cod5-sdk/raw/maps/hol2_status.gsc
2008-11-20 00:00:00 +00:00

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No EOL
2.4 KiB
Text

#include maps\_utility;
/////////////////////////////////////////////////////////////
// //
// My Task List //
// //
// //
// //
/////////////////////////////////////////////////////////////
/* 1) set up triggering spawners in event 3 when one group dies
2) make skipto's work
3) Do the multi-objectives for event 3
///////////////////////
*/
main()
{
/#
event1();
event2();
event3();
event4();
event5();
#/
}
event1()
{
/#
maps\_status::scripter_task( "Event 1 - Road Ambush", 5, 100 );
maps\_status::scripter_subtask( "Objectives", .5, 100 );
maps\_status::scripter_subtask( "Gameplay", 2, 100);
maps\_status::scripter_subtask( "IGC Camera", .5, 100 );
maps\_status::scripter_subtask( "Animation", 1, 100 );
maps\_status::scripter_subtask( "FX (if applicable)", 1, 100 );
#/
}
event2()
{
/#
maps\_status::scripter_task( "Event 2 - Forest Trail", 5, 100 );
maps\_status::scripter_subtask( "Objectives", 1, 100 );
maps\_status::scripter_subtask( "Gameplay", 2, 100 );
maps\_status::scripter_subtask( "Animation", 1, 100 );
maps\_status::scripter_subtask( "FX (if applicable)", 1, 100);
#/
}
event3()
{
/#
maps\_status::scripter_task( "Event 3 - Camp Clear", 5, 100 );
maps\_status::scripter_subtask( "Objectives", 1, 100 );
maps\_status::scripter_subtask( "Gameplay", 1, 100 );
maps\_status::scripter_subtask( "Animation", 1, 100 );
maps\_status::scripter_subtask( "FX (if applicable)", 1, 100);
#/
}
event4()
{
/#
maps\_status::scripter_task( "Event 4 - Ambush Convey", 5, 10 );
maps\_status::scripter_subtask( "Objectives", 1, 0 );
maps\_status::scripter_subtask( "Gameplay", 1, 90 );
maps\_status::scripter_subtask( "Animation", 1, 75 );
maps\_status::scripter_subtask( "FX (if applicable)", 1, 80);
#/
}
event5()
{
/#
maps\_status::scripter_task( "Event 5 - ", 5, 100 );
maps\_status::scripter_subtask( "Objectives", 1, 0 );
maps\_status::scripter_subtask( "Gameplay", 1, 0 );
maps\_status::scripter_subtask( "Animation", 1, 0 );
maps\_status::scripter_subtask( "FX (if applicable)", 1, 0);
#/
}