle();
}
}
}
}
machine_watcher_sumpf_speed()
{
level waittill("sleight_sumpf_on");
machine = getentarray( "zombie_vending", "targetname" );
for(i=0;i<machine.size;i++)
{
if(IsDefined(machine[i].script_sound))
{
if(machine[i].script_sound == "mx_speed_jingle")
{
machine[i] thread perks_a_cola_jingle();
}
}
}
}
machine_watcher_sumpf_revive()
{
level waittill("revive_sumpf_on");
machine = getentarray( "zombie_vending", "targetname" );
for(i=0;i<machine.size;i++)
{
if(IsDefined(machine[i].script_sound))
{
if(machine[i].script_sound == "mx_revive_jingle")
{
machine[i] thread perks_a_cola_jingle();
}
}
}
}
machine_watcher_sumpf_doubleTap()
{
level waittill("doubletap_sumpf_on");
machine = getentarray( "zombie_vending", "targetname" );
for(i=0;i<machine.size;i++)
{
if(IsDefined(machine[i].script_sound))
{
if(machine[i].script_sound == "mx_doubletap_jingle")
{
machine[i] thread perks_a_cola_jingle();
}
}
}
}
//PI ESM - added for support for two switches in factory
machine_watcher_factory(vending_name)
{
level waittill(vending_name);
switch(vending_name)
{
case "juggernog_on":
temp_script_sound = "mx_jugger_jingle";
break;
case "sleight_on":
temp_script_sound = "mx_speed_jingle";
break;
case "doubletap_on":
temp_script_sound = "mx_doubletap_jingle";
break;
case "revive_on":
temp_script_sound = "mx_revive_jingle";
break;
default:
temp_script_sound = "mx_jugger_jingle";
break;
}
temp_machines = getstructarray("perksacola", "targetname");
for (x = 0; x < temp_machines.size; x++)
{
if (temp_machines[x].script_sound == temp_script_sound)
temp_machines[x] thread perks_a_cola_jingle();
}
}
play_vendor_stings(sound)
{
if(!IsDefined (level.speed_jingle))
{
level.speed_jingle = 0;
}
if(!IsDefined (level.revive_jingle))
{
level.revive_jingle = 0;
}
if(!IsDefined (level.doubletap_jingle))
{
level.doubletap_jingle = 0;
}
if(!IsDefined (level.jugger_jingle))
{
level.jugger_jingle = 0;
}
if(!IsDefined (level.eggs))
{
level.eggs = 0;
}
if (level.eggs == 0)
{
if(sound == "mx_speed_sting" && level.speed_jingle == 0 )
{
// iprintlnbold("stinger speed:" + level.speed_jingle);
level.speed_jingle = 1;
temp_org_speed_s = spawn("script_origin", self.origin);
temp_org_speed_s playsound (sound, "sound_done");
temp_org_speed_s waittill("sound_done");
level.speed_jingle = 0;
temp_org_speed_s delete();
// iprintlnbold("stinger speed:" + level.speed_jingle);
}
else if(sound == "mx_revive_sting" && level.revive_jingle == 0)
{
level.revive_jingle = 1;
// iprintlnbold("stinger revive:" + level.revive_jingle);
temp_org_revive_s = spawn("script_origin", self.origin);
temp_org_revive_s playsound (sound, "sound_done");
temp_org_revive_s waittill("sound_done");
level.revive_jingle = 0;
temp_org_revive_s delete();
// iprintlnbold("stinger revive:" + level.revive_jingle);
}
else if(sound == "mx_doubletap_sting" && level.doubletap_jingle == 0)
{
level.doubletap_jingle = 1;
// iprintlnbold("stinger double:" + level.doubletap_jingle);
temp_org_dp_s = spawn("script_origin", self.origin);
temp_org_dp_s playsound (sound, "sound_done");
temp_org_dp_s waittill("sound_done");
level.doubletap_jingle = 0;
temp_org_dp_s delete();
// iprintlnbold("stinger double:" + level.doubletap_jingle);
}
else if(sound == "mx_jugger_sting" && level.jugger_jingle == 0)
{
level.jugger_jingle = 1;
// iprintlnbold("stinger juggernog" + level.jugger_jingle);
temp_org_jugs_s = spawn("script_origin", self.origin);
temp_org_jugs_s playsound (sound, "sound_done");
temp_org_jugs_s waittill("sound_done");
level.jugger_jingle = 0;
temp_org_jugs_s delete();
// iprintlnbold("stinger juggernog:" + level.jugger_jingle);
}
}
}
perks_a_cola_jingle_sumpf(jingle)
{
perk_hum = spawn("script_origin", self.origin);
perk_hum playloopsound("perks_machine_loop");
self thread play_random_broken_sounds();
if(!IsDefined(self.perk_jingle_playing))
{
self.perk_jingle_playing = 0;
}
if (!IsDefined (level.eggs))
{
level.eggs = 0;
}
while(1)
{
//wait(randomfloatrange(60, 120));
wait(randomfloatrange(31,45));
if(randomint(100) < 15 && level.eggs == 0)
{
level notify ("jingle_playing");
// playfx (level._effect["electric_short_oneshot"], self.origin);
playsoundatposition ("electrical_surge", self.origin);
if(self.script_sound == "mx_speed_jingle" && level.speed_jingle == 0)
{
level.speed_jingle = 1;
temp_org_speed = spawn("script_origin", self.origin);
temp_org_speed playsound (self.script_sound, "sound_done");
temp_org_speed waittill("sound_done");
level.speed_jingle = 0;
temp_org_speed delete();
}
if(self.script_sound == "mx_revive_jingle" && level.revive_jingle == 0)
{
level.revive_jingle = 1;
temp_org_revive = spawn("script_origin", self.origin);
temp_org_revive playsound (self.script_sound, "sound_done");
temp_org_revive waittill("sound_done");
level.revive_jingle = 0;
temp_org_revive delete();
}
if(self.script_sound == "mx_doubletap_jingle" && level.doubletap_jingle == 0)
{
level.doubletap_jingle = 1;
temp_org_doubletap = spawn("script_origin", self.origin);
temp_org_doubletap playsound (self.script_sound, "sound_done");
temp_org_doubletap waittill("sound_done");
level.doubletap_jingle = 0;
temp_org_doubletap delete();
}
if(self.script_sound == "mx_jugger_jingle" && level.jugger_jingle == 0)
{
level.jugger_jingle = 1;
temp_org_jugger = spawn("script_origin", self.origin);
temp_org_jugger playsound (self.script_sound, "sound_done");
temp_org_jugger waittill("sound_done");
level.jugger_jingle = 0;
temp_org_jugger delete();
}
self thread play_random_broken_sounds();
}
}
}
perks_a_cola_jingle()
{
perk_hum = spawn("script_origin", self.origin);
perk_hum playloopsound("perks_machine_loop");
self thread play_random_broken_sounds();
if(!IsDefined(self.perk_jingle_playing))
{
self.perk_jingle_playing = 0;
}
if (!IsDefined (level.eggs))
{
level.eggs = 0;
}
while(1)
{
//wait(randomfloatrange(60, 120));
wait(randomfloatrange(31,45));
if(randomint(100) < 15 && level.eggs == 0)
{
level notify ("jingle_playing");
//playfx (level._effect["electric_short_oneshot"], self.origin);
playsoundatposition ("electrical_surge", self.origin);
if(self.script_sound == "mx_speed_jingle" && level.speed_jingle == 0)
{
level.speed_jingle = 1;
temp_org_speed = spawn("script_origin", self.origin);
wait(0.05);
temp_org_speed playsound (self.script_sound, "sound_done");
temp_org_speed waittill("sound_done");
level.speed_jingle = 0;
temp_org_speed delete();
}
if(self.script_sound == "mx_revive_jingle" && level.revive_jingle == 0)
{
level.revive_jingle = 1;
temp_org_revive = spawn("script_origin", self.origin);
wait(0.05);
temp_org_revive playsound (self.script_sound, "sound_done");
temp_org_revive waittill("sound_done");
level.revive_jingle = 0;
temp_org_revive delete();
}
if(self.script_sound == "mx_doubletap_jingle" && level.doubletap_jingle == 0)
{
level.doubletap_jingle = 1;
temp_org_doubletap = spawn("script_origin", self.origin);
wait(0.05);
temp_org_doubletap playsound (self.script_sound, "sound_done");
temp_org_doubletap waittill("sound_done");
level.doubletap_jingle = 0;
temp_org_doubletap delete();
}
if(self.script_sound == "mx_jugger_jingle" && level.jugger_jingle == 0)
{
level.jugger_jingle = 1;
temp_org_jugger = spawn("script_origin", self.origin);
wait(0.05);
temp_org_jugger playsound (self.script_sound, "sound_done");
temp_org_jugger waittill("sound_done");
level.jugger_jingle = 0;
temp_org_jugger delete();
}
self thread play_random_broken_sounds();
}
}
}
play_random_broken_sounds()
{
level endon ("jingle_playing");
if (!isdefined (self.script_sound))
{
self.script_sound = "null";
}
if (self.script_sound == "mx_revive_jingle")
{
while(1)
{
wait(randomfloatrange(7, 18));
playsoundatposition ("broken_random_jingle", self.origin);
//playfx (level._effect["electric_short_oneshot"], self.origin);
playsoundatposition ("electrical_surge", self.origin);
}
}
else
{
while(1)
{
wait(randomfloatrange(7, 18));
// playfx (level._effect["electric_short_oneshot"], self.origin);
playsoundatposition ("electrical_surge", self.origin);
}
}
}