cod5-sdk/raw/soundaliases/physics.csv
2008-11-20 00:00:00 +00:00

5.7 KiB

1namesequencefilevol_minvol_maxpitch_minpitch_maxdist_mindist_maxlimit_countlimit_typeentity_limit_countentity_limit_typebuspriorityspatializedtypeprobabilityloopmasterslaveloadspecsubtitlecompressionsecondaryaliasnamechainaliasnamevolumefalloffcurvestartdelayspeakermapreverblfe percentagecenter percentageplatformenvelop_minenvelop_maxenvelop percentagemin_prioritymax_prioritymin_priority_thresholdmax_priority_threshold
2#HARD IMPACTS
3impact_hard_hardSFX\physics\hard\hard_hard_##0.810.91.1509001rejectphysics03dcurve25100.251
4impact_hard_glassSFX\physics\metal\metal_glass_##0.810.91.1509001rejectphysics03dcurve25100.251
5impact_hard_foliageSFX\physics\metal\metal_foliage_##0.810.91.1509001rejectphysics03dcurve25100.251
6
7#SOFT IMPACTS
8impact_soft_softSFX\physics\soft\soft_soft_##0.810.91.1509001rejectphysics03dcurve25100.251
9impact_soft_hardSFX\physics\hard\hard_hard_##0.810.91.1509001rejectphysics03dcurve25100.251
10impact_soft_glassSFX\physics\soft\soft_glass_##0.810.91.1509001rejectphysics03dcurve25100.251
11impact_soft_foliageSFX\physics\metal\metal_foliage_##0.810.91.1509001rejectphysics03dcurve25100.251
12
13#METAL IMPACTS
14impact_metal_metalSFX\physics\metal\metal_hard_##0.50.750.91.1507501rejectphysics03dcurve25100.251
15impact_metal_hardSFX\physics\metal\metal_hard_##0.50.750.91.1507501rejectphysics03dcurve25100.251
16impact_metal_glassSFX\physics\metal\metal_glass_##0.50.750.91.1507501rejectphysics03dcurve25100.251
17impact_metal_softSFX\physics\metal\metal_soft_##0.50.750.91.1507501rejectphysics03dcurve25100.251
18impact_metal_foliageSFX\physics\metal\metal_foliage_##0.50.750.91.1507501rejectphysics03dcurve25100.251
19
20#Glass IMPACTS
21impact_glass_glassSFX\physics\impacts\glass_##0.810.91.1507501rejectphysics03dcurve25100.251
22impact_glass_foliageSFX\physics\wood\wood_foliage_##0.810.91.1507501rejectphysics03dcurve25100.251
23
24#wood IMPACTS
25impact_wood_woodSFX\physics\wood\wood_wood_##0.50.750.91.1507501rejectphysics03dcurve25100.251
26impact_wood_hardSFX\physics\wood\wood_hard_##0.50.750.91.1507501rejectphysics03dcurve25100.251
27impact_wood_metalSFX\physics\wood\wood_metal_##0.50.750.91.1507501rejectphysics03d!see2curve25100.251
28impact_wood_softSFX\physics\wood\wood_soft_##0.50.750.91.1507501rejectphysics03dcurve25100.251
29impact_wood_glassSFX\physics\wood\wood_glass_##0.50.750.91.1507501rejectphysics03dcurve25100.251
30impact_wood_foliageSFX\physics\wood\wood_foliage_##0.50.750.91.1507501rejectphysics03dcurve25100.251
31#see2
32impact_wood_metalSFX\Levels\see2\see2_physics_##110.91.12007502rejectexplosion03dsee2curve25100.251
33#water IMPACTS
34impact_water_hardSFX\Weapon\gren\bounce\water_##0.50.750.91.1507501rejectphysics03dcurve25100.251
35impact_water_metalSFX\Weapon\gren\bounce\water_##0.50.750.91.1507501rejectphysics03dcurve25100.251
36impact_water_softSFX\Weapon\gren\bounce\water_##0.50.750.91.1507501rejectphysics03dcurve25100.251
37impact_water_glassSFX\Weapon\gren\bounce\water_##0.50.750.91.1507501rejectphysics03dcurve25100.251
38impact_water_foliageSFX\Weapon\gren\bounce\water_##0.50.750.91.1507501rejectphysics03dcurve25100.251
39impact_wood_waterSFX\Weapon\gren\bounce\water_##0.50.750.91.1507501rejectphysics03dcurve25100.251
40impact_flesh_waterSFX\Weapon\gren\bounce\water_##0.50.750.91.1507501rejectphysics03dcurve25100.251
41#Flesh IMPACTS
42impact_hard_fleshSFX\Character\Foley\BodyFalls\BodyFall_##0.50.750.91.1507501rejectphysics03dcurve25100.251
43impact_soft_fleshSFX\Character\Foley\BodyFalls\BodyFall_##0.50.750.91.1507501rejectphysics03dcurve25100.251
44impact_metal_fleshSFX\Character\Foley\BodyFalls\BodyFall_##0.50.750.91.1507501rejectphysics03dcurve25100.251
45impact_glass_fleshSFX\Character\Foley\BodyFalls\BodyFall_##0.50.750.91.1507501rejectphysics03dcurve25100.251
46impact_wood_fleshSFX\Character\Foley\BodyFalls\BodyFall_##0.50.750.91.1507501rejectphysics03dcurve25100.251
47
48impact_defaultSFX\physics\impacts\soft_##0.50.750.91.1507501rejectphysics03dcurve25100.251