cod5-sdk/raw/maps/createart/mak_geo_art.gsc
2008-11-20 00:00:00 +00:00

46 lines
1.6 KiB
Text

//_createart generated. modify at your own risk. Changing values should be fine.
main()
{
level.tweakfile = true;
// *Fog section*
setdvar("scr_fog_exp_halfplane", "2312.57");
setdvar("scr_fog_nearplane", "2753.72");
setdvar("scr_fog_red", "0.427334");
setdvar("scr_fog_green", "0.419713");
setdvar("scr_fog_blue", "0.55171");
// *depth of field section*
level.dofDefault["nearStart"] = 0;
level.dofDefault["nearEnd"] = 1;
level.dofDefault["farStart"] = 8000;
level.dofDefault["farEnd"] = 10000;
level.dofDefault["nearBlur"] = 5;
level.dofDefault["farBlur"] = 0;
getent("player","classname") maps\_art::setdefaultdepthoffield();
setdvar("visionstore_glowTweakEnable", "1");
setdvar("visionstore_glowTweakRadius0", "5");
setdvar("visionstore_glowTweakRadius1", "");
setdvar("visionstore_glowTweakBloomCutoff", "0.5");
setdvar("visionstore_glowTweakBloomDesaturation", "7.71515e-005");
setdvar("visionstore_glowTweakBloomIntensity0", "1.79437");
setdvar("visionstore_glowTweakBloomIntensity1", "");
setdvar("visionstore_glowTweakSkyBleedIntensity0", "");
setdvar("visionstore_glowTweakSkyBleedIntensity1", "");
setdvar("visionstore_filmTweakEnable", "1");
setdvar("visionstore_filmTweakContrast", "1.35743");
setdvar("visionstore_filmTweakBrightness", "0.149483");
setdvar("visionstore_filmTweakDesaturation", "0.325251");
setdvar("visionstore_filmTweakInvert", "0");
setdvar("visionstore_filmTweakLightTint", "1.1 1.05 0.85");
setdvar("visionstore_filmTweakDarkTint", "0.7 0.85 1");
//
setExpFog(2753.72, 2312.57, 0.427334, 0.419713, 0.55171, 0);
VisionSetNaked( "mak_geo", 0 );
}