2018 lines
50 KiB
Text
2018 lines
50 KiB
Text
#include common_scripts\utility;
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#include maps\_utility;
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#include maps\_createFxMenu;
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/*
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main()
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{
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thread fx();
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thread createFxLogic();
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maps\_load::main();
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}
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*/
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createfx()
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{
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precacheModel( "fx_axis_createfx" );
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PrecacheShader( "black" );
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if( GetDvar( "createfx_scaleid" ) == "" )
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{
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SetDvar( "createfx_scaleid", "1" );
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}
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if( GetDvar( "createfx_drawaxis" ) == "" )
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{
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SetDvar( "createfx_drawaxis", "1" );
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}
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if( GetDvar( "createfx_drawaxis_range" ) == "" )
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{
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SetDvar( "createfx_drawaxis_range", "2000" );
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}
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if( GetDvar( "createfx_autosave_time" ) == "" )
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{
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SetDvar( "createfx_autosave_time", "120" );
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}
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flag_init( "createfx_saving" );
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// This level is so big, we need to special case it!
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if (level.script == "pby_fly")
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{
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SetMapCenter((0,0,0));
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}
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// Effects placing tool
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if ( !isdefined( level.createFX ) )
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level.createFX = [];
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triggers = getentarray( "trigger_multiple", "classname" );
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for (i=0;i<triggers.size;i++)
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triggers[i] delete();
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triggers = getentarray( "trigger_radius", "classname" );
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for (i=0;i<triggers.size;i++)
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triggers[i] delete();
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ai = getaiarray();
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for (i=0;i<ai.size;i++)
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ai[i] delete();
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spawners = GetSpawnerArray();
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for( i = 0; i < spawners.size; i++ )
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{
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spawners[i] Delete();
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}
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thread createFxLogic();
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level waittill ("eternity");
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}
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fx_init()
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{
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// wrapper for the exploder function so we dont have to use flags and do ifs/waittills on every exploder call
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level.exploderFunction = maps\_utility::exploder_before_load;
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waittillframeend; // Wait one frame so the effects get setup by the maps fx thread
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waittillframeend; // Wait another frame so effects can be loaded based on start functions. Without this FX are initialiazed before they are defined by start functions.
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level.exploderFunction = maps\_utility::exploder_after_load;
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for ( i=0; i<level.createFXent.size; i++ )
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{
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ent = level.createFXent[i];
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ent set_forward_and_up_vectors();
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// CODER_MOD
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// DSL - don't set up fx, if client scripts are running, and we're not the effects editor.
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if(level.clientscripts)
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{
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if(!level.createFX_enabled)
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{
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continue;
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}
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}
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if (ent.v["type"] == "loopfx")
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ent thread maps\_fx::loopfxthread();
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if (ent.v["type"] == "oneshotfx")
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ent thread maps\_fx::oneshotfxthread();
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if (ent.v["type"] == "soundfx")
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ent thread maps\_fx::create_loopsound();
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}
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}
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add_effect(name, effect)
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{
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if (!isdefined (level._effect))
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level._effect = [];
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level._effect[ name ] = loadfx( effect );
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}
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createEffect( type, fxid )
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{
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ent = spawnStruct();
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if (!isdefined(level.createFXent))
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level.createFXent = [];
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level.createFXent[level.createFXent.size] = ent;
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ent.v = [];
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ent.v["type"] = type;
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ent.v["fxid"] = fxid;
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ent.v["angles"] = (0,0,0);
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ent.v["origin"] = (0,0,0);
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ent.drawn = true;
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return ent;
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}
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createLoopSound()
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{
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ent = spawnStruct();
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if (!isdefined(level.createFXent))
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level.createFXent = [];
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level.createFXent[level.createFXent.size] = ent;
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ent.v = [];
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ent.v["type"] = "soundfx";
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ent.v["fxid"] = "No FX";
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ent.v["soundalias"] = "nil";
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ent.v["angles"] = (0,0,0);
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ent.v["origin"] = (0,0,0);
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ent.drawn = true;
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return ent;
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}
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createNewExploder()
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{
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ent = spawnStruct();
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if ( !isdefined( level.createFXent ) )
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level.createFXent = [];
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level.createFXent[ level.createFXent.size ] = ent;
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ent.v = [];
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ent.v[ "type" ] = "exploder";
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ent.v[ "fxid" ] = "No FX";
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ent.v[ "soundalias" ] = "nil";
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ent.v[ "angles" ] = (0,0,0);
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ent.v[ "origin" ] = (0,0,0);
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ent.v[ "exploder" ] = 1;
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ent.v[ "exploder_type" ] = "normal";
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ent.drawn = true;
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return ent;
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}
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set_forward_and_up_vectors()
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{
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self.v["up"] = anglestoup(self.v["angles"]);
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self.v["forward"] = anglestoforward(self.v["angles"]);
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}
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createFxLogic()
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{
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waittillframeend; // let _load run first
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menu_init();
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wait_for_first_player();
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if ( !isdefined( level._effect ) )
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level._effect = [];
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if (getdvar("createfx_map") == "")
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setdvar("createfx_map", level.script);
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else
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if (getdvar("createfx_map") == level.script)
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{
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// if we're still on the same map then..
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// set the players position so map restart doesnt move your origin in createfx
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playerPos = [];
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playerPos[0] = getdvarint("createfx_playerpos_x");
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playerPos[1] = getdvarint("createfx_playerpos_y");
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playerPos[2] = getdvarint("createfx_playerpos_z");
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// SCRIPTER_MOD
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// JesseS (3/20/2007): level.player replaced with players[0]
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players = get_players();
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players[0] setOrigin((playerPos[0], playerPos[1], playerPos[2]));
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}
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level.createFxHudElements = [];
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level.createFx_hudElements = 30;
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// all this offset stuff lets us duplicate the text which puts an outline around
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// it and makes it more legible
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strOffsetX = [];
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strOffsetY = [];
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strOffsetX[0] = 0;
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strOffsetY[0] = 0;
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strOffsetX[1] = 1;
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strOffsetY[1] = 1;
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strOffsetX[2] = -2;
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strOffsetY[2] = 1;
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strOffsetX[3] = 1;
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strOffsetY[3] = -1;
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strOffsetX[4] = -2;
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strOffsetY[4] = -1;
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setdvar("fx", "nil");
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// setup "crosshair"
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crossHair = newHudElem();
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crossHair.location = 0;
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crossHair.alignX = "center";
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crossHair.alignY = "middle";
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crossHair.foreground = 1;
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crossHair.fontScale = 2;
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crossHair.sort = 20;
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crossHair.alpha = 1;
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crossHair.x = 320;
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crossHair.y = 233;
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crossHair setText(".");
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// setup the free text marker to allow some permanent strings
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level.clearTextMarker = newHudElem();
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level.clearTextMarker.alpha = 0;
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level.clearTextMarker setText( "marker" );
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for (i=0;i<level.createFx_hudElements;i++)
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{
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newStrArray = [];
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// MikeD (8/8/2007): Reduced p<5 to p<2 to save on hudelems.
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for (p=0;p<2;p++)
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{
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// MikeD (3/3/2008): Using debug hud elems since we're running out of regular ones.
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newStr = newHudElem();
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// newStr = NewDebugHudElem();
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newStr.alignX = "left";
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newStr.location = 0;
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newStr.foreground = 1;
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newStr.fontScale = 1.30;
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newStr.sort = 20 - p;
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newStr.alpha = 1;
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newStr.x = 0 + strOffsetX[p];
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newStr.y = 60 + strOffsetY[p] + i * 15;
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if (p > 0)
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newStr.color = (0,0,0);
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newStrArray[newStrArray.size] = newStr;
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}
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// newStr.horzAlign = "center";
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// newStr.vertAlign = "middle";
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// newStr.alignY = "middle";
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level.createFxHudElements[i] = newStrArray;
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}
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newStrArray = [];
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// MikeD (8/8/2007): Reduced p<5 to p<2 to save on hudelems.
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for (p=0;p<2;p++)
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{
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// setup instructional text
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// MikeD (3/3/2008): Using debug hud elems since we're running out of regular ones.
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newStr = newHudElem();
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// newStr = NewDebugHudElem();
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newStr.alignX = "center";
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newStr.location = 0;
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newStr.foreground = 1;
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newStr.fontScale = 1.30;
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newStr.sort = 20 - p;
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newStr.alpha = 1;
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newStr.x = 320 + strOffsetX[p];
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newStr.y = 80 + strOffsetY[p];
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if (p > 0)
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newStr.color = (0,0,0);
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newStrArray[newStrArray.size] = newStr;
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}
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level.createFX_centerPrint = newStrArray;
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// gets cumulatively added to to create digital accelleration
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level.selectedMove_up = 0;
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level.selectedMove_forward = 0;
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level.selectedMove_right = 0;
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level.selectedRotate_pitch = 0;
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level.selectedRotate_roll = 0;
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level.selectedRotate_yaw = 0;
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level.selected_fx = [];
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level.selected_fx_ents = [];
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level.createfx_lockedList = [];
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level.createfx_lockedList["escape"] = true;
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level.createfx_lockedList["BUTTON_LSHLDR"] = true;
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level.createfx_lockedList["BUTTON_RSHLDR"] = true;
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level.createfx_lockedList["mouse1"] = true;
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level.createfx_lockedList["ctrl"] = true;
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level.createfx_draw_enabled = true;
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level.buttonIsHeld = [];
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axisMode = false;
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// SCRIPTER_MOD
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// JesseS (3/20/2007): level.player replaced with players[0]
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players = get_players();
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lastPlayerOrigin = players[0].origin;
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colors = [];
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colors["loopfx"]["selected"] = (1.0, 1.0, 0.2);
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colors["loopfx"]["highlighted"] = (0.4, 0.95, 1.0);
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colors["loopfx"]["default"] = (0.3, 0.8, 1.0);
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colors["oneshotfx"]["selected"] = (1.0, 1.0, 0.2);
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colors["oneshotfx"]["highlighted"] = (0.4, 0.95, 1.0);
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colors["oneshotfx"]["default"] = (0.3, 0.8, 1.0);
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colors["exploder"]["selected"] = (1.0, 1.0, 0.2);
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colors["exploder"]["highlighted"] = (1.0, 0.2, 0.2);
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colors["exploder"]["default"] = (1.0, 0.1, 0.1);
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colors["rainfx"]["selected"] = (1.0, 1.0, 0.2);
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colors["rainfx"]["highlighted"] = (.95, 0.4, 0.95);
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colors["rainfx"]["default"] = (.78, 0.0, 0.73);
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colors["soundfx"]["selected"] = (1.0, 1.0, 0.2);
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colors["soundfx"]["highlighted"] = (.5, 1.0, 0.75);
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colors["soundfx"]["default"] = (.2, 0.9, 0.2);
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lastHighlightedEnt = undefined;
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level.fx_rotating = false;
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setMenu("none");
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level.createfx_selecting = false;
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// black background for text
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// MikeD (3/3/2008): Using debug hud elems since we're running out of regular ones.
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black = newHudElem();
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// black = NewDebugHudElem();
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black.x = -120;
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black.y = 200;
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// black[i].alignX = "center";
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// black[i].alignY = "middle";
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black.foreground = 0;
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black setShader("black", 250, 160);
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black.alpha = 0; // 0.6;
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level.createfx_inputlocked = false;
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for ( i = 0; i < level.createFXent.size; i++ )
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{
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ent = level.createFXent[i];
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ent post_entity_creation_function();
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}
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thread draw_distance();
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lastSelectEntity = undefined;
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thread createfx_autosave();
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for (;;)
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{
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// SCRIPTER_MOD
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// JesseS (3/20/2007): level.player replaced with players[0]
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players = get_players();
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changedSelectedEnts = false;
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// calculate the "cursor"
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right = anglestoright (players[0] getplayerangles());
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forward = anglestoforward (players[0] getplayerangles());
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up = anglestoup (players[0] getplayerangles());
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dot = 0.85;
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placeEnt_vector = vectorScale(forward, 750);
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level.createfxCursor = bullettrace(players[0] geteye(), players[0] geteye() + placeEnt_vector, false, undefined);
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highlightedEnt = undefined;
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// ************************************************************
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//
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// General input
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//
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// ************************************************************
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level.buttonClick = [];
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level.button_is_kb = [];
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process_button_held_and_clicked();
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ctrlHeld = button_is_held("ctrl", "BUTTON_LSHLDR" );
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leftClick = button_is_clicked("mouse1", "BUTTON_A" );
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leftHeld = button_is_held("mouse1", "BUTTON_A" );
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create_fx_menu();
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if (button_is_clicked("shift", "BUTTON_X"))
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axisMode = !axisMode;
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if ( button_is_clicked( "F5" ) )
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{
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old_time = GetTime();
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println( "^3#### CREATEFX USER SAVE BEGIN ####" );
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generate_fx_log();
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println( "^3#### CREATEFX USER SAVE COMPLETE (Time: " + ( GetTime() - old_time ) * 0.001 + " seconds)####" );
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}
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if ( button_is_clicked( "F2" ) )
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toggle_createfx_drawing();
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if (button_is_clicked("ins"))
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insert_effect();
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if (button_is_clicked("del"))
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delete_pressed();
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if (button_is_clicked("end", "l"))
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{
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drop_selection_to_ground();
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changedSelectedEnts = true;
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}
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if (button_is_clicked("escape"))
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clear_settable_fx();
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if ( button_is_clicked("space") )
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set_off_exploders();
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if (button_is_clicked("tab", "BUTTON_RSHLDR"))
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{
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move_selection_to_cursor();
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changedSelectedEnts = true;
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}
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if ( button_is_held( "h", "F1" ) )
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{
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show_help();
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wait (0.05);
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continue;
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}
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if ( button_is_clicked( "BUTTON_LSTICK" ) )
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copy_ents();
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if ( button_is_clicked( "BUTTON_RSTICK" ) )
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paste_ents();
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if (ctrlHeld)
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{
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if (button_is_clicked("c"))
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copy_ents();
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if (button_is_clicked("v"))
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paste_ents();
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}
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if (isdefined(level.selected_fx_option_index))
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menu_fx_option_set();
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if ( button_is_held( "BUTTON_RTRIG" ) && button_is_held( "BUTTON_LTRIG" ))
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{
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move_player_around_map_fast();
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wait (0.25);
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continue;
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}
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// ************************************************************
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//
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// Highlighted Entity Handling
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//
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// ************************************************************
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for ( i = 0; i < level.createFXent.size; i++ )
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{
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ent = level.createFXent[i];
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difference = vectornormalize(ent.v["origin"] - (players[0].origin + (0,0,55)));
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newdot = vectordot(forward, difference);
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if (newdot < dot)
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continue;
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dot = newdot;
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highlightedEnt = ent;
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}
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level.fx_highLightedEnt = highLightedEnt;
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if (isdefined(highLightedEnt))
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{
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if (isdefined(lastHighlightedEnt))
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{
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if (lastHighlightedEnt != highlightedEnt)
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{
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// a highlighted ent is no longer highlighted so scale down the text size
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// lastHighlightedEnt.text = ".";
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// lastHighlightedEnt.textsize = 2;
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if (!ent_is_selected(lastHighlightedEnt))
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lastHighlightedEnt thread entity_highlight_disable();
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// an ent became highlighted for the first time so scale up the text size on the new ent
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// highlightedEnt.text = HighlightedEnt.v["fxid"];
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// highlightedEnt.textsize = 1;
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if (!ent_is_selected(highlightedEnt))
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highlightedEnt thread entity_highlight_enable();
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}
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}
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else
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{
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// an ent became highlighted for the first time so scale up the text size on the new ent
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// HighlightedEnt.text = HighlightedEnt.v["fxid"];
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// HighlightedEnt.textsize = 1;
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if (!ent_is_selected(highlightedEnt))
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highlightedEnt thread entity_highlight_enable();
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}
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}
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|
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manipulate_createfx_ents( highlightedEnt, leftClick, leftHeld, ctrlHeld, colors, right );
|
|
|
|
// ************************************************************
|
|
//
|
|
// Rotation and Movement
|
|
//
|
|
// ************************************************************
|
|
|
|
if (axisMode && level.selected_fx_ents.size > 0)
|
|
{
|
|
// draw axis and do rotation if shift is held
|
|
thread process_fx_rotater();
|
|
if ( button_is_clicked( "enter", "p" ) )
|
|
reset_axis_of_selected_ents();
|
|
|
|
if ( button_is_clicked( "v" ) )
|
|
copy_angles_of_selected_ents();
|
|
|
|
for ( i=0; i < level.selected_fx_ents.size; i++)
|
|
level.selected_fx_ents[i] draw_axis();
|
|
|
|
if ( level.selectedRotate_pitch != 0 || level.selectedRotate_yaw != 0 || level.selectedRotate_roll != 0 )
|
|
changedSelectedEnts = true;
|
|
wait (0.05);
|
|
/*
|
|
for ( i=0; i < level.selected_fx_ents.size; i++)
|
|
{
|
|
ent = level.selected_fx_ents[i];
|
|
ent.angles = ent.angles + (level.selectedRotate_pitch, level.selectedRotate_yaw, 0);
|
|
ent set_forward_and_up_vectors();
|
|
}
|
|
|
|
if (level.selectedRotate_pitch != 0 || level.selectedRotate_yaw != 0)
|
|
changedSelectedEnts = true;
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
stop_drawing_axis_models();
|
|
|
|
|
|
selectedMove_vector = get_selected_move_vector();
|
|
for ( i=0; i < level.selected_fx_ents.size; i++)
|
|
{
|
|
ent = level.selected_fx_ents[i];
|
|
if (isdefined(ent.model)) // ents with brushmodels are from radiant and dont get moved
|
|
continue;
|
|
|
|
ent.v["origin"] = ent.v["origin"] + selectedMove_vector;
|
|
}
|
|
|
|
if ( distance( (0,0,0), selectedMove_vector) > 0 )
|
|
changedSelectedEnts = true;
|
|
wait(0.05);
|
|
}
|
|
|
|
if ( changedSelectedEnts )
|
|
update_selected_entities();
|
|
|
|
|
|
if (distance(lastPlayerOrigin, players[0].origin) > 64)
|
|
{
|
|
// save the players position so we can go back here on a map restart
|
|
setdvar("createfx_playerpos_x", players[0].origin[0]);
|
|
setdvar("createfx_playerpos_y", players[0].origin[1]);
|
|
setdvar("createfx_playerpos_z", players[0].origin[2]);
|
|
lastPlayerOrigin = players[0].origin;
|
|
}
|
|
|
|
lastHighlightedEnt = highlightedEnt;
|
|
|
|
// if the last selected entity changes then reset the options offset
|
|
if ( last_selected_entity_has_changed ( lastSelectEntity ))
|
|
{
|
|
level.effect_list_offset = 0;
|
|
clear_settable_fx();
|
|
setmenu("none");
|
|
}
|
|
|
|
if (level.selected_fx_ents.size)
|
|
lastSelectEntity = level.selected_fx_ents[level.selected_fx_ents.size-1];
|
|
else
|
|
lastSelectEntity = undefined;
|
|
}
|
|
}
|
|
|
|
toggle_createfx_drawing()
|
|
{
|
|
level.createfx_draw_enabled = !level.createfx_draw_enabled;
|
|
}
|
|
|
|
manipulate_createfx_ents( highlightedEnt, leftClick, leftHeld, ctrlHeld, colors, right )
|
|
{
|
|
if ( !level.createfx_draw_enabled )
|
|
return;
|
|
|
|
for ( i = 0; i < level.createFXent.size; i++ )
|
|
{
|
|
ent = level.createFXent[i];
|
|
if ( !ent.drawn )
|
|
continue;
|
|
|
|
scale = getdvarfloat( "createfx_scaleid" );
|
|
|
|
if ( isdefined( highlightedEnt ) && ent == highlightedEnt )
|
|
{
|
|
if ( !entities_are_selected() )
|
|
display_fx_info( ent );
|
|
|
|
if ( leftClick )
|
|
{
|
|
entWasSelected = index_is_selected( i );
|
|
level.createfx_selecting = !entWasSelected; // used for drag select/deselect
|
|
if ( !ctrlHeld )
|
|
{
|
|
selectedSize = level.selected_fx_ents.size;
|
|
clear_entity_selection();
|
|
if ( entWasSelected && selectedSize == 1 )
|
|
select_entity( i, ent );
|
|
}
|
|
toggle_entity_selection( i, ent );
|
|
}
|
|
else
|
|
if ( leftHeld )
|
|
{
|
|
if ( ctrlHeld )
|
|
{
|
|
if ( level.createfx_selecting )
|
|
select_entity( i, ent);
|
|
|
|
if ( !level.createfx_selecting )
|
|
deselect_entity( i, ent);
|
|
}
|
|
}
|
|
|
|
|
|
colorIndex = "highlighted";
|
|
if ( index_is_selected( i ) )
|
|
colorIndex = "selected";
|
|
|
|
|
|
print3d( ent.v["origin"], ".", colors[ ent.v[ "type" ] ][ colorIndex ], 1, scale );
|
|
if ( ent.textalpha > 0 )
|
|
{
|
|
printRight = vectorScale( right, ent.v[ "fxid" ].size * -2.93 * scale );
|
|
print3d( ent.v[ "origin" ] + printRight + (0,0,15), ent.v[ "fxid" ], colors[ ent.v[ "type" ] ][ colorIndex ], ent.textalpha, scale );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
colorIndex = "default";
|
|
if ( index_is_selected( i ) )
|
|
colorIndex = "selected";
|
|
|
|
print3d( ent.v[ "origin" ], ".", colors[ ent.v[ "type" ] ][ colorIndex ], 1, scale );
|
|
if ( ent.textalpha > 0 )
|
|
{
|
|
printRight = vectorScale(right, ent.v["fxid"].size * -2.93 );
|
|
print3d( ent.v[ "origin" ] + printRight + (0,0,15), ent.v[ "fxid" ], colors[ ent.v[ "type" ] ][ colorIndex ], ent.textalpha, scale );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
clear_settable_fx()
|
|
{
|
|
level.createfx_inputlocked = false;
|
|
setdvar("fx", "nil");
|
|
// in case we were modifying an option
|
|
level.selected_fx_option_index = undefined;
|
|
reset_fx_hud_colors();
|
|
}
|
|
|
|
reset_fx_hud_colors()
|
|
{
|
|
for ( i=0;i<level.createFx_hudElements; i++)
|
|
level.createFxHudElements[ i ][0].color = (1,1,1);
|
|
}
|
|
|
|
|
|
button_is_held( name, name2 )
|
|
{
|
|
if (isdefined( name2 ))
|
|
{
|
|
if ( isdefined (level.buttonIsHeld[name2]) )
|
|
return true;
|
|
}
|
|
return isdefined(level.buttonIsHeld[name]);
|
|
}
|
|
|
|
button_is_clicked( name, name2 )
|
|
{
|
|
if (isdefined(name2))
|
|
{
|
|
if (isdefined(level.buttonClick[name2]))
|
|
return true;
|
|
}
|
|
return isdefined(level.buttonClick[name]);
|
|
}
|
|
|
|
toggle_entity_selection( index, ent )
|
|
{
|
|
if (isdefined(level.selected_fx[index]))
|
|
deselect_entity(index, ent);
|
|
else
|
|
select_entity(index, ent);
|
|
}
|
|
|
|
select_entity( index, ent )
|
|
{
|
|
if (isdefined(level.selected_fx[index]))
|
|
return;
|
|
clear_settable_fx();
|
|
level notify ("new_ent_selection");
|
|
|
|
ent thread entity_highlight_enable();
|
|
|
|
level.selected_fx[index] = true;
|
|
level.selected_fx_ents[level.selected_fx_ents.size] = ent;
|
|
}
|
|
|
|
ent_is_highlighted ( ent )
|
|
{
|
|
if (!isdefined( level.fx_highLightedEnt ))
|
|
return false;
|
|
return ent == level.fx_highLightedEnt;
|
|
}
|
|
|
|
|
|
deselect_entity( index, ent )
|
|
{
|
|
if (!isdefined(level.selected_fx[index]))
|
|
return;
|
|
|
|
clear_settable_fx();
|
|
level notify ("new_ent_selection");
|
|
|
|
level.selected_fx[index] = undefined;
|
|
|
|
if (!ent_is_highlighted(ent))
|
|
ent thread entity_highlight_disable();
|
|
|
|
// remove the entity from the array of selected entities
|
|
newArray = [];
|
|
for (i=0; i<level.selected_fx_ents.size; i++)
|
|
{
|
|
if (level.selected_fx_ents[i] != ent)
|
|
newArray[newArray.size] = level.selected_fx_ents[i];
|
|
}
|
|
level.selected_fx_ents = newArray;
|
|
}
|
|
|
|
index_is_selected( index )
|
|
{
|
|
return isdefined(level.selected_fx[index]);
|
|
}
|
|
|
|
ent_is_selected ( ent )
|
|
{
|
|
for (i=0; i<level.selected_fx_ents.size; i++)
|
|
{
|
|
if (level.selected_fx_ents[i] == ent)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
clear_entity_selection()
|
|
{
|
|
for (i=0; i<level.selected_fx_ents.size; i++)
|
|
{
|
|
if (!ent_is_highlighted( level.selected_fx_ents[i] ))
|
|
level.selected_fx_ents[i] thread entity_highlight_disable();
|
|
}
|
|
level.selected_fx = [];
|
|
level.selected_fx_ents = [];
|
|
}
|
|
|
|
draw_axis()
|
|
{
|
|
if( GetDvarInt( "createfx_drawaxis" ) != 1 )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if( IsDefined( self.draw_axis_model ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// MikeD: (8/14/2007): line() for some reason takes up to memory, so we made a AXIS model.
|
|
self.draw_axis_model = spawn_axis_model( self.v["origin"], self.v["angles"] );
|
|
|
|
level thread draw_axis_think( self );
|
|
|
|
if( !IsDefined( level.draw_axis_models ) )
|
|
{
|
|
level.draw_axis_models = [];
|
|
}
|
|
|
|
level.draw_axis_models[level.draw_axis_models.size] = self.draw_axis_model;
|
|
}
|
|
|
|
spawn_axis_model( origin, angles )
|
|
{
|
|
model = Spawn( "script_model", origin );
|
|
model SetModel( "fx_axis_createfx" );
|
|
model.angles = angles;
|
|
return model;
|
|
}
|
|
|
|
draw_axis_think( axis_parent )
|
|
{
|
|
axis_model = axis_parent.draw_axis_model;
|
|
axis_model endon( "death" );
|
|
|
|
players = get_players();
|
|
|
|
while( 1 )
|
|
{
|
|
// Check to make sure the axis_parent is available.
|
|
if( !IsDefined( axis_parent ) )
|
|
{
|
|
break;
|
|
}
|
|
|
|
range = GetDvarInt( "createfx_drawaxis_range" );
|
|
if( DistanceSquared( axis_model.origin, players[0].origin ) > range * range )
|
|
{
|
|
if( IsDefined( axis_model ) )
|
|
{
|
|
axis_model Delete();
|
|
level.draw_axis_models = array_removeUndefined( level.draw_axis_models );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( !IsDefined( axis_model ) )
|
|
{
|
|
axis_model = spawn_axis_model( axis_parent.v["origin"], axis_parent.v["angles"] );
|
|
axis_parent.draw_axis_model = axis_model;
|
|
level.draw_axis_models[level.draw_axis_models.size] = axis_model;
|
|
}
|
|
}
|
|
|
|
axis_model.origin = axis_parent.v["origin"];
|
|
axis_model.angles = axis_parent.v["angles"];
|
|
|
|
wait( 0.05 );
|
|
}
|
|
|
|
if( IsDefined( axis_model ) )
|
|
{
|
|
axis_model Delete();
|
|
}
|
|
}
|
|
|
|
stop_drawing_axis_models()
|
|
{
|
|
if( IsDefined( level.draw_axis_models ) )
|
|
{
|
|
// MikeD: Remove the draw_axis model
|
|
for( i = 0; i < level.draw_axis_models.size; i++ )
|
|
{
|
|
if( IsDefined( level.draw_axis_models[i] ) )
|
|
{
|
|
level.draw_axis_models[i] Delete();
|
|
}
|
|
}
|
|
|
|
level.draw_axis_models = array_removeUndefined( level.draw_axis_models );
|
|
}
|
|
}
|
|
|
|
clear_fx_hudElements()
|
|
{
|
|
level.clearTextMarker clearAllTextAfterHudElem();
|
|
|
|
for (i=0;i<level.createFx_hudElements;i++)
|
|
{
|
|
// MikeD (8/8/2007): Reduced p<5 to p<2 to save on hudelems.
|
|
for (p=0;p<2;p++)
|
|
level.createFxHudElements[i][p] setText("");
|
|
}
|
|
level.fxHudElements = 0;
|
|
}
|
|
|
|
|
|
set_fx_hudElement( text )
|
|
{
|
|
// MikeD (8/8/2007): Reduced p<5 to p<2 to save on hudelems.
|
|
for (p=0;p<2;p++)
|
|
level.createFxHudElements[level.fxHudElements][p] setText( text );
|
|
|
|
level.fxHudElements++;
|
|
assert (level.fxHudElements < level.createFx_hudElements);
|
|
}
|
|
|
|
createfx_centerprint( text )
|
|
{
|
|
thread createfx_centerprint_thread( text );
|
|
}
|
|
|
|
createfx_centerprint_thread ( text )
|
|
{
|
|
level notify ("new_createfx_centerprint");
|
|
level endon ("new_createfx_centerprint");
|
|
|
|
// MikeD (8/8/2007): Reduced p<5 to p<2 to save on hudelems.
|
|
for (p=0;p<2;p++)
|
|
level.createFX_centerPrint[p] setText( text );
|
|
wait (4.5);
|
|
|
|
// MikeD (8/8/2007): Reduced p<5 to p<2 to save on hudelems.
|
|
for (p=0;p<2;p++)
|
|
level.createFX_centerPrint[p] setText( "" );
|
|
}
|
|
|
|
buttonDown( button, button2 )
|
|
{
|
|
return buttonPressed_internal( button ) || buttonPressed_internal( button2 );
|
|
}
|
|
|
|
|
|
|
|
buttonPressed_internal( button )
|
|
{
|
|
if ( !isdefined( button ) )
|
|
return false;
|
|
|
|
// keyboard buttons can be locked so you can type in the fx info on the keyboard without
|
|
// accidentally activating features
|
|
if ( kb_locked( button ) )
|
|
return false;
|
|
|
|
players = get_players();
|
|
return players[0] buttonPressed( button );
|
|
}
|
|
|
|
|
|
get_selected_move_vector()
|
|
{
|
|
// SCRIPTER_MOD
|
|
// JesseS (3/20/2007): level.player replaced with players[0]
|
|
players = get_players();
|
|
|
|
yaw = players[0] getplayerangles()[1];
|
|
angles = (0, yaw, 0);
|
|
right = anglestoright (angles);
|
|
forward = anglestoforward (angles);
|
|
up = anglestoup (angles);
|
|
|
|
keypressed = false;
|
|
rate = 1;
|
|
|
|
if (buttonDown("kp_uparrow", "DPAD_UP"))
|
|
{
|
|
if (level.selectedMove_forward < 0)
|
|
level.selectedMove_forward = 0;
|
|
|
|
level.selectedMove_forward = level.selectedMove_forward + rate;
|
|
}
|
|
else
|
|
if (buttonDown("kp_downarrow", "DPAD_DOWN"))
|
|
{
|
|
if (level.selectedMove_forward > 0)
|
|
level.selectedMove_forward = 0;
|
|
level.selectedMove_forward = level.selectedMove_forward - rate;
|
|
}
|
|
else
|
|
level.selectedMove_forward = 0;
|
|
|
|
if (buttonDown("kp_rightarrow", "DPAD_RIGHT"))
|
|
{
|
|
if (level.selectedMove_right < 0)
|
|
level.selectedMove_right = 0;
|
|
|
|
level.selectedMove_right = level.selectedMove_right + rate;
|
|
}
|
|
else
|
|
if (buttonDown("kp_leftarrow", "DPAD_LEFT"))
|
|
{
|
|
if (level.selectedMove_right > 0)
|
|
level.selectedMove_right = 0;
|
|
level.selectedMove_right = level.selectedMove_right - rate;
|
|
}
|
|
else
|
|
level.selectedMove_right = 0;
|
|
|
|
if (buttonDown("BUTTON_Y"))
|
|
{
|
|
if (level.selectedMove_up < 0)
|
|
level.selectedMove_up = 0;
|
|
|
|
level.selectedMove_up = level.selectedMove_up + rate;
|
|
}
|
|
else
|
|
if (buttonDown("BUTTON_B"))
|
|
{
|
|
if (level.selectedMove_up > 0)
|
|
level.selectedMove_up = 0;
|
|
level.selectedMove_up = level.selectedMove_up - rate;
|
|
}
|
|
else
|
|
level.selectedMove_up = 0;
|
|
|
|
// vector = (level.selectedMove_right, level.selectedMove_forward, level.selectedMove_up);
|
|
vector = (0,0,0);
|
|
vector += vectorScale(forward, level.selectedMove_forward);
|
|
vector += vectorScale(right, level.selectedMove_right);
|
|
vector += vectorScale(up, level.selectedMove_up);
|
|
|
|
return vector;
|
|
}
|
|
|
|
process_button_held_and_clicked()
|
|
{
|
|
add_button("mouse1");
|
|
add_kb_button("shift");
|
|
add_kb_button("ctrl");
|
|
add_button("BUTTON_RSHLDR");
|
|
add_button("BUTTON_LSHLDR");
|
|
add_button("BUTTON_RSTICK");
|
|
add_button("BUTTON_LSTICK");
|
|
add_button("BUTTON_A");
|
|
add_button("BUTTON_B");
|
|
add_button("BUTTON_X");
|
|
add_button("BUTTON_Y");
|
|
add_button("DPAD_UP");
|
|
add_button("DPAD_LEFT");
|
|
add_button("DPAD_RIGHT");
|
|
add_button("DPAD_DOWN");
|
|
add_kb_button("escape");
|
|
add_button("BUTTON_RTRIG");
|
|
add_button("BUTTON_LTRIG");
|
|
|
|
|
|
add_kb_button("a");
|
|
add_button("F1");
|
|
add_button("F5");
|
|
add_button("F2");
|
|
add_kb_button("c");
|
|
add_kb_button("h");
|
|
add_kb_button("i");
|
|
add_kb_button("k");
|
|
add_kb_button("l");
|
|
add_kb_button("m");
|
|
add_kb_button("p");
|
|
add_kb_button("x");
|
|
add_button("del"); // DEL is allowed to be pressed while in select mode
|
|
add_kb_button("end");
|
|
add_kb_button("tab");
|
|
add_kb_button("ins");
|
|
add_kb_button("add");
|
|
add_kb_button("space");
|
|
add_kb_button("enter");
|
|
add_kb_button("v");
|
|
add_kb_button("1");
|
|
add_kb_button("2");
|
|
add_kb_button("3");
|
|
add_kb_button("4");
|
|
add_kb_button("5");
|
|
add_kb_button("6");
|
|
add_kb_button("7");
|
|
add_kb_button("8");
|
|
add_kb_button("9");
|
|
add_kb_button("0");
|
|
}
|
|
|
|
|
|
locked( name )
|
|
{
|
|
if ( isdefined(level.createfx_lockedList[name]) )
|
|
return false;
|
|
|
|
return kb_locked( name );
|
|
}
|
|
|
|
kb_locked( name )
|
|
{
|
|
return level.createfx_inputlocked && isdefined( level.button_is_kb[ name ] );
|
|
}
|
|
|
|
|
|
add_button( name )
|
|
{
|
|
// SCRIPTER_MOD
|
|
// JesseS (3/20/2007): level.player replaced with players[0]
|
|
players = get_players();
|
|
|
|
if ( locked( name ) )
|
|
return;
|
|
|
|
if (!isdefined(level.buttonIsHeld[name]))
|
|
{
|
|
if (players[0] buttonPressed(name))
|
|
{
|
|
level.buttonIsHeld[ name ] = true;
|
|
level.buttonClick[ name ] = true;
|
|
// println("Button: " + name);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!players[0] buttonPressed(name))
|
|
{
|
|
level.buttonIsHeld[name] = undefined;
|
|
}
|
|
}
|
|
}
|
|
|
|
add_kb_button( name )
|
|
{
|
|
level.button_is_kb[ name ] = true;
|
|
add_button( name );
|
|
}
|
|
|
|
|
|
|
|
set_anglemod_move_vector()
|
|
{
|
|
rate = 2;
|
|
|
|
if (buttonDown("kp_uparrow", "DPAD_UP"))
|
|
{
|
|
if (level.selectedRotate_pitch < 0)
|
|
level.selectedRotate_pitch = 0;
|
|
|
|
level.selectedRotate_pitch = level.selectedRotate_pitch + rate;
|
|
}
|
|
else
|
|
if (buttonDown("kp_downarrow", "DPAD_DOWN"))
|
|
{
|
|
if (level.selectedRotate_pitch > 0)
|
|
level.selectedRotate_pitch = 0;
|
|
level.selectedRotate_pitch = level.selectedRotate_pitch - rate;
|
|
}
|
|
else
|
|
level.selectedRotate_pitch = 0;
|
|
|
|
if (buttonDown("kp_leftarrow", "DPAD_LEFT"))
|
|
{
|
|
if (level.selectedRotate_yaw < 0)
|
|
level.selectedRotate_yaw = 0;
|
|
|
|
level.selectedRotate_yaw = level.selectedRotate_yaw + rate;
|
|
}
|
|
else
|
|
if (buttonDown("kp_rightarrow", "DPAD_RIGHT"))
|
|
{
|
|
if (level.selectedRotate_yaw > 0)
|
|
level.selectedRotate_yaw = 0;
|
|
level.selectedRotate_yaw = level.selectedRotate_yaw - rate;
|
|
}
|
|
else
|
|
level.selectedRotate_yaw = 0;
|
|
|
|
if (buttonDown("BUTTON_Y"))
|
|
{
|
|
if (level.selectedRotate_roll < 0)
|
|
level.selectedRotate_roll = 0;
|
|
|
|
level.selectedRotate_roll = level.selectedRotate_roll + rate;
|
|
}
|
|
else
|
|
if (buttonDown("BUTTON_B"))
|
|
{
|
|
if (level.selectedRotate_roll > 0)
|
|
level.selectedRotate_roll = 0;
|
|
level.selectedRotate_roll = level.selectedRotate_roll - rate;
|
|
}
|
|
else
|
|
level.selectedRotate_roll = 0;
|
|
|
|
}
|
|
|
|
cfxprintln(file,string)
|
|
{
|
|
// printing to file is optional now
|
|
if(file == -1)
|
|
return;
|
|
fprintln(file,string);
|
|
}
|
|
|
|
generate_client_fx_log( autosave )
|
|
{
|
|
/#
|
|
tab = " ";
|
|
filename = "clientcreatefx/"+level.script+"_fx.csc";
|
|
if ( autosave )
|
|
filename = "clientcreatefx/backup.csc";
|
|
|
|
file = openfile(filename,"write");
|
|
|
|
if( file == -1 )
|
|
{
|
|
// assertMsg( "File not writeable (maybe you should check it out): " + filename + " -- Aborting..." );
|
|
iprintlnbold( "^1FILE NOT WRITEABLE (maybe you need to check it out?) " + filename + " -- Aborting Generation..." );
|
|
return;
|
|
}
|
|
|
|
cfxprintln (file,"//_createfx generated. Do not touch!!");
|
|
cfxprintln (file,"main()");
|
|
cfxprintln (file,"{");
|
|
|
|
if ( !autosave )
|
|
println (" *** CREATING EFFECT, COPY THESE LINES TO ", level.script, "_fx.csc *** ");
|
|
|
|
cfxprintln (file, "// CreateFX entities placed: " + level.createFxEnt.size );
|
|
|
|
for ( i = 0; i < level.createFXent.size; i++ )
|
|
{
|
|
if(file != -1)
|
|
wait .05; //loop protection fails on writing the file
|
|
e = level.createFXent[i];
|
|
assertEX(isdefined(e.v["type"]), "effect at origin " + e.v["origin"] + " has no type");
|
|
|
|
//don't post .map effects in the script.
|
|
// if (e.v["worldfx"])
|
|
// continue;
|
|
if(isdefined(e.model))
|
|
continue; // entities with models are from radiant and don't get reported
|
|
if (e.v["type"] == "loopfx")
|
|
{
|
|
if ( !autosave )
|
|
println (" ent = clientscripts\\_fx::createLoopEffect( \"" + e.v["fxid"] + "\" );");
|
|
cfxprintln (file,tab+ " ent = clientscripts\\_fx::createLoopEffect( \"" + e.v["fxid"] + "\" );");
|
|
|
|
}
|
|
if (e.v["type"] == "oneshotfx")
|
|
{
|
|
if ( !autosave )
|
|
println (" ent = clientscripts\\_fx::createOneshotEffect( \"" + e.v["fxid"] + "\" );");
|
|
cfxprintln (file,tab+ " ent = clientscripts\\_fx::createOneshotEffect( \"" + e.v["fxid"] + "\" );");
|
|
}
|
|
if (e.v["type"] == "exploder") // exploders are staying on the server side....
|
|
{
|
|
if ( !autosave )
|
|
println (" ent = clientscripts\\_fx::createExploder( \"" + e.v["fxid"] + "\" );");
|
|
cfxprintln (file,tab+ " ent = clientscripts\\_fx::createExploder( \"" + e.v["fxid"] + "\" );");
|
|
}
|
|
if ( e.v[ "type" ] == "soundfx" )
|
|
{
|
|
if ( !autosave )
|
|
println( " ent = clientscripts\\_fx::createLoopSound();" );
|
|
cfxprintln( file, tab + " ent = clientscripts\\_fx::createLoopSound();" );
|
|
}
|
|
|
|
// CODER_MOD
|
|
// Make sure that this isn't output on the client for exploders.
|
|
|
|
// if(e.v["type"] != "exploder")
|
|
{
|
|
if ( !autosave )
|
|
println (" ent.v[ \"origin\" ] = ( " + e.v["origin"][0] + ", " + e.v["origin"][1] + ", " + e.v["origin"][2] + " );");
|
|
cfxprintln (file,tab+ " ent.v[ \"origin\" ] = ( " + e.v["origin"][0] + ", " + e.v["origin"][1] + ", " + e.v["origin"][2] + " );");
|
|
if ( !autosave )
|
|
println (" ent.v[ \"angles\" ] = ( " + e.v["angles"][0] + ", " + e.v["angles"][1] + ", " + e.v["angles"][2] + " );");
|
|
cfxprintln (file,tab+ " ent.v[ \"angles\" ] = ( " + e.v["angles"][0] + ", " + e.v["angles"][1] + ", " + e.v["angles"][2] + " );");
|
|
|
|
print_fx_options( e, tab , file, autosave );
|
|
}
|
|
|
|
if ( !autosave )
|
|
println (" ");
|
|
cfxprintln (file," ");
|
|
}
|
|
|
|
if(level.bScriptgened)
|
|
{
|
|
script_gen_dump_addline("clientscripts\\createfx\\"+level.script+"_fx::main();",level.script+"_fx"); // adds to scriptgendump
|
|
maps\_load::script_gen_dump(); //dump scriptgen link
|
|
}
|
|
|
|
cfxprintln (file,"}");
|
|
saved = closefile(file);
|
|
assertex(saved == 1,"File not saved (see above message?): " + filename);
|
|
|
|
flag_clear( "createfx_saving" );
|
|
|
|
println( "CreateFX entities placed: " + level.createFxEnt.size );
|
|
|
|
|
|
#/
|
|
}
|
|
|
|
generate_fx_log( autosave )
|
|
{
|
|
// first lets fix all the really small numbers so they dont cause errors because the game will print out
|
|
// 4.2343-7e or whatever but cant accept it back in from script
|
|
|
|
|
|
/#
|
|
flag_waitopen( "createfx_saving" );
|
|
flag_set( "createfx_saving" );
|
|
autosave = isdefined( autosave );
|
|
tab = " ";
|
|
filename = "createfx/"+level.script+"_fx.gsc";
|
|
if ( autosave )
|
|
filename = "createfx/backup.gsc";
|
|
|
|
file = openfile(filename,"write");
|
|
assertex(file != -1, "File not writeable (maybe you should check it out): " + filename);
|
|
cfxprintln (file,"//_createfx generated. Do not touch!!");
|
|
cfxprintln (file,"main()");
|
|
cfxprintln (file,"{");
|
|
|
|
|
|
limit = 0.1;
|
|
for ( p = 0; p < level.createFXent.size; p++ )
|
|
{
|
|
ent = level.createFXent[p];
|
|
origin = [];
|
|
angles = [];
|
|
for (i=0;i<3;i++)
|
|
{
|
|
origin[i] = ent.v["origin"][i];
|
|
angles[i] = ent.v["angles"][i];
|
|
|
|
if (origin[i] < limit && origin[i] > limit*-1)
|
|
origin[i] = 0;
|
|
if (angles[i] < limit && angles[i] > limit*-1)
|
|
angles[i] = 0;
|
|
}
|
|
|
|
ent.v["origin"] = (origin[0], origin[1], origin[2]);
|
|
ent.v["angles"] = (angles[0], angles[1], angles[2]);
|
|
}
|
|
|
|
if ( !autosave )
|
|
println (" *** CREATING EFFECT, COPY THESE LINES TO ", level.script, "_fx.gsc *** ");
|
|
|
|
cfxprintln (file, "// CreateFX entities placed: " + level.createFxEnt.size );
|
|
|
|
for ( i = 0; i < level.createFXent.size; i++ )
|
|
{
|
|
if( file != -1 )
|
|
{
|
|
wait .05; //loop protection fails on writing the file
|
|
}
|
|
|
|
e = level.createFXent[i];
|
|
assertEX(isdefined(e.v["type"]), "effect at origin " + e.v["origin"] + " has no type");
|
|
|
|
//don't post .map effects in the script.
|
|
// if (e.v["worldfx"])
|
|
// continue;
|
|
if(isdefined(e.model))
|
|
continue; // entities with models are from radiant and don't get reported
|
|
if (e.v["type"] == "loopfx")
|
|
{
|
|
if ( !autosave )
|
|
println (" ent = maps\\_utility::createLoopEffect( \"" + e.v["fxid"] + "\" );");
|
|
cfxprintln (file,tab+ " ent = maps\\_utility::createLoopEffect( \"" + e.v["fxid"] + "\" );");
|
|
|
|
}
|
|
|
|
if (e.v["type"] == "oneshotfx")
|
|
{
|
|
if ( !autosave )
|
|
println (" ent = maps\\_utility::createOneshotEffect( \"" + e.v["fxid"] + "\" );");
|
|
cfxprintln (file,tab+ " ent = maps\\_utility::createOneshotEffect( \"" + e.v["fxid"] + "\" );");
|
|
}
|
|
|
|
if (e.v["type"] == "exploder")
|
|
{
|
|
if ( !autosave )
|
|
println (" ent = maps\\_utility::createExploder( \"" + e.v["fxid"] + "\" );");
|
|
cfxprintln (file,tab+ " ent = maps\\_utility::createExploder( \"" + e.v["fxid"] + "\" );");
|
|
}
|
|
|
|
if ( e.v[ "type" ] == "soundfx" )
|
|
{
|
|
if ( !autosave )
|
|
println( " ent = maps\\_createfx::createLoopSound();" );
|
|
cfxprintln( file, tab + " ent = maps\\_createfx::createLoopSound();" );
|
|
}
|
|
|
|
if ( !autosave )
|
|
println (" ent.v[ \"origin\" ] = ( " + e.v["origin"][0] + ", " + e.v["origin"][1] + ", " + e.v["origin"][2] + " );");
|
|
cfxprintln (file,tab+ " ent.v[ \"origin\" ] = ( " + e.v["origin"][0] + ", " + e.v["origin"][1] + ", " + e.v["origin"][2] + " );");
|
|
if ( !autosave )
|
|
println (" ent.v[ \"angles\" ] = ( " + e.v["angles"][0] + ", " + e.v["angles"][1] + ", " + e.v["angles"][2] + " );");
|
|
cfxprintln (file,tab+ " ent.v[ \"angles\" ] = ( " + e.v["angles"][0] + ", " + e.v["angles"][1] + ", " + e.v["angles"][2] + " );");
|
|
|
|
print_fx_options( e, tab , file, autosave );
|
|
if ( !autosave )
|
|
println (" ");
|
|
cfxprintln (file," ");
|
|
}
|
|
|
|
if(level.bScriptgened)
|
|
{
|
|
script_gen_dump_addline("maps\\createfx\\"+level.script+"_fx::main();",level.script+"_fx"); // adds to scriptgendump
|
|
maps\_load::script_gen_dump(); //dump scriptgen link
|
|
}
|
|
|
|
cfxprintln (file,"}");
|
|
saved = closefile(file);
|
|
assertex(saved == 1,"File not saved (see above message?): " + filename);
|
|
|
|
if( level.clientscripts && !autosave ) // MikeD (6/20/2008): Let's not autosave the clientside scripting, takes too much time.
|
|
{
|
|
generate_client_fx_log(autosave);
|
|
}
|
|
|
|
flag_clear( "createfx_saving" );
|
|
|
|
println( "CreateFX entities placed: " + level.createFxEnt.size );
|
|
|
|
|
|
#/
|
|
}
|
|
|
|
print_fx_options( ent, tab, file, autosave )
|
|
{
|
|
for ( i=0; i<level.createFX_options.size; i++ )
|
|
{
|
|
option = level.createFX_options[i];
|
|
if ( !isdefined(ent.v[option["name"]]) )
|
|
continue;
|
|
if (!mask ( option["mask"], ent.v["type"] ) )
|
|
continue;
|
|
|
|
if ( option["type"] == "string" )
|
|
{
|
|
if ( !autosave )
|
|
println (" ent.v[ \"" + option["name"] + "\" ] = \"" + ent.v[ option["name"] ] + "\";");
|
|
cfxprintln (file,tab+ " ent.v[ \"" + option["name"] + "\" ] = \"" + ent.v[ option["name"] ] + "\";");
|
|
continue;
|
|
}
|
|
|
|
// int or float
|
|
if ( !autosave )
|
|
println (" ent.v[ \"" + option["name"] + "\" ] = " + ent.v[ option["name"] ] + ";");
|
|
cfxprintln (file,tab+ " ent.v[ \"" + option["name"] + "\" ] = " + ent.v[ option["name"] ] + ";");
|
|
}
|
|
}
|
|
|
|
entity_highlight_disable()
|
|
{
|
|
self notify ("highlight change");
|
|
self endon ("highlight change");
|
|
|
|
for (;;)
|
|
{
|
|
self.textalpha = self.textalpha * 0.85;
|
|
self.textalpha = self.textalpha - 0.05;
|
|
if (self.textalpha < 0)
|
|
break;
|
|
wait (0.05);
|
|
}
|
|
|
|
self.textalpha = 0;
|
|
}
|
|
|
|
entity_highlight_enable()
|
|
{
|
|
self notify ("highlight change");
|
|
self endon ("highlight change");
|
|
|
|
for (;;)
|
|
{
|
|
// self.textalpha = sin(gettime()) * 0.5 + 0.5;
|
|
self.textalpha = self.textalpha + 0.05;
|
|
self.textalpha = self.textalpha * 1.25;
|
|
if (self.textalpha > 1)
|
|
break;
|
|
wait (0.05);
|
|
}
|
|
|
|
self.textalpha = 1;
|
|
|
|
/*
|
|
for (;;)
|
|
{
|
|
self.textalpha = self.textalpha + 0.05;
|
|
self.textalpha = self.textalpha * 1.25;
|
|
if (self.textalpha > 1)
|
|
break;
|
|
wait (0.05);
|
|
}
|
|
|
|
*/
|
|
}
|
|
|
|
|
|
get_center_of_array( array )
|
|
{
|
|
center = (0,0,0);
|
|
for ( i=0; i < array.size; i++)
|
|
center = (center[0] + array[i].v["origin"][0], center[1] + array[i].v["origin"][1], center[2] + array[i].v["origin"][2]);
|
|
|
|
return (center[0] / array.size, center[1] / array.size, center[2] / array.size);
|
|
}
|
|
|
|
ent_draw_axis()
|
|
{
|
|
self endon ("death");
|
|
for (;;)
|
|
{
|
|
draw_axis();
|
|
wait (0.05);
|
|
}
|
|
}
|
|
|
|
rotation_is_occuring()
|
|
{
|
|
if ( level.selectedRotate_roll != 0 )
|
|
return true;
|
|
if ( level.selectedRotate_pitch != 0 )
|
|
return true;
|
|
return level.selectedRotate_yaw != 0;
|
|
}
|
|
|
|
|
|
|
|
process_fx_rotater()
|
|
{
|
|
if ( level.fx_rotating )
|
|
return;
|
|
|
|
|
|
set_anglemod_move_vector();
|
|
|
|
if ( !rotation_is_occuring() )
|
|
return;
|
|
|
|
level.fx_rotating = true;
|
|
|
|
if ( level.selected_fx_ents.size > 1 )
|
|
{
|
|
center = get_center_of_array(level.selected_fx_ents);
|
|
org = spawn("script_origin", center);
|
|
org.v["angles"] = level.selected_fx_ents[0].v["angles"];
|
|
org.v["origin"] = center;
|
|
|
|
rotater = [];
|
|
for ( i=0; i < level.selected_fx_ents.size; i++)
|
|
{
|
|
rotater[i] = spawn("script_origin", level.selected_fx_ents[i].v["origin"]);
|
|
rotater[i].angles = level.selected_fx_ents[i].v["angles"];
|
|
rotater[i] linkto (org);
|
|
}
|
|
|
|
// println ("pitch " + level.selectedRotate_pitch + " yaw " + level.selectedRotate_yaw);
|
|
|
|
rotate_over_time(org, rotater);
|
|
|
|
org delete();
|
|
|
|
for ( i=0; i < rotater.size; i++)
|
|
rotater[i] delete();
|
|
}
|
|
else
|
|
if ( level.selected_fx_ents.size == 1 )
|
|
{
|
|
ent = level.selected_fx_ents[ 0 ];
|
|
rotater = spawn( "script_origin", (0,0,0) );
|
|
rotater.angles = ent.v[ "angles" ];
|
|
if (level.selectedRotate_pitch != 0)
|
|
rotater devAddPitch(level.selectedRotate_pitch);
|
|
else
|
|
if (level.selectedRotate_yaw != 0)
|
|
rotater devAddYaw(level.selectedRotate_yaw);
|
|
else
|
|
rotater devAddRoll(level.selectedRotate_roll);
|
|
ent.v[ "angles" ] = rotater.angles;
|
|
rotater delete();
|
|
wait( 0.05 );
|
|
}
|
|
|
|
level.fx_rotating = false;
|
|
}
|
|
|
|
rotate_over_time ( org, rotater )
|
|
{
|
|
level endon ("new_ent_selection");
|
|
timer = 0.1;
|
|
for (p=0;p<timer*20;p++)
|
|
{
|
|
if (level.selectedRotate_pitch != 0)
|
|
org devAddPitch(level.selectedRotate_pitch);
|
|
else
|
|
if (level.selectedRotate_yaw != 0)
|
|
org devAddYaw(level.selectedRotate_yaw);
|
|
else
|
|
org devAddRoll(level.selectedRotate_roll);
|
|
|
|
wait (0.05);
|
|
//org draw_axis();
|
|
|
|
for ( i=0; i < level.selected_fx_ents.size; i++)
|
|
{
|
|
ent = level.selected_fx_ents[i];
|
|
if (isdefined(ent.model)) // ents with brushmodels are from radiant and dont get moved
|
|
continue;
|
|
|
|
ent.v["origin"] = rotater[i].origin;
|
|
ent.v["angles"] = rotater[i].angles;
|
|
}
|
|
}
|
|
}
|
|
|
|
delete_pressed()
|
|
{
|
|
if ( level.createfx_inputlocked )
|
|
{
|
|
remove_selected_option();
|
|
return;
|
|
}
|
|
|
|
delete_selection();
|
|
}
|
|
|
|
remove_selected_option()
|
|
{
|
|
if ( !isdefined( level.selected_fx_option_index ) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
name = level.createFX_options[ level.selected_fx_option_index ][ "name" ];
|
|
for ( i = 0; i < level.createFXent.size; i++ )
|
|
{
|
|
ent = level.createFXent[i];
|
|
if ( !ent_is_selected( ent ) )
|
|
continue;
|
|
|
|
ent remove_option( name );
|
|
}
|
|
|
|
update_selected_entities();
|
|
clear_settable_fx();
|
|
}
|
|
|
|
remove_option( name )
|
|
{
|
|
self.v[ name ] = undefined;
|
|
}
|
|
|
|
delete_selection()
|
|
{
|
|
newArray = [];
|
|
|
|
for ( i = 0; i < level.createFXent.size; i++ )
|
|
{
|
|
ent = level.createFXent[i];
|
|
if (ent_is_selected(ent))
|
|
{
|
|
if (isdefined(ent.looper))
|
|
ent.looper delete();
|
|
|
|
ent notify( "stop_loop" );
|
|
}
|
|
else
|
|
newArray[newArray.size] = ent;
|
|
}
|
|
|
|
level.createFXent = newArray;
|
|
|
|
level.selected_fx = [];
|
|
level.selected_fx_ents = [];
|
|
clear_fx_hudElements();
|
|
}
|
|
|
|
move_selection_to_cursor( )
|
|
{
|
|
origin = level.createfxCursor["position"];
|
|
if (level.selected_fx_ents.size <= 0)
|
|
return;
|
|
|
|
center = get_center_of_array(level.selected_fx_ents);
|
|
difference = center - origin;
|
|
for ( i=0; i < level.selected_fx_ents.size; i++ )
|
|
{
|
|
ent = level.selected_fx_ents[i];
|
|
if (isdefined(ent.model)) // ents with brushmodels are from radiant and dont get moved
|
|
continue;
|
|
|
|
ent.v["origin"] -= difference;
|
|
}
|
|
}
|
|
|
|
insert_effect()
|
|
{
|
|
setMenu("creation");
|
|
level.effect_list_offset = 0;
|
|
clear_fx_hudElements();
|
|
set_fx_hudElement("Pick effect type to create:");
|
|
set_fx_hudElement("1. One Shot fx");
|
|
set_fx_hudElement("2. Looping fx");
|
|
set_fx_hudElement("3. Looping sound");
|
|
set_fx_hudElement("4. Exploder");
|
|
set_fx_hudElement("(c) Cancel");
|
|
set_fx_hudElement("(x) Exit");
|
|
/*
|
|
set_fx_hudElement("Pick an effect:");
|
|
set_fx_hudElement("In the console, type");
|
|
set_fx_hudElement("/fx name");
|
|
set_fx_hudElement("Where name is the name of the sound alias");
|
|
*/
|
|
}
|
|
|
|
show_help()
|
|
{
|
|
clear_fx_hudElements();
|
|
set_fx_hudElement("Help:");
|
|
set_fx_hudElement("Insert Insert entity");
|
|
set_fx_hudElement("L Drop selected entities to the ground");
|
|
set_fx_hudElement("A Add option to the selected entities");
|
|
set_fx_hudElement("P Reset the rotation of the selected entities");
|
|
set_fx_hudElement("V Copy the angles from the most recently selected fx onto all selected fx.");
|
|
set_fx_hudElement("Delete Kill the selected entities");
|
|
set_fx_hudElement("ESCAPE Cancel out of option-modify-mode, must have console open");
|
|
set_fx_hudElement("Ctrl-C Copy");
|
|
set_fx_hudElement("Ctrl-V Paste");
|
|
set_fx_hudElement("F2 Toggle createfx dot and text drawing");
|
|
set_fx_hudElement("F5 SAVES your work");
|
|
set_fx_hudElement("Dpad Move selected entitise on X/Y or rotate pitch/yaw");
|
|
set_fx_hudElement("A button Toggle the selection of the current entity");
|
|
set_fx_hudElement("X button Toggle entity rotation mode");
|
|
set_fx_hudElement("Y button Move selected entites up or rotate roll");
|
|
set_fx_hudElement("B button Move selected entites down or rotate roll");
|
|
set_fx_hudElement("R Shoulder Move selected entities to the cursor");
|
|
set_fx_hudElement("L Shoulder Hold to select multiple entites");
|
|
set_fx_hudElement("L JoyClick Copy");
|
|
set_fx_hudElement("R JoyClick Paste");
|
|
set_fx_hudElement("N UFO");
|
|
set_fx_hudElement("T Toggle Timescale FAST");
|
|
set_fx_hudElement("Y Toggle Timescale SLOW");
|
|
set_fx_hudElement("[ Toggle FX Visibility");
|
|
set_fx_hudElement("] Toggle ShowTris");
|
|
set_fx_hudElement("F11 Toggle FX Profile");
|
|
}
|
|
|
|
|
|
select_last_entity()
|
|
{
|
|
select_entity(level.createFXent.size-1, level.createFXent[level.createFXent.size-1]);
|
|
}
|
|
|
|
copy_ents()
|
|
{
|
|
if (level.selected_fx_ents.size <= 0)
|
|
return;
|
|
|
|
array = [];
|
|
for ( i=0; i < level.selected_fx_ents.size; i++)
|
|
{
|
|
ent = level.selected_fx_ents[i];
|
|
newent = spawnstruct();
|
|
|
|
newent.v = ent.v;
|
|
newent post_entity_creation_function();
|
|
array[array.size] = newent;
|
|
}
|
|
|
|
level.stored_ents = array;
|
|
}
|
|
|
|
post_entity_creation_function()
|
|
{
|
|
self.textAlpha = 0;
|
|
self.drawn = true;
|
|
}
|
|
|
|
paste_ents()
|
|
{
|
|
if (!isdefined(level.stored_ents))
|
|
return;
|
|
|
|
clear_entity_selection();
|
|
|
|
for (i=0;i<level.stored_ents.size;i++)
|
|
add_and_select_entity(level.stored_ents[i]);
|
|
|
|
move_selection_to_cursor( );
|
|
update_selected_entities();
|
|
level.stored_ents = [];
|
|
copy_ents(); // roundabout way to put new entities in the copy queue
|
|
}
|
|
|
|
add_and_select_entity( ent )
|
|
{
|
|
level.createFXent[level.createFXent.size] = ent;
|
|
select_last_entity();
|
|
}
|
|
|
|
stop_fx_looper()
|
|
{
|
|
if (isdefined(self.looper))
|
|
self.looper delete();
|
|
self maps\_fx::stop_loopsound();
|
|
}
|
|
|
|
restart_fx_looper()
|
|
{
|
|
stop_fx_looper();
|
|
|
|
// MikeD (8/8/2007): Delay actually updating the entities until the ent has "sat" in it's orientation/position for 1 second.
|
|
// MikeD (12/14/2007): Do we still need this? Removed until we need it back.
|
|
//self notify( "stop_updating_looper" );
|
|
//self endon( "stop_updating_looper" );
|
|
//wait( 1 );
|
|
|
|
self set_forward_and_up_vectors();
|
|
if (self.v["type"] == "loopfx")
|
|
{
|
|
// new entities from copy/paste wont have a looper
|
|
self maps\_fx::create_looper();
|
|
}
|
|
|
|
if (self.v["type"] == "oneshotfx")
|
|
{
|
|
// new entities from copy/paste wont have a looper
|
|
self maps\_fx::create_triggerfx();
|
|
}
|
|
|
|
if (self.v["type"] == "soundfx")
|
|
{
|
|
// new entities from copy/paste wont have a looper
|
|
self maps\_fx::create_loopsound();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
update_selected_entities()
|
|
{
|
|
for ( i=0; i < level.selected_fx_ents.size; i++)
|
|
{
|
|
ent = level.selected_fx_ents[i];
|
|
ent restart_fx_looper();
|
|
}
|
|
}
|
|
|
|
copy_angles_of_selected_ents()
|
|
{
|
|
// so it stops rotating them over time
|
|
level notify( "new_ent_selection" );
|
|
|
|
for ( i=0; i < level.selected_fx_ents.size; i++ )
|
|
{
|
|
ent = level.selected_fx_ents[ i ];
|
|
ent.v[ "angles" ] = level.selected_fx_ents[ level.selected_fx_ents.size - 1 ].v[ "angles" ];
|
|
ent set_forward_and_up_vectors();
|
|
}
|
|
|
|
update_selected_entities();
|
|
}
|
|
|
|
reset_axis_of_selected_ents()
|
|
{
|
|
// so it stops rotating them over time
|
|
level notify ("new_ent_selection");
|
|
|
|
for ( i=0; i < level.selected_fx_ents.size; i++)
|
|
{
|
|
ent = level.selected_fx_ents[i];
|
|
ent.v["angles"] = (0,0,0);
|
|
ent set_forward_and_up_vectors();
|
|
}
|
|
|
|
update_selected_entities();
|
|
}
|
|
|
|
last_selected_entity_has_changed( lastSelectEntity )
|
|
{
|
|
if ( isdefined( lastSelectEntity ) )
|
|
{
|
|
if ( !entities_are_selected() )
|
|
return true;
|
|
}
|
|
else
|
|
return entities_are_selected();
|
|
|
|
return ( lastSelectEntity != level.selected_fx_ents[level.selected_fx_ents.size-1]);
|
|
}
|
|
|
|
createfx_showOrigin (id, org, delay, org2, type, exploder, id2, fireFx, fireFxDelay, fireFxSound, fxSound, fxQuake, fxDamage, soundalias, repeat, delay_min, delay_max, damage_radius, fireFxTimeout)
|
|
{
|
|
}
|
|
|
|
drop_selection_to_ground()
|
|
{
|
|
for ( i=0; i < level.selected_fx_ents.size; i++)
|
|
{
|
|
ent = level.selected_fx_ents[i];
|
|
trace = bullettrace(ent.v["origin"], ent.v["origin"] + (0,0,-2048), false, undefined);
|
|
ent.v["origin"] = trace["position"];
|
|
}
|
|
}
|
|
|
|
set_off_exploders()
|
|
{
|
|
level notify ("createfx_exploder_reset");
|
|
exploders = [];
|
|
for ( i=0; i < level.selected_fx_ents.size; i++)
|
|
{
|
|
ent = level.selected_fx_ents[i];
|
|
if ( isdefined( ent.v["exploder"] ))
|
|
exploders[ ent.v["exploder"] ] = true;
|
|
}
|
|
|
|
keys = getarraykeys( exploders );
|
|
for ( i=0; i<keys.size; i++ )
|
|
{
|
|
exploder( keys[i] );
|
|
}
|
|
}
|
|
|
|
draw_distance()
|
|
{
|
|
count = 0;
|
|
if ( getdvarint( "createfx_drawdist" ) == 0 )
|
|
setdvar( "createfx_drawdist", "1500" );
|
|
|
|
for (;;)
|
|
{
|
|
// SCRIPTER_MOD
|
|
// JesseS (3/20/2007): level.player replaced with players[0]
|
|
players = get_players();
|
|
|
|
maxDist = getdvarint( "createfx_drawdist" );
|
|
for ( i = 0; i < level.createFXent.size; i++ )
|
|
{
|
|
ent = level.createFXent[ i ];
|
|
ent.drawn = distance( players[0].origin, ent.v["origin"] ) <= maxDist;
|
|
|
|
count++;
|
|
if ( count > 100 )
|
|
{
|
|
count = 0;
|
|
wait (0.05);
|
|
}
|
|
}
|
|
if ( level.createFXent.size == 0 )
|
|
wait (0.05);
|
|
}
|
|
}
|
|
|
|
createfx_autosave()
|
|
{
|
|
for ( ;; )
|
|
{
|
|
flag_waitopen( "createfx_saving" );
|
|
|
|
wait_time = GetDvarInt( "createfx_autosave_time" );
|
|
|
|
if( wait_time < 10 || IsString( wait_time ) )
|
|
{
|
|
wait_time = 120;
|
|
}
|
|
wait( wait_time );
|
|
|
|
// If user save is in progress, do not save until next time around
|
|
if( !flag( "createfx_saving" ) )
|
|
{
|
|
old_time = GetTime();
|
|
println( "^5#### CREATEFX AUTOSAVE BEGIN ####" );
|
|
generate_fx_log( true );
|
|
println( "^5#### CREATEFX AUTOSAVE COMPLETE (Time: " + ( GetTime() - old_time ) * 0.001 + " seconds)####" );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Moves player around the map on press of triggers
|
|
move_player_around_map_fast()
|
|
{
|
|
player = get_players()[0];
|
|
|
|
// Trace to where the player is looking
|
|
direction = player getPlayerAngles();
|
|
direction_vec = anglesToForward( direction );
|
|
eye = player getEye();
|
|
|
|
// offset 2 units on the Z to fix the bug where it would drop through the ground sometimes
|
|
trace = bullettrace( eye, eye + vector_multiply( direction_vec , 8000 ), 0, undefined );
|
|
//trace2 = bullettrace( trace["position"]+(0,0,2), trace["position"] - (0,0,100000), 0, undefined );
|
|
|
|
dist = distance (eye, trace["position"]);
|
|
position = eye + vector_multiply( direction_vec , (dist - 64) );
|
|
// debug
|
|
//thread draw_line_for_time( eye, trace["position"], 1, 0, 0, 0.05 );
|
|
|
|
player setorigin(position);
|
|
|
|
}
|