99 lines
2.7 KiB
Text
99 lines
2.7 KiB
Text
// put weapon-related FX into the common_mp_weapons.csv,
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impactfx,mp_maps
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xmodel,fx
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// fx,distortion/distortion_tank_muzzleflash
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// fx,breakables/exp_wall_cinderblock_96
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// fx,treadfx/tread_dust_brown
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// fx,fire/tank_fire_engine
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// fx,fire/tank_fire_turret_small
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// fx,misc/insects_carcass_flies
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// fx,misc/ui_pickup_available
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// fx,misc/ui_pickup_unavailable
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fx,misc/ui_flagbase_orange
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fx,misc/ui_flagbase_blue
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fx,misc/ui_flagbase_red
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fx,misc/ui_flagbase_gold
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fx,misc/ui_flagbase_silver
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// fx,misc/light_c4_blink
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// fx,misc/claymore_laser
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// fx,props/crateexp_dust
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// fx,props/barrel_fire
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// fx,props/barrelexp
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// fx,props/crateexp_ammo
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// fx,props/glow_latern
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// fx,smoke/battlefield_smokebank_s
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// fx,smoke/damaged_vehicle_smoke
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// fx,smoke/thin_black_smoke_m
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// fx,smoke/thin_light_smoke_l
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// fx,smoke/thin_light_smoke_m
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// fx,explosions/artilleryexp_dirt_brown
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// fx,explosions/small_vehicle_explosion
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// fx,explosions/tanker_explosion
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// fx,explosions/wall_explosion_pm_a
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xmodel,aircraft_bomb
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xmodel,tag_origin
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// sb and sab explosion,
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fx,maps/mp_maps/fx_mp_exp_bomb
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// impacts effects,
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fx,impacts/flesh_hit_noblood
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fx,impacts/flesh_hit_knife_mp
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fx,impacts/flesh_hit_knife_noblood
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fx,impacts/flesh_hit_body_fatal_exit_mp
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fx,impacts/flesh_hit_head_fatal_exit_mp
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fx,impacts/flesh_hit_body_nonfatal_mp
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fx,impacts/flesh_hit_body_fatal_lg_exit_mp
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fx,impacts/flesh_hit_head_fatal_lg_exit_mp
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fx,impacts/flesh_hit_splat_mp
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// For drivable vehicles?,
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// fx,dust/dust_vehicle_tires
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// For squad perks,
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fx,env/light/fx_ray_grnd_loc_marker_grn_mp
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fx,env/light/fx_ray_grnd_loc_marker_red_mp
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fx,env/light/fx_ray_grnd_loc_marker_ylw_mp
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// using this for airstrikes,
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//fx,weapon/artillery/fx_artillery_strike_american_mp
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fx,weapon/artillery/fx_artillery_strike_dirt_mp
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//this is for the flare,
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fx,misc/fx_flare_sky_white_10sec
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// gibs,
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fx,weapon/bullet/fx_flesh_gib_fatal_01_mp
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fx,trail/fx_trail_blood_streak_mp
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// bouncing betty,
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fx,weapon/bouncing_betty/fx_betty_trail
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// fx,weapon/bouncing_betty/fx_b_betty_glint
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// flamethrower fire manager,
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fx,misc/fx_fire_manager1_2sec
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fx,misc/fx_fire_manager2_2sec
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fx,misc/fx_fire_manager3_2sec
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// artillery,
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fx,Weapon/Rocket/fx_LCI_rocket_geotrail
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// footsteps for the dogs,
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fx,bio/player/fx_footstep_fire
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fx,bio/player/fx_footstep_mud
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fx,bio/player/fx_footstep_sand
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fx,bio/player/fx_footstep_dust
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fx,bio/player/fx_footstep_water
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// destructible vehicle effects,
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fx,destructibles/fx_dest_fire_car_fade_40
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fx,destructibles/fx_dest_fire_car_fade_25
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fx,destructibles/fx_dest_fire_lg
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fx,destructibles/fx_dest_fire_med
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fx,destructibles/fx_dest_fire_sm
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fx,env/smoke/fx_smoke_sm_blk_20_fade
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