cod5-sdk/raw/ui_mp/settings_quick_sab.menu
2008-11-20 00:00:00 +00:00

211 lines
8.3 KiB
Text

#include "ui/menudef.h"
#include "ui_mp/common_macro.inc"
#define MENU_TITLE_TEXT "SABOTAGE OPTIONS"
#define GAME_OPTIONS_MENU_NAME "settings_quick_sab"
#include "ui_mp/common_game_options.inc"
#define TEAMBASED 1
#define NUMLIVES_DVAR "scr_sab_numlives"
#define PLAYERRESPAWN_DVAR "scr_sab_playerrespawndelay"
#define WAVERESPAWN_DVAR "scr_sab_waverespawndelay"
#define GAMETYPE_OPTIONS "@MPUI_SABOTAGE"
// --- gameplay options
#define CHOICE1_TEXT "@MPUI_RULES_TIME_LIMIT"
#define CHOICE1_DVAR scr_sab_timelimit
#define CHOICE1_DVARTEXT CHOICE1_DVAR"_text"
#define CHOICE1_SHOW 1
#define CHOICE1_STR1 "@MPUI_RULES_UNLIMITED"
#define CHOICE1_STR2 "@MPUI_RULES_2_5MINUTES"
#define CHOICE1_STR3 "@MPUI_RULES_5MINUTES"
#define CHOICE1_STR4 "@MPUI_RULES_10MINUTES"
#define CHOICE1_STR5 "@MPUI_RULES_20MINUTES"
#define CHOICE1_STR6 "@MPUI_RULES_30MINUTES"
#define CHOICE1_VAL1 0
#define CHOICE1_VAL2 2.5
#define CHOICE1_VAL3 5
#define CHOICE1_VAL4 10
#define CHOICE1_VAL5 20
#define CHOICE1_VAL6 30
#ifndef PC
#define CHOICE1_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE1_TEXT; play "mouse_click";
#else // #ifndef PC
#define CHOICE1_EXEC play "mouse_click";
#endif // #ifndef PC
#define CHOICE1_STRLIST { CHOICE1_STR1 CHOICE1_VAL1 CHOICE1_STR2 CHOICE1_VAL2 CHOICE1_STR3 CHOICE1_VAL3 CHOICE1_STR4 CHOICE1_VAL4 CHOICE1_STR5 CHOICE1_VAL5 CHOICE1_STR6 CHOICE1_VAL6 }
#define CHOICE1_NUMVALS 6
#define CHOICE1_POPUP 1
#define CHOICE2_TEXT "@MPUI_RULES_BOMB_TIMER"
#define CHOICE2_DVAR "scr_sab_bombtimer"
#define CHOICE2_DVARTEXT CHOICE2_DVAR"_text"
#define CHOICE2_SHOW 1
#define CHOICE2_STR1 "@MPUI_RULES_5SECONDS"
#define CHOICE2_STR2 "@MPUI_RULES_30SECONDS"
#define CHOICE2_STR3 "@MPUI_RULES_45SECONDS"
#define CHOICE2_STR4 "@MPUI_RULES_1MINUTE"
#define CHOICE2_STR5 "@MPUI_RULES_1_5MINUTES"
#define CHOICE2_STR6 "@MPUI_RULES_2MINUTES"
#define CHOICE2_VAL1 5
#define CHOICE2_VAL2 30
#define CHOICE2_VAL3 45
#define CHOICE2_VAL4 60
#define CHOICE2_VAL5 90
#define CHOICE2_VAL6 120
#ifndef PC
#define CHOICE2_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE2_TEXT; play "mouse_click";
#else // #ifndef PC
#define CHOICE2_EXEC play "mouse_click";
#endif // #ifndef PC
#define CHOICE2_STRLIST { CHOICE2_STR1 CHOICE2_VAL1 CHOICE2_STR2 CHOICE2_VAL2 CHOICE2_STR3 CHOICE2_VAL3 CHOICE2_STR4 CHOICE2_VAL4 CHOICE2_STR5 CHOICE2_VAL5 CHOICE2_STR6 CHOICE2_VAL6 }
#define CHOICE2_NUMVALS 6
#define CHOICE2_POPUP 1
#define CHOICE3_TEXT "@MPUI_RULES_PLANT_TIME"
#define CHOICE3_DVAR "scr_sab_planttime"
#define CHOICE3_DVARTEXT CHOICE3_DVAR"_text"
#define CHOICE3_SHOW 1
#define CHOICE3_STR1 "@MPUI_RULES_1SECOND"
#define CHOICE3_STR2 "@MPUI_RULES_2_5SECONDS"
#define CHOICE3_STR3 "@MPUI_RULES_5SECONDS"
#define CHOICE3_STR4 "@MPUI_RULES_7_5SECONDS"
#define CHOICE3_STR5 "@MPUI_RULES_10SECONDS"
#define CHOICE3_STR6 ""
#define CHOICE3_VAL1 1
#define CHOICE3_VAL2 2.5
#define CHOICE3_VAL3 5
#define CHOICE3_VAL4 7.5
#define CHOICE3_VAL5 10
#define CHOICE3_VAL6 0
#ifndef PC
#define CHOICE3_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE3_TEXT; play "mouse_click";
#else // #ifndef PC
#define CHOICE3_EXEC play "mouse_click";
#endif // #ifndef PC
#define CHOICE3_STRLIST { CHOICE3_STR1 CHOICE3_VAL1 CHOICE3_STR2 CHOICE3_VAL2 CHOICE3_STR3 CHOICE3_VAL3 CHOICE3_STR4 CHOICE3_VAL4 CHOICE3_STR5 CHOICE3_VAL5 }
#define CHOICE3_NUMVALS 5
#define CHOICE3_POPUP 1
#define CHOICE4_TEXT "@MPUI_RULES_DEFUSE_TIME"
#define CHOICE4_DVAR "scr_sab_defusetime"
#define CHOICE4_DVARTEXT CHOICE4_DVAR"_text"
#define CHOICE4_SHOW 1
#define CHOICE4_STR1 "@MPUI_RULES_1SECOND"
#define CHOICE4_STR2 "@MPUI_RULES_2_5SECONDS"
#define CHOICE4_STR3 "@MPUI_RULES_5SECONDS"
#define CHOICE4_STR4 "@MPUI_RULES_7_5SECONDS"
#define CHOICE4_STR5 "@MPUI_RULES_10SECONDS"
#define CHOICE4_STR6 ""
#define CHOICE4_VAL1 1
#define CHOICE4_VAL2 2.5
#define CHOICE4_VAL3 5
#define CHOICE4_VAL4 7.5
#define CHOICE4_VAL5 10
#define CHOICE4_VAL6 0
#ifndef PC
#define CHOICE4_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE4_TEXT; play "mouse_click";
#else // #ifndef PC
#define CHOICE4_EXEC play "mouse_click";
#endif // #ifndef PC
#define CHOICE4_STRLIST { CHOICE4_STR1 CHOICE4_VAL1 CHOICE4_STR2 CHOICE4_VAL2 CHOICE4_STR3 CHOICE4_VAL3 CHOICE4_STR4 CHOICE4_VAL4 CHOICE4_STR5 CHOICE4_VAL5 }
#define CHOICE4_NUMVALS 5
#define CHOICE4_POPUP 1
#define CHOICE5_TEXT "@MPUI_RULES_SHARE_BOMB_TIMER"
#define CHOICE5_DVAR "scr_sab_hotpotato"
#define CHOICE5_DVARTEXT CHOICE5_DVAR"_text"
#define CHOICE5_SHOW 1
#define CHOICE5_STRLIST { "@MENU_NO" 0 "@MENU_YES" 1 }
#ifndef PC
#define CHOICE5_EXEC exec "toggle "CHOICE5_DVAR" 0 1"; play "mouse_click";
#else
#define CHOICE5_EXEC play "mouse_click";
#endif
#define CHOICE6_TEXT "@MPUI_RULES_SCORE_LIMIT"
#define CHOICE6_DVAR "scr_sab_scorelimit"
#define CHOICE6_DVARTEXT CHOICE6_DVAR"_text"
#define CHOICE6_SHOW 1
#define CHOICE6_STR1 "@MPUI_RULES_UNLIMITED"
#define CHOICE6_STR2 "@MPUI_RULES_1POINT"
#define CHOICE6_STR3 "@MPUI_RULES_2POINTS"
#define CHOICE6_STR4 "@MPUI_RULES_4POINTS"
#define CHOICE6_STR5 "@MPUI_RULES_8POINTS"
#define CHOICE6_STR6 "@MPUI_RULES_12POINTS"
#define CHOICE6_VAL1 0
#define CHOICE6_VAL2 1
#define CHOICE6_VAL3 2
#define CHOICE6_VAL4 4
#define CHOICE6_VAL5 8
#define CHOICE6_VAL6 12
#ifndef PC
#define CHOICE6_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE6_TEXT; play "mouse_click";
#else // #ifndef PC
#define CHOICE6_EXEC play "mouse_click";
#endif // #ifndef PC
#define CHOICE6_STRLIST { CHOICE6_STR1 CHOICE6_VAL1 CHOICE6_STR2 CHOICE6_VAL2 CHOICE6_STR3 CHOICE6_VAL3 CHOICE6_STR4 CHOICE6_VAL4 CHOICE6_STR5 CHOICE6_VAL5 CHOICE6_STR6 CHOICE6_VAL6 }
#define CHOICE6_NUMVALS 6
#define CHOICE6_POPUP 1
/*
#define CHOICE6_TEXT "@MPUI_RULES_ROUND_LIMIT"
#define CHOICE6_DVAR "scr_sab_roundlimit"
#define CHOICE6_DVARTEXT CHOICE6_DVAR"_text"
#define CHOICE6_SHOW 1
#define CHOICE6_STR1 "@MPUI_RULES_UNLIMITED"
#define CHOICE6_STR2 "@MPUI_RULES_1ROUND"
#define CHOICE6_STR3 "@MPUI_RULES_2ROUNDS"
#define CHOICE6_STR4 "@MPUI_RULES_4ROUNDS"
#define CHOICE6_STR5 "@MPUI_RULES_6ROUNDS"
#define CHOICE6_STR6 "@MPUI_RULES_8ROUNDS"
#define CHOICE6_VAL1 0
#define CHOICE6_VAL2 1
#define CHOICE6_VAL3 2
#define CHOICE6_VAL4 4
#define CHOICE6_VAL5 6
#define CHOICE6_VAL6 8
#define CHOICE6_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE6_TEXT; play "mouse_click";
#define CHOICE6_STRLIST { CHOICE6_STR1 CHOICE6_VAL1 CHOICE6_STR2 CHOICE6_VAL2 CHOICE6_STR3 CHOICE6_VAL3 CHOICE6_STR4 CHOICE6_VAL4 CHOICE6_STR5 CHOICE6_VAL5 CHOICE6_STR6 CHOICE6_VAL6 }
#define CHOICE6_NUMVALS 6
#define CHOICE6_POPUP 1
*/
#define CHOICE7_TEXT "@MPUI_RULES_ROUND_SWITCH"
#define CHOICE7_DVAR "scr_sab_roundswitch"
#define CHOICE7_DVARTEXT CHOICE7_DVAR"_text"
#define CHOICE7_SHOW 1
#define CHOICE7_STR1 "@MPUI_RULES_NEVER"
#define CHOICE7_STR2 "@MPUI_RULES_EVERY_ROUND"
#define CHOICE7_STR3 "@MPUI_RULES_EVERY_2ROUNDS"
#define CHOICE7_STR4 "@MPUI_RULES_EVERY_3ROUNDS"
#define CHOICE7_STR5 "@MPUI_RULES_EVERY_4ROUNDS"
#define CHOICE7_STR6 ""
#define CHOICE7_VAL1 0
#define CHOICE7_VAL2 1
#define CHOICE7_VAL3 2
#define CHOICE7_VAL4 3
#define CHOICE7_VAL5 4
#define CHOICE7_VAL6 0
#ifndef PC
#define CHOICE7_EXEC open GAME_OPTIONS_MENU_NAME"_"CHOICE7_TEXT; play "mouse_click";
#else // #ifndef PC
#define CHOICE7_EXEC play "mouse_click";
#endif // #ifndef PC
#define CHOICE7_STRLIST { CHOICE7_STR1 CHOICE7_VAL1 CHOICE7_STR2 CHOICE7_VAL2 CHOICE7_STR3 CHOICE7_VAL3 CHOICE7_STR4 CHOICE7_VAL4 CHOICE7_STR5 CHOICE7_VAL5 CHOICE7_STR6 CHOICE7_VAL6 }
#define CHOICE7_NUMVALS 5
#define CHOICE7_POPUP 1
/*
level.plantTime = dvarFloatValue( "planttime", 5, 0, 20 );
level.defuseTime = dvarFloatValue( "defusetime", 5, 0, 20 );
level.bombTimer = dvarFloatValue( "bombtimer", 45, 1, 300 );
level.hotPotato = dvarIntValue( "hotpotato", 0, 0, 1 );
*/
#include "ui_mp/settings_team.inc"
#include "ui_mp/settings_player.inc"
#include "ui_mp/settings_weapon.inc"
{
#include "ui_mp/game_options.inc"
}