cod5-sdk/raw/phys_collmaps/char_usa_raider_body_g_larmspawn.map
2008-11-20 00:00:00 +00:00

23 lines
1.2 KiB
Text

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 7.1447082 5.8009768 -1.8004843 ) ( -14.185811 5.8009768 -1.8004843 ) ( -14.185811 -2.1990225 -1.8004843 ) clip_full 64 64 0 0 0 0 lightmap_gray 16384 16384 0 2.199023 0 0
( -14.350738 -2.1990225 1.3331228 ) ( -14.350738 5.8009768 1.3331228 ) ( 6.9797816 5.8009768 1.3331228 ) clip_full 64 64 0 0 0 0 lightmap_gray 16384 16384 0 2.199023 0 0
( -14.350738 -2.034096 2.9823899 ) ( 6.9797816 -2.034096 2.9823899 ) ( 6.9797816 -2.034096 -1.8554599 ) clip_full 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8.0243168 -2.1990225 3.202292 ) ( 8.0243168 5.8009768 3.202292 ) ( 8.0243168 5.8009768 -1.6355577 ) clip_full 64 64 0 0 0 0 lightmap_gray 16384 16384 -2.199023 0 0 0
( 7.0897326 2.0076652 3.0923409 ) ( -14.240787 2.0076652 3.0923409 ) ( -14.240787 2.0076652 -1.7455088 ) clip_full 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0.7125659 4.316637 3.202292 ) ( 0.7125659 -3.683363 3.202292 ) ( 0.7125659 -3.683363 -1.6355577 ) clip_full 64 64 0 0 0 0 lightmap_gray 16384 16384 -2.199023 0 0 0
}
}
// entity 1
{
"angles" "0 0 0"
"model" "char_usa_raider_body_g_larmspawn"
"origin" "0.0 0.0 0.0"
"classname" "misc_model"
}