cod5-sdk/raw/soundaliases/mp_docks.csv

15 KiB

1nameplatformfilesequencevol_minvol_maxdist_mindist_maxlimit_countlimit_typeentity_limit_countentity_limit_typebusvolume_min_falloff_curvevolumefalloffcurvereverb_senddist_reverb_maxreverb_min_falloff_curvereverb_falloff_curvepitch_minpitch_maxrandomize_typespatializedtypeprobabilityloopmasterslaveloadspecsubtitlecompressionsecondaryaliasnamechainaliasnamestartdelayspeakermaplfe percentagecenter percentageenvelop_minenvelop_maxenvelop percentageocclusion_levelocclusion_wet_dryreal_delaydistance_lpfmove_typemove_timemin_prioritymax_prioritymin_priority_thresholdmax_priority_thresholdsubtitledoppler
2# AMB
3#roof_rain_loop_lStream\Backgrounds\rain\roof_metal_rain_loop_l.wav0.80.85001800full_volcurve30.752200curve20.951.05pitch3dstreamedlooping0nono1111
4#roof_rain_loop_rStream\Backgrounds\rain\roof_metal_rain_loop_r.wav0.80.85001800full_volcurve30.752200curve20.951.05pitch3dstreamedlooping0nono1111
5#roof_rain_loopStream\Backgrounds\rain\roof_metal_rain_loop.wav0.80.8full_vol0.75113dstreamedloopingwpn_all0nono1111
6
7ocean_calm_lSFX\Amb\Pacific\ocean\choppy_surf_l.wav0.750.755001400ambiencecurve30.351800curve20.91pitch3dlooping104000.250.1nono50800.251
8ocean_calm_rSFX\Amb\Pacific\ocean\choppy_surf_r.wav0.750.755001400ambiencecurve30.351800curve20.91pitch3dlooping104000.250.1nono50800.251
9dist_ocean_Lnull.wav0.80.85002000ambiencecurve40.353000curve211.1pitch3dlooping0nono30600.251
10dist_ocean_Rnull.wav0.80.85002000ambiencecurve40.353000curve211.1pitch3dlooping0nono30600.251
11#dist_ocean_LSFX\Levels\training\ocean_left_channel.wav0.80.85002000ambiencecurve40.353000curve211.1pitch3dlooping0nono30600.251
12#dist_ocean_RSFX\Levels\training\ocean_right_channel.wav0.80.85002000ambiencecurve40.353000curve211.1pitch3dlooping0nono30600.251
13
14thunder_closeLnull.wav113000180001rejectambience150000curve40.713d0.8thunder_farR0.50.15noleft_player1180900.251
15thunder_closeRnull.wav113000180001rejectambience150000curve40.713d0.80.50.15noright_player1180900.251
16thunder_farLnull.wav113000180001rejectambience150000curve40.713d0.8thunder_farR0.50.15noleft_player1180900.251
17thunder_farRnull.wav113000180001rejectambience150000curve40.713d0.80.50.15noright_player1180900.251
18
19
20lightSFX\Amb\lightbulbs\light_humming_00.wav0.850.9550600ambiencecurve2800curve20.851.05pitch3dlooping0.25nono30500.11
21
22rain_tinSFX/Amb/rain/on_stuff/on_tin/tin_rain_00.wav10.450.5530080015priorityambiencecurve211100curve10.91.05variant3dlooping0.1510400.250.8
23rain_tinSFX/Amb/rain/on_stuff/on_tin/tin_rain_01.wav20.450.5530080015priorityambiencecurve211100curve10.91.05variant3dlooping0.1510400.250.8
24rain_tinSFX\Amb\rain\on_stuff\on_pave\pave_rain_01.wav30.450.5530080015priorityambiencecurve211100curve10.91.05variant3dlooping0.1510400.250.8
25rain_tinSFX/Amb/rain/on_stuff/on_tin/tin_rain_03.wav40.450.5530080015priorityambiencecurve211100curve10.91.05variant3dlooping0.1510400.250.8
26rain_waterSFX/Amb/rain/on_stuff/on_water_##0.450.5530080015priorityambiencecurve211100curve10.91.05variant3dlooping0.1510400.250.8
27rain_metalSFX/Amb/rain/on_stuff/on_metal_new_##0.450.5530080015priorityambiencecurve211100curve10.91.05variant3dlooping0.1510400.250.8
28rain_rockSFX\Amb\rain\on_stuff\on_pave\pave_rain_00.wav10.450.5530080015priorityambiencecurve211100curve10.81.1pitch3dlooping0.1510400.250.8
29rain_rockSFX\Amb\rain\on_stuff\door_rain\door_rain_02.wav20.450.5530080015priorityambiencecurve211100curve10.81.1pitch3dlooping0.1510400.250.8
30rain_roofSFX/Amb/rain/on_stuff/on_tin/tin_rain_00.wav10.450.5530080015priorityambiencecurve211100curve10.91.05variant3dlooping0.1510400.250.8
31rain_roofSFX\Amb\rain\on_stuff\on_pave\pave_rain_00.wav20.450.5530080015priorityambiencecurve211100curve10.91.05variant3dlooping0.1510400.250.8
32rain_roofSFX/Amb/rain/on_stuff/on_tin/tin_rain_02.wav30.450.5530080015priorityambiencecurve211100curve10.91.05variant3dlooping0.1510400.250.8
33rain_roofSFX\Amb\rain\on_stuff\door_rain\door_rain_04.wav40.450.5530080015priorityambiencecurve211100curve10.91.05variant3dlooping0.1510400.250.8
34rain_canSFX\Amb\rain\on_stuff\on_can\can_rain_00.wav0.750.8530080015priorityambiencecurve211100curve10.91.053dlooping0.1510400.250.8
35rain_stoneSFX\Amb\rain\on_stuff\on_stone\stone_rain_00.wav0.450.5530080015priorityambiencecurve211100curve10.851.13dlooping0.1510400.250.8
36rain_windowSFX/Amb/rain/on_stuff/on_window/on_window_00.wav0.750.8530080015priorityambiencecurve211100curve10.91.053dlooping0.1510400.250.8
37rain_pavementSFX\Amb\rain\on_stuff\on_pave\pave_rain_00.wav10.450.5530080015priorityambiencecurve211100curve10.81.1pitch3dlooping0.1510400.250.8
38rain_pavementSFX\Amb\rain\on_stuff\on_pave\pave_rain_01.wav20.450.5530080015priorityambiencecurve211100curve10.81.1pitch3dlooping0.1510400.250.8
39
40rain_doorSFX\Amb\rain\on_stuff\on_pave\pave_rain_00.wav10.550.65100800ambience11003dlooping0.750.155400.251
41rain_doorSFX\Amb\rain\on_stuff\on_pave\pave_rain_01.wav20.550.65100800ambience11003dlooping0.750.155400.251
42#rain_doorSFX\Amb\rain\on_stuff\door_rain\door_rain_02.wav30.450.55100800ambience11003dlooping0.50.155400.251
43#rain_doorSFX\Amb\rain\on_stuff\door_rain\door_rain_03.wav40.450.55100800ambience11003dlooping0.50.155400.251
44#rain_doorSFX\Amb\rain\on_stuff\door_rain\door_rain_04.wav50.450.55100800ambience11003dlooping0.50.155400.251
45
46helmetrainfStream\Level\ber2\helmet_rainf.wav0.80.8full_vol02dstreamedlooping0.8helmet_rainrwpn_fnt80900.251
47helmet_rainrStream\Level\ber2\helmet_rainr.wav0.80.8full_vol02dstreamedlooping0.8rain_gunwpn_rear80900.251
48rain_gunSFX\Amb\rain\on_stuff\on_gun\rain_gun.wav0.90.9ambience02dlooping0.8all_center180900.251
49
50helmetrainf_2Stream\Level\ber2\helmet_rainf.wav0.80.8full_vol02dstreamedlooping0.8helmet_rainr_2wpn_fnt80900.251
51helmet_rainr_2Stream\Level\ber2\helmet_rainr.wav0.80.8full_vol02dstreamedlooping0.8rain_gun_2wpn_rear80900.251
52rain_gun_2SFX\Amb\rain\on_stuff\on_gun\rain_gun.wav0.90.9ambience02dlooping0.8all_center180900.251
53
54water_dripSFX\Amb\amb_drip\amb_drip_00.wav10.20.3100450ambiencecurve21000curve30.91.053d5250.250.75
55water_dripSFX\Amb\amb_drip\amb_drip_01.wav20.20.3100450ambiencecurve21000curve30.91.053d5250.250.75
56water_dripSFX\Amb\amb_drip\amb_drip_02.wav30.20.3100450ambiencecurve21000curve30.91.053d5250.250.75
57water_dripSFX\Amb\amb_drip\amb_drip_03.wav40.20.3100450ambiencecurve21000curve30.91.053d5250.250.75
58
59water_vs_boatSFX/Amb/Pacific/ocean/water_vs_boat_calm_00.wav10.60.652008006priorityambiencecurve31300curve20.81.1pitch3dloopingall_mp0.25no30500.11
60water_vs_boatSFX/Amb/Pacific/ocean/water_vs_boat_calm_01.wav20.60.652008006priorityambiencecurve31300curve20.81.1pitch3dloopingall_mp0.25no30500.11
61water_vs_pierSFX/Amb/Pacific/ocean/water_vs_boat_calm_00.wav10.60.652008006priorityambiencecurve31300curve20.81.1pitch3dloopingall_mp0.25no30500.11
62water_vs_pierSFX/Amb/Pacific/ocean/water_vs_boat_calm_01.wav20.60.652008006priorityambiencecurve31300curve20.81.1pitch3dloopingall_mp0.25no30500.11
63
64sub_wronkSFX\Amb\metal\wronk_##0.9130020004rejectambiencecurve313000curve30.81pitch3d0.4metal_stress0.320600.250.8
65metal_stressSFX\Amb\metal\stress_##0.750.8530025004rejectambiencecurve313500curve30.81pitch3d0.650.410500.10.8
66metal_scrapeSFX\Amb\metal\scrape_##0.40.530025004rejectambiencecurve313500curve30.81pitch3d0.550.410500.10.8
67
68steamSFX\Levels\mp_subway\steam_leak_high.wav0.350.5100500ambiencecurve30.8650curve30.951.05pitch3dlooping0.3no10550.250.75
69
70wave_breakSFX\Amb\Pacific\ocean\wave_break\wave_break_00.wav10.750.8510014003rejectambiencecurve30.61900curve30.91.05pitch3d0.330500.11
71wave_breakSFX\Amb\Pacific\ocean\wave_break\wave_break_01.wav20.750.8510014003rejectambiencecurve30.61900curve30.91.05pitch3d0.330500.11
72wave_breakSFX\Amb\Pacific\ocean\wave_break\wave_break_02.wav30.750.8510014003rejectambiencecurve30.61900curve30.91.05pitch3d0.330500.11
73
74staticsfx/levels/mp_airfield/static_##0.60.75150800ambiencecurve30.91400curve3113dall_mp0.430600.10.9
75amb_fliesSFX\Amb\animals\flies\amb_flies01.wav0.450.5550400ambiencecurve30.9600curve20.91.1pitch3dloopingall_mp0.1510400.11
76
77machine_humSFX\Levels\zombie\maps\asylum\switch\comp\comp_loop.wav0.650.65100800ambiencecurve20.81100curve30.951.05pitch3dlooping0.3no10550.250.75
78
79#buoySFX\Amb\buoy_##1140006500ambiencecurve218500curve40.951.05pitch3dlooping0.250650.80.9
80
81thunderSFX\Amb\thunder\left\left_00.wav10.60.85300018000full_vol150000curve40.713dthunderR10.350.15yesnoleft_player1580900.251
82thunderSFX\Amb\thunder\left\left_01.wav20.60.85300018000full_vol150000curve40.713dthunderR20.350.15yesnoleft_player1580900.251
83thunderSFX\Amb\thunder\left\left_02.wav30.60.85300018000full_vol150000curve40.713dthunderR30.350.15yesnoleft_player1580900.251
84
85thunderR1SFX\Amb\thunder\right\right_00.wav0.60.85300018000full_vol150000curve40.713dclap0.350.15yesnoright_player1580900.251
86thunderR2SFX\Amb\thunder\right\right_01.wav0.60.85300018000full_vol150000curve40.713dclap0.350.15yesnoright_player1580900.251
87thunderR3SFX\Amb\thunder\right\right_02.wav0.60.85300018000full_vol150000curve40.713dclap0.350.15yesnoright_player1580900.251
88
89clapSFX\Amb\thunder\clap_##10.70.95300018000full_vol150000curve40.91.13d0.10.25yesno80900.251
90
91
92smoke_bounce_paintedmetalSFX/Weapon/Gren/smk_bounce/wood_##0.650.855001300projectile0.91.053d80950.251
93sticky_gren_bounce_paintedmetalSFX\Weapon\gren\sticky_gren_splat.wav0.650.855001300projectile0.91.053d80950.251
94grenade_bounce_paintedmetalSFX/Weapon/Gren/bounce/metal_##0.650.855001300projectile0.91.053d80950.251
95
96fireSFX\Levels\mp_subway\fires\hut_fire_00.wav0.850.95100900ambiencecurve30.81200curve30.951.05pitch3dlooping0.2no10550.250.75
97waterfall_smallSFX\Levels\zombie\maps\asylum\water\floor\water_floor.wav1150500ambiencecurve31800curve30.961.03pitch3dloopingall_mp0.2nono30600.251
98helmet_rainStream\Level\ber2\helmet_rain_door.wav0.550.552550full_volcurve1150curve3113dloopingall_mp501500.50.35100.150.85
99
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