5.7 KiB
5.7 KiB
1 | name | sequence | file | vol_min | vol_max | pitch_min | pitch_max | dist_min | dist_max | limit_count | limit_type | entity_limit_count | entity_limit_type | bus | priority | spatialized | type | probability | loop | masterslave | loadspec | subtitle | compression | secondaryaliasname | chainaliasname | volumefalloffcurve | startdelay | speakermap | reverb | lfe percentage | center percentage | platform | envelop_min | envelop_max | envelop percentage | min_priority | max_priority | min_priority_threshold | max_priority_threshold |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | #HARD IMPACTS | ||||||||||||||||||||||||||||||||||||||
3 | impact_hard_hard | SFX\physics\hard\hard_hard_## | 0.8 | 1 | 0.9 | 1.1 | 50 | 900 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
4 | impact_hard_glass | SFX\physics\metal\metal_glass_## | 0.8 | 1 | 0.9 | 1.1 | 50 | 900 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
5 | impact_hard_foliage | SFX\physics\metal\metal_foliage_## | 0.8 | 1 | 0.9 | 1.1 | 50 | 900 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
6 | |||||||||||||||||||||||||||||||||||||||
7 | #SOFT IMPACTS | ||||||||||||||||||||||||||||||||||||||
8 | impact_soft_soft | SFX\physics\soft\soft_soft_## | 0.8 | 1 | 0.9 | 1.1 | 50 | 900 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
9 | impact_soft_hard | SFX\physics\hard\hard_hard_## | 0.8 | 1 | 0.9 | 1.1 | 50 | 900 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
10 | impact_soft_glass | SFX\physics\soft\soft_glass_## | 0.8 | 1 | 0.9 | 1.1 | 50 | 900 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
11 | impact_soft_foliage | SFX\physics\metal\metal_foliage_## | 0.8 | 1 | 0.9 | 1.1 | 50 | 900 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
12 | |||||||||||||||||||||||||||||||||||||||
13 | #METAL IMPACTS | ||||||||||||||||||||||||||||||||||||||
14 | impact_metal_metal | SFX\physics\metal\metal_hard_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
15 | impact_metal_hard | SFX\physics\metal\metal_hard_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
16 | impact_metal_glass | SFX\physics\metal\metal_glass_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
17 | impact_metal_soft | SFX\physics\metal\metal_soft_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
18 | impact_metal_foliage | SFX\physics\metal\metal_foliage_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
19 | |||||||||||||||||||||||||||||||||||||||
20 | #Glass IMPACTS | ||||||||||||||||||||||||||||||||||||||
21 | impact_glass_glass | SFX\physics\impacts\glass_## | 0.8 | 1 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
22 | impact_glass_foliage | SFX\physics\wood\wood_foliage_## | 0.8 | 1 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
23 | |||||||||||||||||||||||||||||||||||||||
24 | #wood IMPACTS | ||||||||||||||||||||||||||||||||||||||
25 | impact_wood_wood | SFX\physics\wood\wood_wood_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
26 | impact_wood_hard | SFX\physics\wood\wood_hard_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
27 | impact_wood_metal | SFX\physics\wood\wood_metal_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | !see2 | curve2 | 5 | 10 | 0.25 | 1 | ||||||||||||||||||||
28 | impact_wood_soft | SFX\physics\wood\wood_soft_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
29 | impact_wood_glass | SFX\physics\wood\wood_glass_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
30 | impact_wood_foliage | SFX\physics\wood\wood_foliage_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
31 | #see2 | ||||||||||||||||||||||||||||||||||||||
32 | impact_wood_metal | SFX\Levels\see2\see2_physics_## | 1 | 1 | 0.9 | 1.1 | 200 | 750 | 2 | reject | explosion | 0 | 3d | see2 | curve2 | 5 | 10 | 0.25 | 1 | ||||||||||||||||||||
33 | #water IMPACTS | ||||||||||||||||||||||||||||||||||||||
34 | impact_water_hard | SFX\Weapon\gren\bounce\water_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
35 | impact_water_metal | SFX\Weapon\gren\bounce\water_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
36 | impact_water_soft | SFX\Weapon\gren\bounce\water_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
37 | impact_water_glass | SFX\Weapon\gren\bounce\water_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
38 | impact_water_foliage | SFX\Weapon\gren\bounce\water_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
39 | impact_wood_water | SFX\Weapon\gren\bounce\water_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
40 | impact_flesh_water | SFX\Weapon\gren\bounce\water_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
41 | #Flesh IMPACTS | ||||||||||||||||||||||||||||||||||||||
42 | impact_hard_flesh | SFX\Character\Foley\BodyFalls\BodyFall_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
43 | impact_soft_flesh | SFX\Character\Foley\BodyFalls\BodyFall_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
44 | impact_metal_flesh | SFX\Character\Foley\BodyFalls\BodyFall_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
45 | impact_glass_flesh | SFX\Character\Foley\BodyFalls\BodyFall_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
46 | impact_wood_flesh | SFX\Character\Foley\BodyFalls\BodyFall_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 | |||||||||||||||||||||
47 | |||||||||||||||||||||||||||||||||||||||
48 | impact_default | SFX\physics\impacts\soft_## | 0.5 | 0.75 | 0.9 | 1.1 | 50 | 750 | 1 | reject | physics | 0 | 3d | curve2 | 5 | 10 | 0.25 | 1 |