cod5-sdk/deffiles/locdmgtable.gdf

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#name "locdmgtable"
#dll "all" "configstringconvert"
#target_dir "info/"
#file_ext "*"
// This tells the configstring converter what the file type identifier should be
enum { "LOCDMGTABLE" } configstringFileType
float 1.0 0 10 none
float 4.0 0 10 helmet
float 4.0 0 10 head
float 5.0 0 10 neck
float 1.0 0 10 torso_upper
float 0.9 0 10 torso_lower
float 0.8 0 10 right_arm_upper
float 0.6 0 10 right_arm_lower
float 0.4 0 10 right_hand
float 0.8 0 10 left_arm_upper
float 0.6 0 10 left_arm_lower
float 0.4 0 10 left_hand
float 0.8 0 10 right_leg_upper
float 0.6 0 10 right_leg_lower
float 0.4 0 10 right_foot
float 0.8 0 10 left_leg_upper
float 0.6 0 10 left_leg_lower
float 0.4 0 10 left_foot
float 0 0 10 gun
vcontainer
{
floatedit(none, 0.1, 0.2)
floatedit(helmet, 0.1, 0.2)
floatedit(head, 0.1, 0.2)
floatedit(neck, 0.1, 0.2)
floatedit(torso_upper, 0.1, 0.2)
floatedit(torso_lower, 0.1, 0.2)
hcontainer
{
floatedit(left_arm_upper, 0.1, 0.2)
floatedit(right_arm_upper, 0.1, 0.2)
}
hcontainer
{
floatedit(left_arm_lower, 0.1, 0.2)
floatedit(right_arm_lower, 0.1, 0.2)
}
hcontainer
{
floatedit(left_hand, 0.1, 0.2)
floatedit(right_hand, 0.1, 0.2)
}
hcontainer
{
floatedit(left_leg_upper, 0.1, 0.2)
floatedit(right_leg_upper, 0.1, 0.2)
}
hcontainer
{
floatedit(left_leg_lower, 0.1, 0.2)
floatedit(right_leg_lower, 0.1, 0.2)
}
hcontainer
{
floatedit(left_foot, 0.1, 0.2)
floatedit(right_foot, 0.1, 0.2)
}
floatedit(gun, 0.1, 0.2)
}