cod5-sdk/zone_source/common_mp_fx.csv
2008-11-20 00:00:00 +00:00

99 lines
2.7 KiB
Text

// put weapon-related FX into the common_mp_weapons.csv,
impactfx,mp_maps
xmodel,fx
// fx,distortion/distortion_tank_muzzleflash
// fx,breakables/exp_wall_cinderblock_96
// fx,treadfx/tread_dust_brown
// fx,fire/tank_fire_engine
// fx,fire/tank_fire_turret_small
// fx,misc/insects_carcass_flies
// fx,misc/ui_pickup_available
// fx,misc/ui_pickup_unavailable
fx,misc/ui_flagbase_orange
fx,misc/ui_flagbase_blue
fx,misc/ui_flagbase_red
fx,misc/ui_flagbase_gold
fx,misc/ui_flagbase_silver
// fx,misc/light_c4_blink
// fx,misc/claymore_laser
// fx,props/crateexp_dust
// fx,props/barrel_fire
// fx,props/barrelexp
// fx,props/crateexp_ammo
// fx,props/glow_latern
// fx,smoke/battlefield_smokebank_s
// fx,smoke/damaged_vehicle_smoke
// fx,smoke/thin_black_smoke_m
// fx,smoke/thin_light_smoke_l
// fx,smoke/thin_light_smoke_m
// fx,explosions/artilleryexp_dirt_brown
// fx,explosions/small_vehicle_explosion
// fx,explosions/tanker_explosion
// fx,explosions/wall_explosion_pm_a
xmodel,aircraft_bomb
xmodel,tag_origin
// sb and sab explosion,
fx,maps/mp_maps/fx_mp_exp_bomb
// impacts effects,
fx,impacts/flesh_hit_noblood
fx,impacts/flesh_hit_knife_mp
fx,impacts/flesh_hit_knife_noblood
fx,impacts/flesh_hit_body_fatal_exit_mp
fx,impacts/flesh_hit_head_fatal_exit_mp
fx,impacts/flesh_hit_body_nonfatal_mp
fx,impacts/flesh_hit_body_fatal_lg_exit_mp
fx,impacts/flesh_hit_head_fatal_lg_exit_mp
fx,impacts/flesh_hit_splat_mp
// For drivable vehicles?,
// fx,dust/dust_vehicle_tires
// For squad perks,
fx,env/light/fx_ray_grnd_loc_marker_grn_mp
fx,env/light/fx_ray_grnd_loc_marker_red_mp
fx,env/light/fx_ray_grnd_loc_marker_ylw_mp
// using this for airstrikes,
//fx,weapon/artillery/fx_artillery_strike_american_mp
fx,weapon/artillery/fx_artillery_strike_dirt_mp
//this is for the flare,
fx,misc/fx_flare_sky_white_10sec
// gibs,
fx,weapon/bullet/fx_flesh_gib_fatal_01_mp
fx,trail/fx_trail_blood_streak_mp
// bouncing betty,
fx,weapon/bouncing_betty/fx_betty_trail
// fx,weapon/bouncing_betty/fx_b_betty_glint
// flamethrower fire manager,
fx,misc/fx_fire_manager1_2sec
fx,misc/fx_fire_manager2_2sec
fx,misc/fx_fire_manager3_2sec
// artillery,
fx,Weapon/Rocket/fx_LCI_rocket_geotrail
// footsteps for the dogs,
fx,bio/player/fx_footstep_fire
fx,bio/player/fx_footstep_mud
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
// destructible vehicle effects,
fx,destructibles/fx_dest_fire_car_fade_40
fx,destructibles/fx_dest_fire_car_fade_25
fx,destructibles/fx_dest_fire_lg
fx,destructibles/fx_dest_fire_med
fx,destructibles/fx_dest_fire_sm
fx,env/smoke/fx_smoke_sm_blk_20_fade