cod5-sdk/map_source/_prefabs/traverse/jump_down_96.map
2008-11-20 00:00:00 +00:00

38 lines
1.1 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -16.697598 -38 -44.236797 ) ( -4.6975985 -38 -44.236797 ) ( -4.6975985 36 -44.236797 ) traverse 64 64 -10 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -38 52 ) ( -4 -38 52 ) ( -4 36 52 ) traverse 64 64 -10 28 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -36 8 ) ( -4 -36 8 ) ( -4 -36 48 ) traverse 64 64 -10 48 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 36 8 ) ( 8 -38 8 ) ( 8 -38 48 ) traverse 64 64 -28 48 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 36 8 ) ( 8 36 8 ) ( 8 36 48 ) traverse 64 64 -10 48 0 0 lightmap_gray 16384 16384 0 0 0 0
( -24 -38 8 ) ( -24 36 8 ) ( -24 36 48 ) traverse 64 64 -28 48 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "69.0 0.0 -17.0"
"targetname" "auto2108"
"angles" "0 0 0"
"classname" "node_negotiation_end"
}
// entity 2
{
"targetname" "auto2108"
"origin" "8.0 0.0 52.0"
"classname" "script_struct"
}
// entity 3
{
"target" "auto2108"
"origin" "-8.0 0.0 84.0"
"animscript" "jump_down_96"
"angles" "0 0 0"
"classname" "node_negotiation_begin"
"targetname" "traverse"
}