cod5-sdk/raw/techsets/m_unlit_distfalloff_falloff_add_eyeoffset.techset
2008-11-20 00:00:00 +00:00

38 lines
719 B
Text

"solid wireframe":
wireframe_solid_dtex;
"emissive reflected":
effect_add_eyeofs_falloff_dfalloff_refl_fog_dtex;
"fakelight normal":
"fakelight view":
"unlit":
"fakelight normal":
"fakelight view":
"unlit":
"lit":
"lit sun":
"lit sun shadow":
"lit spot":
"lit spot shadow":
"lit omni":
"lit omni shadow":
"lit charred":
"lit sun charred":
"lit sun shadow charred":
"lit spot charred":
"lit spot shadow charred":
"lit omni charred":
"lit omni shadow charred":
"lit instanced":
"lit instanced sun":
"lit instanced sun shadow":
"lit instanced spot":
"lit instanced spot shadow":
"lit instanced omni":
"lit instanced omni shadow":
effect_add_eyeofs_falloff_dfalloff_fog_dtex;