85 lines
No EOL
2.4 KiB
Text
85 lines
No EOL
2.4 KiB
Text
#include maps\_utility;
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/////////////////////////////////////////////////////////////
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// //
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// My Task List //
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// //
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// //
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// //
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/////////////////////////////////////////////////////////////
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/* 1) set up triggering spawners in event 3 when one group dies
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2) make skipto's work
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3) Do the multi-objectives for event 3
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///////////////////////
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*/
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main()
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{
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/#
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event1();
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event2();
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event3();
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event4();
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event5();
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#/
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}
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event1()
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{
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/#
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maps\_status::scripter_task( "Event 1 - Road Ambush", 5, 100 );
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maps\_status::scripter_subtask( "Objectives", .5, 100 );
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maps\_status::scripter_subtask( "Gameplay", 2, 100);
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maps\_status::scripter_subtask( "IGC Camera", .5, 100 );
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maps\_status::scripter_subtask( "Animation", 1, 100 );
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maps\_status::scripter_subtask( "FX (if applicable)", 1, 100 );
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#/
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}
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event2()
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{
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/#
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maps\_status::scripter_task( "Event 2 - Forest Trail", 5, 100 );
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maps\_status::scripter_subtask( "Objectives", 1, 100 );
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maps\_status::scripter_subtask( "Gameplay", 2, 100 );
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maps\_status::scripter_subtask( "Animation", 1, 100 );
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maps\_status::scripter_subtask( "FX (if applicable)", 1, 100);
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#/
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}
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event3()
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{
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/#
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maps\_status::scripter_task( "Event 3 - Camp Clear", 5, 100 );
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maps\_status::scripter_subtask( "Objectives", 1, 100 );
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maps\_status::scripter_subtask( "Gameplay", 1, 100 );
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maps\_status::scripter_subtask( "Animation", 1, 100 );
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maps\_status::scripter_subtask( "FX (if applicable)", 1, 100);
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#/
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}
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event4()
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{
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/#
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maps\_status::scripter_task( "Event 4 - Ambush Convey", 5, 10 );
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maps\_status::scripter_subtask( "Objectives", 1, 0 );
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maps\_status::scripter_subtask( "Gameplay", 1, 90 );
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maps\_status::scripter_subtask( "Animation", 1, 75 );
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maps\_status::scripter_subtask( "FX (if applicable)", 1, 80);
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#/
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}
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event5()
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{
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/#
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maps\_status::scripter_task( "Event 5 - ", 5, 100 );
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maps\_status::scripter_subtask( "Objectives", 1, 0 );
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maps\_status::scripter_subtask( "Gameplay", 1, 0 );
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maps\_status::scripter_subtask( "Animation", 1, 0 );
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maps\_status::scripter_subtask( "FX (if applicable)", 1, 0);
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#/
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} |