cod5-sdk/raw/maps/mp/mp_stalingrad.gsc
2009-04-10 00:00:00 +00:00

50 lines
1.7 KiB
Text

main()
{
//maps\mp\mp_stalingrad_fx::main();
//maps\mp\createart\mp_stalingrad_art::main();
// spawn influencer tuning values. Set before _load::main() is called
//setdvar ("scr_spawn_twar_linked_flag_influencer_score_falloff_percentage", "1");
maps\mp\_load::main();
// maps\mp\mp_stalingrad_amb::main();
maps\mp\_compass::setupMiniMap("compass_map_mp_stalingrad");
//setExpFog(300, 1400, 0.5, 0.5, 0.5, 0);
//VisionSetNaked( "mp_cargoship" );
//ambientPlay("ambient_cargoshipmp_ext");
// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "russian";
game["axis"] = "german";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["allies_soldiertype"] = "german";
game["axis_soldiertype"] = "german";
setdvar( "r_specularcolorscale", "1" );
setdvar("compassmaxrange","2100");
//game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_DOME_A";
//game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_DOME_B";
//game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_DOME_C";
//game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_DOME_D";
//game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_DOME_E";
//game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_DOME_A";
//game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_DOME_B";
//game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_DOME_C";
//game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_DOME_D";
//game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_DOME_E";
// enable new spawning system
maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
}