cod5-sdk/raw/maps/see2_status.gsc

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// Status Level File for Seelow 2
main()
{
/#
event1();
event2();
event3();
event4();
event5();
#/
}
event1()
{
/#
maps\_status::scripter_task( "Event1", 5, 0 );
maps\_status::scripter_subtask( "Objectives", 1, 100 );
maps\_status::scripter_subtask( "Gameplay", 1, 100 );
maps\_status::scripter_subtask( "IGC Camera", 1, 100 );
maps\_status::scripter_subtask( "FX (if applicable)", 1, 100 );
#/
}
event2()
{
/#
maps\_status::scripter_task( "Event2", 5, 0 );
maps\_status::scripter_subtask( "Objectives", 1, 100 );
maps\_status::scripter_subtask( "Gameplay", 1, 100 );
maps\_status::scripter_subtask( "FX (if applicable)", 1, 100 );
#/
}
event3()
{
/#
maps\_status::scripter_task( "Event3", 5, 0 );
maps\_status::scripter_subtask( "Objectives", 1, 100 );
maps\_status::scripter_subtask( "Gameplay", 1, 100 );
maps\_status::scripter_subtask( "IGC Camera", 1, 100 );
maps\_status::scripter_subtask( "Animation", 1, 90 );
maps\_status::scripter_subtask( "FX (if applicable)", 1, 100 );
#/
}
event4()
{
/#
maps\_status::scripter_task( "Event4", 5, 0 );
maps\_status::scripter_subtask( "Objectives", 1, 100 );
maps\_status::scripter_subtask( "Gameplay", 1, 100 );
maps\_status::scripter_subtask( "Animation", 1, 100 );
maps\_status::scripter_subtask( "FX (if applicable)", 1, 100 );
#/
}
event5()
{
/#
maps\_status::scripter_task( "Event5", 5, 0 );
maps\_status::scripter_subtask( "Objectives", 1, 100 );
maps\_status::scripter_subtask( "Gameplay", 1, 100 );
maps\_status::scripter_subtask( "IGC Camera", 1, 100 );
maps\_status::scripter_subtask( "FX (if applicable)", 1, 0 );
#/
}