cod5-sdk/raw/phys_collmaps/dest_hanging_bucket.map
2008-11-20 00:00:00 +00:00

22 lines
863 B
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 8 8 0 ) ( -8 8 0 ) ( -8 -8 0 ) physics_geometry 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -7.9141006 -8 12.03727 ) ( -7.9141006 8 12.03727 ) ( 8.0858994 8 12.03727 ) physics_geometry 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -8 8 ) ( 8 -8 8 ) ( 8 -8 0 ) physics_geometry 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -8 8 ) ( 8 8 8 ) ( 8 8 0 ) physics_geometry 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 8 8 ) ( -8 8 8 ) ( -8 8 0 ) physics_geometry 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 8 8 ) ( -8 -8 8 ) ( -8 -8 0 ) physics_geometry 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0.0 0.0 0.0"
"model" "dest_hanging_bucket"
"classname" "misc_model"
}