cod5-sdk/raw/soundaliases/nazi_zombie_asylum.csv
2009-07-17 00:00:00 +00:00

36 KiB

1namefileplatformsequencevol_minvol_maxdist_mindist_maxlimit_countlimit_typeentity_limit_countentity_limit_typebusvolume_min_falloff_curvevolumefalloffcurvereverb_senddist_reverb_maxreverb_min_falloff_curvereverb_falloff_curvepitch_minpitch_maxrandomize_typespatializedtypeprobabilityloopmasterslaveloadspecsubtitlecompressionsecondaryaliasnamechainaliasnamestartdelayspeakermaplfe percentagecenter percentageenvelop_minenvelop_maxenvelop percentageocclusion_levelocclusion_wet_dryreal_delaydistance_lpfmove_typemove_timemin_prioritymax_prioritymin_priority_thresholdmax_priority_thresholdisbig
2# Footsteps
3# Music
4MX_intro_stgStream/Music/Mission/Ber2/mx_intro_stg.wav11music2dstreamedmusic_all01001000.251
5mx_zombie_wave_1Stream\Music\Mission\zombie\mx_wave_1.wav0.20.2music02dstreamedlooping01001000.251
6mx_game_overStream\Music\Mission\zombie\mx_game_over2.wav11music02dstreamedmusic_all01001000.251
7#bg_zombie_madnessStream\Level\zombie\bgs\bg_zombie_madness.wav001rejectmusic2dstreamedwpn_all01001000.251
8mx_dog_waveStream\Music\Mission\zombie\mx_dog_wave_b.wav0.30.3music02dstreamedlooping7000music_all01001000.251
9mx_eggsStream\Music\Mission\zombie\mx_lullaby.wav0.420.42full_vol02dstreamedmusic_all01001000.251
10mx_splash_screenStream\Music\Mission\zombie\mx_splash_screen.wav11music02dstreamedmastermusic_all90900.251
11mx_revive_jingleSFX\Levels\zombie\perksacola\jingle\revive_jingle.wav1150500full_vol0.81800curve0113d1002000.50.2590900.251
12#OTHER SFX
13boards_floatSFX\Levels\zombie\boards_float\boards_float.wav0.20.225025003oldestfull_vol4000curve2113dwpn_all40600.251
14board_slamSFX\Levels\zombie\board_slam_##112502500full_vol4000curve20.91.13d40600.251
15couch_slamSFX\Levels\zombie\couch_slam_##1110004000full_vol4000curve20.91.13d40600.251yes
16lightning_lSFX\Levels\zombie\couch_move\couch_move_left.wav113001850full_vol2250curve20.91.13dlightning_r2505000.8left_player640600.251yes
17lightning_rSFX\Levels\zombie\couch_move\couch_move_right.wav113001850full_vol2250curve20.91.13d2505000.8right_player640600.251yes
18chalkSFX\Levels\zombie\chalk\round_over.wav0.70.725025003oldestfull_vol4000curve2112dmasterwpn_all1001000.251
19round_overSFX\Levels\zombie\chalk\chalk_v2.wav0.70.725025003oldestfull_vol4000curve2112dmasterwpn_all1001000.251
20weap_wallSFX\Levels\zombie\weap_wall\weap_wall.wav1125025003oldestfull_vol4000curve2113dwpn_all40600.251
21music_boxSFX\Levels\zombie\music_box\music_box.wav1150025001oldestfull_vol4000curve2113dmaster40600.251
22box_moveSFX\Levels\zombie\music_box\box_move\disappear.wav1150025001oldestfull_vol4000curve2113dmasterwpn_all40600.251
23box_poofSFX\Levels\zombie\music_box\box_move\poof.wav1150040001oldestfull_vol4000curve2113dmasterwpn_all40600.251
24whooshSFX\Levels\zombie\music_box\box_move\whoosh.wav1150025001oldestfull_vol4000curve2113d245040600.251
25laugh_childSFX\Levels\zombie\music_box\box_move\laugh_child.wav0.750.7550025001oldestfull_vol4000curve2113dmasterwpn_all40600.251
26lid_openSFX\Levels\zombie\music_box\lid_open.wav1125025001oldestfull_vol4000curve2113d20300.251
27lid_closeSFX\Levels\zombie\music_box\lid_close.wav1125025001oldestfull_vol4000curve2113d20300.251
28door_slide_openSFX\Levels\zombie\maps\asylum\door\open\open.wav1125035003priorityfull_vol4000curve20.91.15pitch3ddoor_buzzer200wpn_all70800.251
29door_buzzerSFX\Levels\zombie\maps\asylum\door\open\buzzer.wav0.750.7540025003priorityfull_vol4000curve2113d0.1570800.251
30electrical_surgeSFX\Levels\zombie\maps\asylum\switch\surge_##0.91503504priorityfull_volcurve2450curve20.851.5pitch3d501500.40.5no5100.11
31lightSFX\Amb\lightbulbs\light_humming_00.wav0.91503501rejectfull_volcurve2450curve20.851.05pitch3dlooping501500.40.25nono5100.11
32#arc_loop_lightSFX\Levels\zombie\maps\asylum\switch\arc_loop\arc_loop.wav0.91505501rejectfull_volcurve21800curve2113dlooping501500.40.25no5100.11
33
34fire_medSFX/Destruction/fires/bldg_fire/med_##11505004priorityambiencecurve2113dlooping5100.150.85
35fire_largeSFX\Levels\ber3b\fire\wall_fire.wav11508004priorityambiencecurve2113dlooping5100.150.85
36fire_large_farSFX\Levels\ber3b\fire\wall_fire.wav11501500ambiencecurve2113dlooping5100.150.85
37couch_loopSFX\Levels\zombie\couch_loop\whisper_00.wav11100550ambiencecurve3800curve20.91.053dlooping0no50950.251yes
38
39zombie_spawnSFX\Levels\zombie\maps\asylum\dirt_spawn_##1125020003priorityfull_volcurve42250curve2113d40600.251
40
41amb_behind_doorSFX\Levels\zombie\maps\asylum\door\bang_##0.40.551507502rejectfull_vol3300curve20.851.23d0.8amb_behind_door_vox0.251001000.251
42amb_behind_door_voxSFX\Levels\zombie\maps\asylum\door\door_vox_##0.50.8515010008rejectfull_vol3300curve20.851.23d0.50.251001000.251
43amb_pa_systemSFX\Levels\zombie\maps\asylum\PA\pa_system_00.wav0.70.725022501rejectfull_vol2400curve2113d0.60.151001000.251
44glass_pane_breakSFX/Destruction/Glass/imp_glass_pane_##0.912502500full_vol4000curve20.91.13d40600.251
45amb_water_pipeSFX\Levels\zombie\maps\asylum\water\pipe\water_pipe_loop.wav0.40.450500ambiencecurve2113dlooping501500.50.35100.150.85
46water_floorSFX\Levels\zombie\maps\asylum\water\floor\water_floor.wav0.70.750600full_volcurve21800curve0113dlooping501500.50.35100.150.85
47
48toilet_flushSFX\Levels\zombie\maps\asylum\toilet\flush.wav11150500full_volcurve2113d501000.870800.251
49
50amb_fliesSFX/Amb/animals/flies_##0.917535012rejectfull_vol0.91.13d0.851015015150.251
51helmet_rainfStream\Level\ber2\helmet_rain_door.wav1150125full_volcurve11113dlooping501500.50.35100.150.85
52gen_arc_loopSFX\Levels\zombie\maps\asylum\switch\gen_arc\gen_arc_loop.wav0.70.7150800full_volcurve211000curve0113dlooping1002500.80.35100.150.85
53elec_arc_generatorSFX\Levels\zombie\maps\asylum\traps\arc_##0.40.815020006priorityfull_volcurve313200curve00.850.853d1002500.80.4yes10150.251
54arc_spark_lightSFX\Levels\zombie\maps\asylum\spk_oneshot_##0.40.8505502rejectfull_volcurve11800curve00.851.23d1002500.80.4yes10150.251
55chairSFX\Levels\zombie\maps\asylum\chair\chair_00.wav113508001rejectfull_volcurve21113d5015010.355100.11
56# Traps
57elec_startSFX\Levels\zombie\maps\asylum\traps\trap_start.wav0.90.910010006priorityfull_vol1000curve20.851.23d1002500.80.2515250.251
58elec_loopSFX\Levels\zombie\maps\asylum\traps\trap_loop.wav112501000full_volcurve31000curve20.91.053dlooping1002500.80.2550950.251yes
59generator_loopSFX\Levels\zombie\maps\asylum\switch\generator\gen_loop.wav11150800ambiencecurve31000curve2113dlooping502500.80.1550950.251yes
60players_ambienceSFX\Levels\zombie\maps\asylum\switch\amb\ambience.wav11100750ambiencecurve3950curve2112dstreamedlooping30000.15no50950.251yes
61turn_onSFX\Levels\zombie\maps\asylum\switch\amb\turn_on.wav0.450.45100750full_volcurve3950curve2112dstreamed1000wpn_all0.15no50950.251yes
62circuitSFX\Levels\zombie\maps\asylum\switch\circuit_##112505500full_vol5500curve20.81.13d1001000.251
63low_arcSFX\Levels\zombie\maps\asylum\switch\arc_##0.8150750ambiencecurve31000curve20.81.13dlooping0.3540550.251yes
64alarmSFX\Levels\zombie\maps\asylum\switch\alarm_##1125025001oldestfull_vol4000curve2113dmaster12500.151001000.251
65warningSFX\Levels\zombie\maps\asylum\traps\warning_##0.650.6525025001rejectfull_vol4000curve2113dmaster0.151001000.251
66comp_loopSFX\Levels\zombie\maps\asylum\switch\comp\comp_loop.wav0.60.650350full_volcurve3700curve2113dlooping14000501500.80.1550950.251
67comp_startSFX\Levels\zombie\maps\asylum\switch\comp\comp_start.wav0.650.6550350full_volcurve3700curve2113dsweeper12000501500.80.1550950.251
68sweeperSFX\Levels\zombie\maps\asylum\switch\comp\sweeper.wav0.850.8550350full_volcurve3700curve2113d25000501500.80.1550950.251
69the_numbersSFX\Levels\zombie\maps\asylum\control\numbers.wav1150650full_volcurve1900curve0113d0.25sweeper_no_d501500.50.2540500.251
70sweeper_no_dSFX\Levels\zombie\maps\asylum\switch\comp\sweeper.wav0.750.7550350full_volcurve3700curve20.91.13d501500.80.1550950.251
71elec_room_sweetsSFX\Levels\zombie\maps\asylum\switch\comp\sweets_##0.40.81255506rejectfull_volcurve1600curve20.91.13d501500.80.150950.251
72
73# Barrels
74exp_barrelSFX/Destruction/exp/barrel_##0.815005000full_volcurve310000curve20.91.053dexp_debris0.50.250950.251
75barrel_fuseSFX/Destruction/exp/flare_##0.40.550500full_volcurve31000curve20.91.053d0.250950.251
76fuseSFX/Destruction/exp/flare_##0.40.550500full_volcurve31000curve20.91.053d0.250950.251
77exp_debrisSFX/Destruction/exp/debris_##0.70.7501200full_volcurve32400curve20.91.053dbarrel_explode_trail_l6000.10.40.250950.251
78exp_ammoSFX/Destruction/ammocrate_##0.815001700full_volcurve33000curve2113d0.40.250950.251
79
80barrel_explode_trail_lSFX/Weapon/Gren/Gen_Gren/gren_trail_##0.40.650020003oldestfull_volcurve5100000.913dbarrel_explode_trail_r500.2noleft_player650900.251
81barrel_explode_trail_rSFX/Weapon/Gren/Gen_Gren/gren_trail_##0.40.650020003oldestfull_volcurve5100000.913dbarrel_explode_dist500.2noright_player650900.251
82barrel_explode_distSFX/Destruction/explosion_dist_##0.913000120003oldestfull_volcurve5130000.91.13dbarrel_explode_distR0.40.2noleft_player650900.551
83barrel_explode_distRSFX/Destruction/explosion_dist_##0.913000120003oldestfull_volcurve5130000.91.13dbomb_falloff0.40.2noright_player650900.551
84sparksSFX\Levels\sniper\sparks_##0.815005000explosioncurve310000curve20.91.053d0.550950.251
85explo_shockwave_lSFX/Levels/Makin/exp_sweetner/exp_decay_R.wav0.90.95120060001priorityfull_volcurve3180000.981.023d0.85explo_shockwave_r2500.2nonoleft_player450900.251yes
86explo_shockwave_rSFX/Levels/sniper/dist_explos/explo_sweetner_right.wav0.90.95120060001priorityfull_volcurve318000113d0.85bomb_far_falloff_glo3500.2nonoright_player450900.251yes
87explo_metal_randSFX/Destruction/vehicle_##11120018000full_volcurve322000curve20.91.13dexplo_shockwave_l0.20.2nono50950.251yes