cod5-sdk/raw/maps/_createfx.gsc
2008-11-20 00:00:00 +00:00

2018 lines
50 KiB
Text

#include common_scripts\utility;
#include maps\_utility;
#include maps\_createFxMenu;
/*
main()
{
thread fx();
thread createFxLogic();
maps\_load::main();
}
*/
createfx()
{
precacheModel( "fx_axis_createfx" );
PrecacheShader( "black" );
if( GetDvar( "createfx_scaleid" ) == "" )
{
SetDvar( "createfx_scaleid", "1" );
}
if( GetDvar( "createfx_drawaxis" ) == "" )
{
SetDvar( "createfx_drawaxis", "1" );
}
if( GetDvar( "createfx_drawaxis_range" ) == "" )
{
SetDvar( "createfx_drawaxis_range", "2000" );
}
if( GetDvar( "createfx_autosave_time" ) == "" )
{
SetDvar( "createfx_autosave_time", "120" );
}
flag_init( "createfx_saving" );
// This level is so big, we need to special case it!
if (level.script == "pby_fly")
{
SetMapCenter((0,0,0));
}
// Effects placing tool
if ( !isdefined( level.createFX ) )
level.createFX = [];
triggers = getentarray( "trigger_multiple", "classname" );
for (i=0;i<triggers.size;i++)
triggers[i] delete();
triggers = getentarray( "trigger_radius", "classname" );
for (i=0;i<triggers.size;i++)
triggers[i] delete();
ai = getaiarray();
for (i=0;i<ai.size;i++)
ai[i] delete();
spawners = GetSpawnerArray();
for( i = 0; i < spawners.size; i++ )
{
spawners[i] Delete();
}
thread createFxLogic();
level waittill ("eternity");
}
fx_init()
{
// wrapper for the exploder function so we dont have to use flags and do ifs/waittills on every exploder call
level.exploderFunction = maps\_utility::exploder_before_load;
waittillframeend; // Wait one frame so the effects get setup by the maps fx thread
waittillframeend; // Wait another frame so effects can be loaded based on start functions. Without this FX are initialiazed before they are defined by start functions.
level.exploderFunction = maps\_utility::exploder_after_load;
for ( i=0; i<level.createFXent.size; i++ )
{
ent = level.createFXent[i];
ent set_forward_and_up_vectors();
// CODER_MOD
// DSL - don't set up fx, if client scripts are running, and we're not the effects editor.
if(level.clientscripts)
{
if(!level.createFX_enabled)
{
continue;
}
}
if (ent.v["type"] == "loopfx")
ent thread maps\_fx::loopfxthread();
if (ent.v["type"] == "oneshotfx")
ent thread maps\_fx::oneshotfxthread();
if (ent.v["type"] == "soundfx")
ent thread maps\_fx::create_loopsound();
}
}
add_effect(name, effect)
{
if (!isdefined (level._effect))
level._effect = [];
level._effect[ name ] = loadfx( effect );
}
createEffect( type, fxid )
{
ent = spawnStruct();
if (!isdefined(level.createFXent))
level.createFXent = [];
level.createFXent[level.createFXent.size] = ent;
ent.v = [];
ent.v["type"] = type;
ent.v["fxid"] = fxid;
ent.v["angles"] = (0,0,0);
ent.v["origin"] = (0,0,0);
ent.drawn = true;
return ent;
}
createLoopSound()
{
ent = spawnStruct();
if (!isdefined(level.createFXent))
level.createFXent = [];
level.createFXent[level.createFXent.size] = ent;
ent.v = [];
ent.v["type"] = "soundfx";
ent.v["fxid"] = "No FX";
ent.v["soundalias"] = "nil";
ent.v["angles"] = (0,0,0);
ent.v["origin"] = (0,0,0);
ent.drawn = true;
return ent;
}
createNewExploder()
{
ent = spawnStruct();
if ( !isdefined( level.createFXent ) )
level.createFXent = [];
level.createFXent[ level.createFXent.size ] = ent;
ent.v = [];
ent.v[ "type" ] = "exploder";
ent.v[ "fxid" ] = "No FX";
ent.v[ "soundalias" ] = "nil";
ent.v[ "angles" ] = (0,0,0);
ent.v[ "origin" ] = (0,0,0);
ent.v[ "exploder" ] = 1;
ent.v[ "exploder_type" ] = "normal";
ent.drawn = true;
return ent;
}
set_forward_and_up_vectors()
{
self.v["up"] = anglestoup(self.v["angles"]);
self.v["forward"] = anglestoforward(self.v["angles"]);
}
createFxLogic()
{
waittillframeend; // let _load run first
menu_init();
wait_for_first_player();
if ( !isdefined( level._effect ) )
level._effect = [];
if (getdvar("createfx_map") == "")
setdvar("createfx_map", level.script);
else
if (getdvar("createfx_map") == level.script)
{
// if we're still on the same map then..
// set the players position so map restart doesnt move your origin in createfx
playerPos = [];
playerPos[0] = getdvarint("createfx_playerpos_x");
playerPos[1] = getdvarint("createfx_playerpos_y");
playerPos[2] = getdvarint("createfx_playerpos_z");
// SCRIPTER_MOD
// JesseS (3/20/2007): level.player replaced with players[0]
players = get_players();
players[0] setOrigin((playerPos[0], playerPos[1], playerPos[2]));
}
level.createFxHudElements = [];
level.createFx_hudElements = 30;
// all this offset stuff lets us duplicate the text which puts an outline around
// it and makes it more legible
strOffsetX = [];
strOffsetY = [];
strOffsetX[0] = 0;
strOffsetY[0] = 0;
strOffsetX[1] = 1;
strOffsetY[1] = 1;
strOffsetX[2] = -2;
strOffsetY[2] = 1;
strOffsetX[3] = 1;
strOffsetY[3] = -1;
strOffsetX[4] = -2;
strOffsetY[4] = -1;
setdvar("fx", "nil");
// setup "crosshair"
crossHair = newHudElem();
crossHair.location = 0;
crossHair.alignX = "center";
crossHair.alignY = "middle";
crossHair.foreground = 1;
crossHair.fontScale = 2;
crossHair.sort = 20;
crossHair.alpha = 1;
crossHair.x = 320;
crossHair.y = 233;
crossHair setText(".");
// setup the free text marker to allow some permanent strings
level.clearTextMarker = newHudElem();
level.clearTextMarker.alpha = 0;
level.clearTextMarker setText( "marker" );
for (i=0;i<level.createFx_hudElements;i++)
{
newStrArray = [];
// MikeD (8/8/2007): Reduced p<5 to p<2 to save on hudelems.
for (p=0;p<2;p++)
{
// MikeD (3/3/2008): Using debug hud elems since we're running out of regular ones.
newStr = newHudElem();
// newStr = NewDebugHudElem();
newStr.alignX = "left";
newStr.location = 0;
newStr.foreground = 1;
newStr.fontScale = 1.30;
newStr.sort = 20 - p;
newStr.alpha = 1;
newStr.x = 0 + strOffsetX[p];
newStr.y = 60 + strOffsetY[p] + i * 15;
if (p > 0)
newStr.color = (0,0,0);
newStrArray[newStrArray.size] = newStr;
}
// newStr.horzAlign = "center";
// newStr.vertAlign = "middle";
// newStr.alignY = "middle";
level.createFxHudElements[i] = newStrArray;
}
newStrArray = [];
// MikeD (8/8/2007): Reduced p<5 to p<2 to save on hudelems.
for (p=0;p<2;p++)
{
// setup instructional text
// MikeD (3/3/2008): Using debug hud elems since we're running out of regular ones.
newStr = newHudElem();
// newStr = NewDebugHudElem();
newStr.alignX = "center";
newStr.location = 0;
newStr.foreground = 1;
newStr.fontScale = 1.30;
newStr.sort = 20 - p;
newStr.alpha = 1;
newStr.x = 320 + strOffsetX[p];
newStr.y = 80 + strOffsetY[p];
if (p > 0)
newStr.color = (0,0,0);
newStrArray[newStrArray.size] = newStr;
}
level.createFX_centerPrint = newStrArray;
// gets cumulatively added to to create digital accelleration
level.selectedMove_up = 0;
level.selectedMove_forward = 0;
level.selectedMove_right = 0;
level.selectedRotate_pitch = 0;
level.selectedRotate_roll = 0;
level.selectedRotate_yaw = 0;
level.selected_fx = [];
level.selected_fx_ents = [];
level.createfx_lockedList = [];
level.createfx_lockedList["escape"] = true;
level.createfx_lockedList["BUTTON_LSHLDR"] = true;
level.createfx_lockedList["BUTTON_RSHLDR"] = true;
level.createfx_lockedList["mouse1"] = true;
level.createfx_lockedList["ctrl"] = true;
level.createfx_draw_enabled = true;
level.buttonIsHeld = [];
axisMode = false;
// SCRIPTER_MOD
// JesseS (3/20/2007): level.player replaced with players[0]
players = get_players();
lastPlayerOrigin = players[0].origin;
colors = [];
colors["loopfx"]["selected"] = (1.0, 1.0, 0.2);
colors["loopfx"]["highlighted"] = (0.4, 0.95, 1.0);
colors["loopfx"]["default"] = (0.3, 0.8, 1.0);
colors["oneshotfx"]["selected"] = (1.0, 1.0, 0.2);
colors["oneshotfx"]["highlighted"] = (0.4, 0.95, 1.0);
colors["oneshotfx"]["default"] = (0.3, 0.8, 1.0);
colors["exploder"]["selected"] = (1.0, 1.0, 0.2);
colors["exploder"]["highlighted"] = (1.0, 0.2, 0.2);
colors["exploder"]["default"] = (1.0, 0.1, 0.1);
colors["rainfx"]["selected"] = (1.0, 1.0, 0.2);
colors["rainfx"]["highlighted"] = (.95, 0.4, 0.95);
colors["rainfx"]["default"] = (.78, 0.0, 0.73);
colors["soundfx"]["selected"] = (1.0, 1.0, 0.2);
colors["soundfx"]["highlighted"] = (.5, 1.0, 0.75);
colors["soundfx"]["default"] = (.2, 0.9, 0.2);
lastHighlightedEnt = undefined;
level.fx_rotating = false;
setMenu("none");
level.createfx_selecting = false;
// black background for text
// MikeD (3/3/2008): Using debug hud elems since we're running out of regular ones.
black = newHudElem();
// black = NewDebugHudElem();
black.x = -120;
black.y = 200;
// black[i].alignX = "center";
// black[i].alignY = "middle";
black.foreground = 0;
black setShader("black", 250, 160);
black.alpha = 0; // 0.6;
level.createfx_inputlocked = false;
for ( i = 0; i < level.createFXent.size; i++ )
{
ent = level.createFXent[i];
ent post_entity_creation_function();
}
thread draw_distance();
lastSelectEntity = undefined;
thread createfx_autosave();
for (;;)
{
// SCRIPTER_MOD
// JesseS (3/20/2007): level.player replaced with players[0]
players = get_players();
changedSelectedEnts = false;
// calculate the "cursor"
right = anglestoright (players[0] getplayerangles());
forward = anglestoforward (players[0] getplayerangles());
up = anglestoup (players[0] getplayerangles());
dot = 0.85;
placeEnt_vector = vectorScale(forward, 750);
level.createfxCursor = bullettrace(players[0] geteye(), players[0] geteye() + placeEnt_vector, false, undefined);
highlightedEnt = undefined;
// ************************************************************
//
// General input
//
// ************************************************************
level.buttonClick = [];
level.button_is_kb = [];
process_button_held_and_clicked();
ctrlHeld = button_is_held("ctrl", "BUTTON_LSHLDR" );
leftClick = button_is_clicked("mouse1", "BUTTON_A" );
leftHeld = button_is_held("mouse1", "BUTTON_A" );
create_fx_menu();
if (button_is_clicked("shift", "BUTTON_X"))
axisMode = !axisMode;
if ( button_is_clicked( "F5" ) )
{
old_time = GetTime();
println( "^3#### CREATEFX USER SAVE BEGIN ####" );
generate_fx_log();
println( "^3#### CREATEFX USER SAVE COMPLETE (Time: " + ( GetTime() - old_time ) * 0.001 + " seconds)####" );
}
if ( button_is_clicked( "F2" ) )
toggle_createfx_drawing();
if (button_is_clicked("ins"))
insert_effect();
if (button_is_clicked("del"))
delete_pressed();
if (button_is_clicked("end", "l"))
{
drop_selection_to_ground();
changedSelectedEnts = true;
}
if (button_is_clicked("escape"))
clear_settable_fx();
if ( button_is_clicked("space") )
set_off_exploders();
if (button_is_clicked("tab", "BUTTON_RSHLDR"))
{
move_selection_to_cursor();
changedSelectedEnts = true;
}
if ( button_is_held( "h", "F1" ) )
{
show_help();
wait (0.05);
continue;
}
if ( button_is_clicked( "BUTTON_LSTICK" ) )
copy_ents();
if ( button_is_clicked( "BUTTON_RSTICK" ) )
paste_ents();
if (ctrlHeld)
{
if (button_is_clicked("c"))
copy_ents();
if (button_is_clicked("v"))
paste_ents();
}
if (isdefined(level.selected_fx_option_index))
menu_fx_option_set();
if ( button_is_held( "BUTTON_RTRIG" ) && button_is_held( "BUTTON_LTRIG" ))
{
move_player_around_map_fast();
wait (0.25);
continue;
}
// ************************************************************
//
// Highlighted Entity Handling
//
// ************************************************************
for ( i = 0; i < level.createFXent.size; i++ )
{
ent = level.createFXent[i];
difference = vectornormalize(ent.v["origin"] - (players[0].origin + (0,0,55)));
newdot = vectordot(forward, difference);
if (newdot < dot)
continue;
dot = newdot;
highlightedEnt = ent;
}
level.fx_highLightedEnt = highLightedEnt;
if (isdefined(highLightedEnt))
{
if (isdefined(lastHighlightedEnt))
{
if (lastHighlightedEnt != highlightedEnt)
{
// a highlighted ent is no longer highlighted so scale down the text size
// lastHighlightedEnt.text = ".";
// lastHighlightedEnt.textsize = 2;
if (!ent_is_selected(lastHighlightedEnt))
lastHighlightedEnt thread entity_highlight_disable();
// an ent became highlighted for the first time so scale up the text size on the new ent
// highlightedEnt.text = HighlightedEnt.v["fxid"];
// highlightedEnt.textsize = 1;
if (!ent_is_selected(highlightedEnt))
highlightedEnt thread entity_highlight_enable();
}
}
else
{
// an ent became highlighted for the first time so scale up the text size on the new ent
// HighlightedEnt.text = HighlightedEnt.v["fxid"];
// HighlightedEnt.textsize = 1;
if (!ent_is_selected(highlightedEnt))
highlightedEnt thread entity_highlight_enable();
}
}
manipulate_createfx_ents( highlightedEnt, leftClick, leftHeld, ctrlHeld, colors, right );
// ************************************************************
//
// Rotation and Movement
//
// ************************************************************
if (axisMode && level.selected_fx_ents.size > 0)
{
// draw axis and do rotation if shift is held
thread process_fx_rotater();
if ( button_is_clicked( "enter", "p" ) )
reset_axis_of_selected_ents();
if ( button_is_clicked( "v" ) )
copy_angles_of_selected_ents();
for ( i=0; i < level.selected_fx_ents.size; i++)
level.selected_fx_ents[i] draw_axis();
if ( level.selectedRotate_pitch != 0 || level.selectedRotate_yaw != 0 || level.selectedRotate_roll != 0 )
changedSelectedEnts = true;
wait (0.05);
/*
for ( i=0; i < level.selected_fx_ents.size; i++)
{
ent = level.selected_fx_ents[i];
ent.angles = ent.angles + (level.selectedRotate_pitch, level.selectedRotate_yaw, 0);
ent set_forward_and_up_vectors();
}
if (level.selectedRotate_pitch != 0 || level.selectedRotate_yaw != 0)
changedSelectedEnts = true;
*/
}
else
{
stop_drawing_axis_models();
selectedMove_vector = get_selected_move_vector();
for ( i=0; i < level.selected_fx_ents.size; i++)
{
ent = level.selected_fx_ents[i];
if (isdefined(ent.model)) // ents with brushmodels are from radiant and dont get moved
continue;
ent.v["origin"] = ent.v["origin"] + selectedMove_vector;
}
if ( distance( (0,0,0), selectedMove_vector) > 0 )
changedSelectedEnts = true;
wait(0.05);
}
if ( changedSelectedEnts )
update_selected_entities();
if (distance(lastPlayerOrigin, players[0].origin) > 64)
{
// save the players position so we can go back here on a map restart
setdvar("createfx_playerpos_x", players[0].origin[0]);
setdvar("createfx_playerpos_y", players[0].origin[1]);
setdvar("createfx_playerpos_z", players[0].origin[2]);
lastPlayerOrigin = players[0].origin;
}
lastHighlightedEnt = highlightedEnt;
// if the last selected entity changes then reset the options offset
if ( last_selected_entity_has_changed ( lastSelectEntity ))
{
level.effect_list_offset = 0;
clear_settable_fx();
setmenu("none");
}
if (level.selected_fx_ents.size)
lastSelectEntity = level.selected_fx_ents[level.selected_fx_ents.size-1];
else
lastSelectEntity = undefined;
}
}
toggle_createfx_drawing()
{
level.createfx_draw_enabled = !level.createfx_draw_enabled;
}
manipulate_createfx_ents( highlightedEnt, leftClick, leftHeld, ctrlHeld, colors, right )
{
if ( !level.createfx_draw_enabled )
return;
for ( i = 0; i < level.createFXent.size; i++ )
{
ent = level.createFXent[i];
if ( !ent.drawn )
continue;
scale = getdvarfloat( "createfx_scaleid" );
if ( isdefined( highlightedEnt ) && ent == highlightedEnt )
{
if ( !entities_are_selected() )
display_fx_info( ent );
if ( leftClick )
{
entWasSelected = index_is_selected( i );
level.createfx_selecting = !entWasSelected; // used for drag select/deselect
if ( !ctrlHeld )
{
selectedSize = level.selected_fx_ents.size;
clear_entity_selection();
if ( entWasSelected && selectedSize == 1 )
select_entity( i, ent );
}
toggle_entity_selection( i, ent );
}
else
if ( leftHeld )
{
if ( ctrlHeld )
{
if ( level.createfx_selecting )
select_entity( i, ent);
if ( !level.createfx_selecting )
deselect_entity( i, ent);
}
}
colorIndex = "highlighted";
if ( index_is_selected( i ) )
colorIndex = "selected";
print3d( ent.v["origin"], ".", colors[ ent.v[ "type" ] ][ colorIndex ], 1, scale );
if ( ent.textalpha > 0 )
{
printRight = vectorScale( right, ent.v[ "fxid" ].size * -2.93 * scale );
print3d( ent.v[ "origin" ] + printRight + (0,0,15), ent.v[ "fxid" ], colors[ ent.v[ "type" ] ][ colorIndex ], ent.textalpha, scale );
}
}
else
{
colorIndex = "default";
if ( index_is_selected( i ) )
colorIndex = "selected";
print3d( ent.v[ "origin" ], ".", colors[ ent.v[ "type" ] ][ colorIndex ], 1, scale );
if ( ent.textalpha > 0 )
{
printRight = vectorScale(right, ent.v["fxid"].size * -2.93 );
print3d( ent.v[ "origin" ] + printRight + (0,0,15), ent.v[ "fxid" ], colors[ ent.v[ "type" ] ][ colorIndex ], ent.textalpha, scale );
}
}
}
}
clear_settable_fx()
{
level.createfx_inputlocked = false;
setdvar("fx", "nil");
// in case we were modifying an option
level.selected_fx_option_index = undefined;
reset_fx_hud_colors();
}
reset_fx_hud_colors()
{
for ( i=0;i<level.createFx_hudElements; i++)
level.createFxHudElements[ i ][0].color = (1,1,1);
}
button_is_held( name, name2 )
{
if (isdefined( name2 ))
{
if ( isdefined (level.buttonIsHeld[name2]) )
return true;
}
return isdefined(level.buttonIsHeld[name]);
}
button_is_clicked( name, name2 )
{
if (isdefined(name2))
{
if (isdefined(level.buttonClick[name2]))
return true;
}
return isdefined(level.buttonClick[name]);
}
toggle_entity_selection( index, ent )
{
if (isdefined(level.selected_fx[index]))
deselect_entity(index, ent);
else
select_entity(index, ent);
}
select_entity( index, ent )
{
if (isdefined(level.selected_fx[index]))
return;
clear_settable_fx();
level notify ("new_ent_selection");
ent thread entity_highlight_enable();
level.selected_fx[index] = true;
level.selected_fx_ents[level.selected_fx_ents.size] = ent;
}
ent_is_highlighted ( ent )
{
if (!isdefined( level.fx_highLightedEnt ))
return false;
return ent == level.fx_highLightedEnt;
}
deselect_entity( index, ent )
{
if (!isdefined(level.selected_fx[index]))
return;
clear_settable_fx();
level notify ("new_ent_selection");
level.selected_fx[index] = undefined;
if (!ent_is_highlighted(ent))
ent thread entity_highlight_disable();
// remove the entity from the array of selected entities
newArray = [];
for (i=0; i<level.selected_fx_ents.size; i++)
{
if (level.selected_fx_ents[i] != ent)
newArray[newArray.size] = level.selected_fx_ents[i];
}
level.selected_fx_ents = newArray;
}
index_is_selected( index )
{
return isdefined(level.selected_fx[index]);
}
ent_is_selected ( ent )
{
for (i=0; i<level.selected_fx_ents.size; i++)
{
if (level.selected_fx_ents[i] == ent)
return true;
}
return false;
}
clear_entity_selection()
{
for (i=0; i<level.selected_fx_ents.size; i++)
{
if (!ent_is_highlighted( level.selected_fx_ents[i] ))
level.selected_fx_ents[i] thread entity_highlight_disable();
}
level.selected_fx = [];
level.selected_fx_ents = [];
}
draw_axis()
{
if( GetDvarInt( "createfx_drawaxis" ) != 1 )
{
return;
}
if( IsDefined( self.draw_axis_model ) )
{
return;
}
// MikeD: (8/14/2007): line() for some reason takes up to memory, so we made a AXIS model.
self.draw_axis_model = spawn_axis_model( self.v["origin"], self.v["angles"] );
level thread draw_axis_think( self );
if( !IsDefined( level.draw_axis_models ) )
{
level.draw_axis_models = [];
}
level.draw_axis_models[level.draw_axis_models.size] = self.draw_axis_model;
}
spawn_axis_model( origin, angles )
{
model = Spawn( "script_model", origin );
model SetModel( "fx_axis_createfx" );
model.angles = angles;
return model;
}
draw_axis_think( axis_parent )
{
axis_model = axis_parent.draw_axis_model;
axis_model endon( "death" );
players = get_players();
while( 1 )
{
// Check to make sure the axis_parent is available.
if( !IsDefined( axis_parent ) )
{
break;
}
range = GetDvarInt( "createfx_drawaxis_range" );
if( DistanceSquared( axis_model.origin, players[0].origin ) > range * range )
{
if( IsDefined( axis_model ) )
{
axis_model Delete();
level.draw_axis_models = array_removeUndefined( level.draw_axis_models );
}
}
else
{
if( !IsDefined( axis_model ) )
{
axis_model = spawn_axis_model( axis_parent.v["origin"], axis_parent.v["angles"] );
axis_parent.draw_axis_model = axis_model;
level.draw_axis_models[level.draw_axis_models.size] = axis_model;
}
}
axis_model.origin = axis_parent.v["origin"];
axis_model.angles = axis_parent.v["angles"];
wait( 0.05 );
}
if( IsDefined( axis_model ) )
{
axis_model Delete();
}
}
stop_drawing_axis_models()
{
if( IsDefined( level.draw_axis_models ) )
{
// MikeD: Remove the draw_axis model
for( i = 0; i < level.draw_axis_models.size; i++ )
{
if( IsDefined( level.draw_axis_models[i] ) )
{
level.draw_axis_models[i] Delete();
}
}
level.draw_axis_models = array_removeUndefined( level.draw_axis_models );
}
}
clear_fx_hudElements()
{
level.clearTextMarker clearAllTextAfterHudElem();
for (i=0;i<level.createFx_hudElements;i++)
{
// MikeD (8/8/2007): Reduced p<5 to p<2 to save on hudelems.
for (p=0;p<2;p++)
level.createFxHudElements[i][p] setText("");
}
level.fxHudElements = 0;
}
set_fx_hudElement( text )
{
// MikeD (8/8/2007): Reduced p<5 to p<2 to save on hudelems.
for (p=0;p<2;p++)
level.createFxHudElements[level.fxHudElements][p] setText( text );
level.fxHudElements++;
assert (level.fxHudElements < level.createFx_hudElements);
}
createfx_centerprint( text )
{
thread createfx_centerprint_thread( text );
}
createfx_centerprint_thread ( text )
{
level notify ("new_createfx_centerprint");
level endon ("new_createfx_centerprint");
// MikeD (8/8/2007): Reduced p<5 to p<2 to save on hudelems.
for (p=0;p<2;p++)
level.createFX_centerPrint[p] setText( text );
wait (4.5);
// MikeD (8/8/2007): Reduced p<5 to p<2 to save on hudelems.
for (p=0;p<2;p++)
level.createFX_centerPrint[p] setText( "" );
}
buttonDown( button, button2 )
{
return buttonPressed_internal( button ) || buttonPressed_internal( button2 );
}
buttonPressed_internal( button )
{
if ( !isdefined( button ) )
return false;
// keyboard buttons can be locked so you can type in the fx info on the keyboard without
// accidentally activating features
if ( kb_locked( button ) )
return false;
players = get_players();
return players[0] buttonPressed( button );
}
get_selected_move_vector()
{
// SCRIPTER_MOD
// JesseS (3/20/2007): level.player replaced with players[0]
players = get_players();
yaw = players[0] getplayerangles()[1];
angles = (0, yaw, 0);
right = anglestoright (angles);
forward = anglestoforward (angles);
up = anglestoup (angles);
keypressed = false;
rate = 1;
if (buttonDown("kp_uparrow", "DPAD_UP"))
{
if (level.selectedMove_forward < 0)
level.selectedMove_forward = 0;
level.selectedMove_forward = level.selectedMove_forward + rate;
}
else
if (buttonDown("kp_downarrow", "DPAD_DOWN"))
{
if (level.selectedMove_forward > 0)
level.selectedMove_forward = 0;
level.selectedMove_forward = level.selectedMove_forward - rate;
}
else
level.selectedMove_forward = 0;
if (buttonDown("kp_rightarrow", "DPAD_RIGHT"))
{
if (level.selectedMove_right < 0)
level.selectedMove_right = 0;
level.selectedMove_right = level.selectedMove_right + rate;
}
else
if (buttonDown("kp_leftarrow", "DPAD_LEFT"))
{
if (level.selectedMove_right > 0)
level.selectedMove_right = 0;
level.selectedMove_right = level.selectedMove_right - rate;
}
else
level.selectedMove_right = 0;
if (buttonDown("BUTTON_Y"))
{
if (level.selectedMove_up < 0)
level.selectedMove_up = 0;
level.selectedMove_up = level.selectedMove_up + rate;
}
else
if (buttonDown("BUTTON_B"))
{
if (level.selectedMove_up > 0)
level.selectedMove_up = 0;
level.selectedMove_up = level.selectedMove_up - rate;
}
else
level.selectedMove_up = 0;
// vector = (level.selectedMove_right, level.selectedMove_forward, level.selectedMove_up);
vector = (0,0,0);
vector += vectorScale(forward, level.selectedMove_forward);
vector += vectorScale(right, level.selectedMove_right);
vector += vectorScale(up, level.selectedMove_up);
return vector;
}
process_button_held_and_clicked()
{
add_button("mouse1");
add_kb_button("shift");
add_kb_button("ctrl");
add_button("BUTTON_RSHLDR");
add_button("BUTTON_LSHLDR");
add_button("BUTTON_RSTICK");
add_button("BUTTON_LSTICK");
add_button("BUTTON_A");
add_button("BUTTON_B");
add_button("BUTTON_X");
add_button("BUTTON_Y");
add_button("DPAD_UP");
add_button("DPAD_LEFT");
add_button("DPAD_RIGHT");
add_button("DPAD_DOWN");
add_kb_button("escape");
add_button("BUTTON_RTRIG");
add_button("BUTTON_LTRIG");
add_kb_button("a");
add_button("F1");
add_button("F5");
add_button("F2");
add_kb_button("c");
add_kb_button("h");
add_kb_button("i");
add_kb_button("k");
add_kb_button("l");
add_kb_button("m");
add_kb_button("p");
add_kb_button("x");
add_button("del"); // DEL is allowed to be pressed while in select mode
add_kb_button("end");
add_kb_button("tab");
add_kb_button("ins");
add_kb_button("add");
add_kb_button("space");
add_kb_button("enter");
add_kb_button("v");
add_kb_button("1");
add_kb_button("2");
add_kb_button("3");
add_kb_button("4");
add_kb_button("5");
add_kb_button("6");
add_kb_button("7");
add_kb_button("8");
add_kb_button("9");
add_kb_button("0");
}
locked( name )
{
if ( isdefined(level.createfx_lockedList[name]) )
return false;
return kb_locked( name );
}
kb_locked( name )
{
return level.createfx_inputlocked && isdefined( level.button_is_kb[ name ] );
}
add_button( name )
{
// SCRIPTER_MOD
// JesseS (3/20/2007): level.player replaced with players[0]
players = get_players();
if ( locked( name ) )
return;
if (!isdefined(level.buttonIsHeld[name]))
{
if (players[0] buttonPressed(name))
{
level.buttonIsHeld[ name ] = true;
level.buttonClick[ name ] = true;
// println("Button: " + name);
}
}
else
{
if (!players[0] buttonPressed(name))
{
level.buttonIsHeld[name] = undefined;
}
}
}
add_kb_button( name )
{
level.button_is_kb[ name ] = true;
add_button( name );
}
set_anglemod_move_vector()
{
rate = 2;
if (buttonDown("kp_uparrow", "DPAD_UP"))
{
if (level.selectedRotate_pitch < 0)
level.selectedRotate_pitch = 0;
level.selectedRotate_pitch = level.selectedRotate_pitch + rate;
}
else
if (buttonDown("kp_downarrow", "DPAD_DOWN"))
{
if (level.selectedRotate_pitch > 0)
level.selectedRotate_pitch = 0;
level.selectedRotate_pitch = level.selectedRotate_pitch - rate;
}
else
level.selectedRotate_pitch = 0;
if (buttonDown("kp_leftarrow", "DPAD_LEFT"))
{
if (level.selectedRotate_yaw < 0)
level.selectedRotate_yaw = 0;
level.selectedRotate_yaw = level.selectedRotate_yaw + rate;
}
else
if (buttonDown("kp_rightarrow", "DPAD_RIGHT"))
{
if (level.selectedRotate_yaw > 0)
level.selectedRotate_yaw = 0;
level.selectedRotate_yaw = level.selectedRotate_yaw - rate;
}
else
level.selectedRotate_yaw = 0;
if (buttonDown("BUTTON_Y"))
{
if (level.selectedRotate_roll < 0)
level.selectedRotate_roll = 0;
level.selectedRotate_roll = level.selectedRotate_roll + rate;
}
else
if (buttonDown("BUTTON_B"))
{
if (level.selectedRotate_roll > 0)
level.selectedRotate_roll = 0;
level.selectedRotate_roll = level.selectedRotate_roll - rate;
}
else
level.selectedRotate_roll = 0;
}
cfxprintln(file,string)
{
// printing to file is optional now
if(file == -1)
return;
fprintln(file,string);
}
generate_client_fx_log( autosave )
{
/#
tab = " ";
filename = "clientcreatefx/"+level.script+"_fx.csc";
if ( autosave )
filename = "clientcreatefx/backup.csc";
file = openfile(filename,"write");
if( file == -1 )
{
// assertMsg( "File not writeable (maybe you should check it out): " + filename + " -- Aborting..." );
iprintlnbold( "^1FILE NOT WRITEABLE (maybe you need to check it out?) " + filename + " -- Aborting Generation..." );
return;
}
cfxprintln (file,"//_createfx generated. Do not touch!!");
cfxprintln (file,"main()");
cfxprintln (file,"{");
if ( !autosave )
println (" *** CREATING EFFECT, COPY THESE LINES TO ", level.script, "_fx.csc *** ");
cfxprintln (file, "// CreateFX entities placed: " + level.createFxEnt.size );
for ( i = 0; i < level.createFXent.size; i++ )
{
if(file != -1)
wait .05; //loop protection fails on writing the file
e = level.createFXent[i];
assertEX(isdefined(e.v["type"]), "effect at origin " + e.v["origin"] + " has no type");
//don't post .map effects in the script.
// if (e.v["worldfx"])
// continue;
if(isdefined(e.model))
continue; // entities with models are from radiant and don't get reported
if (e.v["type"] == "loopfx")
{
if ( !autosave )
println (" ent = clientscripts\\_fx::createLoopEffect( \"" + e.v["fxid"] + "\" );");
cfxprintln (file,tab+ " ent = clientscripts\\_fx::createLoopEffect( \"" + e.v["fxid"] + "\" );");
}
if (e.v["type"] == "oneshotfx")
{
if ( !autosave )
println (" ent = clientscripts\\_fx::createOneshotEffect( \"" + e.v["fxid"] + "\" );");
cfxprintln (file,tab+ " ent = clientscripts\\_fx::createOneshotEffect( \"" + e.v["fxid"] + "\" );");
}
if (e.v["type"] == "exploder") // exploders are staying on the server side....
{
if ( !autosave )
println (" ent = clientscripts\\_fx::createExploder( \"" + e.v["fxid"] + "\" );");
cfxprintln (file,tab+ " ent = clientscripts\\_fx::createExploder( \"" + e.v["fxid"] + "\" );");
}
if ( e.v[ "type" ] == "soundfx" )
{
if ( !autosave )
println( " ent = clientscripts\\_fx::createLoopSound();" );
cfxprintln( file, tab + " ent = clientscripts\\_fx::createLoopSound();" );
}
// CODER_MOD
// Make sure that this isn't output on the client for exploders.
// if(e.v["type"] != "exploder")
{
if ( !autosave )
println (" ent.v[ \"origin\" ] = ( " + e.v["origin"][0] + ", " + e.v["origin"][1] + ", " + e.v["origin"][2] + " );");
cfxprintln (file,tab+ " ent.v[ \"origin\" ] = ( " + e.v["origin"][0] + ", " + e.v["origin"][1] + ", " + e.v["origin"][2] + " );");
if ( !autosave )
println (" ent.v[ \"angles\" ] = ( " + e.v["angles"][0] + ", " + e.v["angles"][1] + ", " + e.v["angles"][2] + " );");
cfxprintln (file,tab+ " ent.v[ \"angles\" ] = ( " + e.v["angles"][0] + ", " + e.v["angles"][1] + ", " + e.v["angles"][2] + " );");
print_fx_options( e, tab , file, autosave );
}
if ( !autosave )
println (" ");
cfxprintln (file," ");
}
if(level.bScriptgened)
{
script_gen_dump_addline("clientscripts\\createfx\\"+level.script+"_fx::main();",level.script+"_fx"); // adds to scriptgendump
maps\_load::script_gen_dump(); //dump scriptgen link
}
cfxprintln (file,"}");
saved = closefile(file);
assertex(saved == 1,"File not saved (see above message?): " + filename);
flag_clear( "createfx_saving" );
println( "CreateFX entities placed: " + level.createFxEnt.size );
#/
}
generate_fx_log( autosave )
{
// first lets fix all the really small numbers so they dont cause errors because the game will print out
// 4.2343-7e or whatever but cant accept it back in from script
/#
flag_waitopen( "createfx_saving" );
flag_set( "createfx_saving" );
autosave = isdefined( autosave );
tab = " ";
filename = "createfx/"+level.script+"_fx.gsc";
if ( autosave )
filename = "createfx/backup.gsc";
file = openfile(filename,"write");
assertex(file != -1, "File not writeable (maybe you should check it out): " + filename);
cfxprintln (file,"//_createfx generated. Do not touch!!");
cfxprintln (file,"main()");
cfxprintln (file,"{");
limit = 0.1;
for ( p = 0; p < level.createFXent.size; p++ )
{
ent = level.createFXent[p];
origin = [];
angles = [];
for (i=0;i<3;i++)
{
origin[i] = ent.v["origin"][i];
angles[i] = ent.v["angles"][i];
if (origin[i] < limit && origin[i] > limit*-1)
origin[i] = 0;
if (angles[i] < limit && angles[i] > limit*-1)
angles[i] = 0;
}
ent.v["origin"] = (origin[0], origin[1], origin[2]);
ent.v["angles"] = (angles[0], angles[1], angles[2]);
}
if ( !autosave )
println (" *** CREATING EFFECT, COPY THESE LINES TO ", level.script, "_fx.gsc *** ");
cfxprintln (file, "// CreateFX entities placed: " + level.createFxEnt.size );
for ( i = 0; i < level.createFXent.size; i++ )
{
if( file != -1 )
{
wait .05; //loop protection fails on writing the file
}
e = level.createFXent[i];
assertEX(isdefined(e.v["type"]), "effect at origin " + e.v["origin"] + " has no type");
//don't post .map effects in the script.
// if (e.v["worldfx"])
// continue;
if(isdefined(e.model))
continue; // entities with models are from radiant and don't get reported
if (e.v["type"] == "loopfx")
{
if ( !autosave )
println (" ent = maps\\_utility::createLoopEffect( \"" + e.v["fxid"] + "\" );");
cfxprintln (file,tab+ " ent = maps\\_utility::createLoopEffect( \"" + e.v["fxid"] + "\" );");
}
if (e.v["type"] == "oneshotfx")
{
if ( !autosave )
println (" ent = maps\\_utility::createOneshotEffect( \"" + e.v["fxid"] + "\" );");
cfxprintln (file,tab+ " ent = maps\\_utility::createOneshotEffect( \"" + e.v["fxid"] + "\" );");
}
if (e.v["type"] == "exploder")
{
if ( !autosave )
println (" ent = maps\\_utility::createExploder( \"" + e.v["fxid"] + "\" );");
cfxprintln (file,tab+ " ent = maps\\_utility::createExploder( \"" + e.v["fxid"] + "\" );");
}
if ( e.v[ "type" ] == "soundfx" )
{
if ( !autosave )
println( " ent = maps\\_createfx::createLoopSound();" );
cfxprintln( file, tab + " ent = maps\\_createfx::createLoopSound();" );
}
if ( !autosave )
println (" ent.v[ \"origin\" ] = ( " + e.v["origin"][0] + ", " + e.v["origin"][1] + ", " + e.v["origin"][2] + " );");
cfxprintln (file,tab+ " ent.v[ \"origin\" ] = ( " + e.v["origin"][0] + ", " + e.v["origin"][1] + ", " + e.v["origin"][2] + " );");
if ( !autosave )
println (" ent.v[ \"angles\" ] = ( " + e.v["angles"][0] + ", " + e.v["angles"][1] + ", " + e.v["angles"][2] + " );");
cfxprintln (file,tab+ " ent.v[ \"angles\" ] = ( " + e.v["angles"][0] + ", " + e.v["angles"][1] + ", " + e.v["angles"][2] + " );");
print_fx_options( e, tab , file, autosave );
if ( !autosave )
println (" ");
cfxprintln (file," ");
}
if(level.bScriptgened)
{
script_gen_dump_addline("maps\\createfx\\"+level.script+"_fx::main();",level.script+"_fx"); // adds to scriptgendump
maps\_load::script_gen_dump(); //dump scriptgen link
}
cfxprintln (file,"}");
saved = closefile(file);
assertex(saved == 1,"File not saved (see above message?): " + filename);
if( level.clientscripts && !autosave ) // MikeD (6/20/2008): Let's not autosave the clientside scripting, takes too much time.
{
generate_client_fx_log(autosave);
}
flag_clear( "createfx_saving" );
println( "CreateFX entities placed: " + level.createFxEnt.size );
#/
}
print_fx_options( ent, tab, file, autosave )
{
for ( i=0; i<level.createFX_options.size; i++ )
{
option = level.createFX_options[i];
if ( !isdefined(ent.v[option["name"]]) )
continue;
if (!mask ( option["mask"], ent.v["type"] ) )
continue;
if ( option["type"] == "string" )
{
if ( !autosave )
println (" ent.v[ \"" + option["name"] + "\" ] = \"" + ent.v[ option["name"] ] + "\";");
cfxprintln (file,tab+ " ent.v[ \"" + option["name"] + "\" ] = \"" + ent.v[ option["name"] ] + "\";");
continue;
}
// int or float
if ( !autosave )
println (" ent.v[ \"" + option["name"] + "\" ] = " + ent.v[ option["name"] ] + ";");
cfxprintln (file,tab+ " ent.v[ \"" + option["name"] + "\" ] = " + ent.v[ option["name"] ] + ";");
}
}
entity_highlight_disable()
{
self notify ("highlight change");
self endon ("highlight change");
for (;;)
{
self.textalpha = self.textalpha * 0.85;
self.textalpha = self.textalpha - 0.05;
if (self.textalpha < 0)
break;
wait (0.05);
}
self.textalpha = 0;
}
entity_highlight_enable()
{
self notify ("highlight change");
self endon ("highlight change");
for (;;)
{
// self.textalpha = sin(gettime()) * 0.5 + 0.5;
self.textalpha = self.textalpha + 0.05;
self.textalpha = self.textalpha * 1.25;
if (self.textalpha > 1)
break;
wait (0.05);
}
self.textalpha = 1;
/*
for (;;)
{
self.textalpha = self.textalpha + 0.05;
self.textalpha = self.textalpha * 1.25;
if (self.textalpha > 1)
break;
wait (0.05);
}
*/
}
get_center_of_array( array )
{
center = (0,0,0);
for ( i=0; i < array.size; i++)
center = (center[0] + array[i].v["origin"][0], center[1] + array[i].v["origin"][1], center[2] + array[i].v["origin"][2]);
return (center[0] / array.size, center[1] / array.size, center[2] / array.size);
}
ent_draw_axis()
{
self endon ("death");
for (;;)
{
draw_axis();
wait (0.05);
}
}
rotation_is_occuring()
{
if ( level.selectedRotate_roll != 0 )
return true;
if ( level.selectedRotate_pitch != 0 )
return true;
return level.selectedRotate_yaw != 0;
}
process_fx_rotater()
{
if ( level.fx_rotating )
return;
set_anglemod_move_vector();
if ( !rotation_is_occuring() )
return;
level.fx_rotating = true;
if ( level.selected_fx_ents.size > 1 )
{
center = get_center_of_array(level.selected_fx_ents);
org = spawn("script_origin", center);
org.v["angles"] = level.selected_fx_ents[0].v["angles"];
org.v["origin"] = center;
rotater = [];
for ( i=0; i < level.selected_fx_ents.size; i++)
{
rotater[i] = spawn("script_origin", level.selected_fx_ents[i].v["origin"]);
rotater[i].angles = level.selected_fx_ents[i].v["angles"];
rotater[i] linkto (org);
}
// println ("pitch " + level.selectedRotate_pitch + " yaw " + level.selectedRotate_yaw);
rotate_over_time(org, rotater);
org delete();
for ( i=0; i < rotater.size; i++)
rotater[i] delete();
}
else
if ( level.selected_fx_ents.size == 1 )
{
ent = level.selected_fx_ents[ 0 ];
rotater = spawn( "script_origin", (0,0,0) );
rotater.angles = ent.v[ "angles" ];
if (level.selectedRotate_pitch != 0)
rotater devAddPitch(level.selectedRotate_pitch);
else
if (level.selectedRotate_yaw != 0)
rotater devAddYaw(level.selectedRotate_yaw);
else
rotater devAddRoll(level.selectedRotate_roll);
ent.v[ "angles" ] = rotater.angles;
rotater delete();
wait( 0.05 );
}
level.fx_rotating = false;
}
rotate_over_time ( org, rotater )
{
level endon ("new_ent_selection");
timer = 0.1;
for (p=0;p<timer*20;p++)
{
if (level.selectedRotate_pitch != 0)
org devAddPitch(level.selectedRotate_pitch);
else
if (level.selectedRotate_yaw != 0)
org devAddYaw(level.selectedRotate_yaw);
else
org devAddRoll(level.selectedRotate_roll);
wait (0.05);
//org draw_axis();
for ( i=0; i < level.selected_fx_ents.size; i++)
{
ent = level.selected_fx_ents[i];
if (isdefined(ent.model)) // ents with brushmodels are from radiant and dont get moved
continue;
ent.v["origin"] = rotater[i].origin;
ent.v["angles"] = rotater[i].angles;
}
}
}
delete_pressed()
{
if ( level.createfx_inputlocked )
{
remove_selected_option();
return;
}
delete_selection();
}
remove_selected_option()
{
if ( !isdefined( level.selected_fx_option_index ) )
{
return;
}
name = level.createFX_options[ level.selected_fx_option_index ][ "name" ];
for ( i = 0; i < level.createFXent.size; i++ )
{
ent = level.createFXent[i];
if ( !ent_is_selected( ent ) )
continue;
ent remove_option( name );
}
update_selected_entities();
clear_settable_fx();
}
remove_option( name )
{
self.v[ name ] = undefined;
}
delete_selection()
{
newArray = [];
for ( i = 0; i < level.createFXent.size; i++ )
{
ent = level.createFXent[i];
if (ent_is_selected(ent))
{
if (isdefined(ent.looper))
ent.looper delete();
ent notify( "stop_loop" );
}
else
newArray[newArray.size] = ent;
}
level.createFXent = newArray;
level.selected_fx = [];
level.selected_fx_ents = [];
clear_fx_hudElements();
}
move_selection_to_cursor( )
{
origin = level.createfxCursor["position"];
if (level.selected_fx_ents.size <= 0)
return;
center = get_center_of_array(level.selected_fx_ents);
difference = center - origin;
for ( i=0; i < level.selected_fx_ents.size; i++ )
{
ent = level.selected_fx_ents[i];
if (isdefined(ent.model)) // ents with brushmodels are from radiant and dont get moved
continue;
ent.v["origin"] -= difference;
}
}
insert_effect()
{
setMenu("creation");
level.effect_list_offset = 0;
clear_fx_hudElements();
set_fx_hudElement("Pick effect type to create:");
set_fx_hudElement("1. One Shot fx");
set_fx_hudElement("2. Looping fx");
set_fx_hudElement("3. Looping sound");
set_fx_hudElement("4. Exploder");
set_fx_hudElement("(c) Cancel");
set_fx_hudElement("(x) Exit");
/*
set_fx_hudElement("Pick an effect:");
set_fx_hudElement("In the console, type");
set_fx_hudElement("/fx name");
set_fx_hudElement("Where name is the name of the sound alias");
*/
}
show_help()
{
clear_fx_hudElements();
set_fx_hudElement("Help:");
set_fx_hudElement("Insert Insert entity");
set_fx_hudElement("L Drop selected entities to the ground");
set_fx_hudElement("A Add option to the selected entities");
set_fx_hudElement("P Reset the rotation of the selected entities");
set_fx_hudElement("V Copy the angles from the most recently selected fx onto all selected fx.");
set_fx_hudElement("Delete Kill the selected entities");
set_fx_hudElement("ESCAPE Cancel out of option-modify-mode, must have console open");
set_fx_hudElement("Ctrl-C Copy");
set_fx_hudElement("Ctrl-V Paste");
set_fx_hudElement("F2 Toggle createfx dot and text drawing");
set_fx_hudElement("F5 SAVES your work");
set_fx_hudElement("Dpad Move selected entitise on X/Y or rotate pitch/yaw");
set_fx_hudElement("A button Toggle the selection of the current entity");
set_fx_hudElement("X button Toggle entity rotation mode");
set_fx_hudElement("Y button Move selected entites up or rotate roll");
set_fx_hudElement("B button Move selected entites down or rotate roll");
set_fx_hudElement("R Shoulder Move selected entities to the cursor");
set_fx_hudElement("L Shoulder Hold to select multiple entites");
set_fx_hudElement("L JoyClick Copy");
set_fx_hudElement("R JoyClick Paste");
set_fx_hudElement("N UFO");
set_fx_hudElement("T Toggle Timescale FAST");
set_fx_hudElement("Y Toggle Timescale SLOW");
set_fx_hudElement("[ Toggle FX Visibility");
set_fx_hudElement("] Toggle ShowTris");
set_fx_hudElement("F11 Toggle FX Profile");
}
select_last_entity()
{
select_entity(level.createFXent.size-1, level.createFXent[level.createFXent.size-1]);
}
copy_ents()
{
if (level.selected_fx_ents.size <= 0)
return;
array = [];
for ( i=0; i < level.selected_fx_ents.size; i++)
{
ent = level.selected_fx_ents[i];
newent = spawnstruct();
newent.v = ent.v;
newent post_entity_creation_function();
array[array.size] = newent;
}
level.stored_ents = array;
}
post_entity_creation_function()
{
self.textAlpha = 0;
self.drawn = true;
}
paste_ents()
{
if (!isdefined(level.stored_ents))
return;
clear_entity_selection();
for (i=0;i<level.stored_ents.size;i++)
add_and_select_entity(level.stored_ents[i]);
move_selection_to_cursor( );
update_selected_entities();
level.stored_ents = [];
copy_ents(); // roundabout way to put new entities in the copy queue
}
add_and_select_entity( ent )
{
level.createFXent[level.createFXent.size] = ent;
select_last_entity();
}
stop_fx_looper()
{
if (isdefined(self.looper))
self.looper delete();
self maps\_fx::stop_loopsound();
}
restart_fx_looper()
{
stop_fx_looper();
// MikeD (8/8/2007): Delay actually updating the entities until the ent has "sat" in it's orientation/position for 1 second.
// MikeD (12/14/2007): Do we still need this? Removed until we need it back.
//self notify( "stop_updating_looper" );
//self endon( "stop_updating_looper" );
//wait( 1 );
self set_forward_and_up_vectors();
if (self.v["type"] == "loopfx")
{
// new entities from copy/paste wont have a looper
self maps\_fx::create_looper();
}
if (self.v["type"] == "oneshotfx")
{
// new entities from copy/paste wont have a looper
self maps\_fx::create_triggerfx();
}
if (self.v["type"] == "soundfx")
{
// new entities from copy/paste wont have a looper
self maps\_fx::create_loopsound();
}
}
update_selected_entities()
{
for ( i=0; i < level.selected_fx_ents.size; i++)
{
ent = level.selected_fx_ents[i];
ent restart_fx_looper();
}
}
copy_angles_of_selected_ents()
{
// so it stops rotating them over time
level notify( "new_ent_selection" );
for ( i=0; i < level.selected_fx_ents.size; i++ )
{
ent = level.selected_fx_ents[ i ];
ent.v[ "angles" ] = level.selected_fx_ents[ level.selected_fx_ents.size - 1 ].v[ "angles" ];
ent set_forward_and_up_vectors();
}
update_selected_entities();
}
reset_axis_of_selected_ents()
{
// so it stops rotating them over time
level notify ("new_ent_selection");
for ( i=0; i < level.selected_fx_ents.size; i++)
{
ent = level.selected_fx_ents[i];
ent.v["angles"] = (0,0,0);
ent set_forward_and_up_vectors();
}
update_selected_entities();
}
last_selected_entity_has_changed( lastSelectEntity )
{
if ( isdefined( lastSelectEntity ) )
{
if ( !entities_are_selected() )
return true;
}
else
return entities_are_selected();
return ( lastSelectEntity != level.selected_fx_ents[level.selected_fx_ents.size-1]);
}
createfx_showOrigin (id, org, delay, org2, type, exploder, id2, fireFx, fireFxDelay, fireFxSound, fxSound, fxQuake, fxDamage, soundalias, repeat, delay_min, delay_max, damage_radius, fireFxTimeout)
{
}
drop_selection_to_ground()
{
for ( i=0; i < level.selected_fx_ents.size; i++)
{
ent = level.selected_fx_ents[i];
trace = bullettrace(ent.v["origin"], ent.v["origin"] + (0,0,-2048), false, undefined);
ent.v["origin"] = trace["position"];
}
}
set_off_exploders()
{
level notify ("createfx_exploder_reset");
exploders = [];
for ( i=0; i < level.selected_fx_ents.size; i++)
{
ent = level.selected_fx_ents[i];
if ( isdefined( ent.v["exploder"] ))
exploders[ ent.v["exploder"] ] = true;
}
keys = getarraykeys( exploders );
for ( i=0; i<keys.size; i++ )
{
exploder( keys[i] );
}
}
draw_distance()
{
count = 0;
if ( getdvarint( "createfx_drawdist" ) == 0 )
setdvar( "createfx_drawdist", "1500" );
for (;;)
{
// SCRIPTER_MOD
// JesseS (3/20/2007): level.player replaced with players[0]
players = get_players();
maxDist = getdvarint( "createfx_drawdist" );
for ( i = 0; i < level.createFXent.size; i++ )
{
ent = level.createFXent[ i ];
ent.drawn = distance( players[0].origin, ent.v["origin"] ) <= maxDist;
count++;
if ( count > 100 )
{
count = 0;
wait (0.05);
}
}
if ( level.createFXent.size == 0 )
wait (0.05);
}
}
createfx_autosave()
{
for ( ;; )
{
flag_waitopen( "createfx_saving" );
wait_time = GetDvarInt( "createfx_autosave_time" );
if( wait_time < 10 || IsString( wait_time ) )
{
wait_time = 120;
}
wait( wait_time );
// If user save is in progress, do not save until next time around
if( !flag( "createfx_saving" ) )
{
old_time = GetTime();
println( "^5#### CREATEFX AUTOSAVE BEGIN ####" );
generate_fx_log( true );
println( "^5#### CREATEFX AUTOSAVE COMPLETE (Time: " + ( GetTime() - old_time ) * 0.001 + " seconds)####" );
}
}
}
// Moves player around the map on press of triggers
move_player_around_map_fast()
{
player = get_players()[0];
// Trace to where the player is looking
direction = player getPlayerAngles();
direction_vec = anglesToForward( direction );
eye = player getEye();
// offset 2 units on the Z to fix the bug where it would drop through the ground sometimes
trace = bullettrace( eye, eye + vector_multiply( direction_vec , 8000 ), 0, undefined );
//trace2 = bullettrace( trace["position"]+(0,0,2), trace["position"] - (0,0,100000), 0, undefined );
dist = distance (eye, trace["position"]);
position = eye + vector_multiply( direction_vec , (dist - 64) );
// debug
//thread draw_line_for_time( eye, trace["position"], 1, 0, 0, 0.05 );
player setorigin(position);
}