cod5-sdk/raw/maps/mp/mp_encampment.gsc
2009-04-10 00:00:00 +00:00

41 lines
1.5 KiB
Text

main()
{
// maps\mp\mp_encampment_fx::main();
// maps\mp\createart\mp_encampment_art::main();
maps\mp\_load::main();
// thread maps\mp\mp_encampment_amb::main();
// uncomment this when you have your own mini-map for this map
// maps\mp\_compass::setupMiniMap("compass_map_mp_encampment");
// If the team nationalites change in this file,
// you must update the team nationality in the level's csc file as well!
game["allies"] = "russian";
game["axis"] = "german";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "german";
game["axis_soldiertype"] = "german";
game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_SEELOW_A";
game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_SEELOW_B";
game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_SEELOW_C";
game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_SEELOW_D";
game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_SEELOW_E";
game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_SEELOW_A";
game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_SEELOW_B";
game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_SEELOW_C";
game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_SEELOW_D";
game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_SEELOW_E";
setdvar( "r_specularcolorscale", "1" );
setdvar("compassmaxrange","2100");
// enable new player spawning system
maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
}