cod5-sdk/raw/maps/_see2_ot34.gsc
2008-11-20 00:00:00 +00:00

116 lines
4.3 KiB
Text

// _t34.gsc
// Sets up the behavior for the T34 tank and variants.
#include maps\_vehicle_aianim;
#include maps\_vehicle;
main(model,type)
{
build_template( "see2_ot34", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_rus_tracked_ot34", "vehicle_rus_tracked_t34_dmg" );
build_shoot_shock( "tankblast" );
//build_drive( %abrams_movement, %abrams_movement_backwards, 10 );
build_exhaust( "vehicle/exhaust/fx_exhaust_sherman" );
//build_deckdust( "dust/abrams_desk_dust" );
build_deathfx( "vehicle/vexplosion/fx_vexplode_rus_t34", "tag_origin", "explo_metal_rand" );
build_deathfx( "vehicle/vfire/fx_vfire_rus_t34", "tag_origin", undefined );
build_deathfx( "vehicle/vfire/fx_vsmoke_rus_t34", "tag_origin", undefined );
build_deathquake( 0.7, 1.0, 600 );
//build_turret( "allied_coaxial_mg", "tag_front_turretgun_flash", "weapon_machinegun_tiger", false );
build_treadfx( "see2_ot34" );
build_life( 999, 500, 1500 );
//build_rumble( "tank_rumble", 0.15, 4.5, 600, 1, 1 );
build_team( "allies" );
build_mainturret();
build_compassicon();
build_vehiclewalk( 6 );
build_aianims( ::setanims , ::set_vehicle_anims );
//build_frontarmor( .33 ); //regens this much of the damage from attacks to the front
level.vehicletypefancy["see2_ot34"] = &"VEHICLENAME_T34_TANK";
precachemodel( "vehicle_rus_tracked_t34_seta_body" );
precachemodel( "vehicle_rus_tracked_t34_seta_turret" );
precachemodel( "vehicle_rus_tracked_t34_setb_body" );
precachemodel( "vehicle_rus_tracked_t34_setb_turret" );
precachemodel( "vehicle_rus_tracked_t34_setc_body" );
precachemodel( "vehicle_rus_tracked_t34_setc_turret" );
precachemodel( "vehicle_rus_tracked_t34_setd_body" );
}
// Anthing specific to this vehicle, used globally.
init_local()
{
self.black_distance = 400;
}
// Animtion set up for vehicle anims
#using_animtree ("tank");
set_vehicle_anims(positions)
{
return positions;
}
// Animation set up for AI on the tank
// 2/21/07 - THESE ARE TEMP ANIMS
#using_animtree ("generic_human");
setanims ()
{
positions = [];
for(i=0;i<11;i++)
positions[i] = spawnstruct();
positions[0].sittag = "tag_driver";
positions[1].sittag = "tag_passenger";
positions[2].sittag = "tag_passenger2";
positions[3].sittag = "tag_passenger3";
positions[4].sittag = "tag_passenger4";
positions[5].sittag = "tag_passenger5";
positions[6].sittag = "tag_passenger6";
positions[7].sittag = "tag_passenger7";
positions[8].sittag = "tag_passenger8";
positions[9].sittag = "tag_passenger9";
positions[10].sittag = "tag_passenger10";
positions[0].idle = %crew_tank1_commander_idle;
positions[1].idle = %crew_tank1_passenger1_idle;
positions[2].idle = %crew_tank1_passenger2_idle;
positions[3].idle = %crew_tank1_passenger3_idle;
positions[4].idle = %crew_tank1_passenger4_idle;
positions[5].idle = %crew_tank1_passenger5_idle;
positions[6].idle = %crew_tank1_passenger6_idle;
positions[7].idle = %crew_tank1_passenger7_idle;
positions[8].idle = %crew_tank1_passenger8_idle;
positions[9].idle = %crew_tank1_passenger9_idle;
positions[10].idle = %crew_tank1_passenger10_idle;
positions[0].getout = %crew_tank1_commander_dismount;
positions[1].getout = %crew_tank1_passenger1_dismount;
positions[2].getout = %crew_tank1_passenger2_dismount;
positions[3].getout = %crew_tank1_passenger3_dismount;
positions[4].getout = %crew_tank1_passenger4_dismount;
positions[5].getout = %crew_tank1_passenger5_dismount;
positions[6].getout = %crew_tank1_passenger6_dismount;
positions[7].getout = %crew_tank1_passenger7_dismount;
positions[8].getout = %crew_tank1_passenger8_dismount;
positions[9].getout = %crew_tank1_passenger9_dismount;
positions[10].getout = %crew_tank1_passenger10_dismount;
// positions[0].getin = %humvee_passenger_in_R;
// positions[1].getin = %humvee_passenger_in_R;
// positions[2].getin = %humvee_passenger_in_R;
// positions[3].getin = %humvee_passenger_in_R;
// positions[4].getin = %humvee_passenger_in_R;
// positions[5].getin = %humvee_passenger_in_R;
// positions[6].getin = %humvee_passenger_in_R;
// positions[7].getin = %humvee_passenger_in_R;
// positions[8].getin = %humvee_passenger_in_R;
// positions[9].getin = %humvee_passenger_in_R;
//
return positions;
}