cod5-sdk/raw/soundaliases/mp_stalingrad.csv
2009-07-17 00:00:00 +00:00

5 KiB

1namesequencefileplatformvol_minvol_maxpitch_minpitch_maxdist_mindist_maxdist_reverb_maxlimit_countlimit_typeentity_limit_countentity_limit_typebuspriorityspatializedtypeprobabilityloopmasterslaveloadspecreverb_falloff_curvesubtitlecompressionrandomize_typesecondaryaliasnamechainaliasnamevolumefalloffcurvestartdelayspeakermapreverb_sendlfe percentagecenter percentageplatformenvelop_minenvelop_maxenvelop percentagemove_typemove_timeocclusion_levelmin_prioritymax_prioritymin_priority_thresholdmax_priority_thresholddistance_lpf
2
3# Ambient SFX - Static
4outdoors_windStream\Backgrounds\Wind\ext_wind\ext_wind_00.wav!wii0.80.811ambience2dstreamedloopingall_mpcurve2curve3ambience20500.251
5indoors_windStream\Backgrounds\Room_Tones\ber3b_closed_00.wav!wii0.90.911ambience2dstreamedloopingall_mpcurve2curve3ambience20500.251
6partial_windStream\Backgrounds\Room_Tones\ber3b_partial_high_00.wav!wii0.60.611ambience2dstreamedloopingall_mpcurve2curve3ambience20500.251
7
8underground_windStream\Backgrounds\Room_Tones\ber3b_partial_00.wav!wii0.90.911ambience2dstreamedloopingall_mpcurve2curve3ambience20500.251
9# Ambient SFX - Spawned
10amb_crowSFX/amb/animals/raven_##!wii0.50.70.91.125013001500ambience3dall_mpcurve3curve30.80.520500.251
11
12
13amb_cricketsSFX/Amb/animals/crickets_##!wii0.40.50.91.215010001300ambience603dall_mpcurve3curve30.80.720600.251
14light_buzzSFX\Amb\lightbulbs\light_hum_00.wav!wii0.60.70.91.11505001000ambience3dloopingall_mpcurve3curve30.50.620600.251
15elec_sparksSFX\Levels\mp_subway\sparks_##!wii0.60.70.91.115015002000ambience3dall_mpcurve3curve30.50.620600.251
16drips_waterSFX\Amb\drips\water_##!wii0.10.30.91.11505001000ambience3dall_mpcurve3curve30.50.620600.251
17drips_groundSFX\Amb\drips\ground_##!wii0.10.10.91.11505001000ambience3dall_mpcurve3curve30.50.620600.251
18drips_roomSFX\Amb\drips\room_##!wii0.10.10.91.11505001000ambience3dall_mpcurve3curve30.50.620600.251
19drips_pipeSFX\Amb\drips\pipe_##!wii0.30.50.91.11505001000ambience3dall_mpcurve3curve30.50.620600.251
20
21fire_medSFX/Destruction/fires/dynamic/dyn_fire_00.wav!wii0.50.60.91.11505001000ambience3dloopingall_mpcurve3curve30.50.620600.251
22#door_windSFX/Levels/mp_asylum/wind_gaps.wav!wii0.20.20.91.1100200250ambience3dstreamedloopingall_mpcurve3curve30.60.620500.251
23
24factory1Stream\Backgrounds\factory\factory_00.wav!wii0.30.3111000800018000ambience3dstreamedloopingcurve3curve30.320500.251yes
25factory2Stream\Backgrounds\factory\factory_01.wav!wii0.30.3111000800018000ambience3dstreamedloopingcurve3curve30.320500.251yes
26speech1voiceovers\vfx\speech\speech_01.wav!wii0.70.7111000800018000ambience3dloopingcurve3curve310.520500.251yes
27speech2voiceovers\vfx\speech\speech_01.wav!wii0.50.5111000800018000ambience3dloopingcurve3curve330010.520500.251yes
28speech3voiceovers\vfx\speech\speech_01.wav!wii0.30.3111000800018000ambience3dloopingcurve3curve360010.520500.251yes
29
30thunderSFX\Amb\thunder_distant_##!wii110.91.1140050007000ambience3dcurve3curve310.220500.251
31wind_gusts1SFX\Amb\Wind\gusts\3d\med_##!wii0.50.80.91.1100650850ambience3dcurve3curve30.90.420500.251
32#wind_gusts2SFX\Amb\Wind\gusts\3d\med\med_05.wav!wii0.30.50.91.1100650850ambience3dcurve3curve30.90.420500.251
33#wind_gusts3SFX\Amb\Wind\gusts\3d\med\med_04.wav!wii0.30.50.91.1100650850ambience3dcurve3curve30.90.420500.251
34# For Wii
35#courtyard_indoorsfx/levles/mp_castle_indoor.wavwii11ambience2dstreamedlooping6060