168 lines
9.2 KiB
Plaintext
168 lines
9.2 KiB
Plaintext
#include maps\_utility;
|
|
#include common_scripts\utility;
|
|
|
|
main()
|
|
{
|
|
precache_createfx_fx();
|
|
scriptedFX();
|
|
footsteps();
|
|
|
|
maps\createfx\nazi_zombie_asylum_fx::main();
|
|
maps\createart\nazi_zombie_asylum_art::main();
|
|
level thread chair_light();
|
|
|
|
}
|
|
|
|
footsteps()
|
|
{
|
|
animscripts\utility::setFootstepEffect( "asphalt", LoadFx( "bio/player/fx_footstep_dust" ) );
|
|
animscripts\utility::setFootstepEffect( "brick", LoadFx( "bio/player/fx_footstep_dust" ) );
|
|
animscripts\utility::setFootstepEffect( "carpet", LoadFx( "bio/player/fx_footstep_dust" ) );
|
|
animscripts\utility::setFootstepEffect( "cloth", LoadFx( "bio/player/fx_footstep_dust" ) );
|
|
animscripts\utility::setFootstepEffect( "concrete", LoadFx( "bio/player/fx_footstep_dust" ) );
|
|
animscripts\utility::setFootstepEffect( "dirt", LoadFx( "bio/player/fx_footstep_sand" ) );
|
|
animscripts\utility::setFootstepEffect( "foliage", LoadFx( "bio/player/fx_footstep_dust" ) );
|
|
animscripts\utility::setFootstepEffect( "gravel", LoadFx( "bio/player/fx_footstep_sand" ) );
|
|
animscripts\utility::setFootstepEffect( "grass", LoadFx( "bio/player/fx_footstep_sand" ) );
|
|
animscripts\utility::setFootstepEffect( "ice", LoadFx( "bio/player/fx_footstep_snow" ) );
|
|
animscripts\utility::setFootstepEffect( "metal", LoadFx( "bio/player/fx_footstep_dust" ) );
|
|
animscripts\utility::setFootstepEffect( "mud", LoadFx( "bio/player/fx_footstep_mud" ) );
|
|
animscripts\utility::setFootstepEffect( "paper", LoadFx( "bio/player/fx_footstep_dust" ) );
|
|
animscripts\utility::setFootstepEffect( "plaster", LoadFx( "bio/player/fx_footstep_dust" ) );
|
|
animscripts\utility::setFootstepEffect( "rock", LoadFx( "bio/player/fx_footstep_sand" ) );
|
|
animscripts\utility::setFootstepEffect( "sand", LoadFx( "bio/player/fx_footstep_sand" ) );
|
|
animscripts\utility::setFootstepEffect( "snow", LoadFx( "bio/player/fx_footstep_snow" ) );
|
|
animscripts\utility::setFootstepEffect( "water", LoadFx( "bio/player/fx_footstep_water" ) );
|
|
animscripts\utility::setFootstepEffect( "wood", LoadFx( "bio/player/fx_footstep_dust" ) );
|
|
}
|
|
|
|
// --- Ambient_Effects ---//
|
|
|
|
precache_createfx_fx()
|
|
{
|
|
level._effect["god_rays_small"] = loadfx("env/light/fx_light_god_ray_sm_single");
|
|
level._effect["god_rays_dust_motes"] = loadfx("env/light/fx_light_god_rays_dust_motes");
|
|
level._effect["light_ceiling_dspot"] = loadfx("env/light/fx_ray_ceiling_amber_dim_sm");
|
|
level._effect["dlight_fire_glow"] = loadfx("env/light/fx_dlight_fire_glow");
|
|
level._effect["god_ray_fire_ribbon"] = loadfx("maps/mp_maps/fx_mp_ray_fire_ribbon");
|
|
level._effect["god_ray_fire_thin"] = loadfx("maps/mp_maps/fx_mp_ray_fire_thin");
|
|
|
|
level._effect["electric_power_gen_on"] = loadfx("misc/fx_zombie_elec_gen_on");
|
|
level._effect["electric_power_gen_idle"] = loadfx("misc/fx_zombie_elec_gen_idle");
|
|
|
|
level._effect["fire_detail"] = loadfx("env/fire/fx_fire_debris_xsmall");
|
|
level._effect["fire_static_small"] = loadfx("env/fire/fx_static_fire_sm_ndlight");
|
|
level._effect["fire_static_blk_smk"] = loadfx("env/fire/fx_static_fire_md_ndlight");
|
|
level._effect["fire_column_creep_xsm"] = loadfx("env/fire/fx_fire_column_creep_xsm");
|
|
level._effect["fire_column_creep_sm"] = loadfx("env/fire/fx_fire_column_creep_sm");
|
|
level._effect["fire_distant_150_600"] = loadfx("env/fire/fx_fire_150x600_tall_distant");
|
|
level._effect["fire_window"] = loadfx("env/fire/fx_fire_win_nsmk_0x35y50z");
|
|
level._effect["fire_tree_trunk"] = loadfx("maps/mp_maps/fx_mp_fire_tree_trunk");
|
|
level._effect["fire_rubble_sm_column"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_small_column");
|
|
level._effect["fire_rubble_sm_column_smldr"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_small_column_smldr");
|
|
level._effect["fire_rubble_detail_grp"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_detail_grp");
|
|
level._effect["fire_large_mp"] = loadfx("maps/mp_maps/fx_mp_fire_large");
|
|
level._effect["fire_med_mp"] = loadfx("maps/mp_maps/fx_mp_fire_medium");
|
|
|
|
level._effect["ash_and_embers"] = loadfx("env/fire/fx_ash_embers_light");
|
|
level._effect["smoke_room_fill"] = loadfx("maps/ber2/fx_smoke_fill_indoor");
|
|
level._effect["smoke_window_out_small"] = loadfx("env/smoke/fx_smoke_door_top_exit_drk");
|
|
level._effect["smoke_plume_xlg_slow_blk"] = loadfx("maps/ber2/fx_smk_plume_xlg_slow_blk_w");
|
|
level._effect["smoke_hallway_faint_dark"] = loadfx("env/smoke/fx_smoke_hallway_faint_dark");
|
|
level._effect["brush_smoke_smolder_sm"] = loadfx("env/smoke/fx_smoke_brush_smolder_md");
|
|
level._effect["smoke_fire_column_short"] = loadfx("maps/mp_maps/fx_mp_smoke_fire_column_short");
|
|
level._effect["smoke_impact_smolder_w"] = loadfx("env/smoke/fx_smoke_crater_w");
|
|
level._effect["smoke_column_tall"] = loadfx("maps/mp_maps/fx_mp_smoke_column_tall");
|
|
level._effect["fog_thick"] = loadfx("env/smoke/fx_fog_rolling_thick_zombie");
|
|
level._effect["fog_low_floor"] = loadfx("env/smoke/fx_fog_low_floor_sm");
|
|
level._effect["fog_low_thick"] = loadfx("env/smoke/fx_fog_low_thick_sm");
|
|
|
|
level._effect["blood_drips"] = loadfx("system_elements/fx_blood_drips_looped_decal");
|
|
level._effect["insect_lantern"] = loadfx("maps/mp_maps/fx_mp_insects_lantern");
|
|
level._effect["insect_swarm"] = loadfx("maps/mp_maps/fx_mp_insect_swarm");
|
|
level._effect["insect_flies_carcass"] = loadfx("maps/mp_maps/fx_mp_flies_carcass");
|
|
|
|
level._effect["water_spill_fall"] = loadfx("maps/mp_maps/fx_mp_water_spill");
|
|
level._effect["water_leak_runner"] = loadfx("env/water/fx_water_leak_runner_100");
|
|
level._effect["water_spill_splash"] = loadfx("maps/mp_maps/fx_mp_water_spill_splash");
|
|
level._effect["water_heavy_leak"] = loadfx("env/water/fx_water_drips_hvy");
|
|
|
|
level._effect["water_drip_sm_area"] = loadfx("maps/mp_maps/fx_mp_water_drip");
|
|
level._effect["water_spill_long"] = loadfx("maps/mp_maps/fx_mp_water_spill_long");
|
|
level._effect["water_drips_hvy_long"] = loadfx("maps/mp_maps/fx_mp_water_drips_hvy_long");
|
|
level._effect["water_spill_splatter"] = loadfx("maps/mp_maps/fx_mp_water_spill_splatter");
|
|
level._effect["water_splash_small"] = loadfx("maps/mp_maps/fx_mp_water_splash_small");
|
|
|
|
level._effect["wire_sparks"] = loadfx("env/electrical/fx_elec_wire_spark_burst");
|
|
level._effect["wire_sparks_blue"] = loadfx("env/electrical/fx_elec_wire_spark_burst_blue");
|
|
|
|
level._effect["betty_explode"] = loadfx("weapon/bouncing_betty/fx_explosion_betty_generic");
|
|
level._effect["betty_trail"] = loadfx("weapon/bouncing_betty/fx_betty_trail");
|
|
level._effect["zapper"] = loadfx("misc/fx_zombie_electric_trap");
|
|
level._effect["switch_sparks"] = loadfx("env/electrical/fx_elec_wire_spark_burst");
|
|
level._effect["wire_sparks_oneshot"] = loadfx("env/electrical/fx_elec_wire_spark_dl_oneshot");
|
|
}
|
|
|
|
scriptedFX()
|
|
{
|
|
level._effect["large_ceiling_dust"] = LoadFx("env/dirt/fx_dust_ceiling_impact_lg_mdbrown");
|
|
level._effect["poltergeist"] = LoadFx("misc/fx_zombie_couch_effect");
|
|
level._effect["electric_short_oneshot"] = loadfx("env/electrical/fx_elec_short_oneshot");
|
|
|
|
// rise fx
|
|
level._effect["rise_burst"] = LoadFx("maps/mp_maps/fx_mp_zombie_hand_dirt_burst");
|
|
level._effect["rise_billow"] = LoadFx("maps/mp_maps/fx_mp_zombie_body_dirt_billowing");
|
|
level._effect["rise_dust"] = LoadFx("maps/mp_maps/fx_mp_zombie_body_dust_falling");
|
|
|
|
//light
|
|
level._effect["chair_light_fx"] = loadfx("env/light/fx_glow_hanginglamp");
|
|
|
|
//other stuff
|
|
level._effect["electric_current"] = loadfx("misc/fx_zombie_elec_trail");
|
|
level._effect["dog_eye_glow"] = loadfx("misc/fx_zombie_eye_dog");
|
|
level._effect["zapper_fx"] = loadfx("misc/fx_zombie_zapper_powerbox_on");
|
|
level._effect["dog_gib"] = loadfx("explosions/fx_flamethrower_char_explosion");
|
|
level._effect["zapper_wall"] = loadfx("misc/fx_zombie_zapper_wall_control_on");
|
|
level._effect["zapper_light_ready"] = loadfx("misc/fx_zombie_zapper_light_green");
|
|
level._effect["zapper_light_notready"] = loadfx("misc/fx_zombie_zapper_light_red");
|
|
level._effect["elec_room_on"] = loadfx("fx_zombie_light_elec_room_on");
|
|
|
|
//electrocute fx
|
|
level._effect["elec_md"] = loadfx("env/electrical/fx_elec_player_md");
|
|
level._effect["elec_sm"] = loadfx("env/electrical/fx_elec_player_sm");
|
|
level._effect["elec_torso"] = loadfx("env/electrical/fx_elec_player_torso");
|
|
|
|
level._effect["elec_trail_one_shot"] = loadfx("misc/fx_zombie_elec_trail_oneshot");
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
/*------------------------------------
|
|
light on a rope
|
|
------------------------------------*/
|
|
chair_light()
|
|
{
|
|
//grab the lantern model
|
|
lantern = getent("morgue_lamp","script_noteworthy");
|
|
lght = getent("lamp_light","targetname");
|
|
|
|
if(!isdefined(lght))
|
|
return;
|
|
|
|
lght linkto(lantern);
|
|
lght setlightintensity(2.1);
|
|
|
|
mdl = spawn("script_model",lantern.origin);
|
|
mdl.angles = (90,0,0);
|
|
mdl setmodel("tag_origin");
|
|
mdl linkto(lantern);
|
|
playfxontag(level._effect["chair_light_fx"],mdl,"tag_origin");
|
|
|
|
while(1)
|
|
{
|
|
wait(randomfloatrange(10,15));
|
|
lantern physicslaunch ( lantern.origin, (randomintrange(-20,20),randomintrange(-20,20),randomintrange(-20,20)) );
|
|
}
|
|
} |