cod5-sdk/raw/weapons/sp/mk2_frag
2009-04-10 00:00:00 +00:00

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WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\Frag Grenade\impactType\grenade_explode\inventoryType\offhand\displayName\WEAPON_MK2_FRAG\modeName\\playerAnimType\grenade\AIOverlayDescription\\gunModel\viewmodel_usa_mk2_grenade\handModel\viewmodel_hands_cloth\isHandModelOverridable\1\idleAnim\viewmodel_mk2_idle\emptyIdleAnim\viewmodel_mk2_idle\fireAnim\viewmodel_mk2_throw\holdFireAnim\viewmodel_mk2_pullpin\lastShotAnim\viewmodel_mk2_throw\detonateAnim\\meleeAnim\viewmodel_mk2_idle\meleeChargeAnim\\raiseAnim\viewmodel_mk2_idle\dropAnim\viewmodel_mk2_idle\firstRaiseAnim\\altRaiseAnim\viewmodel_livegrenade_tossback\altDropAnim\viewmodel_mk2_idle\quickRaiseAnim\\quickDropAnim\\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\autoAimRange\1600\aimAssistRange\3200\aimAssistRangeAds\3200\moveSpeedScale\1\sprintScale\0.9\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\0\meleeDamage\40\fireDelay\0.1\meleeDelay\0.1\meleeChargeDelay\0\fireTime\0.4\holdFireTime\0.4\detonateTime\0.2\detonateDelay\0.1\meleeTime\0.66\meleeChargeTime\0\reloadTime\2\dropTime\0.25\raiseTime\0.25\altDropTime\0.05\altRaiseTime\1\quickDropTime\0.5\quickRaiseTime\0.5\firstRaiseTime\0.5\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.08\sprintLoopTime\0.5\sprintOutTime\0.08\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aiFuseTime\5\stickiness\Don't stick\hasDetonator\0\timedDetonation\1\rotate\1\holdButtonToThrow\0\freezeMovementWhenFiring\0\clipOnly\1\hipIdleAmount\80\hipIdleSpeed\0\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\weapon_usa_mk2_grenade\knifeModel\\worldKnifeModel\\ammoName\mk2_frag\maxAmmo\4\startAmmo\4\clipName\mk2_frag\clipSize\4\sharedAmmoCapName\WEAPON_FRAGGRENADE\sharedAmmoCap\4\dropAmmoMin\1\dropAmmoMax\3\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\pullbackSound\grenade_pull_pin\pullbackSoundPlayer\grenade_pull_pin\fireSound\foley_throw\fireSoundPlayer\foley_throw\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\\meleeSwipeSoundPlayer\\reloadSound\weap_fraggrenade_reload\reloadSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\detonateSound\\detonateSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\grenade_bounce\emptyFireSound\\emptyFireSoundPlayer\\reticleCenter\reticle_center_cross\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\blocksProne\0\cookOffHold\1\hudIcon\hud_us_grenade\killIcon\\dpadIcon\\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\None\flipKillIcon\1\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\6\sprintBobV\8\explosionRadius\256\explosionRadiusMin\0\explosionInnerDamage\200\explosionOuterDamage\50\damageConeAngle\180\projectileSpeed\940\projectileSpeedUp\120\projectileSpeedForward\0\projectileActivateDist\0\projectileModel\projectile_usa_mk2_grenade\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projTrailEffect\\projImpactExplode\0\canUseInVehicle\0\noDropsOrRaises\0\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr