cod5-sdk/raw/ui_mp/settings_map_dlc.menu
2008-11-20 00:00:00 +00:00

104 lines
5.1 KiB
Text

#include "ui/menudef.h"
#include "ui_mp/common_macro.inc"
#define CHOICE_SIZE_X 150
#define CHOICE_SIZE_Y 22
#define CHOICE_X_START 0
#define CHOICE_Y_START 34
#define CHOICE_SEP_OFFSET_Y -2
#define CHOICE_GROUP "map_selection"
#include "ui_mp/menustyle.inc"
#include "ui/choices_setup_common.menu"
#undef A_BUTTON_SIZE
#define A_BUTTON_SIZE 0.3
#undef A_BUTTON_OFFSET_X
#define A_BUTTON_OFFSET_X -2
// ------------------- end preprocessing definitions ----------------------
{
menuDef
{
name settings_map_dlc
fullscreen 1
rect 0 0 640 480
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_FILLED
border 0
soundloop "music_mainmenu"
onOpen
{
focusFirst;
setfocusbydvar "ui_mapname";
}
onEsc
{
close self;
}
onClose
{
execNow "xupdatepartystate";
}
#define PREPROC_TEXT_DRAW_ALIGNED_EXP_VIS( prect, porigin, ptext, psize, palignx, paligny, palign, pcolor, visArg ) \
itemDef { \
rect prect \
origin porigin \
textalignx palignx textaligny paligny \
textstyle ITEM_TEXTSTYLE_SHADOWED \
textalign palign \
textscale psize \
forecolor pcolor \
exp text( ptext ); \
visible visArg \
decoration \
autowrapped }
#define LOCAL_DLCMAP_ACTION( p_mapname, p_mapname_text ) \
play "mouse_click"; \
setdvar ui_mapname p_mapname; \
setdvar ui_mapname_text p_mapname_text; \
close settings_map; \
close settings_map_splitscreen; \
close self;
#define LOCAL_DLCMAP_SELECTION( itemNum, p_mapname_text, p_mapname, visArg )\
CHOICE_BUTTON_FOCUS_VIS_EX( itemNum, p_mapname_text, LOCAL_DLCMAP_ACTION( p_mapname, p_mapname_text ), LOCAL_MAP_SHOW( p_mapname, p_mapname_text ), ;, visArg, dvartest "ui_mapname" focusdvar { p_mapname } ) \
PREPROC_TEXT_DRAW_ALIGNED_EXP_VIS( GAMEINFO_ORIGIN (GAMEINFO_WIDTH-20) 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 4 18, "@"+tablelookup(MAP_TABLE,0,p_mapname,3), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_LEFT, COLOR_TITLE name "name_"p_mapname group "map_name_group", visArg )\
PREPROC_TEXT_DRAW_ALIGNED_EXP_VIS( GAMEINFO_ORIGIN (GAMEINFO_WIDTH-8) GAMEINFO_HEIGHT2 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 4 (GAMEINFO_HEIGHT+20), "@"+tablelookup(MAP_TABLE,0,p_mapname,6), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_LEFT, CHOICE_TEXTCOLOR name "desc_"p_mapname group "map_desc_group" autowrapped, visArg )\
PREPROC_SHADER_DRAW_ALIGNED_VIS( GAMEINFO_ORIGIN GAMEINFO_WIDTH2 (GAMEINFO_HEIGHT-26) HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 20, tablelookup(MAP_TABLE,0,p_mapname,4), 1 1 1 1, 0, 0, 0 0 0 0 name "image_"p_mapname group "map_image_group", visArg )
#define LOCAL_NODLCMAP_SELECTION( itemNum, p_mapname_text, p_mapname, visArg )\
CHOICE_BUTTON_FOCUS_VIS_EX( itemNum, p_mapname_text, exec xshowmarketplace;, LOCAL_MAP_SHOW( p_mapname, p_mapname_text ), ;, visArg, dvartest "ui_mapname" focusdvar { p_mapname } ) \
PREPROC_TEXT_DRAW_ALIGNED_EXP_VIS( GAMEINFO_ORIGIN (GAMEINFO_WIDTH-20) 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 4 18, "@"+tablelookup(MAP_TABLE,0,p_mapname,3), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_LEFT, COLOR_TITLE name "name_"p_mapname group "map_name_group", visArg )\
PREPROC_TEXT_DRAW_ALIGNED_EXP_VIS( GAMEINFO_ORIGIN (GAMEINFO_WIDTH-8) GAMEINFO_HEIGHT2 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 4 (GAMEINFO_HEIGHT+20), "@"+tablelookup(MAP_TABLE,0,p_mapname,6), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_LEFT, CHOICE_TEXTCOLOR name "desc_"p_mapname group "map_desc_group" autowrapped, visArg )\
PREPROC_SHADER_DRAW_ALIGNED_VIS( GAMEINFO_ORIGIN GAMEINFO_WIDTH2 (GAMEINFO_HEIGHT-26) HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 20, tablelookup(MAP_TABLE,0,p_mapname,4), 1 1 1 1, 0, 0, 0 0 0 0 name "image_"p_mapname group "map_image_group", visArg )
// ------------------ statics ------------------------
#include "ui/blurredbg.inc"
CHOICE_MENU_TITLE( "@MENU_CHOOSE_MAP_CAP" )
#define MAP_LIST\
LOCAL_DLCMAP_SELECTION( 1, "@MPUI_BROADCAST", "mp_broadcast", when( dvarBool( mappack1 ) ) )\
LOCAL_NODLCMAP_SELECTION( 1, "@MPUI_BROADCAST", "mp_broadcast_locked", when( !dvarBool( mappack1 ) ) )\
LOCAL_DLCMAP_SELECTION( 2, "@MPUI_CARENTAN", "mp_carentan", when( dvarBool( mappack1 ) ) )\
LOCAL_NODLCMAP_SELECTION( 2, "@MPUI_CARENTAN", "mp_creek_locked", when( !dvarBool( mappack1 ) ) )\
LOCAL_DLCMAP_SELECTION( 3, "@MPUI_KILLHOUSE", "mp_killhouse", when( dvarBool( mappack1 ) ) )\
LOCAL_NODLCMAP_SELECTION( 3, "@MPUI_KILLHOUSE", "mp_creek_locked", when( !dvarBool( mappack1 ) ) )\
LOCAL_DLCMAP_SELECTION( 4, "@MPUI_CREEK", "mp_creek", when( dvarBool( mappack1 ) && dvarInt( splitscreen ) == 0 ) )\
LOCAL_NODLCMAP_SELECTION( 4, "@MPUI_CREEK", "mp_creek_locked", when( !dvarBool( mappack1 ) && dvarInt( splitscreen ) == 0 ) ) \
LOCAL_DLCMAP_SELECTION( 4, "@MPUI_CREEK_SS", "mp_creek_ss", when( dvarBool( mappack1 ) && dvarInt( splitscreen ) ) )\
LOCAL_NODLCMAP_SELECTION( 4, "@MPUI_CREEK_SS", "mp_creek_ss_locked", when( !dvarBool( mappack1 ) && dvarInt( splitscreen ) ) )
#define MAP_TABLE "mp/mapsTable.csv"
#include "ui_mp/map_info.inc"
}
}