cod5-sdk/raw/maps/_wasp.gsc
2008-11-20 00:00:00 +00:00

95 lines
2.9 KiB
Text

// _wasp.gsc
// Sets up the behavior for the wasp
#include maps\_vehicle_aianim;
#include maps\_vehicle;
main(model,type)
{
build_template( "wasp", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_brt_tracked_wasp", "vehicle_brt_tracked_wasp_d" );
build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" );
build_deathquake( 0.6, 1.0, 400 );
build_treadfx();
build_life( 999, 500, 1500 );
build_team( "allies" );
build_mainturret();
build_aianims( ::setanims , ::set_vehicle_anims );
build_unload_groups( ::unload_groups );
// SCRIPTER_MOD: JesseS (5/12/2007) - Took out lights
// TODO: Re-add sick lights!
//build_light( model, "headlight_truck_left", "tag_headlight_left", "misc/car_headlight_truck_L", "headlights" );
//build_light( model, "headlight_truck_right", "tag_headlight_right", "misc/car_headlight_truck_R", "headlights" );
//build_light( model, "parkinglight_truck_left_f", "tag_parkinglight_left_f", "misc/car_parkinglight_truck_LF", "headlights" );
//build_light( model, "parkinglight_truck_right_f", "tag_parkinglight_right_f", "misc/car_parkinglight_truck_RF", "headlights" );
//build_light( model, "taillight_truck_right", "tag_taillight_right", "misc/car_taillight_truck_R", "headlights" );
//build_light( model, "taillight_truck_left", "tag_taillight_left", "misc/car_taillight_truck_L", "headlights" );
//build_light( model, "brakelight_truck_right", "tag_taillight_right", "misc/car_brakelight_truck_R", "brakelights" );
//build_light( model, "brakelight_truck_left", "tag_taillight_left", "misc/car_brakelight_truck_L", "brakelights" );
}
// Anthing specific to this vehicle, used globally.
init_local()
{
}
// Animtion set up for vehicle anims
#using_animtree ("tank");
set_vehicle_anims(positions)
{
return positions;
}
// Animation set up for AI on the jeep
// guzzo 11/12/07 - THESE ARE PLACEHOLDER ANIMS
#using_animtree ("generic_human");
setanims ()
{
positions = [];
for(i=0;i<6;i++)
positions[i] = spawnstruct();
positions[0].sittag = "tag_driver";
positions[1].sittag = "tag_passenger";
positions[0].idle = %crew_jeep1_driver_drive_idle;
positions[1].idle = %crew_jeep1_passenger1_drive_idle;
positions[0].getout = %crew_jeep1_driver_climbout;
positions[1].getout = %crew_jeep1_passenger1_climbout;
return positions;
}
unload_groups()
{
unload_groups = [];
unload_groups[ "all" ] = [];
unload_groups[ "passengers" ] = [];
unload_groups[ "none" ] = [];
group = "all";
unload_groups[ group ][ unload_groups[ group ].size ] = 0;
unload_groups[ group ][ unload_groups[ group ].size ] = 1;
group = "passengers";
unload_groups[ group ][ unload_groups[ group ].size ] = 1;
unload_groups[ "default" ] = unload_groups[ "none" ];
return unload_groups;
}