cod5-sdk/zone_source/mp_asylum.csv
2008-11-20 00:00:00 +00:00

2 KiB

1ignore,code_post_gfx_mp
2ignore,localized_code_post_gfx_mp
3ignore,common_mp
4ignore,localized_common_mp
5col_map_mp,maps/mp/mp_asylum.d3dbsp
6sound,mp_asylum,mp_asylum,all_mp
7rawfile,maps/mp/mp_asylum.gsc
8rawfile,vision/mp_asylum.vision
9rawfile,vision/default.vision
10material,compass_map_mp_asylum
11material,compass_overlay_map_asylum
12//include,mptypes_german
13include,water
14xmodel,skybox_ber1
15include,destructible_opel_blitz_mp
16material,compass_overlay_map_asylum
17rawfile,maps/mp/mp_asylum_fx.gsc
18rawfile,maps/mp/createfx/mp_asylum_fx.gsc
19rawfile,maps/mp/mp_asylum_amb.gsc
20// Lighting,
21rawfile,maps/mp/createart/mp_asylum_art.gsc
22rawfile,maps/_utility.gsc
23rawfile,maps/_utility_code.gsc
24rawfile,maps/_hud_util.gsc
25rawfile,devgui_fx.cfg
26// Client Scripts,
27rawfile,clientscripts/mp/mp_asylum.csc
28rawfile,clientscripts/mp/mp_asylum_amb.csc
29rawfile,clientscripts/mp/mp_asylum_fx.csc
30rawfile,clientscripts/mp/createfx/mp_asylum_fx.csc
31fx,maps/mp_maps/fx_mp_fire_small_detail
32fx,maps/mp_maps/fx_mp_fire_small
33fx,maps/mp_maps/fx_mp_fire_medium
34fx,maps/mp_maps/fx_mp_fire_large
35fx,maps/mp_maps/fx_mp_fire_tree_trunk
36fx,maps/mp_maps/fx_mp_insect_swarm
37fx,maps/mp_maps/fx_mp_battlesmoke_thick_large_area
38fx,maps/mp_maps/fx_mp_battlesmoke_thick_small_area
39fx,maps/mp_maps/fx_mp_fog_rolling_thick_large_area
40fx,maps/mp_maps/fx_mp_fog_rolling_thick_small_area
41fx,maps/mp_maps/fx_mp_godray_white_large
42fx,maps/mp_maps/fx_mp_godray_white_medium
43fx,maps/mp_maps/fx_mp_godray_white_small
44fx,maps/mp_maps/fx_mp_godray_yellow_large
45fx,maps/mp_maps/fx_mp_godray_yellow_medium
46fx,maps/mp_maps/fx_mp_godray_yellow_small
47fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor
48fx,maps/mp_maps/fx_mp_smoke_column_tall
49fx,maps/mp_maps/fx_mp_smoke_column_short
50fx,maps/mp_maps/fx_mp_light_glow_indoor_short
51fx,maps/mp_maps/fx_mp_smoke_ambiance_indoor_misty
52fx,maps/mp_maps/fx_mp_water_splash_small
53fx,maps/mp_maps/fx_mp_water_wake_flow
54fx,maps/mp_maps/fx_mp_falling_leaves_elm
55fx,destructibles/fx_dest_fire_lg
56fx,destructibles/fx_dest_fire_car_fade_40