101 lines
1.8 KiB
Text
101 lines
1.8 KiB
Text
#include common_scripts\utility;
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#include maps\_utility;
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main( movie, next_level )
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{
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setsaveddvar( "hud_drawhud", 0 );
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level.script = tolower( getdvar( "mapname" ) );
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SetSavedDvar( "g_speed", 0 );
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PrecacheShader( "black" );
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set_background();
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wait( 0.05 );
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wait_for_first_player();
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players = get_players();
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for( i = 0; i < players.size; i++ )
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{
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players[i] FreezeControls( true );
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}
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play_movie( movie, next_level );
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}
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set_background()
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{
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level.blackscreen = NewHudElem();
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level.blackscreen.sort = -1;
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level.blackscreen.alignX = "left";
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level.blackscreen.alignY = "top";
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level.blackscreen.x = 0;
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level.blackscreen.y = 0;
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level.blackscreen.horzAlign = "fullscreen";
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level.blackscreen.vertAlign = "fullscreen";
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level.blackscreen.foreground = true;
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level.blackscreen.alpha = 1;
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level.blackscreen SetShader( "black", 640, 480 );
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}
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skip_movie_think()
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{
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level endon( "movie_done" );
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players = get_players();
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player = players[0];
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wait( 0.05 );
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set_console_status();
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for( ;; )
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{
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// we want to check if the "A" button has been pressed on xenon
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// instead of FIRE.
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if( level.console )
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{
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if( player buttonPressed( "BUTTON_A" ) )
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{
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level notify( "movie_skip" );
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return;
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}
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wait( 0.05 );
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continue;
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}
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if( player attackButtonPressed() )
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{
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level notify( "movie_skip" );
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return;
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}
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wait( 0.05 );
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}
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}
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skip_movie( next_level )
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{
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level endon( "movie_done" );
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level thread skip_movie_think();
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level waittill( "movie_skip" );
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ChangeLevel( next_level );
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}
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play_movie( movie, next_level )
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{
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level thread skip_movie( next_level );
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println( "Playing Cinematic: " + movie );
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Cinematic( movie );
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wait( 30 );
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level notify( "movie_done" );
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ChangeLevel( next_level );
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}
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