19 lines
No EOL
681 B
Text
19 lines
No EOL
681 B
Text
init()
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{
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// bayonett fx
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level._effect["character_bayonet_blood_in"] = LoadFx( "impacts/fx_flesh_bayonet_impact" );
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level._effect["character_bayonet_blood_front"] = LoadFx( "impacts/fx_flesh_bayonet_fatal_fr" );
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level._effect["character_bayonet_blood_back"] = LoadFx( "impacts/fx_flesh_bayonet_fatal_bk" );
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level._effect["character_bayonet_blood_right"] = LoadFx( "impacts/fx_flesh_bayonet_fatal_rt" );
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level._effect["character_bayonet_blood_left"] = LoadFx( "impacts/fx_flesh_bayonet_fatal_lf" );
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}
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has_bayonet()
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{
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currentWeapon = self.weapon;
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if ( !IsDefined( currentWeapon ) )
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return false;
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return IsSubStr( currentWeapon, "_bayonet" );
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} |