cod5-sdk/raw/fx/env/dirt/fx_dust_impact_plume_large.efx
2008-11-20 00:00:00 +00:00

840 lines
11 KiB
Text

iwfx 2
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collRadius 0;
fxOnImpact "";
fxOnDeath "";
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emitDist 0 0;
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trailSplitDist 100;
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billboardSprite
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editorFlags useRandColor useRandAlpha useRandSize0 useRandRotDelta useRandVel0;
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fadeInRange 0 0;
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spawnFrustumCullRadius 250;
spawnLooping 200 0;
spawnOneShot 15 10;
spawnDelayMsec 80 0;
lifeSpanMsec 3000 1000;
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spawnOffsetRadius 90 0;
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spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
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gravity 1 1;
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windinfluence 0;
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billboardSprite
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fadeInRange 0 0;
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spawnLooping 200 0;
spawnOneShot 10 0;
spawnDelayMsec 80 10;
lifeSpanMsec 3000 1000;
spawnOrgX 0 0;
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spawnOffsetRadius 90 0;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
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gravity 1 1;
elasticity 0 0;
windinfluence 0;
atlasBehavior startFixed;
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billboardSprite
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fadeInRange 0 0;
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spawnDelayMsec 80 10;
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billboardSprite
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