cod5-sdk/raw/maps/rhi3_amb.gsc

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// Ambients Level File
#include maps\_utility;
#include maps\_ambientpackage;
main()
{
//************************************************************************************************
// Ambient Packages
//************************************************************************************************
//***************
//rhi3_Base
//***************
declareAmbientPackage( "rhi3_base_pkg" );
addAmbientElement( "rhi3_base_pkg", "amb_dog_bark", 30, 60, 300, 2000 );
addAmbientElement( "rhi3_base_pkg", "amb_waterbirds", 30, 60, 1000, 4000 );
addAmbientElement( "rhi3_base_pkg", "amb_raven", 30, 60, 1000, 4000 );
//***************
//rhi3_indoor
//***************
declareAmbientPackage( "rhi3_indoor_pkg" );
//************************************************************************************************
// ROOMS
//************************************************************************************************
//***************
//rhi3_Base
//***************
declareAmbientRoom( "rhi3_base_room" );
setAmbientRoomTone( "rhi3_base_room", "outdoor_room" );
//***************
//rhi3_indoor
//***************
declareAmbientRoom( "rhi3_indoor_room" );
setAmbientRoomTone( "rhi3_indoor_room", "indoor_room" );
declareAmbientRoom( "rhi3_hangar_room" );
setAmbientRoomTone( "rhi3_hangar_room", "hangar_room" );
//************************************************************************************************
// ACTIVATE DEFAULT AMBIENT SETTINGS
//************************************************************************************************
activateAmbientPackage( "rhi3_base_pkg", 0 );
activateAmbientRoom( "rhi3_base_room", 0 );
//*************************************************************************************************
// START SCRIPTS
//*************************************************************************************************
}