cod5-sdk/raw/soundaliases/mp_bgate.csv
2009-09-18 00:00:00 +00:00

4.7 KiB

1namesequencefilevol_minvol_maxpitch_minpitch_maxdist_mindist_maxdist_reverb_maxlimit_countlimit_typeentity_limit_countentity_limit_typebuspriorityspatializedtypeprobabilityloopmasterslaveloadspecreverb_falloff_curvesubtitlecompressionrandomize_typesecondaryaliasnamechainaliasnamevolumefalloffcurveprobabilitystartdelayspeakermapreverblfe percentagecenter percentageplatformenvelop_minenvelop_maxenvelop percentageocclusion_levelmove_typemove_timereal_delaydistance_lpfmin_prioritymax_prioritymin_priority_thresholdmax_priority_threshold
2
3
4# Ambient SFX - Static
5# WIND
6partial_windStream\Backgrounds\Room_Tones\ber3b_partial_high_00.wav0.250.2511ambience2dstreamedlooping40800.251
7indoor_windStream\Backgrounds\Room_Tones\ber3b_closed_00.wav0.550.5511ambience2dstreamedlooping40800.251
8outdoor_windStream\Backgrounds\Wind\ext_wind\ext_wind_00.wav0.550.5511ambience2dstreamedlooping40800.251
9
10# FIRE
11fire_largeSFX\Levels\Makin\hut_fire_##0.40.50.81.0510015002000ambience3dloopingcurve3pitchcurve30.80.320400.150.85
12fire_smallSFX\Levels\nazi_zombie_factory\fire_small.wav0.60.90.81.0510010001500ambience3dloopingcurve3pitchcurve30.80.320400.150.85
13
14#wood_creakSFX\Amb\wood_creak_v3_##0.60.80.81.0510080012008rejectambience3dcurve3pitchcurve30.820600.250.8
15
16air_raid_1sfx\levels\nazi_zombie_factory\air_raid\air_raid_loop_01.wav0.50.530001000010500ambience3dloopingcurve10.6520900.251
17#air_raid_bsfx\levels\nazi_zombie_factory\air_raid\air_raid_loop_02.wav0.950.9530001000010500ambience3dloopingcurve10.6520900.251
18#air_raid_csfx\levels\nazi_zombie_factory\air_raid\air_raid_loop_03.wav0.950.9530001000010500ambience3dstreamedloopingcurve10.6520900.251
19
20
21#metal_creakSFX\Amb\metal\scrape_##0.850.950.951.051008001500ambience3dcurve4curve30.80.2540600.251
22#metal_groanSFX\Amb\metal\wronk_##0.850.950.951.051008001500ambience3dcurve4curve30.80.2540600.251
23
24lantern_closeSFX\Levels\nazi_zombie_sumpf\lantern\lantern_loop.wav0.250.250.851.05501001005priorityfull_vol3dloopingcurve2pitchcurve1501500.50.25nono5100.11
25lanternSFX\Levels\nazi_zombie_sumpf\lantern\lantern_loop_far.wav0.250.250.851.05503005005priorityfull_vol3dloopingcurve2pitchlantern_closecurve2502000.80.25nono5100.11
26
27wind_howlSFX\Levels\mp_subway\wind\wind_howl_##0.850.850.951.0520080013001rejectambience3dcurve3pitchcurve30.6502500.50.35no30500.10.9
28bomb_4rthSFX\levels\mp_bgate\explo_dist_4rth_##110.81.051000800060008rejectambience3dcurve3pitchcurve30.80.720600.250.8
29bomb_farSFX\Amb\bomb_far_##110.81.051000800060008rejectambience3dcurve3pitchcurve30.80.720600.250.8
30artillerySFX\Amb\distant_fire\artillery_##110.81.051000800060008rejectambience3dcurve3pitchcurve30.80.720600.250.8
31
32amb_fliesSFX\Amb\spc_flies_##0.50.80.91.2507008003priorityambience603dcurve3curve30.80.720600.251
33amb_cricketsSFX\Amb\animals\crickets_##0.10.30.91.2507008005priorityambience603dcurve3curve30.80.720600.251
34
35lightbulb_loopSFX\Amb\lightbulbs\light_humming_00.wav0.250.30.951.05507008005priorityambience603dcurve3curve30.80.720600.251
36rock_dustsfx/amb/debris/rock_dust_##0.20.60.91.1507008005priorityambience603dcurve3curve30.80.720600.251