620 lines
18 KiB
Text
620 lines
18 KiB
Text
#include "ui/menudef.h"
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#include "ui_mp/menustyle.inc"
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#include "ui/choices_setup_common.menu"
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#define PAUSESCREEN_MAP_RECT -150 230 130 120 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP //415 280 130 120 0 0
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#define PLATFORM_OFFSET (-20)
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#define PAUSESCREEN_OPTION_SIZE 100 16
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#define LOCAL_VIS_OBJECTIVE_DISPLAY dvarstring( mapname ) != "coup" && \
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dvarstring( mapname ) != "aftermath"
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#define LCOAL_VIS_MAP_DISPLAY !dvarBool( ui_hidemap ) && \
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dvarstring( mapname ) != "coup" && \
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dvarstring( mapname ) != "aftermath" && \
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dvarstring( mapname ) != "airplane" && \
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dvarstring( mapname ) != "ac130" && \
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dvarstring( mapname ) != "jeepride" && \
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dvarstring( mapname ) != "simplecredits"
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#undef CHOICE_ROW
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#define CHOICE_ROW( itemIndex ) ((itemIndex - 1) % 20)
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#undef CHOICE_Y
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#ifdef PC
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#define CHOICE_Y( itemIndex ) (35 + 44 + 20 * CHOICE_ROW( itemIndex ))
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#else
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#define CHOICE_Y( itemIndex ) (44 + 20 * CHOICE_ROW( itemIndex ))
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#endif
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#undef CHOICE_ORIGIN
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#define CHOICE_ORIGIN( itemIndex ) -267 CHOICE_Y( itemIndex ) //CHOICE_X( itemIndex ) CHOICE_Y( itemIndex )
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#define CHOICE_BUTTON_P( itemIndex, textArg, nameArg, actionArg, visArg ) \
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CHOICE_BUTTON_BG_P( itemIndex, when( visArg ); ) \
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CHOICE_HIGHLIGHT_P( itemIndex, visArg ) \
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CHOICE_BUTTON_P_INTERN( itemIndex, textArg, nameArg, actionArg, when( visArg ); )
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#undef CHOICE_HORIZONTAL_ALIGN
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#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_RIGHT
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#undef CHOICE_TEXTSTYLE
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#define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_SHADOWED
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#undef CHOICE_TEXTALIGN
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#define CHOICE_TEXTALIGN ITEM_ALIGN_MIDDLE_RIGHT
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#undef CHOICE_TEXT_OFFSET_X
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#define CHOICE_TEXT_OFFSET_X -25
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#define CHOICE_BUTTON_BG_P( itemIndex, visArg ) \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X-(CHOICE_SIZE_Y/4)) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
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background "menu_button_backing_right" \
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forecolor BUTTON_BG_COLOR \
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visible visArg; \
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decoration \
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}
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#define CHOICE_HIGHLIGHT_P( itemIndex, vis ) \
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itemDef \
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{ \
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style WINDOW_STYLE_SHADER \
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rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X-(CHOICE_SIZE_Y/4)) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
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background "menu_button_backing_highlight_right" \
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forecolor HIGHLIGHT_COLOR \
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border HIGHLIGHT_BORDER \
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bordersize 2 \
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bordercolor HIGHLIGHT_BORDER_COLOR \
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visible when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP && vis ); \
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decoration \
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} \
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CHOICE_ACCEPT_HINT( itemIndex, vis )
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#define CHOICE_BUTTON_P_INTERN( itemIndex, textArg, nameArg, actionArg, visArg ) \
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itemDef \
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{ \
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name nameArg \
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type ITEM_TYPE_BUTTON \
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rect CHOICE_RECT( itemIndex ) \
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exp text( textArg ); \
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textfont CHOICE_TEXTFONT \
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textscale CHOICE_TEXTSIZE \
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textstyle CHOICE_TEXTSTYLE \
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textAlign CHOICE_TEXTALIGN \
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textAlignX CHOICE_TEXT_OFFSET_X \
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forecolor CHOICE_TEXTCOLOR \
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visible visArg \
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onFocus \
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{ \
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play "mouse_over"; \
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setLocalVarInt ui_highlight itemIndex; \
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setLocalVarString ui_choicegroup CHOICE_GROUP; \
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} \
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leaveFocus \
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{ \
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setLocalVarInt ui_highlight 0; \
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} \
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action \
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{ \
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play "mouse_click"; \
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close pausedmenu; \
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actionArg; \
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} \
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} \
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#define CHOICE_BUTTON_LOCKED( itemIndex, textArg, nameArg, visArg ) \
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CHOICE_BUTTON_BG( itemIndex, when( visArg ); ) \
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itemDef { \
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name nameArg \
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type ITEM_TYPE_BUTTON \
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style WINDOW_STYLE_EMPTY \
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rect CHOICE_RECT( itemIndex ) \
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exp text( textArg ); \
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textfont CHOICE_TEXTFONT \
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textscale CHOICE_TEXTSIZE \
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textstyle CHOICE_TEXTSTYLE \
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textAlign CHOICE_TEXTALIGN \
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textAlignX CHOICE_TEXT_OFFSET_X \
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forecolor 0.3 0.3 0.3 1 \
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visible when( visArg ); \
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decoration \
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}
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{
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// Pause menu
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menuDef
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{
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name "pausedmenu"
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fullScreen 0
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#ifdef CONSOLE
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rect 0 0 640 480
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#else
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rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN
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#endif
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focusColor COLOR_FOCUSED
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allowedBinding "pause"
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onOpen
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{
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showMenu "pausedbkgnd"
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showMenu "objectiveinfo"
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showMenu "overheadmap"
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focusfirst
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nosavehide "saveandquit"
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saveAvailableHide "quit";
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// profilehide "quitnoprofile"
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#ifdef PC
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// nosavehide "quitnosave"
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exec "update_sv_savegameavailable"
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#endif
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#ifndef PC
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exec "fullscreenview"
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#endif
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}
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onClose
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{
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hideMenu "pausedbkgnd"
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hideMenu "objectiveinfo"
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hideMenu "overheadmap"
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#ifndef PC
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exec "splitscreenview"
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#endif
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}
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onEsc
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{
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close pausedmenu;
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}
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#ifdef PC
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#define PC_INGAME
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#include "ui_mp/overlaybg.inc"
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BACKGROUND_BLACK_LETTERBOX_BLURWORLD( 1.0 )
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OVERLAY_BACKGROUND
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#endif
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// "Paused" text
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itemDef
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{
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name "pausedMsg"
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text "@MENU_PAUSED_CAP"
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rect -150 40 PAUSESCREEN_OPTION_SIZE HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_DEFAULT
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forecolor COLOR_TITLE
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textscale TEXTSIZE_TITLE
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textfont UI_FONT_DEFAULT
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textalign ITEM_ALIGN_TOP_LEFT
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visible when( !dvarbool( systemlink ) && !dvarbool( onlinegame ) )
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decoration
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}
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//"credits_quit"
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#define SETUP_ACTION_CREDITS_QUIT \
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setdvar credits_active 0; \
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setdvar ui_skipMainLockout 1; \
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setdvar credits_frommenu 0; \
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exec "disconnect";
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#define SETUP_ACTION_ZOMBIEMODE_QUIT \
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setdvar zombiemode 0; \
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exec "disconnect";
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#ifdef PC
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#define SETUP_ACTION_MENU_CONTROLS \
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close self; \
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open "options_controls_new_pc";
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#define SETUP_ACTION_MENU_OPTIONS \
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execnow "set ui_allow_graphic_change 0"; \
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close self; \
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open "options_new_pc";
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#else
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#define SETUP_ACTION_MENU_CONTROLS \
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open "ingame_controls";
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#define SETUP_ACTION_MENU_OPTIONS \
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open "ingameoptions";
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#endif //#ifdef PC
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#define SOLO \
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( !dvarBool( splitscreen ) && !dvarBool( onlinegame ) && !dvarBool( systemlinkparty ) )
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#define NOT_SOLO \
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( dvarBool(splitscreen) || dvarBool( onlinegame ) || dvarBool( systemlinkparty ) )
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#define CUSTOM_MATCH \
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( dvarbool( systemlink ) || dvarbool( xblive_privatematch ) )
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#define NOT_CUSTOM_MATCH \
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( !dvarbool( systemlink ) && !dvarbool( xblive_privatematch ) )
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#define XBOX_LIVE_PUBLIC \
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( dvarbool( onlinegame ) && !dvarbool( xblive_privatematch ) )
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#define SPLITSCREEN_HOST \
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( dvarbool( splitscreen ) && issplitscreenhost() == 1 )
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#define NOT_SPLITSCREEN_HOST \
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( dvarbool( splitscreen ) && issplitscreenhost() != 1 )
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#ifdef PC
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#define XBOX_LIVE_PRIVATE \
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( dvarbool( onlinegame ) )
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#else
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#define XBOX_LIVE_PRIVATE \
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( dvarbool( onlinegame ) && dvarbool( xblive_privatematch ) )
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#endif
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#define MOVIE_MAPS \
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( dvarString( mapname ) == "intro_pac" || dvarString( mapname ) == "outro" )
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#define NOT_MOVIE_MAPS \
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( dvarString( mapname ) != "intro_pac" && dvarString( mapname ) != "outro" )
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// Credits Only
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CHOICE_BUTTON_P( 1, "@MENU_RESUME_CREDITS_CAP", "resumegame", ;, dvarstring( "credits_active" ) == "1" )
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CHOICE_BUTTON_P( 2, "@PLATFORM_QUIT_CAP", "credits_quit", SETUP_ACTION_CREDITS_QUIT, dvarstring( "credits_active" ) == "1" )
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// Resume for Zombie Game
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CHOICE_BUTTON_P( 1, "@MENU_ZOMBIE_RESUMEGAME", "resumegame", ;, dvarbool( zombiemode ) )
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// Resume Regular
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CHOICE_BUTTON_P( 1, "@MENU_RESUMEGAME_CAP", "resumegame", ;, dvarstring( "credits_active" ) != "1" && !dvarbool( zombiemode ) )
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CHOICE_BUTTON_P( 2, "@MENU_OPTIONS_UPPER_CASE", ;, SETUP_ACTION_MENU_OPTIONS, dvarstring( "credits_active" ) != "1" )
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// Restart Level for SP
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CHOICE_BUTTON_P( 3, "@MENU_RESTART_LEVEL_CAP", "restartlevel", open "popup_restart_warning";, dvarstring( "credits_active" ) != "1" && dvarBool( sv_running ) && !dvarbool( arcademode ) && !dvarbool( splitscreen ) && NOT_CUSTOM_MATCH && !dvarbool( onlinegame ) )
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// Restart Level for Splitscreen Host alone
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CHOICE_BUTTON_P( 3, "@MENU_RESTART_LEVEL_CAP", "restartlevel", open "popup_restart_warning";, dvarstring( "credits_active" ) != "1" && SPLITSCREEN_HOST && NOT_CUSTOM_MATCH )
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// Restart Level for any COOP game
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CHOICE_BUTTON_P( 3, "@MENU_RESTART_LEVEL_CAP", "restartlevel", open "popup_restart_warning";, dvarstring( "credits_active" ) != "1" && dvarBool( sv_running ) && CUSTOM_MATCH && !dvarbool( splitscreen ) )
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#ifdef CONSOLE
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// Locked Button for Restart Level
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CHOICE_BUTTON_LOCKED( 3, "@MENU_RESTART_LEVEL_CAP", "restartlevel_locked", dvarString( "credits_active" ) != "1" && ( !dvarBool( sv_running ) && CUSTOM_MATCH ) || XBOX_LIVE_PUBLIC || NOT_SPLITSCREEN_HOST )
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#else
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CHOICE_BUTTON_LOCKED( 3, "@MENU_RESTART_LEVEL_CAP", "restartlevel_locked", dvarString( "credits_active" ) != "1" && !dvarBool( sv_running ) )
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CHOICE_BUTTON_P( 3, "@MENU_RESTART_LEVEL_CAP", "restartlevel", open "popup_restart_warning";, dvarstring( "credits_active" ) != "1" && dvarBool( sv_running ) && dvarbool( onlinegame ) )
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#endif
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// Client Quitting Option : COOP
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//"online_leave_quit"
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CHOICE_BUTTON_P( 4, "@PLATFORM_QUIT_CAP", "online_leave_quit", open "popup_leavegame_coop";, dvarbool( onlinegame ) && !dvarbool( systemlinkparty ) && !dvarbool( sv_running ) && (!InPrivateParty() || PrivatePartyHost() || !PrivatePartyHostInLobby()) )
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CHOICE_BUTTON_P( 4, "@PLATFORM_QUIT_CAP", "online_leave_quit", open "popup_leavegameandparty_coop";, dvarbool( onlinegame ) && !dvarbool( systemlinkparty ) && !dvarbool( sv_running ) && (InPrivateParty() && !PrivatePartyHost() && PrivatePartyHostInLobby()) )
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#ifdef CONSOLE
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//"systemlinkparty_leave_quit"
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CHOICE_BUTTON_P( 4, "@PLATFORM_QUIT_CAP", "systemlinkparty_leave_quit", open "popup_coop_client_quit";, !dvarBool( onlinegame ) && dvarbool( systemlinkparty ) && !dvarbool( sv_running ) && !dvarbool( zombiemode ) )
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#else
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//"systemlinkparty_leave_quit"
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CHOICE_BUTTON_P( 4, "@PLATFORM_QUIT_CAP", "systemlinkparty_leave_quit", open "popup_coop_client_quit";, dvarBool( onlinegame ) && dvarbool( systemlinkparty ) && !dvarbool( sv_running ) )
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#endif
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// Host Quitting Option : COOP
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// "quit_coop"
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CHOICE_BUTTON_P( 4, "@PLATFORM_QUIT_CAP", "quit_coop", open "popup_coop_host_quit";, dvarstring( "credits_active" ) != "1" && dvarbool( sv_running ) && ( dvarBool( splitscreen ) || dvarBool( systemlinkparty ) || XBOX_LIVE_PRIVATE ) )
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CHOICE_BUTTON_P( 4, "@PLATFORM_QUIT_CAP", "quit_coop", open "popup_coop_host_quit_clone";, dvarstring( "credits_active" ) != "1" && dvarbool( sv_running ) && XBOX_LIVE_PUBLIC && !dvarbool( splitscreen ) && !dvarbool( systemlinkparty ) )
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// SOLO Quitting Options
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// "quit"
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// quit for movie maps
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CHOICE_BUTTON_P( 4, "@PLATFORM_QUIT_CAP", "quit", open "popup_general_quit";, dvarstring( "credits_active" ) != "1" && !dvarBool( arcademode ) && dvarbool( sv_running ) && SOLO && MOVIE_MAPS )
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// quit for no profile signed in
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CHOICE_BUTTON_P( 4, "@PLATFORM_QUIT_CAP", "quit", open "popup_noprofile_quit";, dvarstring( "credits_active" ) != "1" && !dvarBool( arcademode ) && dvarbool( sv_running ) && SOLO && NOT_MOVIE_MAPS )
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// "saveandquit" ( displayed when we dont have an available save device )
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CHOICE_BUTTON_P( 4, "@PLATFORM_SAVE_AND_QUIT_CAP", "saveandquit", open "popup_savegame_warning";, dvarstring( "credits_active" ) != "1" && !dvarBool( arcademode ) && !dvarBool( zombiemode ) && dvarbool( sv_running ) && SOLO )
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// "Quit for Zombie mode"
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CHOICE_BUTTON_P( 4, "@PLATFORM_QUIT_CAP", "zombie_quit", open "popup_nosave_quit";, dvarstring( "credits_active" ) != "1" && dvarBool( zombiemode ) && dvarbool( sv_running ) && SOLO )
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// "restartCheckpoint"
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CHOICE_BUTTON_P( 5, "@MENU_RESTART_CHECKPOINT", "restartCheckpoint", open "popup_checkpoint_restart_warning";, dvarBool( ui_shipping_cheats ) && dvarbool( sv_running ) )
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/*
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// "difficulty"
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#define SETUP_ACTION_RESTART_CHECKPOINT \
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play "mouse_click"; \
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open "ingame_difficulty"; \
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CHOICE_BUTTON_P( 5, "@MENU_LOWER_DIFFICULTY", "difficulty", SETUP_ACTION_QUIT, dvarInt( g_gameskill ) > 0 && dvarString( "credits_active" ) != "1" )
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itemDef
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{
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name "difficulty"
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text "@MENU_LOWER_DIFFICULTY"
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type ITEM_TYPE_BUTTON
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style WINDOW_STYLE_EMPTY
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rect -150 164 PAUSESCREEN_OPTION_SIZE HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_DEFAULT
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exp rect Y( PLATFORM_OFFSET+164+int(min(dvarInt(g_gameskill),1)*20)-20 );
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forecolor COLOR_UNFOCUSED
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textscale TEXTSIZE_DEFAULT
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textfont UI_FONT_DEFAULT
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textalign ITEM_ALIGN_TOP_LEFT
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visible when( dvarInt( g_gameskill ) > 0 && dvarstring( "credits_active" ) != "1" );
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onFocus
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{
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play "mouse_over";
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}
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action
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{
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play "mouse_click";
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//close pausedmenu;
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open "ingame_difficulty";
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}
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}
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*/
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}
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#ifdef CONSOLE
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// Pause menu background... separate menu so that it can draw behind the objective menu
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menuDef
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{
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name "pausedbkgnd"
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fullScreen 0
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rect 0 0 640 480
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focusColor COLOR_FOCUSED
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blurWorld 4.8
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// background overlay
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itemDef
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{
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style WINDOW_STYLE_FILLED
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rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
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backcolor 0 0 0 0.50
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visible 1
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decoration
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}
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// gradient_top
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itemDef
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{
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style WINDOW_STYLE_SHADER
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rect 0 0 854 75 HORIZONTAL_ALIGN_FULLSCREEN 0
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background "gradient_top"
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visible 1
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decoration
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}
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// gradient_bottom
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itemDef
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{
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style WINDOW_STYLE_SHADER
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rect 0 480 854 75 HORIZONTAL_ALIGN_FULLSCREEN 0
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background "gradient_bottom"
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visible 1
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decoration
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}
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#ifndef PC
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#include "ui/navcontrols.menu"
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#endif
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}
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#else
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// looke for overlaybg.inc
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#endif
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// objective info... shown when paused, or on PC when "TAB" is held
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menuDef
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{
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name "objectiveinfo"
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fullScreen 0
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rect 0 0 640 480
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focusColor COLOR_FOCUSED
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// top black border
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itemDef
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{
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style WINDOW_STYLE_SHADER
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rect -107 0 854 66
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forecolor 1 1 1 1
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background "menu_black_line"
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visible 1
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decoration
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}
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// bottom black border
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itemDef
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{
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style WINDOW_STYLE_SHADER
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rect -107 420 854 70 //-50 0 50 480 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
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forecolor 1 1 1 1
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background "menu_black_line"
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visible 1
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decoration
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}
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// objective header
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/*
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itemDef
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{
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type ITEM_TYPE_TEXT
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origin 48 68
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forecolor COLOR_TITLE
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textfont UI_FONT_NORMAL
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textscale TEXTSIZE_TITLE
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textalign ITEM_ALIGN_TOP_LEFT
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visible when ( dvarstring( "credits_active" ) != "1" && LOCAL_VIS_OBJECTIVE_DISPLAY );
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ownerdraw CG_MISSION_OBJECTIVE_HEADER
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decoration
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}
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*/
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CHOICE_MENU_TITLE( "@MENU_MISSIONOBJECTIVES_CAP" )
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// objective check box stub
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itemDef
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{
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name "objectivecheckbox"
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//rect 15 75 16 16
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rect 37 99 16 16
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forecolor 1.0 1.0 1.0 1.0
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textscale 0.38
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textfont UI_FONT_DEFAULT
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textstyle ITEM_TEXTSTYLE_SHADOWED
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visible when ( LOCAL_VIS_OBJECTIVE_DISPLAY );
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ownerdraw CG_MISSION_OBJECTIVE_LIST
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decoration
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}
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// map --------------------
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/*
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itemDef
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{
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rect PAUSESCREEN_MAP_RECT
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forecolor 1 1 1 1
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background "compass_map_default"
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ownerdraw CG_PLAYER_COMPASS_MAP
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visible when ( LCOAL_VIS_MAP_DISPLAY );
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decoration
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}
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itemDef
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{
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rect PAUSESCREEN_MAP_RECT
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forecolor 1 1 1 1
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background "hud_objective_tank"
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ownerdraw CG_PLAYER_COMPASS_TANKS
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visible when ( LCOAL_VIS_MAP_DISPLAY );
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decoration
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}
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itemDef
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{
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rect PAUSESCREEN_MAP_RECT
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forecolor 1 1 1 1
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background "white"
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ownerdraw CG_PLAYER_COMPASS_AUTOMOBILES
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|
visible when ( LCOAL_VIS_MAP_DISPLAY );
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decoration
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}
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itemDef
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|
{
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rect PAUSESCREEN_MAP_RECT
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forecolor 1 1 1 1
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background "compass_objpoint_airstrike"
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ownerdraw CG_PLAYER_COMPASS_PLANES
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|
visible when ( LCOAL_VIS_MAP_DISPLAY );
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decoration
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|
}
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itemDef
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|
{
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rect PAUSESCREEN_MAP_RECT
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forecolor 1 1 1 1
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background "compass_objpoint_helicopter"
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ownerdraw CG_PLAYER_COMPASS_HELICOPTERS
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|
visible when ( LCOAL_VIS_MAP_DISPLAY );
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|
decoration
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|
}
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|
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itemDef
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|
{
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rect PAUSESCREEN_MAP_RECT
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forecolor 1 1 1 1
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background "compassping_friendly"
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ownerdraw CG_PLAYER_COMPASS_ACTORS
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|
visible when ( LCOAL_VIS_MAP_DISPLAY );
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decoration
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|
}
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|
|
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itemDef
|
|
{
|
|
rect PAUSESCREEN_MAP_RECT
|
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forecolor 1 1 1 1
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background "compassping_player"
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ownerdraw CG_PLAYER_COMPASS_PLAYER
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|
visible when ( LCOAL_VIS_MAP_DISPLAY );
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|
decoration
|
|
}
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|
|
|
itemDef
|
|
{
|
|
rect PAUSESCREEN_MAP_RECT
|
|
forecolor 1 1 1 1
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|
background "objective_line"
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ownerdraw CG_PLAYER_COMPASS_POINTERS
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|
visible when ( LCOAL_VIS_MAP_DISPLAY );
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decoration
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}
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*/
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}
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// overhead map - old map code opens
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menuDef
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{
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name "overheadmap"
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fullScreen 0
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rect 0 0 640 480
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focusColor COLOR_FOCUSED
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visible when ( issplitscreen() != 1 );
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/*
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itemDef
|
|
{
|
|
rect PAUSESCREEN_MAP_RECT
|
|
forecolor 1 1 1 1
|
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background "compass_map_default"
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ownerdraw CG_PLAYER_COMPASS_MAP
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|
visible 1
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|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
rect PAUSESCREEN_MAP_RECT
|
|
forecolor 1 1 1 1
|
|
background "hud_objective_tank"
|
|
ownerdraw CG_PLAYER_COMPASS_TANKS
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
rect PAUSESCREEN_MAP_RECT
|
|
forecolor 1 1 1 1
|
|
background "white"
|
|
ownerdraw CG_PLAYER_COMPASS_AUTOMOBILES
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
rect PAUSESCREEN_MAP_RECT
|
|
forecolor 1 1 1 1
|
|
background "compass_objpoint_airstrike"
|
|
ownerdraw CG_PLAYER_COMPASS_PLANES
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
rect PAUSESCREEN_MAP_RECT
|
|
forecolor 1 1 1 1
|
|
background "compass_objpoint_helicopter"
|
|
ownerdraw CG_PLAYER_COMPASS_HELICOPTERS
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
rect PAUSESCREEN_MAP_RECT
|
|
forecolor 1 1 1 1
|
|
background "compassping_friendly"
|
|
ownerdraw CG_PLAYER_COMPASS_ACTORS
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
rect PAUSESCREEN_MAP_RECT
|
|
forecolor 1 1 1 1
|
|
background "compassping_player"
|
|
ownerdraw CG_PLAYER_COMPASS_PLAYER
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
itemDef
|
|
{
|
|
rect PAUSESCREEN_MAP_RECT
|
|
forecolor 1 1 1 1
|
|
background "objective_line"
|
|
ownerdraw CG_PLAYER_COMPASS_POINTERS
|
|
visible 1
|
|
decoration
|
|
}*/
|
|
}
|
|
}
|