182 lines
6.7 KiB
Text
182 lines
6.7 KiB
Text
#include "ui/menudef.h"
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#include "ui_mp/common_macro.inc"
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#define MENU_TITLE_TEXT "VEHICLE CAPTURE AND HOLD OPTIONS"
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#define GAME_OPTIONS_MENU_NAME "settings_quick_twar"
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#include "ui_mp/common_game_options.inc"
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#define TEAMBASED 1
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#define NUMLIVES_DVAR "scr_twar_numlives"
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#define PLAYERRESPAWN_DVAR "scr_twar_playerrespawndelay"
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#define WAVERESPAWN_DVAR "scr_twar_waverespawndelay"
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#define GAMETYPE_OPTIONS "@MPUI_TANK_WAR"
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// --- gameplay options
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#define CHOICE1_TEXT "@MPUI_RULES_TIME_LIMIT"
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#define CHOICE1_DVAR scr_twar_timelimit
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#define CHOICE1_DVARTEXT CHOICE1_DVAR"_text"
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#define CHOICE1_SHOW 1
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#define CHOICE1_STR1 "@MPUI_RULES_UNLIMITED"
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#define CHOICE1_STR2 "@MPUI_RULES_5MINUTES"
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#define CHOICE1_STR3 "@MPUI_RULES_10MINUTES"
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#define CHOICE1_STR4 "@MPUI_RULES_15MINUTES"
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#define CHOICE1_STR5 "@MPUI_RULES_20MINUTES"
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#define CHOICE1_STR6 "@MPUI_RULES_30MINUTES"
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#define CHOICE1_VAL1 0
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#define CHOICE1_VAL2 5
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#define CHOICE1_VAL3 10
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#define CHOICE1_VAL4 15
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#define CHOICE1_VAL5 20
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#define CHOICE1_VAL6 30
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#ifndef PC
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#define CHOICE1_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE1_TEXT; play "mouse_click";
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#else // #ifndef PC
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#define CHOICE1_EXEC play "mouse_click";
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#endif // #ifndef PC
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#define CHOICE1_STRLIST { CHOICE1_STR1 CHOICE1_VAL1 CHOICE1_STR2 CHOICE1_VAL2 CHOICE1_STR3 CHOICE1_VAL3 CHOICE1_STR4 CHOICE1_VAL4 CHOICE1_STR5 CHOICE1_VAL5 CHOICE1_STR6 CHOICE1_VAL6 }
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#define CHOICE1_NUMVALS 6
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#define CHOICE1_POPUP 1
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#define CHOICE2_TEXT "@MPUI_RULES_WAR_NORMAL_CAPTURE_TIME"
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#define CHOICE2_DVAR twar_captureTime
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#define CHOICE2_DVARTEXT CHOICE2_DVAR"_text"
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#define CHOICE2_SHOW 1
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#define CHOICE2_STR1 "@MPUI_RULES_15SECONDS"
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#define CHOICE2_STR2 "@MPUI_RULES_20SECONDS"
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#define CHOICE2_STR3 "@MPUI_RULES_30SECONDS"
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#define CHOICE2_STR4 "@MPUI_RULES_40SECONDS"
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#define CHOICE2_STR5 "@MPUI_RULES_50SECONDS"
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#define CHOICE2_STR6 "@MPUI_RULES_60SECONDS"
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#define CHOICE2_VAL1 15
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#define CHOICE2_VAL2 20
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#define CHOICE2_VAL3 30
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#define CHOICE2_VAL4 40
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#define CHOICE2_VAL5 50
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#define CHOICE2_VAL6 60
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#ifndef PC
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#define CHOICE2_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE2_TEXT; play "mouse_click";
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#else // #ifndef PC
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#define CHOICE2_EXEC play "mouse_click";
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#endif // #ifndef PC
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#define CHOICE2_STRLIST { CHOICE2_STR1 CHOICE2_VAL1 CHOICE2_STR2 CHOICE2_VAL2 CHOICE2_STR3 CHOICE2_VAL3 CHOICE2_STR4 CHOICE2_VAL4 CHOICE2_STR5 CHOICE2_VAL5 CHOICE2_STR6 CHOICE2_VAL6 }
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#define CHOICE2_NUMVALS 6
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#define CHOICE2_POPUP 1
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#define CHOICE3_TEXT "@MPUI_RULES_WAR_NEUTRAL_FLAG_LOCK_TIME"
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#define CHOICE3_DVAR twar_neutralFlagLockTime
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#define CHOICE3_DVARTEXT CHOICE3_DVAR"_text"
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#define CHOICE3_SHOW 1
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#define CHOICE3_STR1 "@MPUI_RULES_NONE"
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#define CHOICE3_STR2 "@MPUI_RULES_5SECONDS"
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#define CHOICE3_STR3 "@MPUI_RULES_10SECONDS"
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#define CHOICE3_STR4 "@MPUI_RULES_15SECONDS"
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#define CHOICE3_STR5 ""
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#define CHOICE3_STR6 ""
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#define CHOICE3_VAL1 0
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#define CHOICE3_VAL2 5
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#define CHOICE3_VAL3 10
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#define CHOICE3_VAL4 15
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#define CHOICE3_VAL5 0
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#define CHOICE3_VAL6 0
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#ifndef PC
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#define CHOICE3_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE3_TEXT; play "mouse_click";
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#else // #ifndef PC
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#define CHOICE3_EXEC play "mouse_click";
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#endif // #ifndef PC
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#define CHOICE3_STRLIST { CHOICE3_STR1 CHOICE3_VAL1 CHOICE3_STR2 CHOICE3_VAL2 CHOICE3_STR3 CHOICE3_VAL3 CHOICE3_STR4 CHOICE3_VAL4 }
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#define CHOICE3_NUMVALS 4
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#define CHOICE3_POPUP 1
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#define CHOICE4_TEXT "@MPUI_RULES_WAR_FINAL_FIGHT_TIME_LIMIT"
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#define CHOICE4_DVAR twar_finalFightTimeLimit
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#define CHOICE4_DVARTEXT CHOICE4_DVAR"_text"
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#define CHOICE4_SHOW 1
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#define CHOICE4_STR1 "@MPUI_RULES_NONE"
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#define CHOICE4_STR2 "@MPUI_RULES_2_5MINUTES"
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#define CHOICE4_STR3 "@MPUI_RULES_5MINUTES"
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#define CHOICE4_STR4 "@MPUI_RULES_10MINUTES"
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#define CHOICE4_STR5 ""
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#define CHOICE4_STR6 ""
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#define CHOICE4_VAL1 0
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#define CHOICE4_VAL2 2.5
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#define CHOICE4_VAL3 5
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#define CHOICE4_VAL4 10
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#define CHOICE4_VAL5 0
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#define CHOICE4_VAL6 0
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#ifndef PC
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#define CHOICE4_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE4_TEXT; play "mouse_click";
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#else // #ifndef PC
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#define CHOICE4_EXEC play "mouse_click";
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#endif // #ifndef PC
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#define CHOICE4_STRLIST { CHOICE4_STR1 CHOICE4_VAL1 CHOICE4_STR2 CHOICE4_VAL2 CHOICE4_STR3 CHOICE4_VAL3 CHOICE4_STR4 CHOICE4_VAL4 }
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#define CHOICE4_NUMVALS 4
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#define CHOICE4_POPUP 1
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#define CHOICE5_TEXT "@MPUI_RULES_WAR_MOMENTUM"
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#define CHOICE5_DVAR "twar_momentumEnabled"
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#define CHOICE5_DVARTEXT CHOICE5_DVAR"_text"
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#define CHOICE5_SHOW 1
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#define CHOICE5_STRLIST { "@MPUI_OFF" 0 "@MPUI_ON" 1 }
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#ifndef PC
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#define CHOICE5_EXEC exec "toggle "CHOICE5_DVAR" 0 1"; play "mouse_click";
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#else
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#define CHOICE5_EXEC play "mouse_click";
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#endif
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#define CHOICE6_TEXT "@MPUI_RULES_WAR_MOMENTUM_POINTS"
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#define CHOICE6_DVAR twar_momentumMax
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#define CHOICE6_DVARTEXT CHOICE6_DVAR"_text"
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#define CHOICE6_SHOW 1
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#define CHOICE6_STR1 "@MPUI_RULES_25POINTS"
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#define CHOICE6_STR2 "@MPUI_RULES_50POINTS"
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#define CHOICE6_STR3 "@MPUI_RULES_70POINTS"
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#define CHOICE6_STR4 "@MPUI_RULES_90POINTS"
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#define CHOICE6_STR5 "@MPUI_RULES_100POINTS"
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#define CHOICE6_STR6 ""
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#define CHOICE6_VAL1 25
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#define CHOICE6_VAL2 50
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#define CHOICE6_VAL3 70
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#define CHOICE6_VAL4 90
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#define CHOICE6_VAL5 100
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#define CHOICE6_VAL6 0
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#ifndef PC
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#define CHOICE6_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE6_TEXT; play "mouse_click";
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#else // #ifndef PC
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#define CHOICE6_EXEC play "mouse_click";
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#endif // #ifndef PC
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#define CHOICE6_STRLIST { CHOICE6_STR1 CHOICE6_VAL1 CHOICE6_STR2 CHOICE6_VAL2 CHOICE6_STR3 CHOICE6_VAL3 CHOICE6_STR4 CHOICE6_VAL4 CHOICE6_STR5 CHOICE6_VAL5 }
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#define CHOICE6_NUMVALS 5
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#define CHOICE6_POPUP 1
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#define CHOICE7_TEXT "@MPUI_RULES_WAR_BLITZKRIEG_TIME"
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#define CHOICE7_DVAR twar_momentumBlitzkriegTime
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#define CHOICE7_DVARTEXT CHOICE7_DVAR"_text"
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#define CHOICE7_SHOW 1
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#define CHOICE7_STR1 "@MPUI_RULES_20SECONDS"
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#define CHOICE7_STR2 "@MPUI_RULES_30SECONDS"
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#define CHOICE7_STR3 "@MPUI_RULES_45SECONDS"
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#define CHOICE7_STR4 "@MPUI_RULES_60SECONDS"
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#define CHOICE7_STR5 ""
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#define CHOICE7_STR6 ""
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#define CHOICE7_VAL1 20
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#define CHOICE7_VAL2 30
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#define CHOICE7_VAL3 45
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#define CHOICE7_VAL4 60
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#define CHOICE7_VAL5 0
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#define CHOICE7_VAL6 0
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#ifndef PC
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#define CHOICE7_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE7_TEXT; play "mouse_click";
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#else // #ifndef PC
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#define CHOICE7_EXEC play "mouse_click";
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#endif // #ifndef PC
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#define CHOICE7_STRLIST { CHOICE7_STR1 CHOICE7_VAL1 CHOICE7_STR2 CHOICE7_VAL2 CHOICE7_STR3 CHOICE7_VAL3 CHOICE7_STR4 CHOICE7_VAL4 }
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#define CHOICE7_NUMVALS 4
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#define CHOICE7_POPUP 1
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#include "ui_mp/settings_team.inc"
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#include "ui_mp/settings_player.inc"
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#include "ui_mp/settings_weapon.inc"
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{
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#include "ui_mp/game_options.inc"
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}
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