20 lines
No EOL
940 B
Text
20 lines
No EOL
940 B
Text
#using_animtree("generic_human");
|
|
main()
|
|
{
|
|
level.door_objmodel = "com_door_breach_left_obj";
|
|
precacheModel(level.door_objmodel);
|
|
/*-----------------------
|
|
SHOTGUN BREACH A (HINGE SHOOT #1)
|
|
-------------------------*/
|
|
|
|
level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_start_01" ] = %breach_sh_breacherL1_idle;
|
|
level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_start_02" ] = %breach_sh_stackR1_idle;
|
|
|
|
level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_idle_01" ][0] = %breach_sh_breacherL1_idle;
|
|
level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_idle_02" ][0] = %breach_sh_stackR1_idle;
|
|
|
|
level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_breach_01" ] = %breach_sh_breacherL1_enter_A;
|
|
level.scr_anim[ "generic" ][ "shotgunhinges_breach_left_stack_breach_02" ] = %breach_sh_stackR1_enter_A;
|
|
|
|
// animated door breach ==> breach_sh_door
|
|
} |